コード例 #1
0
        public override void Start()
        {
            atlas            = UIUtils.GetAtlas("Ingame");
            backgroundSprite = "GenericPanelWhite";

            size      = new Vector2(300, 100);
            padding   = new RectOffset(10, 10, 10, 10);
            textColor = new Color32(109, 109, 109, 255);
            textScale = 0.9f;

            wordWrap   = true;
            autoHeight = true;

            instance = this;

            Random.InitState(System.DateTime.Now.Second);
            if (Random.Range(0, 2) == 0)
            {
                m_currentTip = 0;
            }
            if (Random.Range(0, 8) == 0)
            {
                m_currentTip = m_tips.Length - 2;
            }
            NextTip();
        }
コード例 #2
0
        private void AddKeymapping(string label, Shortcut shortcut)
        {
            UIPanel uIPanel = component.AttachUIComponent(UITemplateManager.GetAsGameObject(kKeyBindingTemplate)) as UIPanel;

            uIPanel.name = "ShortcutItem";
            if (count++ % 2 == 1)
            {
                uIPanel.backgroundSprite = null;
            }

            UILabel  uILabel  = uIPanel.Find <UILabel>("Name");
            UIButton uIButton = uIPanel.Find <UIButton>("Binding");

            uIButton.eventClick += (c, p) =>
            {
                GUI.UIShortcutModal.instance.title    = "Edit Shortcut";
                GUI.UIShortcutModal.instance.shortcut = shortcut;

                UIView.PushModal(GUI.UIShortcutModal.instance);
                GUI.UIShortcutModal.instance.Show();
            };

            uILabel.text            = label;
            uIButton.text           = SavedInputKey.ToLocalizedString("KEYNAME", shortcut.inputKey);
            uIButton.objectUserData = shortcut;
            uIButton.stringUserData = "MoreShortcuts";

            UIButton delete = uIPanel.AddUIComponent <UIButton>();

            delete.atlas           = UIUtils.GetAtlas("Ingame");
            delete.normalBgSprite  = "buttonclose";
            delete.hoveredBgSprite = "buttonclosehover";
            delete.pressedBgSprite = "buttonclosepressed";
            delete.tooltip         = "Delete Shortcut";
            delete.eventClick     += (c, p) =>
            {
                ConfirmPanel.ShowModal("Delete Shortcut", "Are you sure you want to delete the [" + shortcut.name + "] shortcut?", (c2, ret) =>
                {
                    if (ret == 1)
                    {
                        Shortcut.RemoveShortcut(shortcut);
                        Shortcut.SaveShorcuts();
                        RefreshShortcutsList();
                    }
                });
            };

            delete.relativePosition = uIButton.relativePosition + new Vector3(uIButton.width + 10, 0);
        }
コード例 #3
0
        public override void Start()
        {
            atlas            = UIUtils.GetAtlas("Ingame");
            backgroundSprite = "GenericPanelWhite";

            size      = new Vector2(300, 100);
            padding   = new RectOffset(10, 10, 10, 10);
            textColor = new Color32(109, 109, 109, 255);
            textScale = 0.9f;

            wordWrap   = true;
            autoHeight = true;

            instance = this;
        }
コード例 #4
0
        public override void Start()
        {
            base.Start();

            name             = "MeshInfo";
            atlas            = UIUtils.GetAtlas("Ingame");
            backgroundSprite = "UnlockingPanel2";
            isVisible        = false;
            canFocus         = true;
            isInteractive    = true;
            width            = 770;
            height           = 475;
            relativePosition = new Vector3(Mathf.Floor((GetUIView().fixedWidth - width) / 2), Mathf.Floor((GetUIView().fixedHeight - height) / 2));

            SetupControls();
        }
コード例 #5
0
        private void SetupControls()
        {
            width            = parent.width;
            height           = 40;
            isVisible        = true;
            canFocus         = true;
            isInteractive    = true;
            relativePosition = Vector3.zero;

            m_title                   = AddUIComponent <UILabel>();
            m_title.autoSize          = false;
            m_title.textAlignment     = UIHorizontalAlignment.Center;
            m_title.verticalAlignment = UIVerticalAlignment.Middle;
            m_title.text              = title;
            m_title.textScale         = 1.3f;
            m_title.size              = new Vector2(width, height);
            m_title.relativePosition  = new Vector3(0, 0);

            m_close                  = AddUIComponent <UIButton>();
            m_close.atlas            = UIUtils.GetAtlas("Ingame");
            m_close.relativePosition = new Vector3(width - 35, 2);
            m_close.normalBgSprite   = "buttonclose";
            m_close.hoveredBgSprite  = "buttonclosehover";
            m_close.pressedBgSprite  = "buttonclosepressed";
            m_close.eventClick      += (component, param) =>
            {
                if (isModal && isVisible)
                {
                    UIView.PopModal();
                }
                parent.Hide();
            };

            m_drag                  = AddUIComponent <UIDragHandle>();
            m_drag.width            = width - 50;
            m_drag.height           = height;
            m_drag.relativePosition = Vector3.zero;
            m_drag.target           = parent;
        }
コード例 #6
0
 internal void CreateSubPanel(string subName, float entries)
 {
     m_panel.atlas                  = UIUtils.GetAtlas("Ingame");
     m_panel.backgroundSprite       = "SubcategoriesPanel";
     m_panel.clipChildren           = true;
     m_panel.size                   = new Vector2(160, 12 + (entries * 32f)); // Width is changed at runtime
     m_panel.isVisible              = false;
     m_subpanel.name                = subName;
     m_subpanel.padding             = new RectOffset(1, 1, 6, 6);
     m_subpanel.size                = m_panel.size;
     m_subpanel.autoLayoutDirection = LayoutDirection.Vertical;
     m_subpanel.autoLayout          = true;
     m_subpanel.relativePosition    = new Vector3(0, 0, 0);
     m_subpanel.autoLayoutPadding   = new RectOffset(0, 0, 0, 2);
     m_panel.autoLayout             = false;
     m_panel.absolutePosition       = UIMoreTools.MoreToolsBtn.absolutePosition + new Vector3(-m_panel.width, -m_panel.height - 10);
     m_panel.eventMouseEnter       += (UIComponent c, UIMouseEventParameter p) =>
     {
         UIMoreTools.m_activeDisplayMenu = this;
         if (MoveItTool.marqueeSelection)
         {
             UIToolOptionPanel.instance.m_filtersPanel.isVisible = false;
         }
         c.isVisible = true;
         UIMoreTools.UpdateMoreTools();
     };
     m_panel.eventMouseLeave += (UIComponent c, UIMouseEventParameter p) =>
     {
         UIMoreTools.m_activeDisplayMenu = null;
         if (MoveItTool.marqueeSelection)
         {
             UIToolOptionPanel.instance.m_filtersPanel.isVisible = true;
         }
         c.isVisible = false;
         UIMoreTools.UpdateMoreTools();
     };
 }
コード例 #7
0
        public override void Start()
        {
            name             = "CCX_MainWindow";
            atlas            = UIUtils.GetAtlas("Ingame");
            backgroundSprite = "SubcategoriesPanel";
            size             = new Vector2(465, 180);
            isVisible        = false;

            UIDragHandle dragHandle = AddUIComponent <UIDragHandle>();

            dragHandle.target           = parent;
            dragHandle.relativePosition = Vector3.zero;

            UIButton close = AddUIComponent <UIButton>();

            close.size             = new Vector2(30f, 30f);
            close.text             = "X";
            close.textScale        = 0.9f;
            close.textColor        = new Color32(118, 123, 123, 255);
            close.focusedTextColor = new Color32(118, 123, 123, 255);
            close.hoveredTextColor = new Color32(140, 142, 142, 255);
            close.pressedTextColor = new Color32(99, 102, 102, 102);
            close.textPadding      = new RectOffset(8, 8, 8, 8);
            close.canFocus         = false;
            close.playAudioEvents  = true;
            close.relativePosition = new Vector3(width - close.width, 0);

            close.eventClicked += (c, p) =>
            {
                if (isVisible)
                {
                    CameraDirector.ToggleUI();
                }
            };

            // Control panel
            UILabel label = AddUIComponent <UILabel>();

            label.textScale        = 0.9f;
            label.text             = "Cinematic Camera Extended";
            label.relativePosition = new Vector2(8, 8);
            label.SendToBack();

            UIPanel controlPanel = AddUIComponent <UIPanel>();

            controlPanel.atlas            = atlas;
            controlPanel.backgroundSprite = "GenericPanel";
            controlPanel.color            = new Color32(206, 206, 206, 255);
            controlPanel.size             = new Vector2(width - 16, 46);
            controlPanel.relativePosition = new Vector2(8, 28);

            addKnotButton                  = UIUtils.CreateButton(controlPanel);
            addKnotButton.name             = "CCX_AddKnot";
            addKnotButton.textScale        = 1.5f;
            addKnotButton.text             = "+";
            addKnotButton.size             = new Vector2(40f, 30f);
            addKnotButton.relativePosition = new Vector3(8, 8);
            addKnotButton.tooltip          = "Add a new point to the path";

            playButton                  = UIUtils.CreateButton(controlPanel);
            playButton.name             = "CCX_Play";
            playButton.textScale        = 1.5f;
            playButton.text             = ">";
            playButton.size             = new Vector2(40f, 30f);
            playButton.playAudioEvents  = false;
            playButton.relativePosition = new Vector3(controlPanel.width - playButton.width - 8, 8);
            playButton.tooltip          = "Play the current path";

            playSpeedDropDown       = UIUtils.CreateDropDown(controlPanel);
            playSpeedDropDown.width = 75;
            playSpeedDropDown.items = new string[]
            {
                "x 1/16",
                "x 1/8",
                "x 1/4",
                "x 1/2",
                "x 1",
                "x 2",
                "x 4",
                "x 8",
                "x 16"
            };
            playSpeedDropDown.selectedValue    = "x 1";
            playSpeedDropDown.relativePosition = new Vector3(playButton.relativePosition.x - playSpeedDropDown.width - 8, 8);
            playSpeedDropDown.tooltip          = "Playback speed";

            timelineSlider                  = controlPanel.AddUIComponent <UISlider>();
            timelineSlider.name             = "CCX_TimelineSlider";
            timelineSlider.size             = new Vector2(playSpeedDropDown.relativePosition.x - addKnotButton.relativePosition.x - addKnotButton.width - 20, 18);
            timelineSlider.relativePosition = new Vector2(addKnotButton.relativePosition.x + addKnotButton.width + 10, 14);

            UISlicedSprite bgSlider = timelineSlider.AddUIComponent <UISlicedSprite>();

            bgSlider.atlas            = atlas;
            bgSlider.spriteName       = "BudgetSlider";
            bgSlider.size             = new Vector2(timelineSlider.width, 9);
            bgSlider.relativePosition = new Vector2(0, 4);
            bgSlider.tooltip          = "Drag the slider to preview the animation";

            UISlicedSprite thumb = timelineSlider.AddUIComponent <UISlicedSprite>();

            thumb.atlas                = atlas;
            thumb.spriteName           = "SliderBudget";
            timelineSlider.thumbObject = thumb;

            timelineSlider.minValue = 0f;
            timelineSlider.maxValue = 1f;
            timelineSlider.stepSize = 0;
            timelineSlider.value    = 0;

            // FOV panel
            UIPanel fovPanel = AddUIComponent <UIPanel>();

            fovPanel.atlas            = atlas;
            fovPanel.backgroundSprite = "GenericPanel";
            fovPanel.color            = new Color32(206, 206, 206, 255);
            fovPanel.size             = new Vector2(width - 120 - 8 * 3, 46);
            fovPanel.relativePosition = new Vector2(8, controlPanel.relativePosition.y + controlPanel.height + 8);

            label                   = fovPanel.AddUIComponent <UILabel>();
            label.textScale         = 0.9f;
            label.text              = "Fov:";
            label.autoSize          = false;
            label.height            = 30;
            label.verticalAlignment = UIVerticalAlignment.Middle;
            label.relativePosition  = new Vector2(8, 8);

            fovInput                  = UIUtils.CreateTextField(fovPanel);
            fovInput.name             = "CCX_MainFovInput";
            fovInput.size             = new Vector2(45f, 26);
            fovInput.text             = (2f * CameraDirector.camera.fieldOfView).ToString();
            fovInput.numericalOnly    = true;
            fovInput.allowFloats      = true;
            fovInput.padding.top      = 6;
            fovInput.relativePosition = new Vector3(fovPanel.width - fovInput.width - 8, 10);
            fovInput.tooltip          = "Field of view in degrees";

            fovSlider                  = fovPanel.AddUIComponent <UISlider>();
            fovSlider.name             = "CCX_TimelineSlider";
            fovSlider.size             = new Vector2(fovInput.relativePosition.x - label.relativePosition.x - label.width - 20, 18);
            fovSlider.relativePosition = new Vector2(label.relativePosition.x + label.width + 10, 14);

            bgSlider                  = fovSlider.AddUIComponent <UISlicedSprite>();
            bgSlider.atlas            = atlas;
            bgSlider.spriteName       = "BudgetSlider";
            bgSlider.size             = new Vector2(fovSlider.width, 9);
            bgSlider.relativePosition = new Vector2(0, 4);
            bgSlider.tooltip          = "Drag the slider to change the field of view";

            thumb                 = fovSlider.AddUIComponent <UISlicedSprite>();
            thumb.atlas           = atlas;
            thumb.spriteName      = "SliderBudget";
            fovSlider.thumbObject = thumb;

            fovSlider.minValue = 20f;
            fovSlider.maxValue = 179f;
            fovSlider.stepSize = 1f;
            fovSlider.value    = CameraDirector.camera.fieldOfView * 2f;

            // FPS panel
            UIPanel fpsPanel = AddUIComponent <UIPanel>();

            fpsPanel.atlas            = atlas;
            fpsPanel.backgroundSprite = "GenericPanel";
            fpsPanel.color            = new Color32(206, 206, 206, 255);
            fpsPanel.size             = new Vector2(120, 46);
            fpsPanel.relativePosition = new Vector2(fovPanel.relativePosition.x + fovPanel.width + 8, fovPanel.relativePosition.y);

            fpsInput                  = UIUtils.CreateTextField(fpsPanel);
            fpsInput.name             = "CCX_FpsInput";
            fpsInput.size             = new Vector2(45f, 26);
            fpsInput.text             = CameraDirector.fps.ToString();
            fpsInput.numericalOnly    = true;
            fpsInput.allowFloats      = true;
            fpsInput.padding.top      = 6;
            fpsInput.relativePosition = new Vector3(fpsPanel.width - fpsInput.width - 8, 10);
            fpsInput.tooltip          = "Fps";
            fpsInput.tooltip          = "Sync the camera and the simulation at a set frame rate";

            fpsCheckBox                  = UIUtils.CreateCheckBox(fpsPanel);
            fpsCheckBox.text             = "Fps:";
            fpsCheckBox.isChecked        = false;
            fpsCheckBox.width            = fpsPanel.width - fpsInput.width - 24;
            fpsCheckBox.relativePosition = new Vector2(8, 16);
            fpsCheckBox.tooltip          = "Sync the camera and the simulation at a set frame rate";

            // Hide UI checkbox
            hideUICheckBox                  = UIUtils.CreateCheckBox(this);
            hideUICheckBox.name             = "CCX_HideUICheckBox";
            hideUICheckBox.text             = "Hide UI during playback";
            hideUICheckBox.isChecked        = true;
            hideUICheckBox.width            = width - 16;
            hideUICheckBox.relativePosition = new Vector2(8, fovPanel.relativePosition.y + fovPanel.height + 8);

            // Start simulation checkbox
            startSimCheckBox                  = UIUtils.CreateCheckBox(this);
            startSimCheckBox.name             = "CCX_StartSimCheckBox";
            startSimCheckBox.text             = "Unpause simulation";
            startSimCheckBox.isChecked        = false;
            startSimCheckBox.width            = (width - 16) / 2;
            startSimCheckBox.relativePosition = new Vector2(8, hideUICheckBox.relativePosition.y + hideUICheckBox.height + 8);

            // FastList
            fastList = UIFastList.Create <UIKnotsListRow>(this);
            fastList.backgroundSprite = "UnlockingPanel";
            fastList.width            = width - 16;
            fastList.height           = 46 * 5;
            fastList.canSelect        = true;
            fastList.relativePosition = new Vector3(8, startSimCheckBox.relativePosition.y + startSimCheckBox.height + 8);

            fastList.rowHeight = 46f;
            fastList.rowsData  = CameraDirector.cameraPath.knots;

            // Load/Save
            saveLoadButton                  = UIUtils.CreateButton(this);
            saveLoadButton.name             = "CCX_SaveLoadButton";
            saveLoadButton.text             = "Save/Load";
            saveLoadButton.size             = new Vector2(100f, 30f);
            saveLoadButton.relativePosition = new Vector3(width - saveLoadButton.width - 8, fastList.relativePosition.y + fastList.height + 8);
            saveLoadButton.tooltip          = "Work in progress";

            height           = saveLoadButton.relativePosition.y + saveLoadButton.height + 8;
            dragHandle.size  = size;
            absolutePosition = new Vector3(savedWindowX.value, savedWindowY.value);
            MakePixelPerfect();

            addKnotButton.eventClicked += (c, p) =>
            {
                int i = CameraDirector.cameraPath.AddKnot();
                fastList.DisplayAt(i);

                timelineSlider.minValue = 0f;
                float duration = CameraDirector.cameraPath.CalculateTotalDuraction();
                if (duration <= 0f)
                {
                    duration = 1f;
                }
                timelineSlider.maxValue = duration;
            };

            playButton.eventClicked += (c, p) =>
            {
                CameraDirector.cameraPath.Play();
            };

            timelineSlider.eventMouseDown += (c, p) =>
            {
                CameraPath.currentTransfrom = new Knot();
            };

            timelineSlider.eventValueChanged += (c, p) =>
            {
                CameraDirector.cameraPath.SetToTime(p);
            };

            hideUICheckBox.eventCheckChanged += (c, p) =>
            {
                CameraDirector.freeCamera = p;
            };

            startSimCheckBox.eventCheckChanged += (c, p) =>
            {
                CameraDirector.startSimulation = p;
            };

            fovSlider.eventValueChanged += (c, p) =>
            {
                CameraDirector.camera.fieldOfView = p / 2f;
                fovInput.text = p.ToString();
            };

            fovInput.eventTextSubmitted += (c, p) =>
            {
                float value;
                if (float.TryParse(p, out value))
                {
                    CameraDirector.camera.fieldOfView = Mathf.Clamp(value, 20f, 179f) / 2f;

                    if (fovSlider.value != value)
                    {
                        fovSlider.value = value;
                    }
                }

                fovInput.text = (2f * CameraDirector.camera.fieldOfView).ToString();
            };

            fovInput.eventMouseWheel += (c, p) =>
            {
                if (!p.used)
                {
                    fovSlider.value += p.wheelDelta;
                    p.Use();
                }
            };

            fpsCheckBox.eventCheckChanged += (c, p) =>
            {
                CameraDirector.useFps = p;
            };

            fpsInput.eventTextSubmitted += (c, p) =>
            {
                float value;
                if (float.TryParse(p, out value))
                {
                    CameraDirector.fps = Mathf.Max(0, value);
                }

                fpsInput.text = CameraDirector.fps.ToString();
            };

            fpsInput.eventMouseWheel += (c, p) =>
            {
                if (!p.used)
                {
                    CameraDirector.fps = Mathf.Max(0, CameraDirector.fps + p.wheelDelta);
                    fpsInput.text      = CameraDirector.fps.ToString();
                    p.Use();
                }
            };

            saveLoadButton.eventClicked += (c, p) =>
            {
                if (saveLoadWindow == null)
                {
                    saveLoadWindow = (UISaveLoadWindow)GetUIView().AddUIComponent(typeof(UISaveLoadWindow));
                }
                else
                {
                    Destroy(saveLoadWindow);
                }
            };

