private void Start() { //Alter the settings to be super indie SaveGameManager.SetBool(SaveGameManager.SAVE_OPTION_NEWCHARSONMISTAKE, false); SaveGameManager.SetBool(SaveGameManager.SAVE_OPTION_FOGOFWAR, true); SaveGameManager.SetBool(SaveGameManager.SAVE_OPTION_NODESDISAPPEAR, false); SaveGameManager.SetBool(SaveGameManager.SAVE_OPTION_SCREENSHAKE, true); }
private void Start() { //Alter the settings to be super indie SaveGameManager.SetBool(SaveGameManager.SAVE_OPTION_NEWCHARSONMISTAKE, false); SaveGameManager.SetBool(SaveGameManager.SAVE_OPTION_FOGOFWAR, false); SaveGameManager.SetBool(SaveGameManager.SAVE_OPTION_NODESDISAPPEAR, true); SaveGameManager.SetBool(SaveGameManager.SAVE_OPTION_SCREENSHAKE, true); //Only works thanks to the execution order, CHANGE if (LevelDirector.Instance != null) { LevelDirector.Instance.LevelReadyEvent += OnLevelReady; LevelDirector.Instance.LevelStartEvent += OnLevelStart; } }
public void TogglePressed(bool value) { SaveGameManager.SetBool(m_VariableName, value); }