private void SetupControls() { UIPanel panel = AddUIComponent <UIPanel>(); panel.gameObject.AddComponent <UICustomControl>(); panel.backgroundSprite = "UnlockingPanel"; panel.width = width - 10; panel.height = height - 75; panel.relativePosition = new Vector3(5, 0); // Max Speed UILabel maxSpeedLabel = panel.AddUIComponent <UILabel>(); maxSpeedLabel.text = "Maximum speed:"; maxSpeedLabel.textScale = 0.8f; maxSpeedLabel.relativePosition = new Vector3(15, 15); m_maxSpeed = UIUtils.CreateTextField(panel); m_maxSpeed.numericalOnly = true; m_maxSpeed.width = 75; m_maxSpeed.tooltip = "Change the maximum speed of the vehicle\nPlease note that vehicles do not go beyond speed limits"; m_maxSpeed.relativePosition = new Vector3(15, 35); UILabel kmh = panel.AddUIComponent <UILabel>(); kmh.text = "km/h"; kmh.textScale = 0.8f; kmh.relativePosition = new Vector3(95, 40); // Acceleration UILabel accelerationLabel = panel.AddUIComponent <UILabel>(); accelerationLabel.text = "Acceleration/Brake:"; accelerationLabel.textScale = 0.8f; accelerationLabel.relativePosition = new Vector3(160, 15); m_acceleration = UIUtils.CreateTextField(panel); m_acceleration.numericalOnly = true; m_acceleration.allowFloats = true; m_acceleration.width = 60; m_acceleration.tooltip = "Change the vehicle acceleration factor"; m_acceleration.relativePosition = new Vector3(160, 35); // Braking m_braking = UIUtils.CreateTextField(panel); m_braking.numericalOnly = true; m_braking.allowFloats = true; m_braking.width = 60; m_braking.tooltip = "Change the vehicle braking factor"; m_braking.relativePosition = new Vector3(230, 35); // Colors m_useColors = UIUtils.CreateCheckBox(panel); m_useColors.text = "Color variations:"; m_useColors.isChecked = true; m_useColors.width = width - 40; m_useColors.tooltip = "Enable color variations\nA random color is chosen between the four following colors"; m_useColors.relativePosition = new Vector3(15, 70); m_color0 = UIUtils.CreateColorField(panel); m_color0.name = "AVO-color0"; m_color0.popupTopmostRoot = false; m_color0.relativePosition = new Vector3(13, 95 - 2); m_color0_hex = UIUtils.CreateTextField(panel); m_color0_hex.maxLength = 6; m_color0_hex.relativePosition = new Vector3(55, 95); m_color1 = UIUtils.CreateColorField(panel); m_color1.name = "AVO-color1"; m_color1.popupTopmostRoot = false; m_color1.relativePosition = new Vector3(13, 120 - 2); m_color1_hex = UIUtils.CreateTextField(panel); m_color1_hex.maxLength = 6; m_color1_hex.relativePosition = new Vector3(55, 120); m_color2 = UIUtils.CreateColorField(panel); m_color2.name = "AVO-color2"; m_color2.popupTopmostRoot = false; m_color2.relativePosition = new Vector3(158, 95 - 2); m_color2_hex = UIUtils.CreateTextField(panel); m_color2_hex.maxLength = 6; m_color2_hex.relativePosition = new Vector3(200, 95); m_color3 = UIUtils.CreateColorField(panel); m_color3.name = "AVO-color3"; m_color3.popupTopmostRoot = false; m_color3.relativePosition = new Vector3(158, 120 - 2); m_color3_hex = UIUtils.CreateTextField(panel); m_color3_hex.maxLength = 6; m_color3_hex.relativePosition = new Vector3(200, 120); // Enable & BackEngine m_enabled = UIUtils.CreateCheckBox(panel); m_enabled.text = "Allow this vehicle to spawn"; m_enabled.isChecked = true; m_enabled.width = width - 40; m_enabled.tooltip = "Make sure you have at least one vehicle allowed to spawn for that category"; m_enabled.relativePosition = new Vector3(15, 155);; m_addBackEngine = UIUtils.CreateCheckBox(panel); m_addBackEngine.text = "Replace last car with engine"; m_addBackEngine.isChecked = false; m_addBackEngine.width = width - 40; m_addBackEngine.tooltip = "Make the last car of this train be an engine"; m_addBackEngine.relativePosition = new Vector3(15, 175); // Capacity UIPanel capacityPanel = panel.AddUIComponent <UIPanel>(); capacityPanel.size = Vector2.zero; capacityPanel.relativePosition = new Vector3(15, 200); UILabel capacityLabel = capacityPanel.AddUIComponent <UILabel>(); capacityLabel.text = "Capacity:"; capacityLabel.textScale = 0.8f; capacityLabel.relativePosition = Vector3.zero; m_capacity = UIUtils.CreateTextField(capacityPanel); m_capacity.numericalOnly = true; m_capacity.width = 110; m_capacity.tooltip = "Change the capacity of the vehicle"; m_capacity.relativePosition = new Vector3(0, 20); // Restore default m_restore = UIUtils.CreateButton(panel); m_restore.text = "Restore default"; m_restore.width = 130; m_restore.tooltip = "Restore all values to default"; m_restore.relativePosition = new Vector3(160, 215); // Remove Vehicles m_removeLabel = this.AddUIComponent <UILabel>(); m_removeLabel.text = "Remove vehicles:"; m_removeLabel.textScale = 0.8f; m_removeLabel.relativePosition = new Vector3(10, height - 60); m_clearVehicles = UIUtils.CreateButton(this); m_clearVehicles.text = "Driving"; m_clearVehicles.width = 90f; m_clearVehicles.tooltip = "Remove all driving vehicles of that type\nHold the SHIFT key to remove all types"; m_clearVehicles.relativePosition = new Vector3(10, height - 40); m_clearParked = UIUtils.CreateButton(this); m_clearParked.text = "Parked"; m_clearParked.width = 90f; m_clearParked.tooltip = "Remove all parked vehicles of that type\nHold the SHIFT key to remove all types"; m_clearParked.relativePosition = new Vector3(105, height - 40); panel.BringToFront(); // Event handlers m_maxSpeed.eventTextSubmitted += OnMaxSpeedSubmitted; m_acceleration.eventTextSubmitted += OnAccelerationSubmitted; m_braking.eventTextSubmitted += OnBrakingSubmitted; m_useColors.eventCheckChanged += OnCheckChanged; MouseEventHandler mousehandler = (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor((c as UIColorField).selectedColor); } }; m_color0.eventMouseEnter += mousehandler; m_color1.eventMouseEnter += mousehandler; m_color2.eventMouseEnter += mousehandler; m_color3.eventMouseEnter += mousehandler; m_color0_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color0.selectedColor); } }; m_color1_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color1.selectedColor); } }; m_color2_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color2.selectedColor); } }; m_color3_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color3.selectedColor); } }; m_color0.eventSelectedColorChanged += OnColorChanged; m_color1.eventSelectedColorChanged += OnColorChanged; m_color2.eventSelectedColorChanged += OnColorChanged; m_color3.eventSelectedColorChanged += OnColorChanged; m_color0_hex.eventTextSubmitted += OnColorHexSubmitted; m_color1_hex.eventTextSubmitted += OnColorHexSubmitted; m_color2_hex.eventTextSubmitted += OnColorHexSubmitted; m_color3_hex.eventTextSubmitted += OnColorHexSubmitted; m_enabled.eventCheckChanged += OnCheckChanged; m_addBackEngine.eventCheckChanged += OnCheckChanged; m_capacity.eventTextSubmitted += OnCapacitySubmitted; m_restore.eventClick += (c, p) => { m_initialized = false; bool isEnabled = m_options.enabled; DefaultOptions.Restore(m_options.prefab); VehicleOptions.UpdateTransfertVehicles(); VehicleOptions.prefabUpdateEngine = m_options.prefab; VehicleOptions.prefabUpdateUnits = m_options.prefab; new EnumerableActionThread(VehicleOptions.UpdateBackEngines); new EnumerableActionThread(VehicleOptions.UpdateCapacityUnits); Show(m_options); if (m_options.enabled != isEnabled) { eventEnableCheckChanged(this, m_options.enabled); } }; m_clearVehicles.eventClick += OnClearVehicleClicked; m_clearParked.eventClick += OnClearVehicleClicked; }
private void SetupControls() { UIPanel panel = AddUIComponent <UIPanel>(); panel.gameObject.AddComponent <UICustomControl>(); panel.backgroundSprite = "UnlockingPanel"; panel.width = width - 10; panel.height = height - 75; panel.relativePosition = new Vector3(5, 0); // Max Speed UILabel maxSpeedLabel = panel.AddUIComponent <UILabel>(); maxSpeedLabel.text = Translations.Translate("AVO_MOD_OP06"); maxSpeedLabel.textScale = 0.8f; maxSpeedLabel.relativePosition = new Vector3(15, 14); m_maxSpeed = UIUtils.CreateTextField(panel); m_maxSpeed.numericalOnly = true; m_maxSpeed.width = 75; m_maxSpeed.tooltip = Translations.Translate("AVO_MOD_OP07"); m_maxSpeed.relativePosition = new Vector3(15, 33); kmhLabel = panel.AddUIComponent <UILabel>(); kmhLabel.text = "km/h"; kmhLabel.textScale = 0.8f; kmhLabel.relativePosition = new Vector3(95, 38); // Acceleration UILabel accelerationLabel = panel.AddUIComponent <UILabel>(); accelerationLabel.text = Translations.Translate("AVO_MOD_OP08"); accelerationLabel.textScale = 0.8f; accelerationLabel.relativePosition = new Vector3(160, 13); m_acceleration = UIUtils.CreateTextField(panel); m_acceleration.numericalOnly = true; m_acceleration.allowFloats = true; m_acceleration.width = 60; m_acceleration.tooltip = Translations.Translate("AVO_MOD_OP09"); m_acceleration.relativePosition = new Vector3(160, 33); // Braking m_braking = UIUtils.CreateTextField(panel); m_braking.numericalOnly = true; m_braking.allowFloats = true; m_braking.width = 60; m_braking.tooltip = Translations.Translate("AVO_MOD_OP10"); m_braking.relativePosition = new Vector3(230, 33); // Turning m_turning = UIUtils.CreateTextField(panel); m_turning.numericalOnly = true; m_turning.allowFloats = true; m_turning.width = 60; m_turning.tooltip = Translations.Translate("AVO_MOD_OP11"); m_turning.relativePosition = new Vector3(300, 33); // Springs UILabel springsLabel = panel.AddUIComponent <UILabel>(); springsLabel.text = Translations.Translate("AVO_MOD_OP12"); springsLabel.textScale = 0.8f; springsLabel.relativePosition = new Vector3(15, 66); m_springs = UIUtils.CreateTextField(panel); m_springs.numericalOnly = true; m_springs.allowFloats = true; m_springs.width = 60; m_springs.tooltip = Translations.Translate("AVO_MOD_OP13"); m_springs.relativePosition = new Vector3(15, 85); // Dampers m_dampers = UIUtils.CreateTextField(panel); m_dampers.numericalOnly = true; m_dampers.allowFloats = true; m_dampers.width = 60; m_dampers.tooltip = Translations.Translate("AVO_MOD_OP14"); m_dampers.relativePosition = new Vector3(85, 85); // LeanMultiplier UILabel leanMultiplierLabel = panel.AddUIComponent <UILabel>(); leanMultiplierLabel.text = Translations.Translate("AVO_MOD_OP15"); leanMultiplierLabel.textScale = 0.8f; leanMultiplierLabel.relativePosition = new Vector3(160, 66); m_leanMultiplier = UIUtils.CreateTextField(panel); m_leanMultiplier.numericalOnly = true; m_leanMultiplier.allowFloats = true; m_leanMultiplier.width = 60; m_leanMultiplier.tooltip = Translations.Translate("AVO_MOD_OP16"); m_leanMultiplier.relativePosition = new Vector3(160, 85); // NodMultiplier m_nodMultiplier = UIUtils.CreateTextField(panel); m_nodMultiplier.numericalOnly = true; m_nodMultiplier.allowFloats = true; m_nodMultiplier.width = 60; m_nodMultiplier.tooltip = Translations.Translate("AVO_MOD_OP17"); m_nodMultiplier.relativePosition = new Vector3(230, 85); // Colors m_useColors = UIUtils.CreateCheckBox(panel); m_useColors.text = Translations.Translate("AVO_MOD_OP18"); m_useColors.isChecked = true; m_useColors.width = width - 40; m_useColors.tooltip = Translations.Translate("AVO_MOD_OP19"); m_useColors.relativePosition = new Vector3(15, 116); m_color0 = UIUtils.CreateColorField(panel); m_color0.name = "AVO-color0"; m_color0.popupTopmostRoot = false; m_color0.relativePosition = new Vector3(35, 135); m_color0_hex = UIUtils.CreateTextField(panel); m_color0_hex.maxLength = 6; m_color0_hex.relativePosition = new Vector3(80, 137); m_color1 = UIUtils.CreateColorField(panel); m_color1.name = "AVO-color1"; m_color1.popupTopmostRoot = false; m_color1.relativePosition = new Vector3(35, 160); m_color1_hex = UIUtils.CreateTextField(panel); m_color1_hex.maxLength = 6; m_color1_hex.relativePosition = new Vector3(80, 162); m_color2 = UIUtils.CreateColorField(panel); m_color2.name = "AVO-color2"; m_color2.popupTopmostRoot = false; m_color2.relativePosition = new Vector3(182, 135); m_color2_hex = UIUtils.CreateTextField(panel); m_color2_hex.maxLength = 6; m_color2_hex.relativePosition = new Vector3(225, 137); m_color3 = UIUtils.CreateColorField(panel); m_color3.name = "AVO-color3"; m_color3.popupTopmostRoot = false; m_color3.relativePosition = new Vector3(182, 160); m_color3_hex = UIUtils.CreateTextField(panel); m_color3_hex.maxLength = 6; m_color3_hex.relativePosition = new Vector3(225, 162); m_useColorsLabel = panel.AddUIComponent <UILabel>(); m_useColorsLabel.Hide(); m_useColorsLabel.textScale = 0.8f; m_useColorsLabel.text = Translations.Translate("AVO_MOD_OP20"); m_useColorsLabel.relativePosition = new Vector3(15, 116); // Enable & BackEngine m_enabled = UIUtils.CreateCheckBox(panel); m_enabled.text = Translations.Translate("AVO_MOD_OP21"); m_enabled.isChecked = true; m_enabled.width = width - 40; m_enabled.tooltip = Translations.Translate("AVO_MOD_OP22"); m_enabled.relativePosition = new Vector3(15, 195); m_addBackEngine = UIUtils.CreateCheckBox(panel); m_addBackEngine.text = Translations.Translate("AVO_MOD_OP23"); m_addBackEngine.isChecked = false; m_addBackEngine.width = width - 40; m_addBackEngine.tooltip = Translations.Translate("AVO_MOD_OP24"); m_addBackEngine.relativePosition = new Vector3(15, 215); // LargeVehicle Setting for NoBigTruck Delivery Mod m_isLargeVehicle = UIUtils.CreateCheckBox(panel); m_isLargeVehicle.text = Translations.Translate("AVO_MOD_OP25"); m_isLargeVehicle.width = width - 40; m_isLargeVehicle.tooltip = Translations.Translate("AVO_MOD_OP26"); m_isLargeVehicle.relativePosition = new Vector3(15, 215); // Capacity UIPanel capacityPanel = panel.AddUIComponent <UIPanel>(); capacityPanel.size = Vector2.zero; capacityPanel.relativePosition = new Vector3(15, 240); capacityLabel = capacityPanel.AddUIComponent <UILabel>(); capacityLabel.text = Translations.Translate("AVO_MOD_CAPA"); capacityLabel.textScale = 0.8f; capacityLabel.relativePosition = new Vector3(0, 2); m_capacity = UIUtils.CreateTextField(capacityPanel); m_capacity.numericalOnly = true; m_capacity.maxLength = 8; m_capacity.width = 100; m_capacity.tooltip = Translations.Translate("AVO_MOD_OP27"); m_capacity.relativePosition = new Vector3(0, 21); m_planesize = capacityPanel.AddUIComponent <UILabel>(); m_planesize.textScale = 0.8f; m_planesize.relativePosition = new Vector3(170, 2); // Special Capacity specialcapacityLabel = capacityPanel.AddUIComponent <UILabel>(); specialcapacityLabel.Hide(); specialcapacityLabel.text = Translations.Translate("AVO_MOD_OP28"); specialcapacityLabel.textScale = 0.8f; specialcapacityLabel.relativePosition = new Vector3(160, 2); m_specialcapacity = UIUtils.CreateTextField(capacityPanel); m_specialcapacity.Hide(); m_specialcapacity.numericalOnly = true; m_specialcapacity.maxLength = 8; m_specialcapacity.width = 100; m_specialcapacity.tooltip = Translations.Translate("AVO_MOD_OP29"); m_specialcapacity.relativePosition = new Vector3(160, 21); // Userguide Special Capacity Button m_userguidespecialcapacity = UIUtils.CreateButton(capacityPanel); m_userguidespecialcapacity.Hide(); m_userguidespecialcapacity.normalBgSprite = "EconomyMoreInfo"; m_userguidespecialcapacity.hoveredBgSprite = "EconomyMoreInfoHovered"; m_userguidespecialcapacity.size = new Vector2(14f, 14f); m_userguidespecialcapacity.tooltip = Translations.Translate("AVO_MOD_OP30"); m_userguidespecialcapacity.relativePosition = new Vector3(265, 24); // Transport Line Overview Button m_lineoverview = UIUtils.CreateButton(panel); m_lineoverview.Hide(); m_lineoverview.textScale = 0.8f; m_lineoverview.height = 18; m_lineoverview.textVerticalAlignment = UIVerticalAlignment.Bottom; m_lineoverview.text = Translations.Translate("AVO_MOD_OP31"); m_lineoverview.width = 335; m_lineoverview.tooltip = Translations.Translate("AVO_MOD_OP32"); m_lineoverview.relativePosition = new Vector3(15, 194); // Userguide Spawn Button m_userguidespawn = UIUtils.CreateButton(panel); m_userguidespawn.Hide(); m_userguidespawn.normalBgSprite = "EconomyMoreInfo"; m_userguidespawn.hoveredBgSprite = "EconomyMoreInfoHovered"; m_userguidespawn.size = new Vector2(14f, 14f); m_userguidespawn.tooltip = Translations.Translate("AVO_MOD_OP33"); m_userguidespawn.relativePosition = new Vector3(355, 195); // Buslabel bustrailerLabel = panel.AddUIComponent <UILabel>(); bustrailerLabel.textScale = 0.8f; bustrailerLabel.text = Translations.Translate("AVO_MOD_OP34"); bustrailerLabel.relativePosition = new Vector3(15, 194); // Restore default m_restore = UIUtils.CreateButton(panel); m_restore.text = Translations.Translate("AVO_MOD_OP35"); m_restore.width = 120; m_restore.tooltip = Translations.Translate("AVO_MOD_OP36"); m_restore.relativePosition = new Vector3(250, height - 45); // Remove Vehicles m_removeLabel = this.AddUIComponent <UILabel>(); m_removeLabel.text = Translations.Translate("AVO_MOD_OP37"); m_removeLabel.textScale = 0.8f; m_removeLabel.relativePosition = new Vector3(10, height - 65); m_clearVehicles = UIUtils.CreateButton(this); m_clearVehicles.text = Translations.Translate("AVO_MOD_OP38"); m_clearVehicles.width = 120; m_clearVehicles.tooltip = Translations.Translate("AVO_MOD_OP39"); m_clearVehicles.relativePosition = new Vector3(5, height - 45); m_clearParked = UIUtils.CreateButton(this); m_clearParked.text = Translations.Translate("AVO_MOD_OP40"); m_clearParked.width = 120; m_clearParked.tooltip = Translations.Translate("AVO_MOD_OP41"); m_clearParked.relativePosition = new Vector3(130, height - 45); panel.BringToFront(); // Event handlers m_maxSpeed.eventTextSubmitted += OnMaxSpeedSubmitted; m_acceleration.eventTextSubmitted += OnAccelerationSubmitted; m_braking.eventTextSubmitted += OnBrakingSubmitted; m_turning.eventTextSubmitted += OnTurningSubmitted; m_springs.eventTextSubmitted += OnSpringsSubmitted; m_dampers.eventTextSubmitted += OnDampersSubmitted; m_leanMultiplier.eventTextSubmitted += OnleanMultiplierSubmitted; m_nodMultiplier.eventTextSubmitted += OnnodMultiplierSubmitted; m_useColors.eventCheckChanged += OnCheckChanged; MouseEventHandler mousehandler = (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor((c as UIColorField).selectedColor); } }; m_color0.eventMouseEnter += mousehandler; m_color1.eventMouseEnter += mousehandler; m_color2.eventMouseEnter += mousehandler; m_color3.eventMouseEnter += mousehandler; m_color0_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color0.selectedColor); } }; m_color1_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color1.selectedColor); } }; m_color2_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color2.selectedColor); } }; m_color3_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color3.selectedColor); } }; m_color0.eventSelectedColorChanged += OnColorChanged; m_color1.eventSelectedColorChanged += OnColorChanged; m_color2.eventSelectedColorChanged += OnColorChanged; m_color3.eventSelectedColorChanged += OnColorChanged; m_color0_hex.eventTextSubmitted += OnColorHexSubmitted; m_color1_hex.eventTextSubmitted += OnColorHexSubmitted; m_color2_hex.eventTextSubmitted += OnColorHexSubmitted; m_color3_hex.eventTextSubmitted += OnColorHexSubmitted; m_enabled.eventCheckChanged += OnCheckChanged; m_addBackEngine.eventCheckChanged += OnCheckChanged; m_isLargeVehicle.eventCheckChanged += OnCheckChanged; m_capacity.eventTextSubmitted += OnCapacitySubmitted; m_specialcapacity.eventTextSubmitted += OnSpecialCapacitySubmitted; m_restore.eventClick += (c, p) => { m_initialized = false; bool isEnabled = m_options.enabled; DefaultOptions.Restore(m_options.prefab); VehicleOptions.UpdateTransfertVehicles(); VehicleOptions.prefabUpdateEngine = m_options.prefab; VehicleOptions.prefabUpdateUnits = m_options.prefab; SimulationManager.instance.AddAction(VehicleOptions.UpdateBackEngines); SimulationManager.instance.AddAction(VehicleOptions.UpdateCapacityUnits); Show(m_options); if (m_options.enabled != isEnabled) { eventEnableCheckChanged(this, m_options.enabled); } }; m_clearVehicles.eventClick += OnClearVehicleClicked; m_clearParked.eventClick += OnClearVehicleClicked; m_lineoverview.eventClick += OnlineoverviewClicked; m_userguidespawn.eventClick += OnUserGuideSpawnClicked; m_userguidespecialcapacity.eventClick += OnUserGuideSpecialCapacityClicked; }
public override void Start() { instance = this; atlas = UIUtils.GetAtlas("Ingame"); size = new Vector2(41, 41); relativePosition = new Vector2(GetUIView().GetScreenResolution().x - 340, -41); name = "MoveIt_ToolOptionPanel"; DebugUtils.Log("ToolOptionPanel position: " + absolutePosition); m_followTerrain = AddUIComponent <UIMultiStateButton>(); m_followTerrain.atlas = GetFollowTerrainAtlas(); m_followTerrain.name = "MoveIt_Snapping"; m_followTerrain.tooltip = "Follow Terrain"; m_followTerrain.playAudioEvents = true; m_followTerrain.size = new Vector2(36, 36); m_followTerrain.spritePadding = new RectOffset(); m_followTerrain.backgroundSprites[0].disabled = "ToggleBaseDisabled"; m_followTerrain.backgroundSprites[0].hovered = "ToggleBaseHovered"; m_followTerrain.backgroundSprites[0].normal = "ToggleBase"; m_followTerrain.backgroundSprites[0].pressed = "ToggleBasePressed"; m_followTerrain.backgroundSprites.AddState(); m_followTerrain.backgroundSprites[1].disabled = "ToggleBaseDisabled"; m_followTerrain.backgroundSprites[1].hovered = ""; m_followTerrain.backgroundSprites[1].normal = "ToggleBaseFocused"; m_followTerrain.backgroundSprites[1].pressed = "ToggleBasePressed"; m_followTerrain.foregroundSprites[0].normal = "FollowTerrain_disabled"; m_followTerrain.foregroundSprites.AddState(); m_followTerrain.foregroundSprites[1].normal = "FollowTerrain"; m_followTerrain.relativePosition = Vector2.zero; m_followTerrain.activeStateIndex = MoveItTool.followTerrain ? 1 : 0; m_followTerrain.eventClicked += (c, p) => { MoveItTool.followTerrain = (m_followTerrain.activeStateIndex == 1); }; m_snapping = AddUIComponent <UIMultiStateButton>(); m_snapping.atlas = UIUtils.GetAtlas("Ingame"); m_snapping.name = "MoveIt_Snapping"; m_snapping.tooltip = "Toggle Snapping"; m_snapping.playAudioEvents = true; m_snapping.size = new Vector2(36, 36); m_snapping.spritePadding = new RectOffset(); m_snapping.backgroundSprites[0].disabled = "ToggleBaseDisabled"; m_snapping.backgroundSprites[0].hovered = "ToggleBaseHovered"; m_snapping.backgroundSprites[0].normal = "ToggleBase"; m_snapping.backgroundSprites[0].pressed = "ToggleBasePressed"; m_snapping.backgroundSprites.AddState(); m_snapping.backgroundSprites[1].disabled = "ToggleBaseDisabled"; m_snapping.backgroundSprites[1].hovered = ""; m_snapping.backgroundSprites[1].normal = "ToggleBaseFocused"; m_snapping.backgroundSprites[1].pressed = "ToggleBasePressed"; m_snapping.foregroundSprites[0].disabled = "SnappingDisabled"; m_snapping.foregroundSprites[0].hovered = "SnappingHovered"; m_snapping.foregroundSprites[0].normal = "Snapping"; m_snapping.foregroundSprites[0].pressed = "SnappingPressed"; m_snapping.foregroundSprites.AddState(); m_snapping.foregroundSprites[1].disabled = "SnappingDisabled"; m_snapping.foregroundSprites[1].hovered = ""; m_snapping.foregroundSprites[1].normal = "SnappingFocused"; m_snapping.foregroundSprites[1].pressed = "SnappingPressed"; m_snapping.relativePosition = m_followTerrain.relativePosition + new Vector3(m_followTerrain.width, 0); m_snapping.activeStateIndex = (MoveItTool.instance != null && MoveItTool.instance.snapping) ? 1 : 0; m_snapping.eventClicked += (c, p) => { if (MoveItTool.instance != null) { MoveItTool.instance.snapping = (m_snapping.activeStateIndex == 1); } }; m_tabStrip = AddUIComponent <UITabstrip>(); m_tabStrip.size = new Vector2(36, 72); m_tabStrip.relativePosition = m_snapping.relativePosition + new Vector3(m_snapping.width, 0); m_single = m_tabStrip.AddTab("MoveIt_Single", null, false); m_single.group = m_tabStrip; m_single.atlas = UIUtils.GetAtlas("Ingame"); m_single.tooltip = "Single Selection"; m_single.playAudioEvents = true; m_single.size = new Vector2(36, 36); m_single.normalBgSprite = "OptionBase"; m_single.focusedBgSprite = "OptionBaseFocused"; m_single.hoveredBgSprite = "OptionBaseHovered"; m_single.pressedBgSprite = "OptionBasePressed"; m_single.disabledBgSprite = "OptionBaseDisabled"; m_single.text = "•"; m_single.textScale = 1.5f; m_single.textPadding = new RectOffset(0, 1, 4, 0); m_single.textColor = new Color32(119, 124, 126, 255); m_single.hoveredTextColor = new Color32(110, 113, 114, 255); m_single.pressedTextColor = new Color32(172, 175, 176, 255); m_single.focusedTextColor = new Color32(187, 224, 235, 255); m_single.disabledTextColor = new Color32(66, 69, 70, 255); m_marquee = m_tabStrip.AddTab("MoveIt_Marquee", null, false); m_marquee.group = m_tabStrip; m_marquee.atlas = UIUtils.GetAtlas("Ingame"); m_marquee.tooltip = "Marquee Selection"; m_marquee.playAudioEvents = true; m_marquee.size = new Vector2(36, 36); m_marquee.normalBgSprite = "OptionBase"; m_marquee.focusedBgSprite = "OptionBaseFocused"; m_marquee.hoveredBgSprite = "OptionBaseHovered"; m_marquee.pressedBgSprite = "OptionBasePressed"; m_marquee.disabledBgSprite = "OptionBaseDisabled"; m_marquee.normalFgSprite = "ZoningOptionMarquee"; m_marquee.relativePosition = m_single.relativePosition + new Vector3(m_single.width, 0); filtersPanel = AddUIComponent(typeof(UIPanel)) as UIPanel; filtersPanel.atlas = UIUtils.GetAtlas("Ingame"); filtersPanel.backgroundSprite = "SubcategoriesPanel"; filtersPanel.clipChildren = true; filtersPanel.size = new Vector2(150, 140); filtersPanel.isVisible = false; MouseEventHandler OnDoubleClick = (c, p) => { foreach (UIComponent comp in filtersPanel.components) { UICheckBox box = comp as UICheckBox; if (box != null && box != c) { box.isChecked = false; } } ((UICheckBox)c).isChecked = true; }; UICheckBox checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Buildings"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterBuildings = p; }; checkBox.eventDoubleClick += OnDoubleClick; checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Props"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterProps = p; }; checkBox.eventDoubleClick += OnDoubleClick; checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Decals"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterDecals = p; }; checkBox.eventDoubleClick += OnDoubleClick; checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Trees"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterTrees = p; }; checkBox.eventDoubleClick += OnDoubleClick; checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Nodes"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterNodes = p; }; checkBox.eventDoubleClick += OnDoubleClick; checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Segments"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterSegments = p; }; checkBox.eventDoubleClick += OnDoubleClick; filtersPanel.padding = new RectOffset(10, 10, 10, 10); filtersPanel.autoLayoutDirection = LayoutDirection.Vertical; filtersPanel.autoLayoutPadding = new RectOffset(0, 0, 0, 5); filtersPanel.autoLayout = true; filtersPanel.height = 160; filtersPanel.absolutePosition = m_marquee.absolutePosition - new Vector3(57, filtersPanel.height + 5); m_marquee.eventButtonStateChanged += (c, p) => { MoveItTool.marqueeSelection = p == UIButton.ButtonState.Focused; filtersPanel.isVisible = MoveItTool.marqueeSelection; if (UITipsWindow.instance != null) { UITipsWindow.instance.RefreshPosition(); } }; m_alignHeight = AddUIComponent <UIButton>(); m_alignHeight.name = "MoveIt_AlignHeight"; m_alignHeight.group = m_tabStrip; m_alignHeight.atlas = GetIconsAtlas(); m_alignHeight.tooltip = "Align Heights"; m_alignHeight.playAudioEvents = true; m_alignHeight.size = new Vector2(36, 36); m_alignHeight.normalBgSprite = "OptionBase"; m_alignHeight.hoveredBgSprite = "OptionBaseHovered"; m_alignHeight.pressedBgSprite = "OptionBasePressed"; m_alignHeight.disabledBgSprite = "OptionBaseDisabled"; m_alignHeight.normalFgSprite = "AlignHeight"; m_alignHeight.relativePosition = m_tabStrip.relativePosition + new Vector3(m_single.width + m_marquee.width, 0); m_alignHeight.eventClicked += (c, p) => { if (MoveItTool.instance != null) { MoveItTool.instance.StartAligningHeight(); RefreshAlignHeightButton(); } }; m_copy = AddUIComponent <UIButton>(); m_copy.name = "MoveIt_Copy"; m_copy.group = m_tabStrip; m_copy.atlas = GetIconsAtlas(); m_copy.tooltip = "Copy"; m_copy.playAudioEvents = true; m_copy.size = new Vector2(36, 36); m_copy.normalBgSprite = "OptionBase"; m_copy.hoveredBgSprite = "OptionBaseHovered"; m_copy.pressedBgSprite = "OptionBasePressed"; m_copy.disabledBgSprite = "OptionBaseDisabled"; m_copy.normalFgSprite = "Copy"; m_copy.relativePosition = m_alignHeight.relativePosition + new Vector3(m_alignHeight.width, 0); m_copy.eventClicked += (c, p) => { if (MoveItTool.instance != null) { MoveItTool.instance.StartCloning(); } }; m_bulldoze = AddUIComponent <UIButton>(); m_bulldoze.name = "MoveIt_Bulldoze"; m_bulldoze.group = m_tabStrip; m_bulldoze.atlas = GetIconsAtlas(); m_bulldoze.tooltip = "Bulldoze\nWARNING: NO UNDO!"; m_bulldoze.playAudioEvents = true; m_bulldoze.size = new Vector2(36, 36); m_bulldoze.normalBgSprite = "OptionBase"; m_bulldoze.hoveredBgSprite = "OptionBaseHovered"; m_bulldoze.pressedBgSprite = "OptionBasePressed"; m_bulldoze.disabledBgSprite = "OptionBaseDisabled"; m_bulldoze.normalFgSprite = "Bulldoze"; m_bulldoze.relativePosition = m_copy.relativePosition + new Vector3(m_copy.width, 0); m_bulldoze.eventClicked += (c, p) => { if (MoveItTool.instance != null) { MoveItTool.instance.StartBulldoze(); } }; }
public override void Start() { instance = this; atlas = UIUtils.GetAtlas("Ingame"); size = new Vector2(41, 41); relativePosition = new Vector2(GetUIView().GetScreenResolution().x - 448, -41); name = "MoveIt_ToolOptionPanel"; DebugUtils.Log("ToolOptionPanel position: " + absolutePosition); // Group m_group = AddUIComponent <UIButton>(); m_group.name = "MoveIt_Group"; m_group.group = m_tabStrip; m_group.atlas = GetIconsAtlas(); m_group.tooltip = "Group"; m_group.playAudioEvents = true; m_group.size = new Vector2(36, 36); m_group.normalBgSprite = "OptionBase"; m_group.hoveredBgSprite = "OptionBaseHovered"; m_group.pressedBgSprite = "OptionBasePressed"; m_group.disabledBgSprite = "OptionBaseDisabled"; m_group.normalFgSprite = "Group"; m_group.relativePosition = Vector2.zero; m_group.isVisible = false; //TODO: temporary // Save m_save = AddUIComponent <UIButton>(); m_save.name = "MoveIt_Save"; m_save.group = m_tabStrip; m_save.atlas = GetIconsAtlas(); m_save.tooltip = "Export"; m_save.playAudioEvents = true; m_save.size = new Vector2(36, 36); m_save.normalBgSprite = "OptionBase"; m_save.hoveredBgSprite = "OptionBaseHovered"; m_save.pressedBgSprite = "OptionBasePressed"; m_save.disabledBgSprite = "OptionBaseDisabled"; m_save.normalFgSprite = "Save"; m_save.disabledFgSprite = "Save_disabled"; m_save.relativePosition = m_group.relativePosition + new Vector3(m_group.width, 0); m_save.eventClicked += (c, p) => { if (MoveItTool.IsExportSelectionValid()) { UISaveWindow.Open(); } else { UIView.library.ShowModal <ExceptionPanel>("ExceptionPanel").SetMessage("Selection invalid", "The selection is empty or invalid.", false); } }; // Load m_load = AddUIComponent <UIButton>(); m_load.name = "MoveIt_Load"; m_load.group = m_tabStrip; m_load.atlas = GetIconsAtlas(); m_load.tooltip = "Import"; m_load.playAudioEvents = true; m_load.size = new Vector2(36, 36); m_load.normalBgSprite = "OptionBase"; m_load.hoveredBgSprite = "OptionBaseHovered"; m_load.pressedBgSprite = "OptionBasePressed"; m_load.disabledBgSprite = "OptionBaseDisabled"; m_load.normalFgSprite = "Load"; m_load.relativePosition = m_save.relativePosition + new Vector3(m_save.width, 0); m_load.eventClicked += (c, p) => { UILoadWindow.Open(); }; // Follow Terrain m_followTerrain = AddUIComponent <UIMultiStateButton>(); m_followTerrain.atlas = GetFollowTerrainAtlas(); m_followTerrain.name = "MoveIt_FollowTerrain"; m_followTerrain.tooltip = "Follow Terrain"; m_followTerrain.playAudioEvents = true; m_followTerrain.size = new Vector2(36, 36); m_followTerrain.spritePadding = new RectOffset(); m_followTerrain.backgroundSprites[0].disabled = "ToggleBaseDisabled"; m_followTerrain.backgroundSprites[0].hovered = "ToggleBaseHovered"; m_followTerrain.backgroundSprites[0].normal = "ToggleBase"; m_followTerrain.backgroundSprites[0].pressed = "ToggleBasePressed"; m_followTerrain.backgroundSprites.AddState(); m_followTerrain.backgroundSprites[1].disabled = "ToggleBaseDisabled"; m_followTerrain.backgroundSprites[1].hovered = ""; m_followTerrain.backgroundSprites[1].normal = "ToggleBaseFocused"; m_followTerrain.backgroundSprites[1].pressed = "ToggleBasePressed"; m_followTerrain.foregroundSprites[0].normal = "FollowTerrain_disabled"; m_followTerrain.foregroundSprites.AddState(); m_followTerrain.foregroundSprites[1].normal = "FollowTerrain"; m_followTerrain.relativePosition = m_load.relativePosition + new Vector3(m_load.width + m_load.width / 2, 0); m_followTerrain.activeStateIndex = MoveItTool.followTerrain ? 1 : 0; m_followTerrain.eventClicked += (c, p) => { MoveItTool.followTerrain = (m_followTerrain.activeStateIndex == 1); }; // Snapping m_snapping = AddUIComponent <UIMultiStateButton>(); m_snapping.atlas = UIUtils.GetAtlas("Ingame"); m_snapping.name = "MoveIt_Snapping"; m_snapping.tooltip = "Toggle Snapping"; m_snapping.playAudioEvents = true; m_snapping.size = new Vector2(36, 36); m_snapping.spritePadding = new RectOffset(); m_snapping.backgroundSprites[0].disabled = "ToggleBaseDisabled"; m_snapping.backgroundSprites[0].hovered = "ToggleBaseHovered"; m_snapping.backgroundSprites[0].normal = "ToggleBase"; m_snapping.backgroundSprites[0].pressed = "ToggleBasePressed"; m_snapping.backgroundSprites.AddState(); m_snapping.backgroundSprites[1].disabled = "ToggleBaseDisabled"; m_snapping.backgroundSprites[1].hovered = ""; m_snapping.backgroundSprites[1].normal = "ToggleBaseFocused"; m_snapping.backgroundSprites[1].pressed = "ToggleBasePressed"; m_snapping.foregroundSprites[0].disabled = "SnappingDisabled"; m_snapping.foregroundSprites[0].hovered = "SnappingHovered"; m_snapping.foregroundSprites[0].normal = "Snapping"; m_snapping.foregroundSprites[0].pressed = "SnappingPressed"; m_snapping.foregroundSprites.AddState(); m_snapping.foregroundSprites[1].disabled = "SnappingDisabled"; m_snapping.foregroundSprites[1].hovered = ""; m_snapping.foregroundSprites[1].normal = "SnappingFocused"; m_snapping.foregroundSprites[1].pressed = "SnappingPressed"; m_snapping.relativePosition = m_followTerrain.relativePosition + new Vector3(m_followTerrain.width, 0); m_snapping.activeStateIndex = (MoveItTool.instance != null && MoveItTool.instance.snapping) ? 