private void SetupControls() { UIPanel panel = AddUIComponent <UIPanel>(); panel.gameObject.AddComponent <UICustomControl>(); panel.backgroundSprite = "UnlockingPanel"; panel.width = width - 10; panel.height = height - 75; panel.relativePosition = new Vector3(5, 0); // Max Speed UILabel maxSpeedLabel = panel.AddUIComponent <UILabel>(); maxSpeedLabel.text = Translations.Translate("AVO_MOD_OP06"); maxSpeedLabel.textScale = 0.8f; maxSpeedLabel.relativePosition = new Vector3(15, 14); m_maxSpeed = UIUtils.CreateTextField(panel); m_maxSpeed.numericalOnly = true; m_maxSpeed.width = 75; m_maxSpeed.tooltip = Translations.Translate("AVO_MOD_OP07"); m_maxSpeed.relativePosition = new Vector3(15, 33); kmhLabel = panel.AddUIComponent <UILabel>(); kmhLabel.text = "km/h"; kmhLabel.textScale = 0.8f; kmhLabel.relativePosition = new Vector3(95, 38); // Acceleration UILabel accelerationLabel = panel.AddUIComponent <UILabel>(); accelerationLabel.text = Translations.Translate("AVO_MOD_OP08"); accelerationLabel.textScale = 0.8f; accelerationLabel.relativePosition = new Vector3(160, 13); m_acceleration = UIUtils.CreateTextField(panel); m_acceleration.numericalOnly = true; m_acceleration.allowFloats = true; m_acceleration.width = 60; m_acceleration.tooltip = Translations.Translate("AVO_MOD_OP09"); m_acceleration.relativePosition = new Vector3(160, 33); // Braking m_braking = UIUtils.CreateTextField(panel); m_braking.numericalOnly = true; m_braking.allowFloats = true; m_braking.width = 60; m_braking.tooltip = Translations.Translate("AVO_MOD_OP10"); m_braking.relativePosition = new Vector3(230, 33); // Turning m_turning = UIUtils.CreateTextField(panel); m_turning.numericalOnly = true; m_turning.allowFloats = true; m_turning.width = 60; m_turning.tooltip = Translations.Translate("AVO_MOD_OP11"); m_turning.relativePosition = new Vector3(300, 33); // Springs UILabel springsLabel = panel.AddUIComponent <UILabel>(); springsLabel.text = Translations.Translate("AVO_MOD_OP12"); springsLabel.textScale = 0.8f; springsLabel.relativePosition = new Vector3(15, 66); m_springs = UIUtils.CreateTextField(panel); m_springs.numericalOnly = true; m_springs.allowFloats = true; m_springs.width = 60; m_springs.tooltip = Translations.Translate("AVO_MOD_OP13"); m_springs.relativePosition = new Vector3(15, 85); // Dampers m_dampers = UIUtils.CreateTextField(panel); m_dampers.numericalOnly = true; m_dampers.allowFloats = true; m_dampers.width = 60; m_dampers.tooltip = Translations.Translate("AVO_MOD_OP14"); m_dampers.relativePosition = new Vector3(85, 85); // LeanMultiplier UILabel leanMultiplierLabel = panel.AddUIComponent <UILabel>(); leanMultiplierLabel.text = Translations.Translate("AVO_MOD_OP15"); leanMultiplierLabel.textScale = 0.8f; leanMultiplierLabel.relativePosition = new Vector3(160, 66); m_leanMultiplier = UIUtils.CreateTextField(panel); m_leanMultiplier.numericalOnly = true; m_leanMultiplier.allowFloats = true; m_leanMultiplier.width = 60; m_leanMultiplier.tooltip = Translations.Translate("AVO_MOD_OP16"); m_leanMultiplier.relativePosition = new Vector3(160, 85); // NodMultiplier m_nodMultiplier = UIUtils.CreateTextField(panel); m_nodMultiplier.numericalOnly = true; m_nodMultiplier.allowFloats = true; m_nodMultiplier.width = 60; m_nodMultiplier.tooltip = Translations.Translate("AVO_MOD_OP17"); m_nodMultiplier.relativePosition = new Vector3(230, 85); // Colors m_useColors = UIUtils.CreateCheckBox(panel); m_useColors.text = Translations.Translate("AVO_MOD_OP18"); m_useColors.isChecked = true; m_useColors.width = width - 40; m_useColors.tooltip = Translations.Translate("AVO_MOD_OP19"); m_useColors.relativePosition = new Vector3(15, 116); m_color0 = UIUtils.CreateColorField(panel); m_color0.name = "AVO-color0"; m_color0.popupTopmostRoot = false; m_color0.relativePosition = new Vector3(35, 135); m_color0_hex = UIUtils.CreateTextField(panel); m_color0_hex.maxLength = 6; m_color0_hex.relativePosition = new Vector3(80, 137); m_color1 = UIUtils.CreateColorField(panel); m_color1.name = "AVO-color1"; m_color1.popupTopmostRoot = false; m_color1.relativePosition = new Vector3(35, 160); m_color1_hex = UIUtils.CreateTextField(panel); m_color1_hex.maxLength = 6; m_color1_hex.relativePosition = new Vector3(80, 162); m_color2 = UIUtils.CreateColorField(panel); m_color2.name = "AVO-color2"; m_color2.popupTopmostRoot = false; m_color2.relativePosition = new Vector3(182, 135); m_color2_hex = UIUtils.CreateTextField(panel); m_color2_hex.maxLength = 6; m_color2_hex.relativePosition = new Vector3(225, 137); m_color3 = UIUtils.CreateColorField(panel); m_color3.name = "AVO-color3"; m_color3.popupTopmostRoot = false; m_color3.relativePosition = new Vector3(182, 160); m_color3_hex = UIUtils.CreateTextField(panel); m_color3_hex.maxLength = 6; m_color3_hex.relativePosition = new Vector3(225, 162); m_useColorsLabel = panel.AddUIComponent <UILabel>(); m_useColorsLabel.Hide(); m_useColorsLabel.textScale = 0.8f; m_useColorsLabel.text = Translations.Translate("AVO_MOD_OP20"); m_useColorsLabel.relativePosition = new Vector3(15, 116); // Enable & BackEngine m_enabled = UIUtils.CreateCheckBox(panel); m_enabled.text = Translations.Translate("AVO_MOD_OP21"); m_enabled.isChecked = true; m_enabled.width = width - 40; m_enabled.tooltip = Translations.Translate("AVO_MOD_OP22"); m_enabled.relativePosition = new Vector3(15, 195); m_addBackEngine = UIUtils.CreateCheckBox(panel); m_addBackEngine.text = Translations.Translate("AVO_MOD_OP23"); m_addBackEngine.isChecked = false; m_addBackEngine.width = width - 40; m_addBackEngine.tooltip = Translations.Translate("AVO_MOD_OP24"); m_addBackEngine.relativePosition = new Vector3(15, 215); // LargeVehicle Setting for NoBigTruck Delivery Mod m_isLargeVehicle = UIUtils.CreateCheckBox(panel); m_isLargeVehicle.text = Translations.Translate("AVO_MOD_OP25"); m_isLargeVehicle.width = width - 40; m_isLargeVehicle.tooltip = Translations.Translate("AVO_MOD_OP26"); m_isLargeVehicle.relativePosition = new Vector3(15, 215); // Capacity UIPanel capacityPanel = panel.AddUIComponent <UIPanel>(); capacityPanel.size = Vector2.zero; capacityPanel.relativePosition = new Vector3(15, 240); capacityLabel = capacityPanel.AddUIComponent <UILabel>(); capacityLabel.text = Translations.Translate("AVO_MOD_CAPA"); capacityLabel.textScale = 0.8f; capacityLabel.relativePosition = new Vector3(0, 2); m_capacity = UIUtils.CreateTextField(capacityPanel); m_capacity.numericalOnly = true; m_capacity.maxLength = 8; m_capacity.width = 100; m_capacity.tooltip = Translations.Translate("AVO_MOD_OP27"); m_capacity.relativePosition = new Vector3(0, 21); m_planesize = capacityPanel.AddUIComponent <UILabel>(); m_planesize.textScale = 0.8f; m_planesize.relativePosition = new Vector3(170, 2); // Special Capacity specialcapacityLabel = capacityPanel.AddUIComponent <UILabel>(); specialcapacityLabel.Hide(); specialcapacityLabel.text = Translations.Translate("AVO_MOD_OP28"); specialcapacityLabel.textScale = 0.8f; specialcapacityLabel.relativePosition = new Vector3(160, 2); m_specialcapacity = UIUtils.CreateTextField(capacityPanel); m_specialcapacity.Hide(); m_specialcapacity.numericalOnly = true; m_specialcapacity.maxLength = 8; m_specialcapacity.width = 100; m_specialcapacity.tooltip = Translations.Translate("AVO_MOD_OP29"); m_specialcapacity.relativePosition = new Vector3(160, 21); // Userguide Special Capacity Button m_userguidespecialcapacity = UIUtils.CreateButton(capacityPanel); m_userguidespecialcapacity.Hide(); m_userguidespecialcapacity.normalBgSprite = "EconomyMoreInfo"; m_userguidespecialcapacity.hoveredBgSprite = "EconomyMoreInfoHovered"; m_userguidespecialcapacity.size = new Vector2(14f, 14f); m_userguidespecialcapacity.tooltip = Translations.Translate("AVO_MOD_OP30"); m_userguidespecialcapacity.relativePosition = new Vector3(265, 24); // Transport Line Overview Button m_lineoverview = UIUtils.CreateButton(panel); m_lineoverview.Hide(); m_lineoverview.textScale = 0.8f; m_lineoverview.height = 18; m_lineoverview.textVerticalAlignment = UIVerticalAlignment.Bottom; m_lineoverview.text = Translations.Translate("AVO_MOD_OP31"); m_lineoverview.width = 335; m_lineoverview.tooltip = Translations.Translate("AVO_MOD_OP32"); m_lineoverview.relativePosition = new Vector3(15, 