            DebugUtils.Log("UIMainWindow created");
        }
コード例 #8
0
ファイル: UILoadWindow.cs プロジェクト: xzhang147/CS-MoveIt
        public override void Start()
        {
            name             = "MoveIt_SaveWindow";
            atlas            = UIUtils.GetAtlas("Ingame");
            backgroundSprite = "SubcategoriesPanel";
            size             = new Vector2(465, 180);
            canFocus         = true;

            UIDragHandle dragHandle = AddUIComponent <UIDragHandle>();

            dragHandle.target           = parent;
            dragHandle.relativePosition = Vector3.zero;

            close                  = AddUIComponent <UIButton>();
            close.size             = new Vector2(30f, 30f);
            close.text             = "X";
            close.textScale        = 0.9f;
            close.textColor        = new Color32(118, 123, 123, 255);
            close.focusedTextColor = new Color32(118, 123, 123, 255);
            close.hoveredTextColor = new Color32(140, 142, 142, 255);
            close.pressedTextColor = new Color32(99, 102, 102, 102);
            close.textPadding      = new RectOffset(8, 8, 8, 8);
            close.canFocus         = false;
            close.playAudioEvents  = true;
            close.relativePosition = new Vector3(width - close.width, 0);

            close.eventClicked += (c, p) =>
            {
                Close();
            };

            UILabel label = AddUIComponent <UILabel>();

            label.textScale        = 0.9f;
            label.text             = "Export";
            label.relativePosition = new Vector2(8, 8);
            label.SendToBack();

            // FastList
            fastList = AddUIComponent <UIFastList>();
            fastList.backgroundSprite = "UnlockingPanel";
            fastList.width            = width - 16;
            fastList.height           = 46 * 5;
            fastList.canSelect        = true;
            fastList.relativePosition = new Vector3(8, 28);

            fastList.rowHeight = 46f;

            height           = fastList.relativePosition.y + fastList.height + 8;
            dragHandle.size  = size;
            absolutePosition = new Vector3(loadWindowX.value, loadWindowY.value);
            MakePixelPerfect();

            RefreshFileList();

            UIComponent modalEffect = GetUIView().panelsLibraryModalEffect;

            if (modalEffect != null && !modalEffect.isVisible)
            {
                modalEffect.Show(false);
                ValueAnimator.Animate("ModalEffect", delegate(float val)
                {
                    modalEffect.opacity = val;
                }, new AnimatedFloat(0f, 1f, 0.7f, EasingType.CubicEaseOut));
            }

            BringToFront();
            Focus();
        }
コード例 #9
0
        private void SetupControls()
        {
            if (m_panel != null)
            {
                return;
            }

            // Panel
            m_panel                  = AddUIComponent <UIPanel>();
            m_panel.atlas            = UIUtils.GetAtlas("Ingame");
            m_panel.width            = width - 10f;
            m_panel.height           = height;
            m_panel.backgroundSprite = m_backgroundSprite;
            m_panel.color            = m_color;
            m_panel.clipChildren     = true;
            m_panel.relativePosition = Vector2.zero;

            // Scrollbar
            m_scrollbar             = AddUIComponent <UIScrollbar>();
            m_scrollbar.width       = 20f;
            m_scrollbar.height      = height;
            m_scrollbar.orientation = UIOrientation.Vertical;
            m_scrollbar.pivot       = UIPivotPoint.BottomLeft;
            m_scrollbar.AlignTo(this, UIAlignAnchor.TopRight);
            m_scrollbar.minValue        = 0;
            m_scrollbar.value           = 0;
            m_scrollbar.incrementAmount = 50;

            UISlicedSprite tracSprite = m_scrollbar.AddUIComponent <UISlicedSprite>();

            tracSprite.atlas            = UIUtils.GetAtlas("Ingame");
            tracSprite.relativePosition = Vector2.zero;
            tracSprite.autoSize         = true;
            tracSprite.size             = tracSprite.parent.size;
            tracSprite.fillDirection    = UIFillDirection.Vertical;
            tracSprite.spriteName       = "ScrollbarTrack";

            m_scrollbar.trackObject = tracSprite;

            UISlicedSprite thumbSprite = tracSprite.AddUIComponent <UISlicedSprite>();

            thumbSprite.atlas            = UIUtils.GetAtlas("Ingame");
            thumbSprite.relativePosition = Vector2.zero;
            thumbSprite.fillDirection    = UIFillDirection.Vertical;
            thumbSprite.autoSize         = true;
            thumbSprite.width            = thumbSprite.parent.width - 8;
            thumbSprite.spriteName       = "ScrollbarThumb";

            m_scrollbar.thumbObject = thumbSprite;

            // Rows
            CheckRows();

            m_scrollbar.eventValueChanged += (c, t) =>
            {
                if (m_lock || m_rowHeight <= 0)
                {
                    return;
                }

                m_lock = true;

                listPosition = m_scrollbar.value * (m_rowsData.m_size - height / m_rowHeight) / (height - m_scrollbar.scrollSize - 1f);
                m_lock       = false;
            };
        }
コード例 #10
0
        public override void Start()
        {
            base.Start();

            atlas            = UIUtils.GetAtlas("Ingame");
            backgroundSprite = "MenuPanel";
            color            = new Color32(58, 88, 104, 255);
            isVisible        = false;
            canFocus         = true;
            isInteractive    = true;
            clipChildren     = true;
            width            = 400;
            height           = 380;
            relativePosition = new Vector3(Mathf.Floor((GetUIView().fixedWidth - width) / 2), Mathf.Floor((GetUIView().fixedHeight - height) / 2));

            // Title Bar
            m_title         = AddUIComponent <UITitleBar>();
            m_title.title   = "New Shortcut";
            m_title.isModal = true;

            // Name
            UILabel label = AddUIComponent <UILabel>();

            label.text             = "Shortcut name:";
            label.autoHeight       = true;
            label.relativePosition = new Vector2(20, 60);

            m_name                  = UIUtils.CreateTextField(this);
            m_name.size             = new Vector2(width - 40, 30);
            m_name.relativePosition = label.relativePosition + new Vector3(0, label.height + 5);
            m_name.textScale        = 1.1f;
            m_name.padding.top      = 6;
            m_name.useDropShadow    = true;

            m_name.eventTextChanged += (c, s) =>
            {
                m_ok.isEnabled = !s.IsNullOrWhiteSpace();
            };

            // Component Name
            label                  = AddUIComponent <UILabel>();
            label.text             = "Button name:";
            label.autoHeight       = true;
            label.relativePosition = m_name.relativePosition + new Vector3(0, m_name.height + 15);

            m_componentName                  = UIUtils.CreateTextField(this);
            m_componentName.size             = new Vector2(width - 40, 30);
            m_componentName.relativePosition = label.relativePosition + new Vector3(0, label.height + 5);
            m_componentName.textScale        = 1.1f;
            m_componentName.padding.top      = 6;
            m_componentName.useDropShadow    = true;

            m_componentName.isEnabled = false;

            // Binding
            label                  = AddUIComponent <UILabel>();
            label.text             = "Key binding:";
            label.autoHeight       = true;
            label.relativePosition = m_componentName.relativePosition + new Vector3(0, m_componentName.height + 15);

            m_binding                  = OptionsKeymapping.GetKeymapping(this, null);
            m_binding.width            = width - 40;
            m_binding.relativePosition = label.relativePosition + new Vector3(0, label.height + 5);

            // Use Path
            m_usePath                  = UIUtils.CreateCheckBox(this);
            m_usePath.label.text       = "Use button's full path";
            m_usePath.tooltip          = "If checked, the full path to the button is used rather than the name alone.\nThis ensure the button is unique.";
            m_usePath.relativePosition = m_binding.relativePosition + new Vector3(0, m_binding.height + 15);

            m_usePath.eventCheckChanged += (c, state) =>
            {
                shortcut.usePath = state;
            };

            // Only visible
            m_onlyVisible                  = UIUtils.CreateCheckBox(this);
            m_onlyVisible.label.text       = "Trigger only if visible";
            m_onlyVisible.tooltip          = "If checked, the button is only triggered if visible.\nUseful for buttons with the same name but only one visible at a time.";
            m_onlyVisible.relativePosition = m_usePath.relativePosition + new Vector3(0, m_usePath.height + 10);

            m_onlyVisible.eventCheckChanged += (c, state) =>
            {
                shortcut.onlyVisible = state;
            };

            // Ok
            m_ok                  = UIUtils.CreateButton(this);
            m_ok.text             = "OK";
            m_ok.relativePosition = new Vector2(20, height - m_ok.height - 20);
            m_ok.isEnabled        = false;

            m_ok.eventClick += (c, p) =>
            {
                if (isVisible)
                {
                    if (m_name.text != shortcut.name)
                    {
                        shortcut.name = Shortcut.GetUniqueName(m_name.text);
                    }
                    shortcut.usePath     = m_usePath.isChecked;
                    shortcut.onlyVisible = m_onlyVisible.isChecked;
                    shortcut.inputKey    = ((Shortcut)m_binding.objectUserData).inputKey;

                    Shortcut.AddShortcut(shortcut);
                    Shortcut.SaveShorcuts();
                    OptionsKeymapping.RefreshShortcutsList();

                    UIView.PopModal();
                    Hide();
                }
            };

            // Cancel
            m_cancel                  = UIUtils.CreateButton(this);
            m_cancel.text             = "Cancel";
            m_cancel.relativePosition = new Vector2(width - m_cancel.width - 20, height - m_cancel.height - 20);

            m_cancel.eventClick += (c, p) =>
            {
                if (isVisible)
                {
                    UIView.PopModal();
                    Hide();
                }
            };

            isVisible = false;
        }
コード例 #11
0
        private void SetupControls()
        {
            float offset = 40f;

            // Title Bar
            m_title            = AddUIComponent <UITitleBar>();
            m_title.iconSprite = "IconAssetBuilding";
            m_title.title      = "Mesh Info " + MeshInfo.version;

            // Type DropDown
            UILabel label = AddUIComponent <UILabel>();

            label.textScale        = 0.8f;
            label.padding          = new RectOffset(0, 0, 8, 0);
            label.relativePosition = new Vector3(15f, offset + 5f);
            label.text             = "Type :";

            m_prefabType       = UIUtils.CreateDropDown(this);
            m_prefabType.width = 110;
            m_prefabType.AddItem("Building");
            m_prefabType.AddItem("Prop");
            m_prefabType.AddItem("Tree");
            m_prefabType.AddItem("Vehicle");
            m_prefabType.selectedIndex    = 0;
            m_prefabType.relativePosition = label.relativePosition + new Vector3(60f, 0f);

            m_prefabType.eventSelectedIndexChanged += (c, t) =>
            {
                m_prefabType.enabled = false;
                m_isSorted           = false;
                PopulateList();
                m_prefabType.enabled = true;
            };

            // Sorting DropDown
            label                  = AddUIComponent <UILabel>();
            label.textScale        = 0.8f;
            label.padding          = new RectOffset(0, 0, 8, 0);
            label.relativePosition = m_prefabType.relativePosition + new Vector3(130f, 0f);
            label.text             = "Sort by :";

            m_sorting       = UIUtils.CreateDropDown(this);
            m_sorting.width = 125;
            m_sorting.AddItem("Name");
            m_sorting.AddItem("Triangles");
            m_sorting.AddItem("LOD Triangles");
            m_sorting.AddItem("Weight");
            m_sorting.AddItem("LOD Weight");
            m_sorting.AddItem("Texture");
            m_sorting.AddItem("LOD Texture");
            m_sorting.selectedIndex    = 0;
            m_sorting.relativePosition = label.relativePosition + new Vector3(60f, 0f);

            m_sorting.eventSelectedIndexChanged += (c, t) =>
            {
                m_sorting.enabled = false;
                m_isSorted        = false;
                PopulateList();
                m_sorting.enabled = true;
            };

            // Sorting direction
            m_sortDirection                  = AddUIComponent <UISprite>();
            m_sortDirection.atlas            = UIUtils.GetAtlas("Ingame");
            m_sortDirection.spriteName       = "IconUpArrow";
            m_sortDirection.relativePosition = m_sorting.relativePosition + new Vector3(130f, 0f);

            m_sortDirection.eventClick += (c, t) =>
            {
                m_sortDirection.flip = (m_sortDirection.flip == UISpriteFlip.None) ? UISpriteFlip.FlipVertical : UISpriteFlip.None;
                m_isSorted           = false;
                PopulateList();
            };

            // Search
            m_search                  = UIUtils.CreateTextField(this);
            m_search.width            = 150f;
            m_search.height           = 30f;
            m_search.padding          = new RectOffset(6, 6, 6, 6);
            m_search.relativePosition = new Vector3(width - m_search.width - 15f, offset + 5f);

            label                  = AddUIComponent <UILabel>();
            label.textScale        = 0.8f;
            label.padding          = new RectOffset(0, 0, 8, 0);
            label.relativePosition = m_search.relativePosition - new Vector3(60f, 0f);
            label.text             = "Search :";


            m_search.eventTextChanged += (c, t) => PopulateList();

            // Labels
            label                  = AddUIComponent <UILabel>();
            label.textScale        = 0.9f;
            label.text             = "Name";
            label.relativePosition = new Vector3(15f, offset + 50f);

            label                  = AddUIComponent <UILabel>();
            label.textScale        = 0.9f;
            label.text             = "Texture";
            label.relativePosition = new Vector3(width - 135f, offset + 50f);

            UILabel label2 = AddUIComponent <UILabel>();

            label2.textScale        = 0.9f;
            label2.text             = "Weight";
            label2.relativePosition = label.relativePosition - new Vector3(125f, 0f);

            label                  = AddUIComponent <UILabel>();
            label.textScale        = 0.9f;
            label.text             = "Triangles";
            label.relativePosition = label2.relativePosition - new Vector3(115f, 0f);

            // Item List
            m_itemList                  = UIFastList.Create <UIPrefabItem>(this);
            m_itemList.rowHeight        = 40f;
            m_itemList.backgroundSprite = "UnlockingPanel";
            m_itemList.width            = width - 10;
            m_itemList.height           = height - offset - 75;
            m_itemList.relativePosition = new Vector3(5f, offset + 70f);
        }
コード例 #12
0
ファイル: UIToolOptionPanel.cs プロジェクト: Quboid/CS-MoveIt
        public override void Start()
        {
            UIMoreTools.Initialise();

            instance = this;

            UICheckBox checkBox = null;

            atlas            = UIUtils.GetAtlas("Ingame");
            size             = new Vector2(41, 41);
            relativePosition = new Vector2(GetUIView().GetScreenResolution().x - 340, -41);
            name             = "MoveIt_ToolOptionPanel";

            DebugUtils.Log("ToolOptionPanel position: " + absolutePosition);

            #region Follow Terrain
            m_followTerrain                 = AddUIComponent <UIMultiStateButton>();
            m_followTerrain.atlas           = GetFollowTerrainAtlas();
            m_followTerrain.name            = "MoveIt_FollowTerrain";
            m_followTerrain.tooltip         = Str.baseUI_FollowTerrain_Tooltip;
            m_followTerrain.playAudioEvents = true;

            m_followTerrain.size          = new Vector2(36, 36);
            m_followTerrain.spritePadding = new RectOffset();

            m_followTerrain.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_followTerrain.backgroundSprites[0].normal   = "ToggleBase";
            m_followTerrain.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_followTerrain.backgroundSprites.AddState();
            m_followTerrain.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[1].hovered  = "";
            m_followTerrain.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_followTerrain.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_followTerrain.foregroundSprites[0].normal = "FollowTerrain_disabled";

            m_followTerrain.foregroundSprites.AddState();
            m_followTerrain.foregroundSprites[1].normal = "FollowTerrain";

            m_followTerrain.relativePosition = Vector2.zero;

            m_followTerrain.activeStateIndex = MoveItTool.followTerrain ? 1 : 0;

            m_followTerrain.eventClicked += (c, p) =>
            {
                MoveItTool.followTerrain = (m_followTerrain.activeStateIndex == 1);
                MoveItTool.followTerrainModeEnabled.value = (m_followTerrain.activeStateIndex == 1);
            };
            #endregion

            #region Snapping
            m_snapping                 = AddUIComponent <UIMultiStateButton>();
            m_snapping.atlas           = UIUtils.GetAtlas("Ingame");
            m_snapping.name            = "MoveIt_Snapping";
            m_snapping.tooltip         = Str.baseUI_ToggleSnapping_Tooltip;
            m_snapping.playAudioEvents = true;

            m_snapping.size          = new Vector2(36, 36);
            m_snapping.spritePadding = new RectOffset();

            m_snapping.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_snapping.backgroundSprites[0].normal   = "ToggleBase";
            m_snapping.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_snapping.backgroundSprites.AddState();
            m_snapping.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[1].hovered  = "";
            m_snapping.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_snapping.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_snapping.foregroundSprites[0].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[0].hovered  = "SnappingHovered";
            m_snapping.foregroundSprites[0].normal   = "Snapping";
            m_snapping.foregroundSprites[0].pressed  = "SnappingPressed";

            m_snapping.foregroundSprites.AddState();
            m_snapping.foregroundSprites[1].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[1].hovered  = "";
            m_snapping.foregroundSprites[1].normal   = "SnappingFocused";
            m_snapping.foregroundSprites[1].pressed  = "SnappingPressed";

            m_snapping.relativePosition = m_followTerrain.relativePosition + new Vector3(m_followTerrain.width, 0);

            m_snapping.activeStateIndex = (MoveItTool.instance != null && MoveItTool.instance.snapping) ? 1 : 0;

            m_snapping.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.snapping = (m_snapping.activeStateIndex == 1);
                }
            };
            #endregion

            m_tabStrip      = AddUIComponent <UITabstrip>();
            m_tabStrip.size = new Vector2(36, 72);

            m_tabStrip.relativePosition = m_snapping.relativePosition + new Vector3(m_snapping.width, 0);