1 : 0; m_snapping.eventClicked += (c, p) => { if (MoveItTool.instance != null) { MoveItTool.instance.snapping = (m_snapping.activeStateIndex == 1); } }; m_tabStrip = AddUIComponent <UITabstrip>(); m_tabStrip.size = new Vector2(36, 72); m_tabStrip.relativePosition = m_snapping.relativePosition + new Vector3(m_snapping.width, 0); m_single = m_tabStrip.AddTab("MoveIt_Single", null, false); m_single.group = m_tabStrip; m_single.atlas = UIUtils.GetAtlas("Ingame"); m_single.tooltip = "Single Selection"; m_single.playAudioEvents = true; m_single.size = new Vector2(36, 36); m_single.normalBgSprite = "OptionBase"; m_single.focusedBgSprite = "OptionBaseFocused"; m_single.hoveredBgSprite = "OptionBaseHovered"; m_single.pressedBgSprite = "OptionBasePressed"; m_single.disabledBgSprite = "OptionBaseDisabled"; m_single.text = "•"; m_single.textScale = 1.5f; m_single.textPadding = new RectOffset(0, 1, 4, 0); m_single.textColor = new Color32(119, 124, 126, 255); m_single.hoveredTextColor = new Color32(110, 113, 114, 255); m_single.pressedTextColor = new Color32(172, 175, 176, 255); m_single.focusedTextColor = new Color32(187, 224, 235, 255); m_single.disabledTextColor = new Color32(66, 69, 70, 255); m_marquee = m_tabStrip.AddTab("MoveIt_Marquee", null, false); m_marquee.group = m_tabStrip; m_marquee.atlas = UIUtils.GetAtlas("Ingame"); m_marquee.tooltip = "Marquee Selection"; m_marquee.playAudioEvents = true; m_marquee.size = new Vector2(36, 36); m_marquee.normalBgSprite = "OptionBase"; m_marquee.focusedBgSprite = "OptionBaseFocused"; m_marquee.hoveredBgSprite = "OptionBaseHovered"; m_marquee.pressedBgSprite = "OptionBasePressed"; m_marquee.disabledBgSprite = "OptionBaseDisabled"; m_marquee.normalFgSprite = "ZoningOptionMarquee"; m_marquee.relativePosition = m_single.relativePosition + new Vector3(m_single.width, 0); filtersPanel = AddUIComponent(typeof(UIPanel)) as UIPanel; filtersPanel.atlas = UIUtils.GetAtlas("Ingame"); filtersPanel.backgroundSprite = "SubcategoriesPanel"; filtersPanel.clipChildren = true; filtersPanel.size = new Vector2(150, 140); filtersPanel.isVisible = false; void OnDoubleClick(UIComponent c, UIMouseEventParameter p) { foreach (UIComponent comp in filtersPanel.components) { UICheckBox box = comp as UICheckBox; if (box != null && box != c) { box.isChecked = false; } } ((UICheckBox)c).isChecked = true; } UICheckBox checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Buildings"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterBuildings = p; }; checkBox.eventDoubleClick += OnDoubleClick; checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Props"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterProps = p; }; checkBox.eventDoubleClick += OnDoubleClick; checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Decals"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterDecals = p; }; checkBox.eventDoubleClick += OnDoubleClick; checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Trees"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterTrees = p; }; checkBox.eventDoubleClick += OnDoubleClick; checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Nodes"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterNodes = p; }; checkBox.eventDoubleClick += OnDoubleClick; checkBox = UIUtils.CreateCheckBox(filtersPanel); checkBox.label.text = "Segments"; checkBox.isChecked = true; checkBox.eventCheckChanged += (c, p) => { MoveItTool.filterSegments = p; }; checkBox.eventDoubleClick += OnDoubleClick; filtersPanel.padding = new RectOffset(10, 10, 10, 10); filtersPanel.autoLayoutDirection = LayoutDirection.Vertical; filtersPanel.autoLayoutPadding = new RectOffset(0, 0, 0, 5); filtersPanel.autoLayout = true; filtersPanel.height = 160; filtersPanel.absolutePosition = m_marquee.absolutePosition - new Vector3(57, filtersPanel.height + 5); m_marquee.eventButtonStateChanged += (c, p) => { MoveItTool.marqueeSelection = p == UIButton.ButtonState.Focused; filtersPanel.isVisible = MoveItTool.marqueeSelection; if (UITipsWindow.instance != null) { UITipsWindow.instance.RefreshPosition(); } }; m_alignHeight = AddUIComponent <UIButton>(); m_alignHeight.name = "MoveIt_AlignHeight"; m_alignHeight.group = m_tabStrip; m_alignHeight.atlas = GetIconsAtlas(); m_alignHeight.tooltip = "Align Heights"; m_alignHeight.playAudioEvents = true; m_alignHeight.size = new Vector2(36, 36); m_alignHeight.normalBgSprite = "OptionBase"; m_alignHeight.hoveredBgSprite = "OptionBaseHovered"; m_alignHeight.pressedBgSprite = "OptionBasePressed"; m_alignHeight.disabledBgSprite = "OptionBaseDisabled"; m_alignHeight.normalFgSprite = "AlignHeight"; m_alignHeight.relativePosition = m_tabStrip.relativePosition + new Vector3(m_single.width + m_marquee.width, 0); m_alignHeight.eventClicked += (c, p) => { if (MoveItTool.instance != null) { if (MoveItTool.instance.toolState == MoveItTool.ToolState.AligningHeights) { MoveItTool.instance.StopAligningHeights(); } else { MoveItTool.instance.StartAligningHeights(); } } }; m_copy = AddUIComponent <UIButton>(); m_copy.name = "MoveIt_Copy"; m_copy.group = m_tabStrip; m_copy.atlas = GetIconsAtlas(); m_copy.tooltip = "Copy"; m_copy.playAudioEvents = true; m_copy.size = new Vector2(36, 36); m_copy.normalBgSprite = "OptionBase"; m_copy.hoveredBgSprite = "OptionBaseHovered"; m_copy.pressedBgSprite = "OptionBasePressed"; m_copy.disabledBgSprite = "OptionBaseDisabled"; m_copy.normalFgSprite = "Copy"; m_copy.relativePosition = m_alignHeight.relativePosition + new Vector3(m_alignHeight.width, 0); m_copy.eventClicked += (c, p) => { if (MoveItTool.instance != null) { if (MoveItTool.instance.toolState == MoveItTool.ToolState.Cloning) { MoveItTool.instance.StopCloning(); } else { MoveItTool.instance.StartCloning(); } } }; m_bulldoze = AddUIComponent <UIButton>(); m_bulldoze.name = "MoveIt_Bulldoze"; m_bulldoze.group = m_tabStrip; m_bulldoze.atlas = GetIconsAtlas(); m_bulldoze.tooltip = "Bulldoze"; m_bulldoze.playAudioEvents = true; m_bulldoze.size = new Vector2(36, 36); m_bulldoze.normalBgSprite = "OptionBase"; m_bulldoze.hoveredBgSprite = "OptionBaseHovered"; m_bulldoze.pressedBgSprite = "OptionBasePressed"; m_bulldoze.disabledBgSprite = "OptionBaseDisabled"; m_bulldoze.normalFgSprite = "Bulldoze"; m_bulldoze.relativePosition = m_copy.relativePosition + new Vector3(m_copy.width, 0); m_bulldoze.eventClicked += (c, p) => { if (MoveItTool.instance != null) { MoveItTool.instance.StartBulldoze(); } }; // View options UIPanel viewOptions = AddUIComponent <UIPanel>(); viewOptions.atlas = UIUtils.GetAtlas("Ingame"); viewOptions.backgroundSprite = "InfoPanelBack"; viewOptions.size = new Vector2(44f, 80f); viewOptions.absolutePosition = new Vector3(GetUIView().GetScreenResolution().x - viewOptions.width, absolutePosition.y - viewOptions.height - 8f); grid = viewOptions.AddUIComponent <UIMultiStateButton>(); grid.atlas = GetIconsAtlas(); grid.name = "MoveIt_GridView"; grid.tooltip = "Toggle Grid"; grid.playAudioEvents = true; grid.size = new Vector2(36, 36); grid.spritePadding = new RectOffset(); grid.backgroundSprites[0].disabled = "OptionBaseDisabled"; grid.backgroundSprites[0].hovered = "OptionBaseHovered"; grid.backgroundSprites[0].normal = "OptionBase"; grid.backgroundSprites[0].pressed = "OptionBasePressed"; grid.backgroundSprites.AddState(); grid.backgroundSprites[1].disabled = "OptionBaseDisabled"; grid.backgroundSprites[1].hovered = ""; grid.backgroundSprites[1].normal = "OptionBaseFocused"; grid.backgroundSprites[1].pressed = "OptionBasePressed"; grid.foregroundSprites[0].normal = "Grid"; grid.foregroundSprites.AddState(); grid.foregroundSprites[1].normal = "GridFocused"; grid.relativePosition = new Vector3(4f, 4f); grid.activeStateIndex = 0; grid.eventClicked += (c, p) => { MoveItTool.gridVisible = (grid.activeStateIndex == 1); }; underground = viewOptions.AddUIComponent <UIMultiStateButton>(); underground.atlas = UIUtils.GetAtlas("Ingame"); underground.name = "MoveIt_UndergroundView"; underground.tooltip = "Toogle Underground View"; underground.playAudioEvents = true; underground.size = new Vector2(36, 36); underground.spritePadding = new RectOffset(); underground.backgroundSprites[0].disabled = "OptionBaseDisabled"; underground.backgroundSprites[0].hovered = "OptionBaseHovered"; underground.backgroundSprites[0].normal = "OptionBase"; underground.backgroundSprites[0].pressed = "OptionBasePressed"; underground.backgroundSprites.AddState(); underground.backgroundSprites[1].disabled = "OptionBaseDisabled"; underground.backgroundSprites[1].hovered = ""; underground.backgroundSprites[1].normal = "OptionBaseFocused"; underground.backgroundSprites[1].pressed = "OptionBasePressed"; underground.foregroundSprites[0].normal = "BulldozerOptionPipes"; underground.foregroundSprites.AddState(); underground.foregroundSprites[1].normal = "BulldozerOptionPipesFocused"; underground.relativePosition = new Vector3(4f, 40f); underground.activeStateIndex = 0; underground.eventClicked += (c, p) => { MoveItTool.tunnelVisible = (underground.activeStateIndex == 1); }; }