194); // Userguide Spawn Button m_userguidespawn = UIUtils.CreateButton(panel); m_userguidespawn.Hide(); m_userguidespawn.normalBgSprite = "EconomyMoreInfo"; m_userguidespawn.hoveredBgSprite = "EconomyMoreInfoHovered"; m_userguidespawn.size = new Vector2(14f, 14f); m_userguidespawn.tooltip = Translations.Translate("AVO_MOD_OP33"); m_userguidespawn.relativePosition = new Vector3(355, 195); // Buslabel bustrailerLabel = panel.AddUIComponent <UILabel>(); bustrailerLabel.textScale = 0.8f; bustrailerLabel.text = Translations.Translate("AVO_MOD_OP34"); bustrailerLabel.relativePosition = new Vector3(15, 194); // Restore default m_restore = UIUtils.CreateButton(panel); m_restore.text = Translations.Translate("AVO_MOD_OP35"); m_restore.width = 120; m_restore.tooltip = Translations.Translate("AVO_MOD_OP36"); m_restore.relativePosition = new Vector3(250, height - 45); // Remove Vehicles m_removeLabel = this.AddUIComponent <UILabel>(); m_removeLabel.text = Translations.Translate("AVO_MOD_OP37"); m_removeLabel.textScale = 0.8f; m_removeLabel.relativePosition = new Vector3(10, height - 65); m_clearVehicles = UIUtils.CreateButton(this); m_clearVehicles.text = Translations.Translate("AVO_MOD_OP38"); m_clearVehicles.width = 120; m_clearVehicles.tooltip = Translations.Translate("AVO_MOD_OP39"); m_clearVehicles.relativePosition = new Vector3(5, height - 45); m_clearParked = UIUtils.CreateButton(this); m_clearParked.text = Translations.Translate("AVO_MOD_OP40"); m_clearParked.width = 120; m_clearParked.tooltip = Translations.Translate("AVO_MOD_OP41"); m_clearParked.relativePosition = new Vector3(130, height - 45); panel.BringToFront(); // Event handlers m_maxSpeed.eventTextSubmitted += OnMaxSpeedSubmitted; m_acceleration.eventTextSubmitted += OnAccelerationSubmitted; m_braking.eventTextSubmitted += OnBrakingSubmitted; m_turning.eventTextSubmitted += OnTurningSubmitted; m_springs.eventTextSubmitted += OnSpringsSubmitted; m_dampers.eventTextSubmitted += OnDampersSubmitted; m_leanMultiplier.eventTextSubmitted += OnleanMultiplierSubmitted; m_nodMultiplier.eventTextSubmitted += OnnodMultiplierSubmitted; m_useColors.eventCheckChanged += OnCheckChanged; MouseEventHandler mousehandler = (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor((c as UIColorField).selectedColor); } }; m_color0.eventMouseEnter += mousehandler; m_color1.eventMouseEnter += mousehandler; m_color2.eventMouseEnter += mousehandler; m_color3.eventMouseEnter += mousehandler; m_color0_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color0.selectedColor); } }; m_color1_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color1.selectedColor); } }; m_color2_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color2.selectedColor); } }; m_color3_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color3.selectedColor); } }; m_color0.eventSelectedColorChanged += OnColorChanged; m_color1.eventSelectedColorChanged += OnColorChanged; m_color2.eventSelectedColorChanged += OnColorChanged; m_color3.eventSelectedColorChanged += OnColorChanged; m_color0_hex.eventTextSubmitted += OnColorHexSubmitted; m_color1_hex.eventTextSubmitted += OnColorHexSubmitted; m_color2_hex.eventTextSubmitted += OnColorHexSubmitted; m_color3_hex.eventTextSubmitted += OnColorHexSubmitted; m_enabled.eventCheckChanged += OnCheckChanged; m_addBackEngine.eventCheckChanged += OnCheckChanged; m_isLargeVehicle.eventCheckChanged += OnCheckChanged; m_capacity.eventTextSubmitted += OnCapacitySubmitted; m_specialcapacity.eventTextSubmitted += OnSpecialCapacitySubmitted; m_restore.eventClick += (c, p) => { m_initialized = false; bool isEnabled = m_options.enabled; DefaultOptions.Restore(m_options.prefab); VehicleOptions.UpdateTransfertVehicles(); VehicleOptions.prefabUpdateEngine = m_options.prefab; VehicleOptions.prefabUpdateUnits = m_options.prefab; SimulationManager.instance.AddAction(VehicleOptions.UpdateBackEngines); SimulationManager.instance.AddAction(VehicleOptions.UpdateCapacityUnits); Show(m_options); if (m_options.enabled != isEnabled) { eventEnableCheckChanged(this, m_options.enabled); } }; m_clearVehicles.eventClick += OnClearVehicleClicked; m_clearParked.eventClick += OnClearVehicleClicked; m_lineoverview.eventClick += OnlineoverviewClicked; m_userguidespawn.eventClick += OnUserGuideSpawnClicked; m_userguidespecialcapacity.eventClick += OnUserGuideSpecialCapacityClicked; }