            #region Single Select
            m_single                 = m_tabStrip.AddTab("MoveIt_Single", null, false);
            m_single.group           = m_tabStrip;
            m_single.atlas           = UIUtils.GetAtlas("Ingame");
            m_single.tooltip         = Str.baseUI_Single_Tooltip;
            m_single.playAudioEvents = true;

            m_single.size = new Vector2(36, 36);

            m_single.normalBgSprite    = "OptionBase";
            m_single.focusedBgSprite   = "OptionBaseFocused";
            m_single.hoveredBgSprite   = "OptionBaseHovered";
            m_single.pressedBgSprite   = "OptionBasePressed";
            m_single.disabledBgSprite  = "OptionBaseDisabled";
            m_single.text              = "•";
            m_single.textScale         = 1.5f;
            m_single.textPadding       = new RectOffset(0, 1, 4, 0);
            m_single.textColor         = new Color32(119, 124, 126, 255);
            m_single.hoveredTextColor  = new Color32(110, 113, 114, 255);
            m_single.pressedTextColor  = new Color32(172, 175, 176, 255);
            m_single.focusedTextColor  = new Color32(187, 224, 235, 255);
            m_single.disabledTextColor = new Color32(66, 69, 70, 255);
            #endregion

            #region Marquee Select
            m_marquee                 = m_tabStrip.AddTab("MoveIt_Marquee", null, false);
            m_marquee.group           = m_tabStrip;
            m_marquee.atlas           = UIUtils.GetAtlas("Ingame");
            m_marquee.tooltip         = Str.baseUI_Marquee_Tooltip;
            m_marquee.playAudioEvents = true;

            m_marquee.size = new Vector2(36, 36);

            m_marquee.normalBgSprite   = "OptionBase";
            m_marquee.focusedBgSprite  = "OptionBaseFocused";
            m_marquee.hoveredBgSprite  = "OptionBaseHovered";
            m_marquee.pressedBgSprite  = "OptionBasePressed";
            m_marquee.disabledBgSprite = "OptionBaseDisabled";

            m_marquee.normalFgSprite   = "ZoningOptionMarquee";
            m_marquee.relativePosition = m_single.relativePosition + new Vector3(m_single.width, 0);

            #region filtersPanel
            m_filtersPanel                  = AddUIComponent(typeof(UIPanel)) as UIPanel;
            m_filtersPanel.atlas            = UIUtils.GetAtlas("Ingame");
            m_filtersPanel.backgroundSprite = "SubcategoriesPanel";
            m_filtersPanel.clipChildren     = true;
            m_filtersPanel.size             = new Vector2(150, 235);
            m_filtersPanel.isVisible        = false;
            UIFilters.FilterPanel           = m_filtersPanel;

            void OnDoubleClick(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.FilterCBs)
                {
                    cb.isChecked = false;
                    Filters.SetFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            void OnPickerClick(UIComponent c, UIMouseEventParameter p)
            {
                MoveItTool.SetToolState(MoveItTool.ToolStates.Picking);
                UIFilters.UpdatePickerButton(2);
            }

            void OnPickerDoubleClick(UIComponent c, UIMouseEventParameter p)
            {
                Filters.Picker = new PickerFilter();

                Filters.SetFilter("Picker", false);
                MoveItTool.SetToolState();
                UIFilters.UpdatePickerButton(1);
            }

            #region Standard Filters
            m_filtersPanelList      = m_filtersPanel.AddUIComponent(typeof(UIPanel)) as UIPanel;
            m_filtersPanelList.name = "m_filtersPanelList";

            m_picker = UIUtils.CreateButton(m_filtersPanel);
            m_picker.relativePosition  = new Vector3(122, 9);
            m_picker.size              = new Vector2(20, 20);
            m_picker.atlas             = GetIconsAtlas();
            m_picker.normalFgSprite    = "EyeDropper";
            m_picker.normalBgSprite    = "OptionsDropboxListbox";
            m_picker.hoveredBgSprite   = "OptionsDropboxListboxFocused";
            m_picker.pressedBgSprite   = "OptionsDropboxListboxHovered";
            m_picker.eventClick       += OnPickerClick;
            m_picker.eventDoubleClick += OnPickerDoubleClick;
            m_picker.name              = "mit_pickerButton";

            checkBox        = UIFilters.CreateFilterCB(m_filtersPanelList, "Picker", Str.filter_Picker, false);
            checkBox.width -= 21;
            UIFilters.UpdatePickerLabel(Str.filter_Picker, Str.filter_Picker_Tooltip, UIFilters.InactiveLabelColor, false);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Buildings", Str.filter_Buildings);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Props", Str.filter_Props);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Decals", Str.filter_Decals);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Surfaces", Str.filter_Surfaces);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Trees", Str.filter_Trees);
            checkBox.eventDoubleClick += OnDoubleClick;

            if (MoveItTool.PO.Enabled)
            {
                if (MoveItTool.PO.Active)
                {
                    m_filtersPanel.height += 20f;
                }
                checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "PO", Str.filter_PO);
                checkBox.eventDoubleClick += OnDoubleClick;
                checkBox.isVisible         = MoveItTool.PO.Active;
            }

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Nodes", Str.filter_Nodes);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Segments", Str.filter_Segments);
            checkBox.eventDoubleClick += OnDoubleClick;
            #endregion

            #region Network Filters
            UIButton btnNetworks = UIFilters.CreateToggleNFBtn();
            void OnDoubleClickNetworkFilter(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.NetworkCBs)
                {
                    cb.isChecked = false;
                    Filters.SetNetworkFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetNetworkFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Roads", Str.filter_Roads);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Tracks", Str.filter_Tracks);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Paths", Str.filter_Paths);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Fences", Str.filter_Fences);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Powerlines", Str.filter_Powerlines);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Others", Str.filter_Others);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            UIFilters.RefreshFilters();
            #endregion

            m_filtersPanelList.padding             = new RectOffset(10, 10, 10, 10);
            m_filtersPanelList.autoLayoutDirection = LayoutDirection.Vertical;
            m_filtersPanelList.autoLayoutPadding   = new RectOffset(0, 0, 0, 5);
            m_filtersPanelList.autoLayout          = true;
            m_filtersPanelList.relativePosition    = new Vector3(0, 0, 0);
            m_filtersPanel.autoLayout       = false;
            m_filtersPanel.absolutePosition = m_marquee.absolutePosition + new Vector3(-47, -5 - m_filtersPanel.height);
            #endregion

            m_marquee.eventButtonStateChanged += (c, p) =>
            {
                MoveItTool.marqueeSelection = p == UIButton.ButtonState.Focused;
                m_filtersPanel.isVisible    = MoveItTool.marqueeSelection;

                if (UIChangesWindow.instance != null)
                {
                    UIChangesWindow.instance.RefreshPosition();
                }
            };
            m_marquee.eventDoubleClick += (UIComponent c, UIMouseEventParameter p) =>
            {
                bool newChecked = false;
                foreach (UICheckBox cb in m_filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    if (cb.name == "Picker")
                    {
                        continue;
                    }
                    if (!cb.isChecked)
                    {
                        newChecked = true;
                        break;
                    }
                }

                foreach (UICheckBox cb in m_filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    if (cb.name == "Picker")
                    {
                        cb.isChecked = false;
                        Filters.SetAnyFilter(cb.name, false);
                    }
                    else
                    {
                        cb.isChecked = newChecked;
                        Filters.SetAnyFilter(cb.name, newChecked);
                    }
                }

                UIFilters.RefreshFilters();
            };
            #endregion

            #region Copy
            m_copy                 = AddUIComponent <UIButton>();
            m_copy.name            = "MoveIt_Copy";
            m_copy.group           = m_tabStrip;
            m_copy.atlas           = GetIconsAtlas();
            m_copy.tooltip         = Str.baseUI_Clone_Tooltip;;
            m_copy.playAudioEvents = true;

            m_copy.size = new Vector2(36, 36);

            m_copy.normalBgSprite   = "OptionBase";
            m_copy.hoveredBgSprite  = "OptionBaseHovered";
            m_copy.pressedBgSprite  = "OptionBasePressed";
            m_copy.disabledBgSprite = "OptionBaseDisabled";

            m_copy.normalFgSprite = "Copy";

            m_copy.relativePosition = m_tabStrip.relativePosition + new Vector3(m_single.width + m_marquee.width, 0);

            m_copy.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    if (MoveItTool.ToolState == MoveItTool.ToolStates.Cloning)
                    {
                        MoveItTool.instance.StopCloning();
                    }
                    else
                    {
                        if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt))
                        {
                            if (Action.HasSelection())
                            {
                                DuplicateAction action = new DuplicateAction();
                                if (action.Count > 0)
                                {
                                    ActionQueue.instance.Push(action);
                                    ActionQueue.instance.Do();
                                }
                            }
                        }
                        else
                        {
                            MoveItTool.instance.StartCloning();
                        }
                    }
                }
            };
            #endregion

            #region Bulldoze
            m_bulldoze                 = AddUIComponent <UIButton>();
            m_bulldoze.name            = "MoveIt_Bulldoze";
            m_bulldoze.group           = m_tabStrip;
            m_bulldoze.atlas           = GetIconsAtlas();
            m_bulldoze.tooltip         = Str.baseUI_Bulldoze_Tooltip;
            m_bulldoze.playAudioEvents = true;

            m_bulldoze.size = new Vector2(36, 36);

            m_bulldoze.normalBgSprite   = "OptionBase";
            m_bulldoze.hoveredBgSprite  = "OptionBaseHovered";
            m_bulldoze.pressedBgSprite  = "OptionBasePressed";
            m_bulldoze.disabledBgSprite = "OptionBaseDisabled";

            m_bulldoze.normalFgSprite = "Bulldoze";

            m_bulldoze.relativePosition = m_copy.relativePosition + new Vector3(m_copy.width, 0);

            m_bulldoze.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.StartBulldoze();
                }
            };
            #endregion

            #region More Tools
            #region More Tools Container
            m_moreTools = AddUIComponent <UIButton>();
            UIMoreTools.MoreToolsBtn     = m_moreTools;
            m_moreTools.name             = "MoveIt_MoreToolsBtn";
            m_moreTools.group            = m_tabStrip;
            m_moreTools.atlas            = GetIconsAtlas();
            m_moreTools.tooltip          = Str.baseUI_Toolbox_Tooltip;
            m_moreTools.playAudioEvents  = true;
            m_moreTools.size             = new Vector2(36, 36);
            m_moreTools.normalBgSprite   = "OptionBase";
            m_moreTools.hoveredBgSprite  = "OptionBaseHovered";
            m_moreTools.pressedBgSprite  = "OptionBasePressed";
            m_moreTools.disabledBgSprite = "OptionBaseDisabled";
            m_moreTools.normalFgSprite   = "MoreTools";
            m_moreTools.relativePosition = m_bulldoze.relativePosition + new Vector3(m_bulldoze.width, 0);
            m_moreTools.eventClicked    += (UIComponent c, UIMouseEventParameter p) =>
            {
                UIMoreTools.MoreToolsClicked(m_moreTools.name);
            };

            m_moreToolsPanel                  = AddUIComponent <UIPanel>();
            UIMoreTools.MoreToolsPanel        = m_moreToolsPanel;
            m_moreToolsPanel.name             = "mtPanel";
            m_moreToolsPanel.autoLayout       = false;
            m_moreToolsPanel.clipChildren     = true;
            m_moreToolsPanel.size             = new Vector2(36, 132);
            m_moreToolsPanel.isVisible        = false;
            m_moreToolsPanel.absolutePosition = m_moreTools.absolutePosition + new Vector3(0, 10 - m_moreToolsPanel.height);
            m_moreTools.zOrder                = m_moreToolsPanel.zOrder + 10;

            // The vertical shade
            UIPanel mtpBackground = m_moreToolsPanel.AddUIComponent <UIPanel>();
            mtpBackground.name             = "mtpBackground";
            mtpBackground.clipChildren     = true;
            mtpBackground.relativePosition = new Vector3(5, 10);
            mtpBackground.atlas            = UIUtils.GetAtlas("Ingame");
            mtpBackground.backgroundSprite = "InfoPanelBack";
            mtpBackground.size             = m_moreToolsPanel.size - new Vector2(10, 10);

            UIPanel mtpContainer = m_moreToolsPanel.AddUIComponent <UIPanel>();
            mtpContainer.name = "mtpContainer";
            mtpContainer.autoLayoutDirection = LayoutDirection.Vertical;
            mtpContainer.autoLayoutPadding   = new RectOffset(0, 0, 0, 4);
            mtpContainer.autoLayout          = true;
            mtpContainer.relativePosition    = Vector3.zero;
            mtpContainer.size             = m_moreToolsPanel.size;
            mtpContainer.eventMouseEnter += (UIComponent c, UIMouseEventParameter p) => { if (MoveItTool.marqueeSelection)
                                                                                          {
                                                                                              m_filtersPanel.isVisible = false;
                                                                                          }
            };
            mtpContainer.eventMouseLeave += (UIComponent c, UIMouseEventParameter p) => { if (MoveItTool.marqueeSelection)
                                                                                          {
                                                                                              m_filtersPanel.isVisible = true;
                                                                                          }
            };

            UIMoreTools.MoreButtons.Clear();
            UIMoreTools.MoreSubButtons.Clear();
            #endregion

            try
            {
                AddMoreButtonCallback?.Invoke(this, m_moreTools, mtpBackground, mtpContainer);
            }
            catch (Exception e)
            {
                Log.Error(e);
            }

            #region More Tools / Toolbox buttons
            UIMoreToolsBtn othersBtn = new UIMoreToolsBtn(this, "MoveIt_OthersBtn", Str.toolbox_OtherTools_Tooltip, "MenuOthers", mtpContainer, "m_mtOthersList", (MoveItTool.PO.Enabled ? 7.25f : 6.25f));
            if (MoveItTool.PO.Enabled)
            {
                othersBtn.CreateSubButton("MoveIt_ConvertToPOBtn", Str.toolbox_ConvertToPO, "ConvertToPO");
            }
            othersBtn.CreateSubButton("MoveIt_AlignLineBtn", Str.toolbox_LineUpObjects, "AlignLine");
            othersBtn.CreateSubButton("MoveIt_AlignMirrorBtn", Str.toolbox_MirrorObjects, "AlignMirror");
            othersBtn.CreateSubButton("MoveIt_ResetObjectBtn", Str.toolbox_ResetObjects, "ResetObject");
            othersBtn.CreateSubButton("MoveIt_MoveToBtn", Str.toolbox_SetPosition, "MoveTo");
            othersBtn.CreateSubSeparator("MoveIt_FileSeparator");
            othersBtn.CreateSubButton("MoveIt_LoadBtn", Str.toolbox_ImportSelection, "Load");
            othersBtn.CreateSubButton("MoveIt_SaveBtn", Str.toolbox_ExportSelection, "Save");
            othersBtn.UpdateWidth();

            UIMoreToolsBtn rotateBtn = new UIMoreToolsBtn(this, "MoveIt_RotateBtn", Str.toolbox_RotationTools_Tooltip, "MenuRotate", mtpContainer, "m_mtRotateList", 3f);
            rotateBtn.CreateSubButton("MoveIt_AlignRandomBtn", Str.toolbox_RotateRandomly, "AlignRandom");
            rotateBtn.CreateSubButton("MoveIt_AlignGroupBtn", Str.toolbox_RotateAtCentre, "AlignGroup");
            rotateBtn.CreateSubButton("MoveIt_AlignIndividualBtn", Str.toolbox_RotateInPlace, "AlignIndividual");
            rotateBtn.UpdateWidth();

            UIMoreToolsBtn heightBtn = new UIMoreToolsBtn(this, "MoveIt_HeightBtn", Str.toolbox_HeightTools_Tooltip, "MenuHeight", mtpContainer, "m_mtHeightList", 3f);
            heightBtn.CreateSubButton("MoveIt_AlignSlopeBtn", Str.toolbox_SlopeObjects, "AlignSlope");
            heightBtn.CreateSubButton("MoveIt_AlignTerrainHeightBtn", Str.toolbox_ToTerrainHeight, "AlignTerrainHeight");
            heightBtn.CreateSubButton("MoveIt_AlignHeightBtn", Str.toolbox_ToObjectHeight, "AlignHeight");
            heightBtn.UpdateWidth();
            #endregion
            #endregion

            #region View Options
            m_viewOptions                  = AddUIComponent <UIPanel>();
            m_viewOptions.atlas            = UIUtils.GetAtlas("Ingame");
            m_viewOptions.backgroundSprite = "InfoPanelBack";
            m_viewOptions.size             = new Vector2(44f, 80f);

            m_viewOptions.absolutePosition = new Vector3(GetUIView().GetScreenResolution().x - m_viewOptions.width, absolutePosition.y - m_viewOptions.height - 8f);


            grid                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
            grid.atlas           = GetIconsAtlas();
            grid.name            = "MoveIt_GridView";
            grid.tooltip         = Str.baseUI_ToggleGrid_Tooltip;
            grid.playAudioEvents = true;

            grid.size          = new Vector2(36, 36);
            grid.spritePadding = new RectOffset();

            grid.backgroundSprites[0].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[0].hovered  = "OptionBaseHovered";
            grid.backgroundSprites[0].normal   = "OptionBase";
            grid.backgroundSprites[0].pressed  = "OptionBasePressed";

            grid.backgroundSprites.AddState();
            grid.backgroundSprites[1].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[1].hovered  = "";
            grid.backgroundSprites[1].normal   = "OptionBaseFocused";
            grid.backgroundSprites[1].pressed  = "OptionBasePressed";

            grid.foregroundSprites[0].normal = "Grid";

            grid.foregroundSprites.AddState();
            grid.foregroundSprites[1].normal = "GridFocused";

            grid.relativePosition = new Vector3(4f, 4f);

            grid.activeStateIndex = 0;

            grid.eventClicked += (c, p) =>
            {
                MoveItTool.gridVisible = (grid.activeStateIndex == 1);
            };


            underground                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
            underground.atlas           = UIUtils.GetAtlas("Ingame");
            underground.name            = "MoveIt_UndergroundView";
            underground.tooltip         = Str.baseUI_ToggleUnderground_Tooltip;
            underground.playAudioEvents = true;

            underground.size          = new Vector2(36, 36);
            underground.spritePadding = new RectOffset();

            underground.backgroundSprites[0].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[0].hovered  = "OptionBaseHovered";
            underground.backgroundSprites[0].normal   = "OptionBase";
            underground.backgroundSprites[0].pressed  = "OptionBasePressed";

            underground.backgroundSprites.AddState();
            underground.backgroundSprites[1].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[1].hovered  = "";
            underground.backgroundSprites[1].normal   = "OptionBaseFocused";
            underground.backgroundSprites[1].pressed  = "OptionBasePressed";

            underground.foregroundSprites[0].normal = "BulldozerOptionPipes";

            underground.foregroundSprites.AddState();
            underground.foregroundSprites[1].normal = "BulldozerOptionPipesFocused";

            underground.relativePosition = new Vector3(4f, 40f);

            underground.activeStateIndex = 0;

            underground.eventClicked += (c, p) =>
            {
                MoveItTool.tunnelVisible = (underground.activeStateIndex == 1);
            };


            if (MoveItTool.PO.Enabled)
            {
                PO_button                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
                PO_button.atlas           = GetIconsAtlas();
                PO_button.name            = "MoveIt_PO_button";
                PO_button.tooltip         = Str.baseUI_TogglePO_Tooltip;
                PO_button.playAudioEvents = true;

