Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            bool test = SpeedManager.CurrentSpeedState == SpeedManager.GameSpeed.Slow;

            SpeedManager.CurrentSpeedState = test ? SpeedManager.CurrentSpeedState = SpeedManager.GameSpeed.Fast :  SpeedManager.CurrentSpeedState = SpeedManager.GameSpeed.Slow;

            saveGameManager.SaveSpeed();
        }

        if (Input.GetKeyDown(KeyCode.Return))
        {
            if (GameManger.currentGameState == GameManger.GameState.Start)
            {
                SceneManager.LoadScene(1);
            }
            Destroy(GetComponent <Tweener>());
        }
    }