private void SetupControls() { UIPanel panel = AddUIComponent <UIPanel>(); panel.gameObject.AddComponent <UICustomControl>(); panel.backgroundSprite = "UnlockingPanel"; panel.width = width - 10; panel.height = height - 75; panel.relativePosition = new Vector3(5, 0); // Max Speed UILabel maxSpeedLabel = panel.AddUIComponent <UILabel>(); maxSpeedLabel.text = "Maximum speed:"; maxSpeedLabel.textScale = 0.8f; maxSpeedLabel.relativePosition = new Vector3(15, 14); m_maxSpeed = UIUtils.CreateTextField(panel); m_maxSpeed.numericalOnly = true; m_maxSpeed.width = 75; m_maxSpeed.tooltip = "Change the maximum speed of the vehicle\nPlease note that vehicles do not go beyond speed limits"; m_maxSpeed.relativePosition = new Vector3(15, 33); kmhLabel = panel.AddUIComponent <UILabel>(); kmhLabel.text = "km/h"; kmhLabel.textScale = 0.8f; kmhLabel.relativePosition = new Vector3(95, 38); // Acceleration UILabel accelerationLabel = panel.AddUIComponent <UILabel>(); accelerationLabel.text = "Acceleration/Brake/Turning:"; accelerationLabel.textScale = 0.8f; accelerationLabel.relativePosition = new Vector3(160, 13); m_acceleration = UIUtils.CreateTextField(panel); m_acceleration.numericalOnly = true; m_acceleration.allowFloats = true; m_acceleration.width = 60; m_acceleration.tooltip = "Change the vehicle acceleration factor"; m_acceleration.relativePosition = new Vector3(160, 33); // Braking m_braking = UIUtils.CreateTextField(panel); m_braking.numericalOnly = true; m_braking.allowFloats = true; m_braking.width = 60; m_braking.tooltip = "Change the vehicle braking factor"; m_braking.relativePosition = new Vector3(230, 33); // Turning m_turning = UIUtils.CreateTextField(panel); m_turning.numericalOnly = true; m_turning.allowFloats = true; m_turning.width = 60; m_turning.tooltip = "Change the vehicle turning factor;\nDefines how well the car corners"; m_turning.relativePosition = new Vector3(300, 33); // Springs UILabel springsLabel = panel.AddUIComponent <UILabel>(); springsLabel.text = "Springs/Dampers:"; springsLabel.textScale = 0.8f; springsLabel.relativePosition = new Vector3(15, 66); m_springs = UIUtils.CreateTextField(panel); m_springs.numericalOnly = true; m_springs.allowFloats = true; m_springs.width = 60; m_springs.tooltip = "Change the vehicle spring factor;\nDefines how much the suspension moves"; m_springs.relativePosition = new Vector3(15, 85); // Dampers m_dampers = UIUtils.CreateTextField(panel); m_dampers.numericalOnly = true; m_dampers.allowFloats = true; m_dampers.width = 60; m_dampers.tooltip = "Change the vehicle damper factor;\nDefines how quickly the suspension returns to the default state"; m_dampers.relativePosition = new Vector3(85, 85); // LeanMultiplier UILabel leanMultiplierLabel = panel.AddUIComponent <UILabel>(); leanMultiplierLabel.text = "Lean/Nod Multiplier:"; leanMultiplierLabel.textScale = 0.8f; leanMultiplierLabel.relativePosition = new Vector3(160, 66); m_leanMultiplier = UIUtils.CreateTextField(panel); m_leanMultiplier.numericalOnly = true; m_leanMultiplier.allowFloats = true; m_leanMultiplier.width = 60; m_leanMultiplier.tooltip = "Change the vehicle lean multiplication factor;\nDefines how much the vehicle leans to the sides when turning"; m_leanMultiplier.relativePosition = new Vector3(160, 85); // NodMultiplier m_nodMultiplier = UIUtils.CreateTextField(panel); m_nodMultiplier.numericalOnly = true; m_nodMultiplier.allowFloats = true; m_nodMultiplier.width = 60; m_nodMultiplier.tooltip = "Change the vehicle nod multiplication factor;\nDefines how much the vehicle nods forward/backward when braking or accelerating"; m_nodMultiplier.relativePosition = new Vector3(230, 85); // Colors m_useColors = UIUtils.CreateCheckBox(panel); m_useColors.text = "Enable Color variations:"; m_useColors.isChecked = true; m_useColors.width = width - 40; m_useColors.tooltip = "Enable color variations\nA random color is chosen between the four following colors"; m_useColors.relativePosition = new Vector3(15, 116); m_color0 = UIUtils.CreateColorField(panel); m_color0.name = "AVO-color0"; m_color0.popupTopmostRoot = false; m_color0.relativePosition = new Vector3(35, 135); m_color0_hex = UIUtils.CreateTextField(panel); m_color0_hex.maxLength = 6; m_color0_hex.relativePosition = new Vector3(80, 137); m_color1 = UIUtils.CreateColorField(panel); m_color1.name = "AVO-color1"; m_color1.popupTopmostRoot = false; m_color1.relativePosition = new Vector3(35, 160); m_color1_hex = UIUtils.CreateTextField(panel); m_color1_hex.maxLength = 6; m_color1_hex.relativePosition = new Vector3(80, 162); m_color2 = UIUtils.CreateColorField(panel); m_color2.name = "AVO-color2"; m_color2.popupTopmostRoot = false; m_color2.relativePosition = new Vector3(182, 135); m_color2_hex = UIUtils.CreateTextField(panel); m_color2_hex.maxLength = 6; m_color2_hex.relativePosition = new Vector3(225, 137); m_color3 = UIUtils.CreateColorField(panel); m_color3.name = "AVO-color3"; m_color3.popupTopmostRoot = false; m_color3.relativePosition = new Vector3(182, 160); m_color3_hex = UIUtils.CreateTextField(panel); m_color3_hex.maxLength = 6; m_color3_hex.relativePosition = new Vector3(225, 162); m_useColorsLabel = panel.AddUIComponent <UILabel>(); m_useColorsLabel.Hide(); m_useColorsLabel.textScale = 0.8f; m_useColorsLabel.text = "Colors are managed by Vehicle Color Expander"; m_useColorsLabel.relativePosition = new Vector3(15, 116); // Enable & BackEngine m_enabled = UIUtils.CreateCheckBox(panel); m_enabled.text = "Allow this vehicle to spawn"; m_enabled.isChecked = true; m_enabled.width = width - 40; m_enabled.tooltip = "Make sure you have at least one vehicle allowed to spawn for that category"; m_enabled.relativePosition = new Vector3(15, 195);; m_addBackEngine = UIUtils.CreateCheckBox(panel); m_addBackEngine.text = "Replace last car with engine"; m_addBackEngine.isChecked = false; m_addBackEngine.width = width - 40; m_addBackEngine.tooltip = "Make the last car of this train be an engine"; m_addBackEngine.relativePosition = new Vector3(15, 215); // LargeVehicle Setting for NoBigTruck Delivery Mod m_isLargeVehicle = UIUtils.CreateCheckBox(panel); m_isLargeVehicle.text = "Flag as Large Vehicle"; m_isLargeVehicle.width = width - 40; m_isLargeVehicle.tooltip = "Prevent vehicles with trailer to deliver to small buildings\n\nNeeds No Big Trucks mod to work"; m_isLargeVehicle.relativePosition = new Vector3(15, 215); // Capacity UIPanel capacityPanel = panel.AddUIComponent <UIPanel>(); capacityPanel.size = Vector2.zero; capacityPanel.relativePosition = new Vector3(15, 240); capacityLabel = capacityPanel.AddUIComponent <UILabel>(); capacityLabel.text = "Capacity: "; capacityLabel.textScale = 0.8f; capacityLabel.relativePosition = new Vector3(0, 2); m_capacity = UIUtils.CreateTextField(capacityPanel); m_capacity.numericalOnly = true; m_capacity.maxLength = 8; m_capacity.width = 100; m_capacity.tooltip = "Change the capacity of the vehicle"; m_capacity.relativePosition = new Vector3(0, 21); // Special Capacity specialcapacityLabel = capacityPanel.AddUIComponent <UILabel>(); specialcapacityLabel.Hide(); specialcapacityLabel.text = "Special Capacity: "; specialcapacityLabel.textScale = 0.8f; specialcapacityLabel.relativePosition = new Vector3(160, 2); m_specialcapacity = UIUtils.CreateTextField(capacityPanel); m_specialcapacity.Hide(); m_specialcapacity.numericalOnly = true; m_specialcapacity.maxLength = 8; m_specialcapacity.width = 100; m_specialcapacity.tooltip = "Change special parameters of the vehicle"; m_specialcapacity.relativePosition = new Vector3(160, 21); // Userguide Special Capacity Button m_userguidespecialcapacity = UIUtils.CreateButton(capacityPanel); m_userguidespecialcapacity.Hide(); m_userguidespecialcapacity.normalBgSprite = "EconomyMoreInfo"; m_userguidespecialcapacity.hoveredBgSprite = "EconomyMoreInfoHovered"; m_userguidespecialcapacity.size = new Vector2(14f, 14f); m_userguidespecialcapacity.tooltip = "If you do not know, what this value is:\nDo not touch it!