                PO_button.size          = new Vector2(36, 36);
                PO_button.spritePadding = new RectOffset();

                PO_button.backgroundSprites[0].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[0].hovered  = "OptionBaseHovered";
                PO_button.backgroundSprites[0].normal   = "OptionBase";
                PO_button.backgroundSprites[0].pressed  = "OptionBasePressed";

                PO_button.backgroundSprites.AddState();
                PO_button.backgroundSprites[1].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[1].hovered  = "";
                PO_button.backgroundSprites[1].normal   = "OptionBaseFocused";
                PO_button.backgroundSprites[1].pressed  = "OptionBasePressed";

                PO_button.foregroundSprites[0].normal = "PO";

                PO_button.foregroundSprites.AddState();
                PO_button.foregroundSprites[1].normal = "POFocused";

                PO_button.relativePosition = new Vector3(4f, 76f);

                PO_button.activeStateIndex = 0;

                PO_button.eventClicked += (c, p) =>
                {
                    MoveItTool.PO.InitialiseTool();
                };

                m_viewOptions.height           += 36;
                m_viewOptions.absolutePosition += new Vector3(0, -36);
            }

            #endregion
        }
コード例 #13
0
        public override void Start()
        {
            instance = this;

            atlas            = UIUtils.GetAtlas("Ingame");
            size             = new Vector2(41, 41);
            relativePosition = new Vector2(GetUIView().GetScreenResolution().x - 448, -41);
            name             = "MoveIt_ToolOptionPanel";

            DebugUtils.Log("ToolOptionPanel position: " + absolutePosition);

            #region Group
            // Group
            m_group                 = AddUIComponent <UIButton>();
            m_group.name            = "MoveIt_Group";
            m_group.group           = m_tabStrip;
            m_group.atlas           = GetIconsAtlas();
            m_group.tooltip         = "Group";
            m_group.playAudioEvents = true;

            m_group.size = new Vector2(36, 36);

            m_group.normalBgSprite   = "OptionBase";
            m_group.hoveredBgSprite  = "OptionBaseHovered";
            m_group.pressedBgSprite  = "OptionBasePressed";
            m_group.disabledBgSprite = "OptionBaseDisabled";

            m_group.normalFgSprite = "Group";

            m_group.relativePosition = Vector2.zero;
            m_group.isVisible        = false; //TODO: temporary
            #endregion

            #region Save
            m_save                 = AddUIComponent <UIButton>();
            m_save.name            = "MoveIt_Save";
            m_save.group           = m_tabStrip;
            m_save.atlas           = GetIconsAtlas();
            m_save.tooltip         = "Export";
            m_save.playAudioEvents = true;

            m_save.size = new Vector2(36, 36);

            m_save.normalBgSprite   = "OptionBase";
            m_save.hoveredBgSprite  = "OptionBaseHovered";
            m_save.pressedBgSprite  = "OptionBasePressed";
            m_save.disabledBgSprite = "OptionBaseDisabled";

            m_save.normalFgSprite   = "Save";
            m_save.disabledFgSprite = "Save_disabled";

            m_save.relativePosition = m_group.relativePosition + new Vector3(m_group.width, 0);

            m_save.eventClicked += (c, p) =>
            {
                if (MoveItTool.IsExportSelectionValid())
                {
                    UISaveWindow.Open();
                }
                else
                {
                    UIView.library.ShowModal <ExceptionPanel>("ExceptionPanel").SetMessage("Selection invalid", "The selection is empty or invalid.", false);
                }
            };
            #endregion

            #region Load
            m_load                 = AddUIComponent <UIButton>();
            m_load.name            = "MoveIt_Load";
            m_load.group           = m_tabStrip;
            m_load.atlas           = GetIconsAtlas();
            m_load.tooltip         = "Import";
            m_load.playAudioEvents = true;

            m_load.size = new Vector2(36, 36);

            m_load.normalBgSprite   = "OptionBase";
            m_load.hoveredBgSprite  = "OptionBaseHovered";
            m_load.pressedBgSprite  = "OptionBasePressed";
            m_load.disabledBgSprite = "OptionBaseDisabled";

            m_load.normalFgSprite = "Load";

            m_load.relativePosition = m_save.relativePosition + new Vector3(m_save.width, 0);

            m_load.eventClicked += (c, p) =>
            {
                UILoadWindow.Open();
            };
            #endregion

            #region Follow Terrain
            m_followTerrain                 = AddUIComponent <UIMultiStateButton>();
            m_followTerrain.atlas           = GetFollowTerrainAtlas();
            m_followTerrain.name            = "MoveIt_FollowTerrain";
            m_followTerrain.tooltip         = "Follow Terrain";
            m_followTerrain.playAudioEvents = true;

            m_followTerrain.size          = new Vector2(36, 36);
            m_followTerrain.spritePadding = new RectOffset();

            m_followTerrain.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_followTerrain.backgroundSprites[0].normal   = "ToggleBase";
            m_followTerrain.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_followTerrain.backgroundSprites.AddState();
            m_followTerrain.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[1].hovered  = "";
            m_followTerrain.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_followTerrain.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_followTerrain.foregroundSprites[0].normal = "FollowTerrain_disabled";

            m_followTerrain.foregroundSprites.AddState();
            m_followTerrain.foregroundSprites[1].normal = "FollowTerrain";

            m_followTerrain.relativePosition = m_load.relativePosition + new Vector3(m_load.width + m_load.width / 2, 0);

            m_followTerrain.activeStateIndex = MoveItTool.followTerrain ? 1 : 0;

            m_followTerrain.eventClicked += (c, p) =>
            {
                MoveItTool.followTerrain = (m_followTerrain.activeStateIndex == 1);
                MoveItTool.followTerrainModeEnabled.value = (m_followTerrain.activeStateIndex == 1);
            };
            #endregion

            #region Snapping
            m_snapping                 = AddUIComponent <UIMultiStateButton>();
            m_snapping.atlas           = UIUtils.GetAtlas("Ingame");
            m_snapping.name            = "MoveIt_Snapping";
            m_snapping.tooltip         = "Toggle Snapping";
            m_snapping.playAudioEvents = true;

            m_snapping.size          = new Vector2(36, 36);
            m_snapping.spritePadding = new RectOffset();

            m_snapping.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_snapping.backgroundSprites[0].normal   = "ToggleBase";
            m_snapping.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_snapping.backgroundSprites.AddState();
            m_snapping.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[1].hovered  = "";
            m_snapping.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_snapping.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_snapping.foregroundSprites[0].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[0].hovered  = "SnappingHovered";
            m_snapping.foregroundSprites[0].normal   = "Snapping";
            m_snapping.foregroundSprites[0].pressed  = "SnappingPressed";

            m_snapping.foregroundSprites.AddState();
            m_snapping.foregroundSprites[1].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[1].hovered  = "";
            m_snapping.foregroundSprites[1].normal   = "SnappingFocused";
            m_snapping.foregroundSprites[1].pressed  = "SnappingPressed";

            m_snapping.relativePosition = m_followTerrain.relativePosition + new Vector3(m_followTerrain.width, 0);

            m_snapping.activeStateIndex = (MoveItTool.instance != null && MoveItTool.instance.snapping) ? 1 : 0;

            m_snapping.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.snapping = (m_snapping.activeStateIndex == 1);
                }
            };
            #endregion

            m_tabStrip      = AddUIComponent <UITabstrip>();
            m_tabStrip.size = new Vector2(36, 72);

            m_tabStrip.relativePosition = m_snapping.relativePosition + new Vector3(m_snapping.width, 0);

            #region Single Select
            m_single                 = m_tabStrip.AddTab("MoveIt_Single", null, false);
            m_single.group           = m_tabStrip;
            m_single.atlas           = UIUtils.GetAtlas("Ingame");
            m_single.tooltip         = "Single Selection";
            m_single.playAudioEvents = true;

            m_single.size = new Vector2(36, 36);

            m_single.normalBgSprite    = "OptionBase";
            m_single.focusedBgSprite   = "OptionBaseFocused";
            m_single.hoveredBgSprite   = "OptionBaseHovered";
            m_single.pressedBgSprite   = "OptionBasePressed";
            m_single.disabledBgSprite  = "OptionBaseDisabled";
            m_single.text              = "•";
            m_single.textScale         = 1.5f;
            m_single.textPadding       = new RectOffset(0, 1, 4, 0);
            m_single.textColor         = new Color32(119, 124, 126, 255);
            m_single.hoveredTextColor  = new Color32(110, 113, 114, 255);
            m_single.pressedTextColor  = new Color32(172, 175, 176, 255);
            m_single.focusedTextColor  = new Color32(187, 224, 235, 255);
            m_single.disabledTextColor = new Color32(66, 69, 70, 255);
            #endregion

            #region Marquee Select
            m_marquee                 = m_tabStrip.AddTab("MoveIt_Marquee", null, false);
            m_marquee.group           = m_tabStrip;
            m_marquee.atlas           = UIUtils.GetAtlas("Ingame");
            m_marquee.tooltip         = "Marquee Selection";
            m_marquee.playAudioEvents = true;

            m_marquee.size = new Vector2(36, 36);

            m_marquee.normalBgSprite   = "OptionBase";
            m_marquee.focusedBgSprite  = "OptionBaseFocused";
            m_marquee.hoveredBgSprite  = "OptionBaseHovered";
            m_marquee.pressedBgSprite  = "OptionBasePressed";
            m_marquee.disabledBgSprite = "OptionBaseDisabled";

            m_marquee.normalFgSprite   = "ZoningOptionMarquee";
            m_marquee.relativePosition = m_single.relativePosition + new Vector3(m_single.width, 0);
            #endregion

            #region filtersPanel
            filtersPanel                  = AddUIComponent(typeof(UIPanel)) as UIPanel;
            filtersPanel.atlas            = UIUtils.GetAtlas("Ingame");
            filtersPanel.backgroundSprite = "SubcategoriesPanel";
            filtersPanel.clipChildren     = true;

            filtersPanel.size      = new Vector2(150, 140);
            filtersPanel.isVisible = false;
            UIFilters.FilterPanel  = filtersPanel;

            void OnDoubleClick(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.FilterCBs)
                {
                    cb.isChecked = false;
                    Filters.SetFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            #region Standard Filters
            UICheckBox checkBox = UIFilters.CreateFilterCB(filtersPanel, "Buildings");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Props");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Decals");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Surfaces");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Trees");
            checkBox.eventDoubleClick += OnDoubleClick;

            if (MoveItTool.PO.Enabled)
            {
                if (MoveItTool.PO.Active)
                {
                    filtersPanel.height += 20f;
                }
                checkBox = UIFilters.CreateFilterCB(filtersPanel, "PO");
                checkBox.eventDoubleClick += OnDoubleClick;
                checkBox.isVisible         = MoveItTool.PO.Active;
            }

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Nodes");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Segments");
            checkBox.eventDoubleClick += OnDoubleClick;
            #endregion

            #region Network Filters
            UIButton btnNetworks = UIFilters.CreateToggleNFBtn();
            void OnDoubleClickNetworkFilter(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.NetworkCBs)
                {
                    cb.isChecked = false;
                    Filters.SetNetworkFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetNetworkFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Roads");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Tracks");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Paths");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Fences");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Powerlines");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Others");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            UIFilters.RefreshFilters();
            #endregion

            filtersPanel.padding             = new RectOffset(10, 10, 10, 10);
            filtersPanel.autoLayoutDirection = LayoutDirection.Vertical;
            filtersPanel.autoLayoutPadding   = new RectOffset(0, 0, 0, 5);
            filtersPanel.autoLayout          = true;
            filtersPanel.height           = 210;
            filtersPanel.absolutePosition = m_marquee.absolutePosition + new Vector3(-47, -5 - filtersPanel.height);
            #endregion

            m_marquee.eventButtonStateChanged += (c, p) =>
            {
                MoveItTool.marqueeSelection = p == UIButton.ButtonState.Focused;
                filtersPanel.isVisible      = MoveItTool.marqueeSelection;

                if (UITipsWindow.instance != null)
                {
                    UITipsWindow.instance.RefreshPosition();
                }
            };
            m_marquee.eventDoubleClick += (UIComponent c, UIMouseEventParameter p) =>
            {
                bool newChecked = false;
                foreach (UICheckBox cb in filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    if (!cb.isChecked)
                    {
                        newChecked = true;
                        break;
                    }
                }

                foreach (UICheckBox cb in filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    cb.isChecked = newChecked;
                    Filters.SetAnyFilter(cb.label.text, newChecked);
                }
            };

            #region Copy
            m_copy                 = AddUIComponent <UIButton>();
            m_copy.name            = "MoveIt_Copy";
            m_copy.group           = m_tabStrip;
            m_copy.atlas           = GetIconsAtlas();
            m_copy.tooltip         = "Copy";
            m_copy.playAudioEvents = true;

            m_copy.size = new Vector2(36, 36);

            m_copy.normalBgSprite   = "OptionBase";
            m_copy.hoveredBgSprite  = "OptionBaseHovered";
            m_copy.pressedBgSprite  = "OptionBasePressed";
            m_copy.disabledBgSprite = "OptionBaseDisabled";

            m_copy.normalFgSprite = "Copy";

            m_copy.relativePosition = m_tabStrip.relativePosition + new Vector3(m_single.width + m_marquee.width, 0);

            m_copy.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    if (MoveItTool.instance.ToolState == MoveItTool.ToolStates.Cloning)
                    {
                        MoveItTool.instance.StopCloning();
                    }
                    else
                    {
                        MoveItTool.instance.StartCloning();
                    }
                }
            };
            #endregion

            #region Bulldoze
            m_bulldoze                 = AddUIComponent <UIButton>();
            m_bulldoze.name            = "MoveIt_Bulldoze";
            m_bulldoze.group           = m_tabStrip;
            m_bulldoze.atlas           = GetIconsAtlas();
            m_bulldoze.tooltip         = "Bulldoze";
            m_bulldoze.playAudioEvents = true;

            m_bulldoze.size = new Vector2(36, 36);

            m_bulldoze.normalBgSprite   = "OptionBase";
            m_bulldoze.hoveredBgSprite  = "OptionBaseHovered";
            m_bulldoze.pressedBgSprite  = "OptionBasePressed";
            m_bulldoze.disabledBgSprite = "OptionBaseDisabled";

            m_bulldoze.normalFgSprite = "Bulldoze";

            m_bulldoze.relativePosition = m_copy.relativePosition + new Vector3(m_copy.width, 0);

            m_bulldoze.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.StartBulldoze();
                }
            };
            #endregion

            #region Align Tools
            m_alignTools = AddUIComponent <UIButton>();
            UIAlignTools.AlignToolsBtn    = m_alignTools;
            m_alignTools.name             = "MoveIt_AlignToolsBtn";
            m_alignTools.group            = m_tabStrip;
            m_alignTools.atlas            = GetIconsAtlas();
            m_alignTools.tooltip          = "Alignment Tools";
            m_alignTools.playAudioEvents  = true;
            m_alignTools.size             = new Vector2(36, 36);
            m_alignTools.normalBgSprite   = "OptionBase";
            m_alignTools.hoveredBgSprite  = "OptionBaseHovered";
            m_alignTools.pressedBgSprite  = "OptionBasePressed";
            m_alignTools.disabledBgSprite = "OptionBaseDisabled";
            m_alignTools.normalFgSprite   = "AlignTools";
            m_alignTools.relativePosition = m_bulldoze.relativePosition + new Vector3(m_bulldoze.width, 0);
            m_alignTools.eventClicked    += UIAlignTools.AlignToolsClicked;

            alignToolsPanel = AddUIComponent <UIPanel>();
            UIAlignTools.AlignToolsPanel     = alignToolsPanel;
            alignToolsPanel.autoLayout       = false;
            alignToolsPanel.clipChildren     = true;
            alignToolsPanel.size             = new Vector2(36, 242); // Previous:238
            alignToolsPanel.isVisible        = false;
            alignToolsPanel.absolutePosition = m_alignTools.absolutePosition + new Vector3(0, 10 - alignToolsPanel.height);
            m_alignTools.zOrder = alignToolsPanel.zOrder + 10;

            UIPanel atpBackground = alignToolsPanel.AddUIComponent <UIPanel>();
            atpBackground.size             = new Vector2(26, 236);
            atpBackground.clipChildren     = true;
            atpBackground.relativePosition = new Vector3(5, 10);
            atpBackground.atlas            = UIUtils.GetAtlas("Ingame");
            atpBackground.backgroundSprite = "InfoPanelBack";

            UIPanel atpContainer = alignToolsPanel.AddUIComponent <UIPanel>();
            atpContainer.autoLayoutDirection = LayoutDirection.Vertical;
            atpContainer.autoLayoutPadding   = new RectOffset(0, 0, 0, 3);
            atpContainer.autoLayout          = true;
            atpContainer.relativePosition    = Vector3.zero;