internal void SetupControls() { float offset = 40f; // Title Bar m_title = AddUIComponent <UITitleBar>(); m_title.iconSprite = "InfoIconTrafficCongestion"; m_title.title = AVOMod.ModName + " " + AVOMod.Version; // Category DropDown UILabel label = AddUIComponent <UILabel>(); label.textScale = 0.8f; label.padding = new RectOffset(0, 0, 8, 0); label.relativePosition = new Vector3(10f, offset); label.text = Translations.Translate("AVO_MOD_MP56"); m_category = UIUtils.CreateDropDown(this); m_category.width = 175; for (int i = 0; i < categoryList.Length; i++) { m_category.AddItem(categoryList[i]); } m_category.selectedIndex = 0; m_category.tooltip = Translations.Translate("AVO_MOD_MP39"); m_category.relativePosition = label.relativePosition + new Vector3(75f, 0f); m_category.eventSelectedIndexChanged += (c, t) => { m_category.enabled = false; PopulateList(); m_category.enabled = true; }; // Search m_search = UIUtils.CreateTextField(this); m_search.width = 145f; m_search.height = 30f; m_search.padding = new RectOffset(6, 6, 6, 6); m_search.tooltip = Translations.Translate("AVO_MOD_MP40"); m_search.relativePosition = new Vector3(WIDTHLEFT - m_search.width, offset); m_search.eventTextChanged += (c, t) => PopulateList(); label = AddUIComponent <UILabel>(); label.textScale = 0.8f; label.padding = new RectOffset(0, 0, 8, 0); label.relativePosition = m_search.relativePosition - new Vector3(60f, 0f); label.text = Translations.Translate("AVO_MOD_MP55"); // FastList m_fastList = UIFastList.Create <UIVehicleItem>(this); m_fastList.backgroundSprite = "UnlockingPanel"; m_fastList.width = WIDTHLEFT - 5; m_fastList.height = height - offset - 110; m_fastList.canSelect = true; m_fastList.relativePosition = new Vector3(5, offset + 35); // Configuration file buttons UILabel configLabel = this.AddUIComponent <UILabel>(); configLabel.text = Translations.Translate("AVO_MOD_MP41"); configLabel.textScale = 0.8f; configLabel.relativePosition = new Vector3(16, height - 65); m_import = UIUtils.CreateButton(this); m_import.text = Translations.Translate("AVO_MOD_MP42"); m_import.width = 80; m_import.tooltip = Translations.Translate("AVO_MOD_MP43"); m_import.relativePosition = new Vector3(10, height - 45); m_export = UIUtils.CreateButton(this); m_export.text = Translations.Translate("AVO_MOD_MP44"); m_export.width = 80; m_export.tooltip = Translations.Translate("AVO_MOD_MP45"); m_export.relativePosition = new Vector3(95, height - 45); m_resetall = UIUtils.CreateButton(this); m_resetall.text = Translations.Translate("AVO_MOD_MP46"); m_resetall.width = 80; m_resetall.tooltip = Translations.Translate("AVO_MOD_MP47"); m_resetall.relativePosition = new Vector3(180, height - 45); m_autosave = AddUIComponent <UILabel>(); m_autosave.textScale = 0.6f; m_autosave.text = Translations.Translate("AVO_MOD_MP48"); m_autosave.relativePosition = new Vector3(275, height - 40); m_autosave.autoSize = true; m_autosave.textAlignment = UIHorizontalAlignment.Center; m_autosave.textColor = Color.green; m_autosave.tooltip = Translations.Translate("AVO_MOD_MP49"); m_autosave.isVisible = AdvancedVehicleOptions.AutoSaveVehicleConfig; // Preview UIPanel panel = AddUIComponent <UIPanel>(); panel.backgroundSprite = "GenericPanel"; panel.width = WIDTHRIGHT - 10; panel.height = HEIGHT - 420; panel.relativePosition = new Vector3(WIDTHLEFT + 5, offset); m_preview = panel.AddUIComponent <UITextureSprite>(); m_preview.size = panel.size; m_preview.relativePosition = Vector3.zero; m_previewRenderer = gameObject.AddComponent <PreviewRenderer>(); m_previewRenderer.size = m_preview.size * 2; // Twice the size for anti-aliasing m_preview.texture = m_previewRenderer.texture; // Follow a vehicle if (m_cameraController != null) { m_followVehicle = AddUIComponent <UISprite>(); m_followVehicle.spriteName = "LocationMarkerFocused"; m_followVehicle.width = m_followVehicle.spriteInfo.width; m_followVehicle.height = m_followVehicle.spriteInfo.height; m_followVehicle.tooltip = Translations.Translate("AVO_MOD_MP50"); m_followVehicle.relativePosition = new Vector3(panel.relativePosition.x + panel.width - m_followVehicle.width - 5, panel.relativePosition.y + 5); m_followVehicle.eventClick += (c, p) => FollowNextVehicle(); } //Remove the followed vehicle { m_removeVehicle = AddUIComponent <UISprite>(); m_removeVehicle.Hide(); m_removeVehicle.spriteName = "IconPolicyOldTown"; m_removeVehicle.width = m_removeVehicle.spriteInfo.width - 12; m_removeVehicle.height = m_removeVehicle.spriteInfo.height - 12; m_removeVehicle.tooltip = Translations.Translate("AVO_MOD_MP51"); m_removeVehicle.relativePosition = new Vector3(panel.relativePosition.x + panel.width - m_removeVehicle.width - 33, panel.relativePosition.y + 7); m_removeVehicle.eventClick += (c, p) => RemoveThisVehicle(); } // Option panel m_optionPanel = AddUIComponent <UIOptionPanel>(); m_optionPanel.relativePosition = new Vector3(WIDTHLEFT, height - 370); // Event handlers m_fastList.eventSelectedIndexChanged += OnSelectedItemChanged; m_optionPanel.eventEnableCheckChanged += OnEnableStateChanged; m_import.eventClick += (c, t) => { DefaultOptions.RestoreAll(); AdvancedVehicleOptions.ImportVehicleDataConfig(); optionList = AdvancedVehicleOptions.config.options; }; m_export.eventClick += (c, t) => AdvancedVehicleOptions.ExportVehicleDataConfig(true); m_resetall.eventClick += (c, t) => { ConfirmPanel.ShowModal(Translations.Translate("AVO_MOD_MP52"), Translations.Translate("AVO_MOD_MP53"), (comp, ret) => { if (ret != 1) { return; } DefaultOptions.RestoreAll(); AdvancedVehicleOptions.ResetVehicleDataConfig(); optionList = AdvancedVehicleOptions.config.options; ExceptionPanel resetpanel = UIView.library.ShowModal <ExceptionPanel>("ExceptionPanel"); resetpanel.SetMessage("Advanced Vehicle Options", Translations.Translate("AVO_MOD_MP54"), false); }); }; panel.eventMouseDown += (c, p) => { eventMouseMove += RotateCamera; if (m_optionPanel.m_options != null && m_optionPanel.m_options.useColorVariations) { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab, m_previewColor); } else { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab); } }; panel.eventMouseUp += (c, p) => { eventMouseMove -= RotateCamera; if (m_optionPanel.m_options != null && m_optionPanel.m_options.useColorVariations) { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab, m_previewColor); } else { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab); } }; panel.eventMouseWheel += (c, p) => { m_previewRenderer.zoom -= Mathf.Sign(p.wheelDelta) * 0.25f; if (m_optionPanel.m_options != null && m_optionPanel.m_options.useColorVariations) { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab, m_previewColor); } else { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab); } }; }
private void SetupControls() { float offset = 40f; // Title Bar m_title = AddUIComponent <UITitleBar>(); m_title.iconSprite = "IconAssetBuilding"; m_title.title = "Mesh Info " + MeshInfo.version; // Type DropDown UILabel label = AddUIComponent <UILabel>(); label.textScale = 0.8f; label.padding = new RectOffset(0, 0, 8, 0); label.relativePosition = new Vector3(15f, offset + 5f); label.text = "Type :"; m_prefabType = UIUtils.CreateDropDown(this); m_prefabType.width = 110; m_prefabType.AddItem("Building"); m_prefabType.AddItem("Prop"); m_prefabType.AddItem("Tree"); m_prefabType.AddItem("Vehicle"); m_prefabType.selectedIndex = 0; m_prefabType.relativePosition = label.relativePosition + new Vector3(60f, 0f); m_prefabType.eventSelectedIndexChanged += (c, t) => { m_prefabType.enabled = false; m_isSorted = false; PopulateList(); m_prefabType.enabled = true; }; // Sorting DropDown label = AddUIComponent <UILabel>(); label.textScale = 0.8f; label.padding = new RectOffset(0, 0, 8, 0); label.relativePosition = m_prefabType.relativePosition + new Vector3(130f, 0f); label.text = "Sort by :"; m_sorting = UIUtils.CreateDropDown(this); m_sorting.width = 125; m_sorting.AddItem("Name"); m_sorting.AddItem("Triangles"); m_sorting.AddItem("LOD