public void SaveAndReturn() { menuSave.SetActive(false); SaveHandler save = GameObject.FindGameObjectWithTag("Saver").GetComponent <SaveHandler>(); save.SaveGame(); SetInteractable(true); }
public void addDosis(float dosis) { maxDosis = map.width * map.height * 65; this.dosis += dosis; if (this.dosis >= maxDosis) { MapGenerator m = GetComponent <MapGenerator>(); SaveHandler.SaveGame(MapGenerator.saveid, m.width, m.height, m.cells); DialogHandler.OpenDialogScene(TreatmentFinishedSprites, () => UnityEngine.SceneManagement.SceneManager.LoadScene("Menu"), 3000, false); } }
public void Save() { menuSave.SetActive(false); GameObject go = GameObject.FindGameObjectWithTag("Saver"); SaveHandler save = go.GetComponent <SaveHandler>(); save.SaveGame(); SetInteractable(true); GameObject.Destroy(go); SceneManager.LoadScene("MenuPrincipal", LoadSceneMode.Single); }
public void SaveGame() { SaveHandler.SaveGame("wantuhy"); }