            UIAlignTools.AlignButtons.Clear();
            UIAlignTools.AlignButtons.Add("MoveIt_AlignRandomBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignRandom = UIAlignTools.AlignButtons["MoveIt_AlignRandomBtn"];
            alignRandom.name             = "MoveIt_AlignRandomBtn";
            alignRandom.atlas            = GetIconsAtlas();
            alignRandom.tooltip          = "Immediate rotate valid items randomly";
            alignRandom.playAudioEvents  = true;
            alignRandom.size             = new Vector2(36, 36);
            alignRandom.normalBgSprite   = "OptionBase";
            alignRandom.hoveredBgSprite  = "OptionBaseHovered";
            alignRandom.pressedBgSprite  = "OptionBasePressed";
            alignRandom.disabledBgSprite = "OptionBaseDisabled";
            alignRandom.normalFgSprite   = "AlignRandom";
            alignRandom.eventClicked    += UIAlignTools.AlignToolsClicked;

            UIAlignTools.AlignButtons.Add("MoveIt_AlignGroupBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignGroup = UIAlignTools.AlignButtons["MoveIt_AlignGroupBtn"];
            alignGroup.name             = "MoveIt_AlignGroupBtn";
            alignGroup.atlas            = GetIconsAtlas();
            alignGroup.tooltip          = "Align as Group - rotate around a central point";
            alignGroup.playAudioEvents  = true;
            alignGroup.size             = new Vector2(36, 36);
            alignGroup.normalBgSprite   = "OptionBase";
            alignGroup.hoveredBgSprite  = "OptionBaseHovered";
            alignGroup.pressedBgSprite  = "OptionBasePressed";
            alignGroup.disabledBgSprite = "OptionBaseDisabled";
            alignGroup.normalFgSprite   = "AlignGroup";
            alignGroup.eventClicked    += UIAlignTools.AlignToolsClicked;

            UIAlignTools.AlignButtons.Add("MoveIt_AlignIndividualBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignIndividual = UIAlignTools.AlignButtons["MoveIt_AlignIndividualBtn"];
            alignIndividual.name             = "MoveIt_AlignIndividualBtn";
            alignIndividual.atlas            = GetIconsAtlas();
            alignIndividual.tooltip          = "Align In-Place - rotate selected items";
            alignIndividual.playAudioEvents  = true;
            alignIndividual.size             = new Vector2(36, 36);
            alignIndividual.normalBgSprite   = "OptionBase";
            alignIndividual.hoveredBgSprite  = "OptionBaseHovered";
            alignIndividual.pressedBgSprite  = "OptionBasePressed";
            alignIndividual.disabledBgSprite = "OptionBaseDisabled";
            alignIndividual.normalFgSprite   = "AlignIndividual";
            alignIndividual.eventClicked    += UIAlignTools.AlignToolsClicked;

            UIAlignTools.AlignButtons.Add("MoveIt_AlignSlopeBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignSlope = UIAlignTools.AlignButtons["MoveIt_AlignSlopeBtn"];
            alignSlope.name             = "MoveIt_AlignSlopeBtn";
            alignSlope.atlas            = GetIconsAtlas();
            alignSlope.tooltip          = "Align Slope";
            alignSlope.playAudioEvents  = true;
            alignSlope.size             = new Vector2(36, 36);
            alignSlope.normalBgSprite   = "OptionBase";
            alignSlope.hoveredBgSprite  = "OptionBaseHovered";
            alignSlope.pressedBgSprite  = "OptionBasePressed";
            alignSlope.disabledBgSprite = "OptionBaseDisabled";
            alignSlope.normalFgSprite   = "AlignSlope";
            alignSlope.eventClicked    += UIAlignTools.AlignToolsClicked;

            UIAlignTools.AlignButtons.Add("MoveIt_AlignTerrainHeightBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignTerrainHeight = UIAlignTools.AlignButtons["MoveIt_AlignTerrainHeightBtn"];
            alignTerrainHeight.name             = "MoveIt_AlignTerrainHeightBtn";
            alignTerrainHeight.atlas            = GetIconsAtlas();
            alignTerrainHeight.tooltip          = "Immediately Align to Terrain Height";
            alignTerrainHeight.playAudioEvents  = true;
            alignTerrainHeight.size             = new Vector2(36, 36);
            alignTerrainHeight.normalBgSprite   = "OptionBase";
            alignTerrainHeight.hoveredBgSprite  = "OptionBaseHovered";
            alignTerrainHeight.pressedBgSprite  = "OptionBasePressed";
            alignTerrainHeight.disabledBgSprite = "OptionBaseDisabled";
            alignTerrainHeight.normalFgSprite   = "AlignTerrainHeight";
            alignTerrainHeight.eventClicked    += UIAlignTools.AlignToolsClicked;

            UIAlignTools.AlignButtons.Add("MoveIt_AlignHeightBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignHeight = UIAlignTools.AlignButtons["MoveIt_AlignHeightBtn"];
            alignHeight.name             = "MoveIt_AlignHeightBtn";
            alignHeight.atlas            = GetIconsAtlas();
            alignHeight.tooltip          = "Align Height";
            alignHeight.playAudioEvents  = true;
            alignHeight.size             = new Vector2(36, 36);
            alignHeight.normalBgSprite   = "OptionBase";
            alignHeight.hoveredBgSprite  = "OptionBaseHovered";
            alignHeight.pressedBgSprite  = "OptionBasePressed";
            alignHeight.disabledBgSprite = "OptionBaseDisabled";
            alignHeight.normalFgSprite   = "AlignHeight";
            alignHeight.eventClicked    += UIAlignTools.AlignToolsClicked;
            #endregion

            #region View Options
            viewOptions                  = AddUIComponent <UIPanel>();
            viewOptions.atlas            = UIUtils.GetAtlas("Ingame");
            viewOptions.backgroundSprite = "InfoPanelBack";
            viewOptions.size             = new Vector2(44f, 80f);

            viewOptions.absolutePosition = new Vector3(GetUIView().GetScreenResolution().x - viewOptions.width, absolutePosition.y - viewOptions.height - 8f);


            grid                 = viewOptions.AddUIComponent <UIMultiStateButton>();
            grid.atlas           = GetIconsAtlas();
            grid.name            = "MoveIt_GridView";
            grid.tooltip         = "Toggle Grid";
            grid.playAudioEvents = true;

            grid.size          = new Vector2(36, 36);
            grid.spritePadding = new RectOffset();

            grid.backgroundSprites[0].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[0].hovered  = "OptionBaseHovered";
            grid.backgroundSprites[0].normal   = "OptionBase";
            grid.backgroundSprites[0].pressed  = "OptionBasePressed";

            grid.backgroundSprites.AddState();
            grid.backgroundSprites[1].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[1].hovered  = "";
            grid.backgroundSprites[1].normal   = "OptionBaseFocused";
            grid.backgroundSprites[1].pressed  = "OptionBasePressed";

            grid.foregroundSprites[0].normal = "Grid";

            grid.foregroundSprites.AddState();
            grid.foregroundSprites[1].normal = "GridFocused";

            grid.relativePosition = new Vector3(4f, 4f);

            grid.activeStateIndex = 0;

            grid.eventClicked += (c, p) =>
            {
                MoveItTool.gridVisible = (grid.activeStateIndex == 1);
            };


            underground                 = viewOptions.AddUIComponent <UIMultiStateButton>();
            underground.atlas           = UIUtils.GetAtlas("Ingame");
            underground.name            = "MoveIt_UndergroundView";
            underground.tooltip         = "Toogle Underground View";
            underground.playAudioEvents = true;

            underground.size          = new Vector2(36, 36);
            underground.spritePadding = new RectOffset();

            underground.backgroundSprites[0].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[0].hovered  = "OptionBaseHovered";
            underground.backgroundSprites[0].normal   = "OptionBase";
            underground.backgroundSprites[0].pressed  = "OptionBasePressed";

            underground.backgroundSprites.AddState();
            underground.backgroundSprites[1].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[1].hovered  = "";
            underground.backgroundSprites[1].normal   = "OptionBaseFocused";
            underground.backgroundSprites[1].pressed  = "OptionBasePressed";

            underground.foregroundSprites[0].normal = "BulldozerOptionPipes";

            underground.foregroundSprites.AddState();
            underground.foregroundSprites[1].normal = "BulldozerOptionPipesFocused";

            underground.relativePosition = new Vector3(4f, 40f);

            underground.activeStateIndex = 0;

            underground.eventClicked += (c, p) =>
            {
                MoveItTool.tunnelVisible = (underground.activeStateIndex == 1);
            };


            if (MoveItTool.PO.Enabled)
            {
                PO_button                 = viewOptions.AddUIComponent <UIMultiStateButton>();
                PO_button.atlas           = GetIconsAtlas();
                PO_button.name            = "MoveIt_PO_button";
                PO_button.tooltip         = "Toggle Procedural Objects";
                PO_button.playAudioEvents = true;

                PO_button.size          = new Vector2(36, 36);
                PO_button.spritePadding = new RectOffset();

                PO_button.backgroundSprites[0].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[0].hovered  = "OptionBaseHovered";
                PO_button.backgroundSprites[0].normal   = "OptionBase";
                PO_button.backgroundSprites[0].pressed  = "OptionBasePressed";

                PO_button.backgroundSprites.AddState();
                PO_button.backgroundSprites[1].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[1].hovered  = "";
                PO_button.backgroundSprites[1].normal   = "OptionBaseFocused";
                PO_button.backgroundSprites[1].pressed  = "OptionBasePressed";

                PO_button.foregroundSprites[0].normal = "PO";

                PO_button.foregroundSprites.AddState();
                PO_button.foregroundSprites[1].normal = "POFocused";

                PO_button.relativePosition = new Vector3(4f, 76f);

                PO_button.activeStateIndex = 0;

                PO_button.eventClicked += (c, p) =>
                {
                    MoveItTool.PO.Active = (PO_button.activeStateIndex == 1);
                    if (MoveItTool.PO.Active)
                    {
                        MoveItTool.PO.ToolEnabled();
                        ActionQueue.instance.Push(new TransformAction());
                    }
                    else
                    {
                        Action.ClearPOFromSelection();
                    }
                    UIFilters.POToggled();
                };

                if (!MoveItTool.HidePO)
                {
                    viewOptions.height           += 36;
                    viewOptions.absolutePosition += new Vector3(0, -36);
                }
                else
                {
                    PO_button.isVisible = false;
                }
            }

            #endregion

            MoveItTool.debugPanel = new DebugPanel();
        }
コード例 #14
0
        public override void Start()
        {
            instance = this;

            atlas            = UIUtils.GetAtlas("Ingame");
            size             = new Vector2(41, 41);
            relativePosition = new Vector2(GetUIView().GetScreenResolution().x - 340, -41);
            name             = "MoveIt_ToolOptionPanel";

            DebugUtils.Log("ToolOptionPanel position: " + absolutePosition);

            m_followTerrain                 = AddUIComponent <UIMultiStateButton>();
            m_followTerrain.atlas           = GetFollowTerrainAtlas();
            m_followTerrain.name            = "MoveIt_Snapping";
            m_followTerrain.tooltip         = "Follow Terrain";
            m_followTerrain.playAudioEvents = true;

            m_followTerrain.size          = new Vector2(36, 36);
            m_followTerrain.spritePadding = new RectOffset();

            m_followTerrain.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_followTerrain.backgroundSprites[0].normal   = "ToggleBase";
            m_followTerrain.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_followTerrain.backgroundSprites.AddState();
            m_followTerrain.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[1].hovered  = "";
            m_followTerrain.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_followTerrain.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_followTerrain.foregroundSprites[0].normal = "FollowTerrain_disabled";

            m_followTerrain.foregroundSprites.AddState();
            m_followTerrain.foregroundSprites[1].normal = "FollowTerrain";

            m_followTerrain.relativePosition = Vector2.zero;

            m_followTerrain.activeStateIndex = MoveItTool.followTerrain ? 1 : 0;

            m_followTerrain.eventClicked += (c, p) =>
            {
                MoveItTool.followTerrain = (m_followTerrain.activeStateIndex == 1);
            };

            m_snapping                 = AddUIComponent <UIMultiStateButton>();
            m_snapping.atlas           = UIUtils.GetAtlas("Ingame");
            m_snapping.name            = "MoveIt_Snapping";
            m_snapping.tooltip         = "Toggle Snapping";
            m_snapping.playAudioEvents = true;

            m_snapping.size          = new Vector2(36, 36);
            m_snapping.spritePadding = new RectOffset();

            m_snapping.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_snapping.backgroundSprites[0].normal   = "ToggleBase";
            m_snapping.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_snapping.backgroundSprites.AddState();
            m_snapping.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[1].hovered  = "";
            m_snapping.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_snapping.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_snapping.foregroundSprites[0].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[0].hovered  = "SnappingHovered";
            m_snapping.foregroundSprites[0].normal   = "Snapping";
            m_snapping.foregroundSprites[0].pressed  = "SnappingPressed";

            m_snapping.foregroundSprites.AddState();
            m_snapping.foregroundSprites[1].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[1].hovered  = "";
            m_snapping.foregroundSprites[1].normal   = "SnappingFocused";
            m_snapping.foregroundSprites[1].pressed  = "SnappingPressed";

            m_snapping.relativePosition = m_followTerrain.relativePosition + new Vector3(m_followTerrain.width, 0);

            m_snapping.activeStateIndex = (MoveItTool.instance != null && MoveItTool.instance.snapping) ? 1 : 0;

            m_snapping.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.snapping = (m_snapping.activeStateIndex == 1);
                }
            };

            m_tabStrip      = AddUIComponent <UITabstrip>();
            m_tabStrip.size = new Vector2(36, 72);

            m_tabStrip.relativePosition = m_snapping.relativePosition + new Vector3(m_snapping.width, 0);

            m_single                 = m_tabStrip.AddTab("MoveIt_Single", null, false);
            m_single.group           = m_tabStrip;
            m_single.atlas           = UIUtils.GetAtlas("Ingame");
            m_single.tooltip         = "Single Selection";
            m_single.playAudioEvents = true;

            m_single.size = new Vector2(36, 36);

            m_single.normalBgSprite    = "OptionBase";
            m_single.focusedBgSprite   = "OptionBaseFocused";
            m_single.hoveredBgSprite   = "OptionBaseHovered";
            m_single.pressedBgSprite   = "OptionBasePressed";
            m_single.disabledBgSprite  = "OptionBaseDisabled";
            m_single.text              = "•";
            m_single.textScale         = 1.5f;
            m_single.textPadding       = new RectOffset(0, 1, 4, 0);
            m_single.textColor         = new Color32(119, 124, 126, 255);
            m_single.hoveredTextColor  = new Color32(110, 113, 114, 255);
            m_single.pressedTextColor  = new Color32(172, 175, 176, 255);
            m_single.focusedTextColor  = new Color32(187, 224, 235, 255);
            m_single.disabledTextColor = new Color32(66, 69, 70, 255);

            m_marquee                 = m_tabStrip.AddTab("MoveIt_Marquee", null, false);
            m_marquee.group           = m_tabStrip;
            m_marquee.atlas           = UIUtils.GetAtlas("Ingame");
            m_marquee.tooltip         = "Marquee Selection";
            m_marquee.playAudioEvents = true;

            m_marquee.size = new Vector2(36, 36);

            m_marquee.normalBgSprite   = "OptionBase";
            m_marquee.focusedBgSprite  = "OptionBaseFocused";
            m_marquee.hoveredBgSprite  = "OptionBaseHovered";
            m_marquee.pressedBgSprite  = "OptionBasePressed";
            m_marquee.disabledBgSprite = "OptionBaseDisabled";

            m_marquee.normalFgSprite = "ZoningOptionMarquee";

            m_marquee.relativePosition = m_single.relativePosition + new Vector3(m_single.width, 0);

            filtersPanel                  = AddUIComponent(typeof(UIPanel)) as UIPanel;
            filtersPanel.atlas            = UIUtils.GetAtlas("Ingame");
            filtersPanel.backgroundSprite = "SubcategoriesPanel";
            filtersPanel.clipChildren     = true;

            filtersPanel.size      = new Vector2(150, 140);
            filtersPanel.isVisible = false;

            MouseEventHandler OnDoubleClick = (c, p) =>
            {
                foreach (UIComponent comp in filtersPanel.components)
                {
                    UICheckBox box = comp as UICheckBox;
                    if (box != null && box != c)
                    {
                        box.isChecked = false;
                    }
                }

                ((UICheckBox)c).isChecked = true;
            };

            UICheckBox checkBox = UIUtils.CreateCheckBox(filtersPanel);

            checkBox.label.text         = "Buildings";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterBuildings = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;


            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Props";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterProps = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Decals";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterDecals = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Trees";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterTrees = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Nodes";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterNodes = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Segments";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterSegments = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;

            filtersPanel.padding             = new RectOffset(10, 10, 10, 10);
            filtersPanel.autoLayoutDirection = LayoutDirection.Vertical;
            filtersPanel.autoLayoutPadding   = new RectOffset(0, 0, 0, 5);
            filtersPanel.autoLayout          = true;

            filtersPanel.height = 160;

            filtersPanel.absolutePosition = m_marquee.absolutePosition - new Vector3(57, filtersPanel.height + 5);

            m_marquee.eventButtonStateChanged += (c, p) =>
            {
                MoveItTool.marqueeSelection = p == UIButton.ButtonState.Focused;
                filtersPanel.isVisible      = MoveItTool.marqueeSelection;

                if (UITipsWindow.instance != null)
                {
                    UITipsWindow.instance.RefreshPosition();
                }
            };

            m_alignHeight                 = AddUIComponent <UIButton>();
            m_alignHeight.name            = "MoveIt_AlignHeight";
            m_alignHeight.group           = m_tabStrip;
            m_alignHeight.atlas           = GetIconsAtlas();
            m_alignHeight.tooltip         = "Align Heights";
            m_alignHeight.playAudioEvents = true;

            m_alignHeight.size = new Vector2(36, 36);

            m_alignHeight.normalBgSprite   = "OptionBase";
            m_alignHeight.hoveredBgSprite  = "OptionBaseHovered";
            m_alignHeight.pressedBgSprite  = "OptionBasePressed";
            m_alignHeight.disabledBgSprite = "OptionBaseDisabled";

            m_alignHeight.normalFgSprite = "AlignHeight";

            m_alignHeight.relativePosition = m_tabStrip.relativePosition + new Vector3(m_single.width + m_marquee.width, 0);

            m_alignHeight.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.StartAligningHeight();
                    RefreshAlignHeightButton();
                }
            };

            m_copy                 = AddUIComponent <UIButton>();
            m_copy.name            = "MoveIt_Copy";
            m_copy.group           = m_tabStrip;
            m_copy.atlas           = GetIconsAtlas();
            m_copy.tooltip         = "Copy";
            m_copy.playAudioEvents = true;

            m_copy.size = new Vector2(36, 36);

            m_copy.normalBgSprite   = "OptionBase";
            m_copy.hoveredBgSprite  = "OptionBaseHovered";
            m_copy.pressedBgSprite  = "OptionBasePressed";
            m_copy.disabledBgSprite = "OptionBaseDisabled";

            m_copy.normalFgSprite = "Copy";

            m_copy.relativePosition = m_alignHeight.relativePosition + new Vector3(m_alignHeight.width, 0);

            m_copy.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.StartCloning();
                }
            };

            m_bulldoze                 = AddUIComponent <UIButton>();
            m_bulldoze.name            = "MoveIt_Bulldoze";
            m_bulldoze.group           = m_tabStrip;
            m_bulldoze.atlas           = GetIconsAtlas();
            m_bulldoze.tooltip         = "Bulldoze\nWARNING: NO UNDO!";
            m_bulldoze.playAudioEvents = true;

            m_bulldoze.size = new Vector2(36, 36);

            m_bulldoze.normalBgSprite   = "OptionBase";
            m_bulldoze.hoveredBgSprite  = "OptionBaseHovered";
            m_bulldoze.pressedBgSprite  = "OptionBasePressed";
            m_bulldoze.disabledBgSprite = "OptionBaseDisabled";

            m_bulldoze.normalFgSprite = "Bulldoze";

            m_bulldoze.relativePosition = m_copy.relativePosition + new Vector3(m_copy.width, 0);

            m_bulldoze.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.StartBulldoze();
                }
            };
        }
コード例 #15
0
        public override void Start()
        {
            name             = "MoveIt_SaveWindow";
            atlas            = UIUtils.GetAtlas("Ingame");
            backgroundSprite = "SubcategoriesPanel";
            size             = new Vector2(465, 272); // 180
            canFocus         = true;

