// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { bool test = SpeedManager.CurrentSpeedState == SpeedManager.GameSpeed.Slow; SpeedManager.CurrentSpeedState = test ? SpeedManager.CurrentSpeedState = SpeedManager.GameSpeed.Fast : SpeedManager.CurrentSpeedState = SpeedManager.GameSpeed.Slow; saveGameManager.SaveSpeed(); } if (Input.GetKeyDown(KeyCode.Return)) { if (GameManger.currentGameState == GameManger.GameState.Start) { SceneManager.LoadScene(1); } Destroy(GetComponent <Tweener>()); } }