Triangles"); m_sorting.AddItem("Weight"); m_sorting.AddItem("LOD Weight"); m_sorting.AddItem("Texture"); m_sorting.AddItem("LOD Texture"); m_sorting.selectedIndex = 0; m_sorting.relativePosition = label.relativePosition + new Vector3(60f, 0f); m_sorting.eventSelectedIndexChanged += (c, t) => { m_sorting.enabled = false; m_isSorted = false; PopulateList(); m_sorting.enabled = true; }; // Sorting direction m_sortDirection = AddUIComponent <UISprite>(); m_sortDirection.atlas = UIUtils.GetAtlas("Ingame"); m_sortDirection.spriteName = "IconUpArrow"; m_sortDirection.relativePosition = m_sorting.relativePosition + new Vector3(130f, 0f); m_sortDirection.eventClick += (c, t) => { m_sortDirection.flip = (m_sortDirection.flip == UISpriteFlip.None) ? UISpriteFlip.FlipVertical : UISpriteFlip.None; m_isSorted = false; PopulateList(); }; // Search m_search = UIUtils.CreateTextField(this); m_search.width = 150f; m_search.height = 30f; m_search.padding = new RectOffset(6, 6, 6, 6); m_search.relativePosition = new Vector3(width - m_search.width - 15f, offset + 5f); label = AddUIComponent <UILabel>(); label.textScale = 0.8f; label.padding = new RectOffset(0, 0, 8, 0); label.relativePosition = m_search.relativePosition - new Vector3(60f, 0f); label.text = "Search :"; m_search.eventTextChanged += (c, t) => PopulateList(); // Labels label = AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = "Name"; label.relativePosition = new Vector3(15f, offset + 50f); label = AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = "Texture"; label.relativePosition = new Vector3(width - 135f, offset + 50f); UILabel label2 = AddUIComponent <UILabel>(); label2.textScale = 0.9f; label2.text = "Weight"; label2.relativePosition = label.relativePosition - new Vector3(125f, 0f); label = AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = "Triangles"; label.relativePosition = label2.relativePosition - new Vector3(115f, 0f); // Item List m_itemList = UIFastList.Create <UIPrefabItem>(this); m_itemList.rowHeight = 40f; m_itemList.backgroundSprite = "UnlockingPanel"; m_itemList.width = width - 10; m_itemList.height = height - offset - 75; m_itemList.relativePosition = new Vector3(5f, offset + 70f); }
private void SetupControls() { UIPanel panel = AddUIComponent <UIPanel>(); panel.gameObject.AddComponent <UICustomControl>(); panel.backgroundSprite = "UnlockingPanel"; panel.width = width - 10; panel.height = height - 75; panel.relativePosition = new Vector3(5, 0); // Max Speed UILabel maxSpeedLabel = panel.AddUIComponent <UILabel>(); maxSpeedLabel.text = "Maximum speed:"; maxSpeedLabel.textScale = 0.8f; maxSpeedLabel.relativePosition = new Vector3(15, 15); m_maxSpeed = UIUtils.CreateTextField(panel); m_maxSpeed.numericalOnly = true; m_maxSpeed.width = 75; m_maxSpeed.tooltip = "Change the maximum speed of the vehicle\nPlease note that vehicles do not go beyond speed limits"; m_maxSpeed.relativePosition = new Vector3(15, 35); UILabel kmh = panel.AddUIComponent <UILabel>(); kmh.text = "km/h"; kmh.textScale = 0.8f; kmh.relativePosition = new Vector3(95, 40); // Acceleration UILabel accelerationLabel = panel.AddUIComponent <UILabel>(); accelerationLabel.text = "Acceleration/Brake:"; accelerationLabel.textScale = 0.8f; accelerationLabel.relativePosition = new Vector3(160, 15); m_acceleration = UIUtils.CreateTextField(panel); m_acceleration.numericalOnly = true; m_acceleration.allowFloats = true; m_acceleration.width = 60; m_acceleration.tooltip = "Change the vehicle acceleration factor"; m_acceleration.relativePosition = new Vector3(160, 35); // Braking m_braking = UIUtils.CreateTextField(panel); m_braking.numericalOnly = true; m_braking.allowFloats = true; m_braking.width = 60; m_braking.tooltip = "Change the vehicle braking factor"; m_braking.relativePosition = new Vector3(230, 35); // Colors m_useColors = UIUtils.CreateCheckBox(panel); m_useColors.text = "Color variations:"; m_useColors.isChecked = true; m_useColors.width = width - 40; m_useColors.tooltip = "Enable color variations\nA random color is chosen between the four following colors"; m_useColors.relativePosition = new Vector3(15, 