            UIDragHandle dragHandle = AddUIComponent <UIDragHandle>();

            dragHandle.target           = parent;
            dragHandle.relativePosition = Vector3.zero;

            close                  = AddUIComponent <UIButton>();
            close.size             = new Vector2(30f, 30f);
            close.text             = "X";
            close.textScale        = 0.9f;
            close.textColor        = new Color32(118, 123, 123, 255);
            close.focusedTextColor = new Color32(118, 123, 123, 255);
            close.hoveredTextColor = new Color32(140, 142, 142, 255);
            close.pressedTextColor = new Color32(99, 102, 102, 102);
            close.textPadding      = new RectOffset(8, 8, 8, 8);
            close.canFocus         = false;
            close.playAudioEvents  = true;
            close.relativePosition = new Vector3(width - close.width, 0);

            close.eventClicked += (c, p) =>
            {
                Close();
            };

            UILabel label = AddUIComponent <UILabel>();

            label.textScale        = 0.9f;
            label.text             = "Export";
            label.relativePosition = new Vector2(8, 8);
            label.SendToBack();

            // Save Panel
            UIPanel savePanel = AddUIComponent <UIPanel>();

            savePanel.atlas            = atlas;
            savePanel.backgroundSprite = "GenericPanel";
            savePanel.color            = new Color32(206, 206, 206, 255);
            savePanel.size             = new Vector2(width - 16, 46);
            savePanel.relativePosition = new Vector2(8, 28);

            // Input
            fileNameInput                     = UIUtils.CreateTextField(savePanel);
            fileNameInput.padding.top         = 7;
            fileNameInput.horizontalAlignment = UIHorizontalAlignment.Left;
            fileNameInput.relativePosition    = new Vector3(8, 8);

            fileNameInput.eventKeyDown += (c, p) =>
            {
                if (p.keycode == KeyCode.Return)
                {
                    saveButton.SimulateClick();
                }
            };

            // Save
            saveButton                  = UIUtils.CreateButton(savePanel);
            saveButton.name             = "MoveIt_SaveButton";
            saveButton.text             = "Export";
            saveButton.size             = new Vector2(100f, 30f);
            saveButton.relativePosition = new Vector3(savePanel.width - saveButton.width - 8, 8);

            fileNameInput.size = new Vector2(saveButton.relativePosition.x - 16f, 30f);

            // FastList
            fastList = AddUIComponent <UIFastList>();
            fastList.backgroundSprite = "UnlockingPanel";
            fastList.width            = width - 16;
            fastList.height           = 46 * 7;
            fastList.canSelect        = true;
            fastList.relativePosition = new Vector3(8, savePanel.relativePosition.y + savePanel.height + 8);

            fastList.rowHeight = 46f;

            saveButton.eventClicked += (c, p) =>
            {
                string filename = fileNameInput.text.Trim();
                filename = String.Concat(filename.Split(Path.GetInvalidFileNameChars()));

                if (!filename.IsNullOrWhiteSpace())
                {
                    Export(filename);
                }
            };

            height           = fastList.relativePosition.y + fastList.height + 8;
            dragHandle.size  = size;
            absolutePosition = new Vector3(saveWindowX.value, saveWindowY.value);
            MakePixelPerfect();

            RefreshFileList();

            UIComponent modalEffect = GetUIView().panelsLibraryModalEffect;

            if (modalEffect != null && !modalEffect.isVisible)
            {
                modalEffect.Show(false);
                ValueAnimator.Animate("ModalEffect", delegate(float val)
                {
                    modalEffect.opacity = val;
                }, new AnimatedFloat(0f, 1f, 0.7f, EasingType.CubicEaseOut));
            }

            BringToFront();
            fileNameInput.Focus();
        }
コード例 #16
0
        public override void Start()
        {
            UIMoreTools.Initialise();

            instance = this;

            UICheckBox checkBox = null;

            atlas            = UIUtils.GetAtlas("Ingame");
            size             = new Vector2(41, 41);
            relativePosition = new Vector2(GetUIView().GetScreenResolution().x - 448, -41);
            name             = "MoveIt_ToolOptionPanel";

            DebugUtils.Log("ToolOptionPanel position: " + absolutePosition);

            #region Group
            // Group
            m_group                 = AddUIComponent <UIButton>();
            m_group.name            = "MoveIt_Group";
            m_group.group           = m_tabStrip;
            m_group.atlas           = GetIconsAtlas();
            m_group.tooltip         = "Group";
            m_group.playAudioEvents = true;

            m_group.size = new Vector2(36, 36);

            m_group.normalBgSprite   = "OptionBase";
            m_group.hoveredBgSprite  = "OptionBaseHovered";
            m_group.pressedBgSprite  = "OptionBasePressed";
            m_group.disabledBgSprite = "OptionBaseDisabled";

            m_group.normalFgSprite = "Group";

            m_group.relativePosition = Vector2.zero;
            m_group.isVisible        = false; //TODO: temporary
            #endregion

            #region Save
            m_save                 = AddUIComponent <UIButton>();
            m_save.name            = "MoveIt_Save";
            m_save.group           = m_tabStrip;
            m_save.atlas           = GetIconsAtlas();
            m_save.tooltip         = "Export";
            m_save.playAudioEvents = true;

            m_save.size = new Vector2(36, 36);

            m_save.normalBgSprite   = "OptionBase";
            m_save.hoveredBgSprite  = "OptionBaseHovered";
            m_save.pressedBgSprite  = "OptionBasePressed";
            m_save.disabledBgSprite = "OptionBaseDisabled";

            m_save.normalFgSprite   = "Save";
            m_save.disabledFgSprite = "Save_disabled";

            m_save.relativePosition = m_group.relativePosition + new Vector3(m_group.width, 0);

            m_save.eventClicked += (c, p) =>
            {
                if (MoveItTool.IsExportSelectionValid())
                {
                    UISaveWindow.Open();
                }
                else
                {
                    UIView.library.ShowModal <ExceptionPanel>("ExceptionPanel").SetMessage("Selection invalid", "The selection is empty or invalid.", false);
                }
            };
            #endregion

            #region Load
            m_load                 = AddUIComponent <UIButton>();
            m_load.name            = "MoveIt_Load";
            m_load.group           = m_tabStrip;
            m_load.atlas           = GetIconsAtlas();
            m_load.tooltip         = "Import";
            m_load.playAudioEvents = true;

            m_load.size = new Vector2(36, 36);

            m_load.normalBgSprite   = "OptionBase";
            m_load.hoveredBgSprite  = "OptionBaseHovered";
            m_load.pressedBgSprite  = "OptionBasePressed";
            m_load.disabledBgSprite = "OptionBaseDisabled";

            m_load.normalFgSprite = "Load";

            m_load.relativePosition = m_save.relativePosition + new Vector3(m_save.width, 0);

            m_load.eventClicked += (c, p) =>
            {
                UILoadWindow.Open();
            };
            #endregion

            #region Follow Terrain
            m_followTerrain                 = AddUIComponent <UIMultiStateButton>();
            m_followTerrain.atlas           = GetFollowTerrainAtlas();
            m_followTerrain.name            = "MoveIt_FollowTerrain";
            m_followTerrain.tooltip         = "Follow Terrain";
            m_followTerrain.playAudioEvents = true;

            m_followTerrain.size          = new Vector2(36, 36);
            m_followTerrain.spritePadding = new RectOffset();

            m_followTerrain.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_followTerrain.backgroundSprites[0].normal   = "ToggleBase";
            m_followTerrain.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_followTerrain.backgroundSprites.AddState();
            m_followTerrain.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[1].hovered  = "";
            m_followTerrain.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_followTerrain.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_followTerrain.foregroundSprites[0].normal = "FollowTerrain_disabled";

            m_followTerrain.foregroundSprites.AddState();
            m_followTerrain.foregroundSprites[1].normal = "FollowTerrain";

            m_followTerrain.relativePosition = m_load.relativePosition + new Vector3(m_load.width + m_load.width / 2, 0);

            m_followTerrain.activeStateIndex = MoveItTool.followTerrain ? 1 : 0;

            m_followTerrain.eventClicked += (c, p) =>
            {
                MoveItTool.followTerrain = (m_followTerrain.activeStateIndex == 1);
                MoveItTool.followTerrainModeEnabled.value = (m_followTerrain.activeStateIndex == 1);
            };
            #endregion

            #region Snapping
            m_snapping                 = AddUIComponent <UIMultiStateButton>();
            m_snapping.atlas           = UIUtils.GetAtlas("Ingame");
            m_snapping.name            = "MoveIt_Snapping";
            m_snapping.tooltip         = "Toggle Snapping";
            m_snapping.playAudioEvents = true;

            m_snapping.size          = new Vector2(36, 36);
            m_snapping.spritePadding = new RectOffset();

            m_snapping.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_snapping.backgroundSprites[0].normal   = "ToggleBase";
            m_snapping.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_snapping.backgroundSprites.AddState();
            m_snapping.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[1].hovered  = "";
            m_snapping.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_snapping.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_snapping.foregroundSprites[0].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[0].hovered  = "SnappingHovered";
            m_snapping.foregroundSprites[0].normal   = "Snapping";
            m_snapping.foregroundSprites[0].pressed  = "SnappingPressed";

            m_snapping.foregroundSprites.AddState();
            m_snapping.foregroundSprites[1].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[1].hovered  = "";
            m_snapping.foregroundSprites[1].normal   = "SnappingFocused";
            m_snapping.foregroundSprites[1].pressed  = "SnappingPressed";

            m_snapping.relativePosition = m_followTerrain.relativePosition + new Vector3(m_followTerrain.width, 0);

            m_snapping.activeStateIndex = (MoveItTool.instance != null && MoveItTool.instance.snapping) ? 1 : 0;

            m_snapping.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.snapping = (m_snapping.activeStateIndex == 1);
                }
            };
            #endregion

            m_tabStrip      = AddUIComponent <UITabstrip>();
            m_tabStrip.size = new Vector2(36, 72);

            m_tabStrip.relativePosition = m_snapping.relativePosition + new Vector3(m_snapping.width, 0);

            #region Single Select
            m_single                 = m_tabStrip.AddTab("MoveIt_Single", null, false);
            m_single.group           = m_tabStrip;
            m_single.atlas           = UIUtils.GetAtlas("Ingame");
            m_single.tooltip         = "Single Selection";
            m_single.playAudioEvents = true;

            m_single.size = new Vector2(36, 36);

            m_single.normalBgSprite    = "OptionBase";
            m_single.focusedBgSprite   = "OptionBaseFocused";
            m_single.hoveredBgSprite   = "OptionBaseHovered";
            m_single.pressedBgSprite   = "OptionBasePressed";
            m_single.disabledBgSprite  = "OptionBaseDisabled";
            m_single.text              = "•";
            m_single.textScale         = 1.5f;
            m_single.textPadding       = new RectOffset(0, 1, 4, 0);
            m_single.textColor         = new Color32(119, 124, 126, 255);
            m_single.hoveredTextColor  = new Color32(110, 113, 114, 255);
            m_single.pressedTextColor  = new Color32(172, 175, 176, 255);
            m_single.focusedTextColor  = new Color32(187, 224, 235, 255);
            m_single.disabledTextColor = new Color32(66, 69, 70, 255);
            #endregion

            #region Marquee Select
            m_marquee                 = m_tabStrip.AddTab("MoveIt_Marquee", null, false);
            m_marquee.group           = m_tabStrip;
            m_marquee.atlas           = UIUtils.GetAtlas("Ingame");
            m_marquee.tooltip         = "Marquee Selection";
            m_marquee.playAudioEvents = true;

            m_marquee.size = new Vector2(36, 36);

            m_marquee.normalBgSprite   = "OptionBase";
            m_marquee.focusedBgSprite  = "OptionBaseFocused";
            m_marquee.hoveredBgSprite  = "OptionBaseHovered";
            m_marquee.pressedBgSprite  = "OptionBasePressed";
            m_marquee.disabledBgSprite = "OptionBaseDisabled";

            m_marquee.normalFgSprite   = "ZoningOptionMarquee";
            m_marquee.relativePosition = m_single.relativePosition + new Vector3(m_single.width, 0);
            #endregion

            #region filtersPanel

            m_filtersPanel                  = AddUIComponent(typeof(UIPanel)) as UIPanel;
            m_filtersPanel.atlas            = UIUtils.GetAtlas("Ingame");
            m_filtersPanel.backgroundSprite = "SubcategoriesPanel";
            m_filtersPanel.clipChildren     = true;
            m_filtersPanel.size             = new Vector2(150, 235);
            m_filtersPanel.isVisible        = false;
            UIFilters.FilterPanel           = m_filtersPanel;

            void OnDoubleClick(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.FilterCBs)
                {
                    cb.isChecked = false;
                    Filters.SetFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            void OnPickerClick(UIComponent c, UIMouseEventParameter p)
            {
                MoveItTool.instance.ToolState = MoveItTool.ToolStates.Picking;
                UIFilters.UpdatePickerButton(2);
            }

            void OnPickerDoubleClick(UIComponent c, UIMouseEventParameter p)
            {
                Filters.Picker = new PickerFilter();

                Filters.SetFilter("Picker", false);
                MoveItTool.instance.ToolState = MoveItTool.ToolStates.Default;
                UIFilters.UpdatePickerButton(1);
            }

            #region Standard Filters
            m_filtersPanelList      = m_filtersPanel.AddUIComponent(typeof(UIPanel)) as UIPanel;
            m_filtersPanelList.name = "m_filtersPanelList";

            m_picker = UIUtils.CreateButton(m_filtersPanel);
            m_picker.relativePosition  = new Vector3(122, 9);
            m_picker.size              = new Vector2(20, 20);
            m_picker.atlas             = GetIconsAtlas();
            m_picker.normalFgSprite    = "EyeDropper";
            m_picker.normalBgSprite    = "OptionsDropboxListbox";
            m_picker.hoveredBgSprite   = "OptionsDropboxListboxFocused";
            m_picker.pressedBgSprite   = "OptionsDropboxListboxHovered";
            m_picker.eventClick       += OnPickerClick;
            m_picker.eventDoubleClick += OnPickerDoubleClick;
            m_picker.name              = "mit_pickerButton";

            checkBox        = UIFilters.CreateFilterCB(m_filtersPanelList, "Picker", null, false);
            checkBox.width -= 21;
            UIFilters.UpdatePickerLabel("Picker", "Pick an object to filter for objects of the same type", UIFilters.InactiveLabelColor, false);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Buildings");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Props");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Decals");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Surfaces");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Trees");
            checkBox.eventDoubleClick += OnDoubleClick;

            if (MoveItTool.PO.Enabled)
            {
                if (MoveItTool.PO.Active)
                {
                    m_filtersPanel.height += 20f;
                }
                checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "PO");
                checkBox.eventDoubleClick += OnDoubleClick;
                checkBox.isVisible         = MoveItTool.PO.Active;
            }

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Nodes");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Segments");
            checkBox.eventDoubleClick += OnDoubleClick;
            #endregion

            #region Network Filters
            UIButton btnNetworks = UIFilters.CreateToggleNFBtn();
            void OnDoubleClickNetworkFilter(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.NetworkCBs)
                {
                    cb.isChecked = false;
                    Filters.SetNetworkFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetNetworkFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Roads");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Tracks");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Paths");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Fences");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Powerlines");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Others");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            UIFilters.RefreshFilters();
            #endregion

            m_filtersPanelList.padding             = new RectOffset(10, 10, 10, 10);
            m_filtersPanelList.autoLayoutDirection = LayoutDirection.Vertical;
            m_filtersPanelList.autoLayoutPadding   = new RectOffset(0, 0, 0, 5);
            m_filtersPanelList.autoLayout          = true;
            m_filtersPanelList.relativePosition    = new Vector3(0, 0, 0);
            m_filtersPanel.autoLayout       = false;
            m_filtersPanel.absolutePosition = m_marquee.absolutePosition + new Vector3(-47, -5 - m_filtersPanel.height);
            #endregion

            m_marquee.eventButtonStateChanged += (c, p) =>
            {
                MoveItTool.marqueeSelection = p == UIButton.ButtonState.Focused;
                m_filtersPanel.isVisible    = MoveItTool.marqueeSelection;

                if (UIChangesWindow.instance != null)
                {
                    UIChangesWindow.instance.RefreshPosition();
                }
            };
            m_marquee.eventDoubleClick += (UIComponent c, UIMouseEventParameter p) =>
            {
                bool newChecked = false;
                foreach (UICheckBox cb in m_filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    if (cb.name == "Picker")
                    {
                        continue;
                    }
                    if (!cb.isChecked)
                    {
                        newChecked = true;
                        break;
                    }
                }

                foreach (UICheckBox cb in m_filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    if (cb.name == "Picker")
                    {
                        cb.isChecked = false;
                        Filters.SetAnyFilter(cb.name, false);
                    }
                    else
                    {
                        cb.isChecked = newChecked;
                        Filters.SetAnyFilter(cb.name, newChecked);
                    }
                }

