private void Awake() { /* * Save Handler loads sectors now */ AllLoaded = false; Application.targetFrameRate = 60; if (resourceManager) { resourceManager.Initialize(); } if (factionManager) { factionManager.Initialize(); } if (audioManager) { audioManager.Initialize(); } if (sectorManager) { sectorManager.Initialize(); } // Save Handler will initialize dialogue canvases after sector loading if present. if (!saveHandler && dialogueSystem) { DialogueSystem.InitCanvases(); } if (saveHandler) { saveHandler.Initialize(); } // Save Handler will initialize mission canvases after sector loading if present. if (!saveHandler && taskManager) { taskManager.Initialize(); } AllLoaded = true; }