void Start() { #if PLATFORM_ANDROID if (!Permission.HasUserAuthorizedPermission(Permission.Microphone)) { Permission.RequestUserPermission(Permission.ExternalStorageRead); Permission.RequestUserPermission(Permission.ExternalStorageWrite); } #endif SaveHandler.LoadSaves(); DialogHandler.OpenDialogScene(WelcomeSprites, () => UnityEngine.SceneManagement.SceneManager.LoadScene("Menu"), 1500); }