                UIFilters.RefreshFilters();
            };

            #region Copy
            m_copy                 = AddUIComponent <UIButton>();
            m_copy.name            = "MoveIt_Copy";
            m_copy.group           = m_tabStrip;
            m_copy.atlas           = GetIconsAtlas();
            m_copy.tooltip         = "Copy (Alt+Click to duplicate in-place)";
            m_copy.playAudioEvents = true;

            m_copy.size = new Vector2(36, 36);

            m_copy.normalBgSprite   = "OptionBase";
            m_copy.hoveredBgSprite  = "OptionBaseHovered";
            m_copy.pressedBgSprite  = "OptionBasePressed";
            m_copy.disabledBgSprite = "OptionBaseDisabled";

            m_copy.normalFgSprite = "Copy";

            m_copy.relativePosition = m_tabStrip.relativePosition + new Vector3(m_single.width + m_marquee.width, 0);

            m_copy.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    if (MoveItTool.instance.ToolState == MoveItTool.ToolStates.Cloning)
                    {
                        MoveItTool.instance.StopCloning();
                    }
                    else
                    {
                        if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt))
                        {
                            if (Action.selection.Count > 0)
                            {
                                DuplicateAction action = new DuplicateAction();
                                if (action.Count > 0)
                                {
                                    ActionQueue.instance.Push(action);
                                    ActionQueue.instance.Do();
                                }
                            }
                        }
                        else
                        {
                            MoveItTool.instance.StartCloning();
                        }
                    }
                }
            };
            #endregion

            #region Bulldoze
            m_bulldoze                 = AddUIComponent <UIButton>();
            m_bulldoze.name            = "MoveIt_Bulldoze";
            m_bulldoze.group           = m_tabStrip;
            m_bulldoze.atlas           = GetIconsAtlas();
            m_bulldoze.tooltip         = "Bulldoze";
            m_bulldoze.playAudioEvents = true;

            m_bulldoze.size = new Vector2(36, 36);

            m_bulldoze.normalBgSprite   = "OptionBase";
            m_bulldoze.hoveredBgSprite  = "OptionBaseHovered";
            m_bulldoze.pressedBgSprite  = "OptionBasePressed";
            m_bulldoze.disabledBgSprite = "OptionBaseDisabled";

            m_bulldoze.normalFgSprite = "Bulldoze";

            m_bulldoze.relativePosition = m_copy.relativePosition + new Vector3(m_copy.width, 0);

            m_bulldoze.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt))
                    {
                        MoveItTool.instance.StartReset();
                    }
                    else
                    {
                        MoveItTool.instance.StartBulldoze();
                    }
                }
            };
            #endregion

            #region More Tools
            m_moreTools = AddUIComponent <UIButton>();
            UIMoreTools.MoreToolsBtn     = m_moreTools;
            m_moreTools.name             = "MoveIt_MoreToolsBtn";
            m_moreTools.group            = m_tabStrip;
            m_moreTools.atlas            = GetIconsAtlas();
            m_moreTools.tooltip          = "More Tools";
            m_moreTools.playAudioEvents  = true;
            m_moreTools.size             = new Vector2(36, 36);
            m_moreTools.normalBgSprite   = "OptionBase";
            m_moreTools.hoveredBgSprite  = "OptionBaseHovered";
            m_moreTools.pressedBgSprite  = "OptionBasePressed";
            m_moreTools.disabledBgSprite = "OptionBaseDisabled";
            m_moreTools.normalFgSprite   = "MoreTools";
            m_moreTools.relativePosition = m_bulldoze.relativePosition + new Vector3(m_bulldoze.width, 0);
            m_moreTools.eventClicked    += UIMoreTools.MoreToolsClicked;

            m_moreToolsPanel                  = AddUIComponent <UIPanel>();
            UIMoreTools.MoreToolsPanel        = m_moreToolsPanel;
            m_moreToolsPanel.name             = "mtPanel";
            m_moreToolsPanel.autoLayout       = false;
            m_moreToolsPanel.clipChildren     = true;
            m_moreToolsPanel.size             = new Vector2(36, 322 + (MoveItTool.PO.Enabled ? 40 : 0));
            m_moreToolsPanel.isVisible        = false;
            m_moreToolsPanel.absolutePosition = m_moreTools.absolutePosition + new Vector3(0, 10 - m_moreToolsPanel.height);
            m_moreTools.zOrder                = m_moreToolsPanel.zOrder + 10;

            // The vertical shade
            UIPanel mtpBackground = m_moreToolsPanel.AddUIComponent <UIPanel>();
            mtpBackground.name             = "mtpBackground";
            mtpBackground.clipChildren     = true;
            mtpBackground.relativePosition = new Vector3(5, 10);
            mtpBackground.atlas            = UIUtils.GetAtlas("Ingame");
            mtpBackground.backgroundSprite = "InfoPanelBack";
            mtpBackground.size             = m_moreToolsPanel.size - new Vector2(10, 10);

            UIPanel mtpContainer = m_moreToolsPanel.AddUIComponent <UIPanel>();
            mtpContainer.name = "mtpContainer";
            mtpContainer.autoLayoutDirection = LayoutDirection.Vertical;
            mtpContainer.autoLayoutPadding   = new RectOffset(0, 0, 0, 3);
            mtpContainer.autoLayout          = true;
            mtpContainer.relativePosition    = Vector3.zero;
            mtpContainer.size = m_moreToolsPanel.size;

            UIMoreTools.MoreButtons.Clear();

            if (MoveItTool.PO.Enabled)
            {
                UIMoreTools.MoreButtons.Add("MoveIt_ConvertToPOBtn", mtpContainer.AddUIComponent <UIButton>());
                UIButton convertToPO = UIMoreTools.MoreButtons["MoveIt_ConvertToPOBtn"];
                convertToPO.name             = "MoveIt_ConvertToPOBtn";
                convertToPO.atlas            = GetIconsAtlas();
                convertToPO.tooltip          = "Convert To PO - tries to convert all selected\nbuildings and props into Procedural Objects.";
                convertToPO.playAudioEvents  = true;
                convertToPO.size             = new Vector2(36, 36);
                convertToPO.normalBgSprite   = "OptionBase";
                convertToPO.hoveredBgSprite  = "OptionBaseHovered";
                convertToPO.pressedBgSprite  = "OptionBasePressed";
                convertToPO.disabledBgSprite = "OptionBaseDisabled";
                convertToPO.normalFgSprite   = "ConvertToPO";
                convertToPO.eventClicked    += UIMoreTools.MoreToolsClicked;
            }

            UIMoreTools.MoreButtons.Add("MoveIt_ResetObjectBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton resetObject = UIMoreTools.MoreButtons["MoveIt_ResetObjectBtn"];
            resetObject.name             = "MoveIt_ResetObjectBtn";
            resetObject.atlas            = GetIconsAtlas();
            resetObject.tooltip          = "Reset - Rebuild selected objects, repairing them and changing size/color variations.";
            resetObject.playAudioEvents  = true;
            resetObject.size             = new Vector2(36, 36);
            resetObject.normalBgSprite   = "OptionBase";
            resetObject.hoveredBgSprite  = "OptionBaseHovered";
            resetObject.pressedBgSprite  = "OptionBasePressed";
            resetObject.disabledBgSprite = "OptionBaseDisabled";
            resetObject.normalFgSprite   = "ResetObject";
            resetObject.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignMirrorBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignMirror = UIMoreTools.MoreButtons["MoveIt_AlignMirrorBtn"];
            alignMirror.name             = "MoveIt_AlignMirrorBtn";
            alignMirror.atlas            = GetIconsAtlas();
            alignMirror.tooltip          = "Align Mirror - Click on a network segment to set the\nmirror axis to create a mirrored copy of selection";
            alignMirror.playAudioEvents  = true;
            alignMirror.size             = new Vector2(36, 36);
            alignMirror.normalBgSprite   = "OptionBase";
            alignMirror.hoveredBgSprite  = "OptionBaseHovered";
            alignMirror.pressedBgSprite  = "OptionBasePressed";
            alignMirror.disabledBgSprite = "OptionBaseDisabled";
            alignMirror.normalFgSprite   = "AlignMirror";
            alignMirror.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignRandomBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignRandom = UIMoreTools.MoreButtons["MoveIt_AlignRandomBtn"];
            alignRandom.name             = "MoveIt_AlignRandomBtn";
            alignRandom.atlas            = GetIconsAtlas();
            alignRandom.tooltip          = "Random - Immediately rotate valid objects randomly";
            alignRandom.playAudioEvents  = true;
            alignRandom.size             = new Vector2(36, 36);
            alignRandom.normalBgSprite   = "OptionBase";
            alignRandom.hoveredBgSprite  = "OptionBaseHovered";
            alignRandom.pressedBgSprite  = "OptionBasePressed";
            alignRandom.disabledBgSprite = "OptionBaseDisabled";
            alignRandom.normalFgSprite   = "AlignRandom";
            alignRandom.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignGroupBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignGroup = UIMoreTools.MoreButtons["MoveIt_AlignGroupBtn"];
            alignGroup.name             = "MoveIt_AlignGroupBtn";
            alignGroup.atlas            = GetIconsAtlas();
            alignGroup.tooltip          = "Align as Group - click on an object to rotate\nselection around a central point to face\nobject's direction";
            alignGroup.playAudioEvents  = true;
            alignGroup.size             = new Vector2(36, 36);
            alignGroup.normalBgSprite   = "OptionBase";
            alignGroup.hoveredBgSprite  = "OptionBaseHovered";
            alignGroup.pressedBgSprite  = "OptionBasePressed";
            alignGroup.disabledBgSprite = "OptionBaseDisabled";
            alignGroup.normalFgSprite   = "AlignGroup";
            alignGroup.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignIndividualBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignIndividual = UIMoreTools.MoreButtons["MoveIt_AlignIndividualBtn"];
            alignIndividual.name             = "MoveIt_AlignIndividualBtn";
            alignIndividual.atlas            = GetIconsAtlas();
            alignIndividual.tooltip          = "Align In-Place - click on an object to\nrotate selected items to face that direction";
            alignIndividual.playAudioEvents  = true;
            alignIndividual.size             = new Vector2(36, 36);
            alignIndividual.normalBgSprite   = "OptionBase";
            alignIndividual.hoveredBgSprite  = "OptionBaseHovered";
            alignIndividual.pressedBgSprite  = "OptionBasePressed";
            alignIndividual.disabledBgSprite = "OptionBaseDisabled";
            alignIndividual.normalFgSprite   = "AlignIndividual";
            alignIndividual.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignSlopeBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignSlope = UIMoreTools.MoreButtons["MoveIt_AlignSlopeBtn"];
            alignSlope.name             = "MoveIt_AlignSlopeBtn";
            alignSlope.atlas            = GetIconsAtlas();
            alignSlope.tooltip          = "Align Slope - click on 2 objects to define\nthe slope axis to move selected objects\nup/down to that height";
            alignSlope.playAudioEvents  = true;
            alignSlope.size             = new Vector2(36, 36);
            alignSlope.normalBgSprite   = "OptionBase";
            alignSlope.hoveredBgSprite  = "OptionBaseHovered";
            alignSlope.pressedBgSprite  = "OptionBasePressed";
            alignSlope.disabledBgSprite = "OptionBaseDisabled";
            alignSlope.normalFgSprite   = "AlignSlope";
            alignSlope.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignTerrainHeightBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignTerrainHeight = UIMoreTools.MoreButtons["MoveIt_AlignTerrainHeightBtn"];
            alignTerrainHeight.name             = "MoveIt_AlignTerrainHeightBtn";
            alignTerrainHeight.atlas            = GetIconsAtlas();
            alignTerrainHeight.tooltip          = "Immediately Align objects to Terrain Height";
            alignTerrainHeight.playAudioEvents  = true;
            alignTerrainHeight.size             = new Vector2(36, 36);
            alignTerrainHeight.normalBgSprite   = "OptionBase";
            alignTerrainHeight.hoveredBgSprite  = "OptionBaseHovered";
            alignTerrainHeight.pressedBgSprite  = "OptionBasePressed";
            alignTerrainHeight.disabledBgSprite = "OptionBaseDisabled";
            alignTerrainHeight.normalFgSprite   = "AlignTerrainHeight";
            alignTerrainHeight.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignHeightBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignHeight = UIMoreTools.MoreButtons["MoveIt_AlignHeightBtn"];
            alignHeight.name             = "MoveIt_AlignHeightBtn";
            alignHeight.atlas            = GetIconsAtlas();
            alignHeight.tooltip          = "Align Height - click on an object to move\nselected objects up/down to that height";
            alignHeight.playAudioEvents  = true;
            alignHeight.size             = new Vector2(36, 36);
            alignHeight.normalBgSprite   = "OptionBase";
            alignHeight.hoveredBgSprite  = "OptionBaseHovered";
            alignHeight.pressedBgSprite  = "OptionBasePressed";
            alignHeight.disabledBgSprite = "OptionBaseDisabled";
            alignHeight.normalFgSprite   = "AlignHeight";
            alignHeight.eventClicked    += UIMoreTools.MoreToolsClicked;
            #endregion

            #region View Options
            m_viewOptions                  = AddUIComponent <UIPanel>();
            m_viewOptions.atlas            = UIUtils.GetAtlas("Ingame");
            m_viewOptions.backgroundSprite = "InfoPanelBack";
            m_viewOptions.size             = new Vector2(44f, 80f);

            m_viewOptions.absolutePosition = new Vector3(GetUIView().GetScreenResolution().x - m_viewOptions.width, absolutePosition.y - m_viewOptions.height - 8f);


            grid                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
            grid.atlas           = GetIconsAtlas();
            grid.name            = "MoveIt_GridView";
            grid.tooltip         = "Toggle Grid";
            grid.playAudioEvents = true;

            grid.size          = new Vector2(36, 36);
            grid.spritePadding = new RectOffset();

            grid.backgroundSprites[0].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[0].hovered  = "OptionBaseHovered";
            grid.backgroundSprites[0].normal   = "OptionBase";
            grid.backgroundSprites[0].pressed  = "OptionBasePressed";

            grid.backgroundSprites.AddState();
            grid.backgroundSprites[1].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[1].hovered  = "";
            grid.backgroundSprites[1].normal   = "OptionBaseFocused";
            grid.backgroundSprites[1].pressed  = "OptionBasePressed";

            grid.foregroundSprites[0].normal = "Grid";

            grid.foregroundSprites.AddState();
            grid.foregroundSprites[1].normal = "GridFocused";

            grid.relativePosition = new Vector3(4f, 4f);

            grid.activeStateIndex = 0;

            grid.eventClicked += (c, p) =>
            {
                MoveItTool.gridVisible = (grid.activeStateIndex == 1);
            };


            underground                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
            underground.atlas           = UIUtils.GetAtlas("Ingame");
            underground.name            = "MoveIt_UndergroundView";
            underground.tooltip         = "Toogle Underground View";
            underground.playAudioEvents = true;

            underground.size          = new Vector2(36, 36);
            underground.spritePadding = new RectOffset();

            underground.backgroundSprites[0].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[0].hovered  = "OptionBaseHovered";
            underground.backgroundSprites[0].normal   = "OptionBase";
            underground.backgroundSprites[0].pressed  = "OptionBasePressed";

            underground.backgroundSprites.AddState();
            underground.backgroundSprites[1].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[1].hovered  = "";
            underground.backgroundSprites[1].normal   = "OptionBaseFocused";
            underground.backgroundSprites[1].pressed  = "OptionBasePressed";

            underground.foregroundSprites[0].normal = "BulldozerOptionPipes";

            underground.foregroundSprites.AddState();
            underground.foregroundSprites[1].normal = "BulldozerOptionPipesFocused";

            underground.relativePosition = new Vector3(4f, 40f);

            underground.activeStateIndex = 0;

            underground.eventClicked += (c, p) =>
            {
                MoveItTool.tunnelVisible = (underground.activeStateIndex == 1);
            };


            if (MoveItTool.PO.Enabled)
            {
                PO_button                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
                PO_button.atlas           = GetIconsAtlas();
                PO_button.name            = "MoveIt_PO_button";
                PO_button.tooltip         = "Toggle Procedural Objects";
                PO_button.playAudioEvents = true;

                PO_button.size          = new Vector2(36, 36);
                PO_button.spritePadding = new RectOffset();

                PO_button.backgroundSprites[0].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[0].hovered  = "OptionBaseHovered";
                PO_button.backgroundSprites[0].normal   = "OptionBase";
                PO_button.backgroundSprites[0].pressed  = "OptionBasePressed";

                PO_button.backgroundSprites.AddState();
                PO_button.backgroundSprites[1].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[1].hovered  = "";
                PO_button.backgroundSprites[1].normal   = "OptionBaseFocused";
                PO_button.backgroundSprites[1].pressed  = "OptionBasePressed";

                PO_button.foregroundSprites[0].normal = "PO";

                PO_button.foregroundSprites.AddState();
                PO_button.foregroundSprites[1].normal = "POFocused";

                PO_button.relativePosition = new Vector3(4f, 76f);

                PO_button.activeStateIndex = 0;

                PO_button.eventClicked += (c, p) =>
                {
                    MoveItTool.PO.Active = (PO_button.activeStateIndex == 1);
                    if (MoveItTool.PO.Active)
                    {
                        if (MoveItTool.instance.ToolState == MoveItTool.ToolStates.Cloning)
                        {
                            MoveItTool.instance.StopCloning();
                        }

                        MoveItTool.PO.ToolEnabled();
                        ActionQueue.instance.Push(new TransformAction());
                    }
                    else
                    {
                        Action.ClearPOFromSelection();
                    }
                    UIFilters.POToggled();
                };

                m_viewOptions.height           += 36;
                m_viewOptions.absolutePosition += new Vector3(0, -36);
            }

            #endregion
        }
コード例 #17
0
        public override void Start()
        {
            instance = this;

            atlas            = UIUtils.GetAtlas("Ingame");
            size             = new Vector2(41, 41);
            relativePosition = new Vector2(GetUIView().GetScreenResolution().x - 448, -41);
            name             = "MoveIt_ToolOptionPanel";

            DebugUtils.Log("ToolOptionPanel position: " + absolutePosition);

            // Group
            m_group                 = AddUIComponent <UIButton>();
            m_group.name            = "MoveIt_Group";
            m_group.group           = m_tabStrip;
            m_group.atlas           = GetIconsAtlas();
            m_group.tooltip         = "Group";
            m_group.playAudioEvents = true;

            m_group.size = new Vector2(36, 36);

            m_group.normalBgSprite   = "OptionBase";
            m_group.hoveredBgSprite  = "OptionBaseHovered";
            m_group.pressedBgSprite  = "OptionBasePressed";
            m_group.disabledBgSprite = "OptionBaseDisabled";

            m_group.normalFgSprite = "Group";

            m_group.relativePosition = Vector2.zero;
            m_group.isVisible        = false; //TODO: temporary