\n\nClick for User Guide: Special Capacity"; m_userguidespecialcapacity.relativePosition = new Vector3(265, 24); // Transport Line Overview Button m_lineoverview = UIUtils.CreateButton(panel); m_lineoverview.Hide(); m_lineoverview.textScale = 0.8f; m_lineoverview.height = 18; m_lineoverview.textVerticalAlignment = UIVerticalAlignment.Bottom; m_lineoverview.text = "Manage Spawning in Transport Line Overview"; m_lineoverview.width = 335; m_lineoverview.tooltip = "Open the Transport Line Overview and manage the vehicle spawning"; m_lineoverview.relativePosition = new Vector3(15, 194); // Userguide Spawn Button m_userguidespawn = UIUtils.CreateButton(panel); m_userguidespawn.Hide(); m_userguidespawn.normalBgSprite = "EconomyMoreInfo"; m_userguidespawn.hoveredBgSprite = "EconomyMoreInfoHovered"; m_userguidespawn.size = new Vector2(14f, 14f); m_userguidespawn.tooltip = "Click for User Guide: Spawn Control"; m_userguidespawn.relativePosition = new Vector3(355, 195); // Buslabel bustrailerLabel = panel.AddUIComponent <UILabel>(); bustrailerLabel.textScale = 0.8f; bustrailerLabel.text = "Bus trailers spawning is controlled by the main\n" + "Bus vehicle. Settings must be configured from\n" + "the Transport Line Overview panel."; bustrailerLabel.relativePosition = new Vector3(15, 194); // Restore default m_restore = UIUtils.CreateButton(panel); m_restore.text = "Default Values"; m_restore.width = 120; m_restore.tooltip = "Restore all values to default"; m_restore.relativePosition = new Vector3(250, height - 45); // Remove Vehicles m_removeLabel = this.AddUIComponent <UILabel>(); m_removeLabel.text = "Global Actions for: "; m_removeLabel.textScale = 0.8f; m_removeLabel.relativePosition = new Vector3(10, height - 65); m_clearVehicles = UIUtils.CreateButton(this); m_clearVehicles.text = "Remove Driving"; m_clearVehicles.width = 120; m_clearVehicles.tooltip = "Remove all driving vehicles of that type\nHold the SHIFT key to remove all types"; m_clearVehicles.relativePosition = new Vector3(5, height - 45); m_clearParked = UIUtils.CreateButton(this); m_clearParked.text = "Remove Parked"; m_clearParked.width = 120; m_clearParked.tooltip = "Remove all parked vehicles of that type\nHold the SHIFT key to remove all types"; m_clearParked.relativePosition = new Vector3(130, height - 45); panel.BringToFront(); // Event handlers m_maxSpeed.eventTextSubmitted += OnMaxSpeedSubmitted; m_acceleration.eventTextSubmitted += OnAccelerationSubmitted; m_braking.eventTextSubmitted += OnBrakingSubmitted; m_turning.eventTextSubmitted += OnTurningSubmitted; m_springs.eventTextSubmitted += OnSpringsSubmitted; m_dampers.eventTextSubmitted += OnDampersSubmitted; m_leanMultiplier.eventTextSubmitted += OnleanMultiplierSubmitted; m_nodMultiplier.eventTextSubmitted += OnnodMultiplierSubmitted; m_useColors.eventCheckChanged += OnCheckChanged; MouseEventHandler mousehandler = (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor((c as UIColorField).selectedColor); } }; m_color0.eventMouseEnter += mousehandler; m_color1.eventMouseEnter += mousehandler; m_color2.eventMouseEnter += mousehandler; m_color3.eventMouseEnter += mousehandler; m_color0_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color0.selectedColor); } }; m_color1_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color1.selectedColor); } }; m_color2_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color2.selectedColor); } }; m_color3_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color3.selectedColor); } }; m_color0.eventSelectedColorChanged += OnColorChanged; m_color1.eventSelectedColorChanged += OnColorChanged; m_color2.eventSelectedColorChanged += OnColorChanged; m_color3.eventSelectedColorChanged += OnColorChanged; m_color0_hex.eventTextSubmitted += OnColorHexSubmitted; m_color1_hex.eventTextSubmitted += OnColorHexSubmitted; m_color2_hex.eventTextSubmitted += OnColorHexSubmitted; m_color3_hex.eventTextSubmitted += OnColorHexSubmitted; m_enabled.eventCheckChanged += OnCheckChanged; m_addBackEngine.eventCheckChanged += OnCheckChanged; m_isLargeVehicle.eventCheckChanged += OnCheckChanged; m_capacity.eventTextSubmitted += OnCapacitySubmitted; m_specialcapacity.eventTextSubmitted += OnSpecialCapacitySubmitted; m_restore.eventClick += (c, p) => { m_initialized = false; bool isEnabled = m_options.enabled; DefaultOptions.Restore(m_options.prefab); VehicleOptions.UpdateTransfertVehicles(); VehicleOptions.prefabUpdateEngine = m_options.prefab; VehicleOptions.prefabUpdateUnits = m_options.prefab; new EnumerableActionThread(VehicleOptions.UpdateBackEngines); new EnumerableActionThread(VehicleOptions.UpdateCapacityUnits); Show(m_options); if (m_options.enabled != isEnabled) { eventEnableCheckChanged(this, m_options.enabled); } }; m_clearVehicles.eventClick += OnClearVehicleClicked; m_clearParked.eventClick += OnClearVehicleClicked; m_lineoverview.eventClick += OnlineoverviewClicked; m_userguidespawn.eventClick += OnUserGuideSpawnClicked; m_userguidespecialcapacity.eventClick += OnUserGuideSpecialCapacityClicked; }
public override void Start() { base.Start(); atlas = UIUtils.GetAtlas("Ingame"); backgroundSprite = "MenuPanel"; color = new Color32(58, 88, 104, 255); isVisible = false; canFocus = true; isInteractive = true; clipChildren = true; width = 400; height = 380; relativePosition = new Vector3(Mathf.Floor((GetUIView().fixedWidth - width) / 2), Mathf.Floor((GetUIView().fixedHeight - height) / 2)); // Title Bar m_title = AddUIComponent <UITitleBar>(); m_title.title = "New Shortcut"; m_title.isModal = true; // Name UILabel label = AddUIComponent <UILabel>(); label.text = "Shortcut name:"; label.autoHeight = true; label.relativePosition = new Vector2(20, 60); m_name = UIUtils.CreateTextField(this); m_name.size = new Vector2(width - 40, 30); m_name.relativePosition = label.relativePosition + new Vector3(0, label.height + 5); m_name.textScale = 1.1f; m_name.padding.top = 6; m_name.useDropShadow = true; m_name.eventTextChanged += (c, s) => { m_ok.isEnabled = !s.IsNullOrWhiteSpace(); }; // Component Name label = AddUIComponent <UILabel>(); label.text = "Button name:"; label.autoHeight = true; label.relativePosition = m_name.relativePosition + new Vector3(0, m_name.height + 15); m_componentName = UIUtils.CreateTextField(this); m_componentName.size = new Vector2(width - 40, 30); m_componentName.relativePosition = label.relativePosition + new Vector3(0, label.height + 5); m_componentName.textScale = 1.1f; m_componentName.padding.top = 6; m_componentName.useDropShadow = true; m_componentName.isEnabled = false; // Binding label = AddUIComponent <UILabel>(); label.text = "Key binding:"; label.autoHeight = true; label.relativePosition = m_componentName.relativePosition + new Vector3(0, m_componentName.height + 15); m_binding = OptionsKeymapping.GetKeymapping(this, null); m_binding.width = width - 40; m_binding.relativePosition = label.relativePosition + new Vector3(0, label.height + 5); // Use Path m_usePath = UIUtils.CreateCheckBox(this); m_usePath.label.text = "Use button's full path"; m_usePath.tooltip = "If checked, the full path to the button is used rather than the name alone.\nThis ensure the button is unique."; m_usePath.relativePosition = m_binding.relativePosition + new Vector3(0, m_binding.height + 15); m_usePath.eventCheckChanged += (c, state) => { shortcut.usePath = state; }; // Only visible m_onlyVisible = UIUtils.CreateCheckBox(this); m_onlyVisible.label.text = "Trigger only if visible"; m_onlyVisible.tooltip = "If checked, the button is only triggered if visible.\nUseful for buttons with the same name but only one visible at a time."; m_onlyVisible.relativePosition = m_usePath.relativePosition + new Vector3(0, m_usePath.height + 10); m_onlyVisible.eventCheckChanged += (c, state) => { shortcut.onlyVisible = state; }; // Ok m_ok = UIUtils.CreateButton(this); m_ok.text = "OK"; m_ok.relativePosition = new Vector2(20, height - m_ok.height - 20); m_ok.isEnabled = false; m_ok.eventClick += (c, p) => { if (isVisible) { if (m_name.text != shortcut.name) { shortcut.name = Shortcut.GetUniqueName(m_name.text); } shortcut.usePath = m_usePath.isChecked; shortcut.onlyVisible = m_onlyVisible.isChecked; shortcut.inputKey = ((Shortcut)m_binding.objectUserData).inputKey; Shortcut.AddShortcut(shortcut); Shortcut.SaveShorcuts(); OptionsKeymapping.RefreshShortcutsList(); UIView.PopModal(); Hide(); } }; // Cancel m_cancel = UIUtils.CreateButton(this); m_cancel.text = "Cancel"; m_cancel.relativePosition = new Vector2(width - m_cancel.width - 20, height - m_cancel.height - 20); m_cancel.eventClick += (c, p) => { if (isVisible) { UIView.PopModal(); Hide(); } }; isVisible = false; }