            // Save
            m_save                 = AddUIComponent <UIButton>();
            m_save.name            = "MoveIt_Save";
            m_save.group           = m_tabStrip;
            m_save.atlas           = GetIconsAtlas();
            m_save.tooltip         = "Export";
            m_save.playAudioEvents = true;

            m_save.size = new Vector2(36, 36);

            m_save.normalBgSprite   = "OptionBase";
            m_save.hoveredBgSprite  = "OptionBaseHovered";
            m_save.pressedBgSprite  = "OptionBasePressed";
            m_save.disabledBgSprite = "OptionBaseDisabled";

            m_save.normalFgSprite   = "Save";
            m_save.disabledFgSprite = "Save_disabled";

            m_save.relativePosition = m_group.relativePosition + new Vector3(m_group.width, 0);

            m_save.eventClicked += (c, p) =>
            {
                if (MoveItTool.IsExportSelectionValid())
                {
                    UISaveWindow.Open();
                }
                else
                {
                    UIView.library.ShowModal <ExceptionPanel>("ExceptionPanel").SetMessage("Selection invalid", "The selection is empty or invalid.", false);
                }
            };

            // Load
            m_load                 = AddUIComponent <UIButton>();
            m_load.name            = "MoveIt_Load";
            m_load.group           = m_tabStrip;
            m_load.atlas           = GetIconsAtlas();
            m_load.tooltip         = "Import";
            m_load.playAudioEvents = true;

            m_load.size = new Vector2(36, 36);

            m_load.normalBgSprite   = "OptionBase";
            m_load.hoveredBgSprite  = "OptionBaseHovered";
            m_load.pressedBgSprite  = "OptionBasePressed";
            m_load.disabledBgSprite = "OptionBaseDisabled";

            m_load.normalFgSprite = "Load";

            m_load.relativePosition = m_save.relativePosition + new Vector3(m_save.width, 0);

            m_load.eventClicked += (c, p) =>
            {
                UILoadWindow.Open();
            };

            // Follow Terrain
            m_followTerrain                 = AddUIComponent <UIMultiStateButton>();
            m_followTerrain.atlas           = GetFollowTerrainAtlas();
            m_followTerrain.name            = "MoveIt_FollowTerrain";
            m_followTerrain.tooltip         = "Follow Terrain";
            m_followTerrain.playAudioEvents = true;

            m_followTerrain.size          = new Vector2(36, 36);
            m_followTerrain.spritePadding = new RectOffset();

            m_followTerrain.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_followTerrain.backgroundSprites[0].normal   = "ToggleBase";
            m_followTerrain.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_followTerrain.backgroundSprites.AddState();
            m_followTerrain.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[1].hovered  = "";
            m_followTerrain.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_followTerrain.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_followTerrain.foregroundSprites[0].normal = "FollowTerrain_disabled";

            m_followTerrain.foregroundSprites.AddState();
            m_followTerrain.foregroundSprites[1].normal = "FollowTerrain";

            m_followTerrain.relativePosition = m_load.relativePosition + new Vector3(m_load.width + m_load.width / 2, 0);

            m_followTerrain.activeStateIndex = MoveItTool.followTerrain ? 1 : 0;

            m_followTerrain.eventClicked += (c, p) =>
            {
                MoveItTool.followTerrain = (m_followTerrain.activeStateIndex == 1);
            };

            // Snapping
            m_snapping                 = AddUIComponent <UIMultiStateButton>();
            m_snapping.atlas           = UIUtils.GetAtlas("Ingame");
            m_snapping.name            = "MoveIt_Snapping";
            m_snapping.tooltip         = "Toggle Snapping";
            m_snapping.playAudioEvents = true;

            m_snapping.size          = new Vector2(36, 36);
            m_snapping.spritePadding = new RectOffset();

            m_snapping.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_snapping.backgroundSprites[0].normal   = "ToggleBase";
            m_snapping.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_snapping.backgroundSprites.AddState();
            m_snapping.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[1].hovered  = "";
            m_snapping.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_snapping.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_snapping.foregroundSprites[0].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[0].hovered  = "SnappingHovered";
            m_snapping.foregroundSprites[0].normal   = "Snapping";
            m_snapping.foregroundSprites[0].pressed  = "SnappingPressed";

            m_snapping.foregroundSprites.AddState();
            m_snapping.foregroundSprites[1].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[1].hovered  = "";
            m_snapping.foregroundSprites[1].normal   = "SnappingFocused";
            m_snapping.foregroundSprites[1].pressed  = "SnappingPressed";

            m_snapping.relativePosition = m_followTerrain.relativePosition + new Vector3(m_followTerrain.width, 0);

            m_snapping.activeStateIndex = (MoveItTool.instance != null && MoveItTool.instance.snapping) ? 1 : 0;

            m_snapping.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.snapping = (m_snapping.activeStateIndex == 1);
                }
            };

            m_tabStrip      = AddUIComponent <UITabstrip>();
            m_tabStrip.size = new Vector2(36, 72);

            m_tabStrip.relativePosition = m_snapping.relativePosition + new Vector3(m_snapping.width, 0);

            m_single                 = m_tabStrip.AddTab("MoveIt_Single", null, false);
            m_single.group           = m_tabStrip;
            m_single.atlas           = UIUtils.GetAtlas("Ingame");
            m_single.tooltip         = "Single Selection";
            m_single.playAudioEvents = true;

            m_single.size = new Vector2(36, 36);

            m_single.normalBgSprite    = "OptionBase";
            m_single.focusedBgSprite   = "OptionBaseFocused";
            m_single.hoveredBgSprite   = "OptionBaseHovered";
            m_single.pressedBgSprite   = "OptionBasePressed";
            m_single.disabledBgSprite  = "OptionBaseDisabled";
            m_single.text              = "•";
            m_single.textScale         = 1.5f;
            m_single.textPadding       = new RectOffset(0, 1, 4, 0);
            m_single.textColor         = new Color32(119, 124, 126, 255);
            m_single.hoveredTextColor  = new Color32(110, 113, 114, 255);
            m_single.pressedTextColor  = new Color32(172, 175, 176, 255);
            m_single.focusedTextColor  = new Color32(187, 224, 235, 255);
            m_single.disabledTextColor = new Color32(66, 69, 70, 255);

            m_marquee                 = m_tabStrip.AddTab("MoveIt_Marquee", null, false);
            m_marquee.group           = m_tabStrip;
            m_marquee.atlas           = UIUtils.GetAtlas("Ingame");
            m_marquee.tooltip         = "Marquee Selection";
            m_marquee.playAudioEvents = true;

            m_marquee.size = new Vector2(36, 36);

            m_marquee.normalBgSprite   = "OptionBase";
            m_marquee.focusedBgSprite  = "OptionBaseFocused";
            m_marquee.hoveredBgSprite  = "OptionBaseHovered";
            m_marquee.pressedBgSprite  = "OptionBasePressed";
            m_marquee.disabledBgSprite = "OptionBaseDisabled";

            m_marquee.normalFgSprite = "ZoningOptionMarquee";

            m_marquee.relativePosition = m_single.relativePosition + new Vector3(m_single.width, 0);

            filtersPanel                  = AddUIComponent(typeof(UIPanel)) as UIPanel;
            filtersPanel.atlas            = UIUtils.GetAtlas("Ingame");
            filtersPanel.backgroundSprite = "SubcategoriesPanel";
            filtersPanel.clipChildren     = true;

            filtersPanel.size      = new Vector2(150, 140);
            filtersPanel.isVisible = false;

            void OnDoubleClick(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UIComponent comp in filtersPanel.components)
                {
                    UICheckBox box = comp as UICheckBox;
                    if (box != null && box != c)
                    {
                        box.isChecked = false;
                    }
                }

                ((UICheckBox)c).isChecked = true;
            }

            UICheckBox checkBox = UIUtils.CreateCheckBox(filtersPanel);

            checkBox.label.text         = "Buildings";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterBuildings = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;


            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Props";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterProps = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Decals";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterDecals = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Trees";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterTrees = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Nodes";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterNodes = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Segments";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterSegments = p;
            };

            checkBox.eventDoubleClick += OnDoubleClick;

            filtersPanel.padding             = new RectOffset(10, 10, 10, 10);
            filtersPanel.autoLayoutDirection = LayoutDirection.Vertical;
            filtersPanel.autoLayoutPadding   = new RectOffset(0, 0, 0, 5);
            filtersPanel.autoLayout          = true;

            filtersPanel.height = 160;

            filtersPanel.absolutePosition = m_marquee.absolutePosition - new Vector3(57, filtersPanel.height + 5);

            m_marquee.eventButtonStateChanged += (c, p) =>
            {
                MoveItTool.marqueeSelection = p == UIButton.ButtonState.Focused;
                filtersPanel.isVisible      = MoveItTool.marqueeSelection;

                if (UITipsWindow.instance != null)
                {
                    UITipsWindow.instance.RefreshPosition();
                }
            };

            m_alignHeight                 = AddUIComponent <UIButton>();
            m_alignHeight.name            = "MoveIt_AlignHeight";
            m_alignHeight.group           = m_tabStrip;
            m_alignHeight.atlas           = GetIconsAtlas();
            m_alignHeight.tooltip         = "Align Heights";
            m_alignHeight.playAudioEvents = true;

            m_alignHeight.size = new Vector2(36, 36);

            m_alignHeight.normalBgSprite   = "OptionBase";
            m_alignHeight.hoveredBgSprite  = "OptionBaseHovered";
            m_alignHeight.pressedBgSprite  = "OptionBasePressed";
            m_alignHeight.disabledBgSprite = "OptionBaseDisabled";

            m_alignHeight.normalFgSprite = "AlignHeight";

            m_alignHeight.relativePosition = m_tabStrip.relativePosition + new Vector3(m_single.width + m_marquee.width, 0);

            m_alignHeight.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    if (MoveItTool.instance.toolState == MoveItTool.ToolState.AligningHeights)
                    {
                        MoveItTool.instance.StopAligningHeights();
                    }
                    else
                    {
                        MoveItTool.instance.StartAligningHeights();
                    }
                }
            };

            m_copy                 = AddUIComponent <UIButton>();
            m_copy.name            = "MoveIt_Copy";
            m_copy.group           = m_tabStrip;
            m_copy.atlas           = GetIconsAtlas();
            m_copy.tooltip         = "Copy";
            m_copy.playAudioEvents = true;

            m_copy.size = new Vector2(36, 36);

            m_copy.normalBgSprite   = "OptionBase";
            m_copy.hoveredBgSprite  = "OptionBaseHovered";
            m_copy.pressedBgSprite  = "OptionBasePressed";
            m_copy.disabledBgSprite = "OptionBaseDisabled";

            m_copy.normalFgSprite = "Copy";

            m_copy.relativePosition = m_alignHeight.relativePosition + new Vector3(m_alignHeight.width, 0);

            m_copy.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    if (MoveItTool.instance.toolState == MoveItTool.ToolState.Cloning)
                    {
                        MoveItTool.instance.StopCloning();
                    }
                    else
                    {
                        MoveItTool.instance.StartCloning();
                    }
                }
            };

            m_bulldoze                 = AddUIComponent <UIButton>();
            m_bulldoze.name            = "MoveIt_Bulldoze";
            m_bulldoze.group           = m_tabStrip;
            m_bulldoze.atlas           = GetIconsAtlas();
            m_bulldoze.tooltip         = "Bulldoze";
            m_bulldoze.playAudioEvents = true;

            m_bulldoze.size = new Vector2(36, 36);

            m_bulldoze.normalBgSprite   = "OptionBase";
            m_bulldoze.hoveredBgSprite  = "OptionBaseHovered";
            m_bulldoze.pressedBgSprite  = "OptionBasePressed";
            m_bulldoze.disabledBgSprite = "OptionBaseDisabled";

            m_bulldoze.normalFgSprite = "Bulldoze";

            m_bulldoze.relativePosition = m_copy.relativePosition + new Vector3(m_copy.width, 0);

            m_bulldoze.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.StartBulldoze();
                }
            };

            // View options
            UIPanel viewOptions = AddUIComponent <UIPanel>();

            viewOptions.atlas            = UIUtils.GetAtlas("Ingame");
            viewOptions.backgroundSprite = "InfoPanelBack";
            viewOptions.size             = new Vector2(44f, 80f);

            viewOptions.absolutePosition = new Vector3(GetUIView().GetScreenResolution().x - viewOptions.width, absolutePosition.y - viewOptions.height - 8f);

            grid                 = viewOptions.AddUIComponent <UIMultiStateButton>();
            grid.atlas           = GetIconsAtlas();
            grid.name            = "MoveIt_GridView";
            grid.tooltip         = "Toggle Grid";
            grid.playAudioEvents = true;

            grid.size          = new Vector2(36, 36);
            grid.spritePadding = new RectOffset();

            grid.backgroundSprites[0].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[0].hovered  = "OptionBaseHovered";
            grid.backgroundSprites[0].normal   = "OptionBase";
            grid.backgroundSprites[0].pressed  = "OptionBasePressed";

            grid.backgroundSprites.AddState();
            grid.backgroundSprites[1].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[1].hovered  = "";
            grid.backgroundSprites[1].normal   = "OptionBaseFocused";
            grid.backgroundSprites[1].pressed  = "OptionBasePressed";

            grid.foregroundSprites[0].normal = "Grid";

            grid.foregroundSprites.AddState();
            grid.foregroundSprites[1].normal = "GridFocused";

            grid.relativePosition = new Vector3(4f, 4f);

            grid.activeStateIndex = 0;

            grid.eventClicked += (c, p) =>
            {
                MoveItTool.gridVisible = (grid.activeStateIndex == 1);
            };

            underground                 = viewOptions.AddUIComponent <UIMultiStateButton>();
            underground.atlas           = UIUtils.GetAtlas("Ingame");
            underground.name            = "MoveIt_UndergroundView";
            underground.tooltip         = "Toogle Underground View";
            underground.playAudioEvents = true;

            underground.size          = new Vector2(36, 36);
            underground.spritePadding = new RectOffset();

            underground.backgroundSprites[0].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[0].hovered  = "OptionBaseHovered";
            underground.backgroundSprites[0].normal   = "OptionBase";
            underground.backgroundSprites[0].pressed  = "OptionBasePressed";

            underground.backgroundSprites.AddState();
            underground.backgroundSprites[1].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[1].hovered  = "";
            underground.backgroundSprites[1].normal   = "OptionBaseFocused";
            underground.backgroundSprites[1].pressed  = "OptionBasePressed";

            underground.foregroundSprites[0].normal = "BulldozerOptionPipes";

            underground.foregroundSprites.AddState();
            underground.foregroundSprites[1].normal = "BulldozerOptionPipesFocused";

            underground.relativePosition = new Vector3(4f, 40f);

            underground.activeStateIndex = 0;

            underground.eventClicked += (c, p) =>
            {
                MoveItTool.tunnelVisible = (underground.activeStateIndex == 1);
            };
        }
コード例 #18
0
        public override void Start()
        {
            name             = "CCX_SaveLoadWindow";
            atlas            = UIUtils.GetAtlas("Ingame");
            backgroundSprite = "SubcategoriesPanel";
            size             = new Vector2(465, 180);

            UIDragHandle dragHandle = AddUIComponent <UIDragHandle>();

            dragHandle.target           = parent;
            dragHandle.relativePosition = Vector3.zero;

            close                  = AddUIComponent <UIButton>();
            close.size             = new Vector2(30f, 30f);
            close.text             = "X";
            close.textScale        = 0.9f;
            close.textColor        = new Color32(118, 123, 123, 255);
            close.focusedTextColor = new Color32(118, 123, 123, 255);
            close.hoveredTextColor = new Color32(140, 142, 142, 255);
            close.pressedTextColor = new Color32(99, 102, 102, 102);
            close.textPadding      = new RectOffset(8, 8, 8, 8);
            close.canFocus         = false;
            close.playAudioEvents  = true;
            close.relativePosition = new Vector3(width - close.width, 0);

            close.eventClicked += (c, p) =>
            {
                isVisible = false;
                Destroy(gameObject);
            };

            UILabel label = AddUIComponent <UILabel>();

            label.textScale        = 0.9f;
            label.text             = "Save/Load Path";
            label.relativePosition = new Vector2(8, 8);
            label.SendToBack();

            // Save Panel
            UIPanel savePanel = AddUIComponent <UIPanel>();

            savePanel.atlas            = atlas;
            savePanel.backgroundSprite = "GenericPanel";
            savePanel.color            = new Color32(206, 206, 206, 255);
            savePanel.size             = new Vector2(width - 16, 46);
            savePanel.relativePosition = new Vector2(8, 28);

            // Input
            fileNameInput                     = UIUtils.CreateTextField(savePanel);
            fileNameInput.padding.top         = 7;
            fileNameInput.horizontalAlignment = UIHorizontalAlignment.Left;
            fileNameInput.relativePosition    = new Vector3(8, 8);

            // Save
            saveButton                  = UIUtils.CreateButton(savePanel);
            saveButton.name             = "CCX_SaveButton";
            saveButton.text             = "Save";
            saveButton.size             = new Vector2(100f, 30f);
            saveButton.relativePosition = new Vector3(savePanel.width - saveButton.width - 8, 8);

            fileNameInput.size = new Vector2(saveButton.relativePosition.x - 16f, 30f);

            // FastList
            fastList = UIFastList.Create <UISaveLoadFileRow>(this);
            fastList.backgroundSprite = "UnlockingPanel";
            fastList.width            = width - 16;
            fastList.height           = 46 * 5;
            fastList.canSelect        = true;
            fastList.relativePosition = new Vector3(8, savePanel.relativePosition.y + savePanel.height + 8);

            fastList.rowHeight = 46f;

            saveButton.eventClicked += (c, p) =>
            {
                string filename = fileNameInput.text.Trim();
                filename = String.Concat(filename.Split(Path.GetInvalidFileNameChars()));

                if (!fileNameInput.text.IsNullOrWhiteSpace())
                {
                    CameraDirector.cameraPath.Serialize(filename);
                    fileNameInput.text = "";
                    RefreshFileList();
                }
            };

            height           = fastList.relativePosition.y + fastList.height + 8;
            dragHandle.size  = size;
            absolutePosition = new Vector3(savedWindowX.value, savedWindowY.value);
            MakePixelPerfect();

            RefreshFileList();

            fileNameInput.Focus();
        }