public override void Start() { name = "CCX_MainWindow"; atlas = UIUtils.GetAtlas("Ingame"); backgroundSprite = "SubcategoriesPanel"; size = new Vector2(465, 180); isVisible = false; UIDragHandle dragHandle = AddUIComponent <UIDragHandle>(); dragHandle.target = parent; dragHandle.relativePosition = Vector3.zero; UIButton close = AddUIComponent <UIButton>(); close.size = new Vector2(30f, 30f); close.text = "X"; close.textScale = 0.9f; close.textColor = new Color32(118, 123, 123, 255); close.focusedTextColor = new Color32(118, 123, 123, 255); close.hoveredTextColor = new Color32(140, 142, 142, 255); close.pressedTextColor = new Color32(99, 102, 102, 102); close.textPadding = new RectOffset(8, 8, 8, 8); close.canFocus = false; close.playAudioEvents = true; close.relativePosition = new Vector3(width - close.width, 0); close.eventClicked += (c, p) => { if (isVisible) { CameraDirector.ToggleUI(); } }; // Control panel UILabel label = AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = "Cinematic Camera Extended"; label.relativePosition = new Vector2(8, 8); label.SendToBack(); UIPanel controlPanel = AddUIComponent <UIPanel>(); controlPanel.atlas = atlas; controlPanel.backgroundSprite = "GenericPanel"; controlPanel.color = new Color32(206, 206, 206, 255); controlPanel.size = new Vector2(width - 16, 46); controlPanel.relativePosition = new Vector2(8, 28); addKnotButton = UIUtils.CreateButton(controlPanel); addKnotButton.name = "CCX_AddKnot"; addKnotButton.textScale = 1.5f; addKnotButton.text = "+"; addKnotButton.size = new Vector2(40f, 30f); addKnotButton.relativePosition = new Vector3(8, 8); addKnotButton.tooltip = "Add a new point to the path"; playButton = UIUtils.CreateButton(controlPanel); playButton.name = "CCX_Play"; playButton.textScale = 1.5f; playButton.text = ">"; playButton.size = new Vector2(40f, 30f); playButton.playAudioEvents = false; playButton.relativePosition = new Vector3(controlPanel.width - playButton.width - 8, 8); playButton.tooltip = "Play the current path"; playSpeedDropDown = UIUtils.CreateDropDown(controlPanel); playSpeedDropDown.width = 75; playSpeedDropDown.items = new string[] { "x 1/16", "x 1/8", "x 1/4", "x 1/2", "x 1", "x 2", "x 4", "x 8", "x 16" }; playSpeedDropDown.selectedValue = "x 1"; playSpeedDropDown.relativePosition = new Vector3(playButton.relativePosition.x - playSpeedDropDown.width - 8, 8); playSpeedDropDown.tooltip = "Playback speed"; timelineSlider = controlPanel.AddUIComponent <UISlider>(); timelineSlider.name = "CCX_TimelineSlider"; timelineSlider.size = new Vector2(playSpeedDropDown.relativePosition.x - addKnotButton.relativePosition.x - addKnotButton.width - 20, 18); timelineSlider.relativePosition = new Vector2(addKnotButton.relativePosition.x + addKnotButton.width + 10, 14); UISlicedSprite bgSlider = timelineSlider.AddUIComponent <UISlicedSprite>(); bgSlider.atlas = atlas; bgSlider.spriteName = "BudgetSlider"; bgSlider.size = new Vector2(timelineSlider.width, 9); bgSlider.relativePosition = new Vector2(0, 4); bgSlider.tooltip = "Drag the slider to preview the animation"; UISlicedSprite thumb = timelineSlider.AddUIComponent <UISlicedSprite>(); thumb.atlas = atlas; thumb.spriteName = "SliderBudget"; timelineSlider.thumbObject = thumb; timelineSlider.minValue = 0f; timelineSlider.maxValue = 1f; timelineSlider.stepSize = 0; timelineSlider.value = 0; // FOV panel UIPanel fovPanel = AddUIComponent <UIPanel>(); fovPanel.atlas = atlas; fovPanel.backgroundSprite = "GenericPanel"; fovPanel.color = new Color32(206, 206, 206, 255); fovPanel.size = new Vector2(width - 120 - 8 * 3, 46); fovPanel.relativePosition = new Vector2(8, controlPanel.relativePosition.y + controlPanel.height + 8); label = fovPanel.AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = "Fov:"; label.autoSize = false; label.height = 30; label.verticalAlignment = UIVerticalAlignment.Middle; label.relativePosition = new Vector2(8, 8); fovInput = UIUtils.CreateTextField(fovPanel); fovInput.name = "CCX_MainFovInput"; fovInput.size = new Vector2(45f, 26); fovInput.text = (2f * CameraDirector.camera.fieldOfView).ToString(); fovInput.numericalOnly = true; fovInput.allowFloats = true; fovInput.padding.top = 6; fovInput.relativePosition = new Vector3(fovPanel.width - fovInput.width - 8, 10); fovInput.tooltip = "Field of view in degrees"; fovSlider = fovPanel.AddUIComponent <UISlider>(); fovSlider.name = "CCX_TimelineSlider"; fovSlider.size = new Vector2(fovInput.relativePosition.x - label.relativePosition.x - label.width - 20, 18); fovSlider.relativePosition = new Vector2(label.relativePosition.x + label.width + 10, 14); bgSlider = fovSlider.AddUIComponent <UISlicedSprite>(); bgSlider.atlas = atlas; bgSlider.spriteName = "BudgetSlider"; bgSlider.size = new Vector2(fovSlider.width, 9); bgSlider.relativePosition = new Vector2(0, 4); bgSlider.tooltip = "Drag the slider to change the field of view"; thumb = fovSlider.AddUIComponent <UISlicedSprite>(); thumb.atlas = atlas; thumb.spriteName = "SliderBudget"; fovSlider.thumbObject = thumb; fovSlider.minValue = 20f; fovSlider.maxValue = 179f; fovSlider.stepSize = 1f; fovSlider.value = CameraDirector.camera.fieldOfView * 2f; // FPS panel UIPanel fpsPanel = AddUIComponent <UIPanel>(); fpsPanel.atlas = atlas; fpsPanel.backgroundSprite = "GenericPanel"; fpsPanel.color = new Color32(206, 206, 206, 255); fpsPanel.size = new Vector2(120, 46); fpsPanel.relativePosition = new Vector2(fovPanel.relativePosition.x + fovPanel.width + 8, fovPanel.relativePosition.y); fpsInput = UIUtils.CreateTextField(fpsPanel); fpsInput.name = "CCX_FpsInput"; fpsInput.size = new Vector2(45f, 26); fpsInput.text = CameraDirector.fps.ToString(); fpsInput.numericalOnly = true; fpsInput.allowFloats = true; fpsInput.padding.top = 6; fpsInput.relativePosition = new Vector3(fpsPanel.width - fpsInput.width - 8, 10); fpsInput.tooltip = "Fps"; fpsInput.tooltip = "Sync the camera and the simulation at a set frame rate"; fpsCheckBox = UIUtils.CreateCheckBox(fpsPanel); fpsCheckBox.text = "Fps:"; fpsCheckBox.isChecked = false; fpsCheckBox.width = fpsPanel.width - fpsInput.width - 24; fpsCheckBox.relativePosition = new Vector2(8, 16); fpsCheckBox.tooltip = "Sync the camera and the simulation at a set frame rate"; // Hide UI checkbox hideUICheckBox = UIUtils.CreateCheckBox(this); hideUICheckBox.name = "CCX_HideUICheckBox"; hideUICheckBox.text = "Hide UI during playback"; hideUICheckBox.isChecked = true; hideUICheckBox.width = width - 16; hideUICheckBox.relativePosition = new Vector2(8, fovPanel.relativePosition.y + fovPanel.height + 8); // Start simulation checkbox startSimCheckBox = UIUtils.CreateCheckBox(this); startSimCheckBox.name = "CCX_StartSimCheckBox"; startSimCheckBox.text = "Unpause simulation"; startSimCheckBox.isChecked = false; startSimCheckBox.width = (width - 16) / 2; startSimCheckBox.relativePosition = new Vector2(8, hideUICheckBox.relativePosition.y + hideUICheckBox.height + 8); // FastList fastList = UIFastList.Create <UIKnotsListRow>(this); fastList.backgroundSprite = "UnlockingPanel"; fastList.width = width - 16; fastList.height = 46 * 5; fastList.canSelect = true; fastList.relativePosition = new Vector3(8, startSimCheckBox.relativePosition.y + startSimCheckBox.height + 8); fastList.rowHeight = 46f; fastList.rowsData = CameraDirector.cameraPath.knots; // Load/Save saveLoadButton = UIUtils.CreateButton(this); saveLoadButton.name = "CCX_SaveLoadButton"; saveLoadButton.text = "Save/Load"; saveLoadButton.size = new Vector2(100f, 30f); saveLoadButton.relativePosition = new Vector3(width - saveLoadButton.width - 8, fastList.relativePosition.y + fastList.height + 8); saveLoadButton.tooltip = "Work in progress"; height = saveLoadButton.relativePosition.y + saveLoadButton.height + 8; dragHandle.size = size; absolutePosition = new Vector3(savedWindowX.value, savedWindowY.value); MakePixelPerfect(); addKnotButton.eventClicked += (c, p) => { int i = CameraDirector.cameraPath.AddKnot(); fastList.DisplayAt(i); timelineSlider.minValue = 0f; float duration = CameraDirector.cameraPath.CalculateTotalDuraction(); if (duration <= 0f) { duration = 1f; } timelineSlider.maxValue = duration; }; playButton.eventClicked += (c, p) => { CameraDirector.cameraPath.Play(); }; timelineSlider.eventMouseDown += (c, p) => { CameraPath.currentTransfrom = new Knot(); }; timelineSlider.eventValueChanged += (c, p) => { CameraDirector.cameraPath.SetToTime(p); }; hideUICheckBox.eventCheckChanged += (c, p) => { CameraDirector.freeCamera = p; }; startSimCheckBox.eventCheckChanged += (c, p) => { CameraDirector.startSimulation = p; }; fovSlider.eventValueChanged += (c, p) => { CameraDirector.camera.fieldOfView = p / 2f; fovInput.text = p.ToString(); }; fovInput.eventTextSubmitted += (c, p) => { float value; if (float.TryParse(p, out value)) { CameraDirector.camera.fieldOfView = Mathf.Clamp(value, 20f, 179f) / 2f; if (fovSlider.value != value) { fovSlider.value = value; } } fovInput.text = (2f * CameraDirector.camera.fieldOfView).ToString(); }; fovInput.eventMouseWheel += (c, p) => { if (!p.used) { fovSlider.value += p.wheelDelta; p.Use(); } }; fpsCheckBox.eventCheckChanged += (c, p) => { CameraDirector.useFps = p; }; fpsInput.eventTextSubmitted += (c, p) => { float value; if (float.TryParse(p, out value)) { CameraDirector.fps = Mathf.Max(0, value); } fpsInput.text = CameraDirector.fps.ToString(); }; fpsInput.eventMouseWheel += (c, p) => { if (!p.used) { CameraDirector.fps = Mathf.Max(0, CameraDirector.fps + p.wheelDelta); fpsInput.text = CameraDirector.fps.ToString(); p.Use(); } }; saveLoadButton.eventClicked += (c, p) => { if (saveLoadWindow == null) { saveLoadWindow = (UISaveLoadWindow)GetUIView().AddUIComponent(typeof(UISaveLoadWindow)); } else { Destroy(saveLoadWindow); } }; DebugUtils.Log("UIMainWindow created"); }