70); m_color0 = UIUtils.CreateColorField(panel); m_color0.name = "AVO-color0"; m_color0.popupTopmostRoot = false; m_color0.relativePosition = new Vector3(13, 95 - 2); m_color0_hex = UIUtils.CreateTextField(panel); m_color0_hex.maxLength = 6; m_color0_hex.relativePosition = new Vector3(55, 95); m_color1 = UIUtils.CreateColorField(panel); m_color1.name = "AVO-color1"; m_color1.popupTopmostRoot = false; m_color1.relativePosition = new Vector3(13, 120 - 2); m_color1_hex = UIUtils.CreateTextField(panel); m_color1_hex.maxLength = 6; m_color1_hex.relativePosition = new Vector3(55, 120); m_color2 = UIUtils.CreateColorField(panel); m_color2.name = "AVO-color2"; m_color2.popupTopmostRoot = false; m_color2.relativePosition = new Vector3(158, 95 - 2); m_color2_hex = UIUtils.CreateTextField(panel); m_color2_hex.maxLength = 6; m_color2_hex.relativePosition = new Vector3(200, 95); m_color3 = UIUtils.CreateColorField(panel); m_color3.name = "AVO-color3"; m_color3.popupTopmostRoot = false; m_color3.relativePosition = new Vector3(158, 120 - 2); m_color3_hex = UIUtils.CreateTextField(panel); m_color3_hex.maxLength = 6; m_color3_hex.relativePosition = new Vector3(200, 120); // Enable & BackEngine m_enabled = UIUtils.CreateCheckBox(panel); m_enabled.text = "Allow this vehicle to spawn"; m_enabled.isChecked = true; m_enabled.width = width - 40; m_enabled.tooltip = "Make sure you have at least one vehicle allowed to spawn for that category"; m_enabled.relativePosition = new Vector3(15, 155);; m_addBackEngine = UIUtils.CreateCheckBox(panel); m_addBackEngine.text = "Replace last car with engine"; m_addBackEngine.isChecked = false; m_addBackEngine.width = width - 40; m_addBackEngine.tooltip = "Make the last car of this train be an engine"; m_addBackEngine.relativePosition = new Vector3(15, 175); // Capacity UIPanel capacityPanel = panel.AddUIComponent <UIPanel>(); capacityPanel.size = Vector2.zero; capacityPanel.relativePosition = new Vector3(15, 200); UILabel capacityLabel = capacityPanel.AddUIComponent <UILabel>(); capacityLabel.text = "Capacity:"; capacityLabel.textScale = 0.8f; capacityLabel.relativePosition = Vector3.zero; m_capacity = UIUtils.CreateTextField(capacityPanel); m_capacity.numericalOnly = true; m_capacity.width = 110; m_capacity.tooltip = "Change the capacity of the vehicle"; m_capacity.relativePosition = new Vector3(0, 20); // Restore default m_restore = UIUtils.CreateButton(panel); m_restore.text = "Restore default"; m_restore.width = 130; m_restore.tooltip = "Restore all values to default"; m_restore.relativePosition = new Vector3(160, 215); // Remove Vehicles m_removeLabel = this.AddUIComponent <UILabel>(); m_removeLabel.text = "Remove vehicles:"; m_removeLabel.textScale = 0.8f; m_removeLabel.relativePosition = new Vector3(10, height - 60); m_clearVehicles = UIUtils.CreateButton(this); m_clearVehicles.text = "Driving"; m_clearVehicles.width = 90f; m_clearVehicles.tooltip = "Remove all driving vehicles of that type\nHold the SHIFT key to remove all types"; m_clearVehicles.relativePosition = new Vector3(10, height - 40); m_clearParked = UIUtils.CreateButton(this); m_clearParked.text = "Parked"; m_clearParked.width = 90f; m_clearParked.tooltip = "Remove all parked vehicles of that type\nHold the SHIFT key to remove all types"; m_clearParked.relativePosition = new Vector3(105, height - 40); panel.BringToFront(); // Event handlers m_maxSpeed.eventTextSubmitted += OnMaxSpeedSubmitted; m_acceleration.eventTextSubmitted += OnAccelerationSubmitted; m_braking.eventTextSubmitted += OnBrakingSubmitted; m_useColors.eventCheckChanged += OnCheckChanged; MouseEventHandler mousehandler = (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor((c as UIColorField).selectedColor); } }; m_color0.eventMouseEnter += mousehandler; m_color1.eventMouseEnter += mousehandler; m_color2.eventMouseEnter += mousehandler; m_color3.eventMouseEnter += mousehandler; m_color0_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color0.selectedColor); } }; m_color1_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color1.selectedColor); } }; m_color2_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color2.selectedColor); } }; m_color3_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color3.selectedColor); } }; m_color0.eventSelectedColorChanged += OnColorChanged; m_color1.eventSelectedColorChanged += OnColorChanged; m_color2.eventSelectedColorChanged += OnColorChanged; m_color3.eventSelectedColorChanged += OnColorChanged; m_color0_hex.eventTextSubmitted += OnColorHexSubmitted; m_color1_hex.eventTextSubmitted += OnColorHexSubmitted; m_color2_hex.eventTextSubmitted += OnColorHexSubmitted; m_color3_hex.eventTextSubmitted += OnColorHexSubmitted; m_enabled.eventCheckChanged += OnCheckChanged; m_addBackEngine.eventCheckChanged += OnCheckChanged; m_capacity.eventTextSubmitted += OnCapacitySubmitted; m_restore.eventClick += (c, p) => { m_initialized = false; bool isEnabled = m_options.enabled; DefaultOptions.Restore(m_options.prefab); VehicleOptions.UpdateTransfertVehicles(); VehicleOptions.prefabUpdateEngine = m_options.prefab; VehicleOptions.prefabUpdateUnits = m_options.prefab; new EnumerableActionThread(VehicleOptions.UpdateBackEngines); new EnumerableActionThread(VehicleOptions.UpdateCapacityUnits); Show(m_options); if (m_options.enabled != isEnabled) { eventEnableCheckChanged(this, m_options.enabled); } }; m_clearVehicles.eventClick += OnClearVehicleClicked; m_clearParked.eventClick += OnClearVehicleClicked; }
public override void Start() { name = "MoveIt_SaveWindow"; atlas = UIUtils.GetAtlas("Ingame"); backgroundSprite = "SubcategoriesPanel"; size = new Vector2(465, 272); // 180 canFocus = true; UIDragHandle dragHandle = AddUIComponent <UIDragHandle>(); dragHandle.target = parent; dragHandle.relativePosition = Vector3.zero; close = AddUIComponent <UIButton>(); close.size = new Vector2(30f, 30f); close.text = "X"; close.textScale = 0.9f; close.textColor = new Color32(118, 123, 123, 255); close.focusedTextColor = new Color32(118, 123, 123, 255); close.hoveredTextColor = new Color32(140, 142, 142, 255); close.pressedTextColor = new Color32(99, 102, 102, 102); close.textPadding = new RectOffset(8, 8, 8, 8); close.canFocus = false; close.playAudioEvents = true; close.relativePosition = new Vector3(width - close.width, 0); close.eventClicked += (c, p) => { Close(); }; UILabel label = AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = "Export"; label.relativePosition = new Vector2(8, 8); label.SendToBack(); // Save Panel UIPanel savePanel = AddUIComponent <UIPanel>(); savePanel.atlas = atlas; savePanel.backgroundSprite = "GenericPanel"; savePanel.color = new Color32(206, 206, 206, 255); savePanel.size = new Vector2(width - 16, 46); savePanel.relativePosition = new Vector2(8, 28); // Input fileNameInput = UIUtils.CreateTextField(savePanel); fileNameInput.padding.top = 7; fileNameInput.horizontalAlignment = UIHorizontalAlignment.Left; fileNameInput.relativePosition = new Vector3(8, 8); fileNameInput.eventKeyDown += (c, p) => { if (p.keycode == KeyCode.Return) { saveButton.SimulateClick(); } }; // Save saveButton = UIUtils.CreateButton(savePanel); saveButton.name = "MoveIt_SaveButton"; saveButton.text = "Export"; saveButton.size = new Vector2(100f, 30f); saveButton.relativePosition = new Vector3(savePanel.width - saveButton.width - 8, 8); fileNameInput.size = new Vector2(saveButton.relativePosition.x - 16f, 30f); // FastList fastList = AddUIComponent <UIFastList>(); fastList.backgroundSprite = "UnlockingPanel"; fastList.width = width - 16; fastList.height = 46 * 7; fastList.canSelect = true; fastList.relativePosition = new Vector3(8, savePanel.relativePosition.y + savePanel.height + 8); fastList.rowHeight = 46f; saveButton.eventClicked += (c, p) => { string filename = fileNameInput.text.Trim(); filename = String.Concat(filename.Split(Path.GetInvalidFileNameChars())); if (!filename.IsNullOrWhiteSpace()) { Export(filename); } }; height = fastList.relativePosition.y + fastList.height + 8; dragHandle.size = size; absolutePosition = new Vector3(saveWindowX.value, saveWindowY.value); MakePixelPerfect(); RefreshFileList(); UIComponent modalEffect = GetUIView().panelsLibraryModalEffect; if (modalEffect != null && !modalEffect.isVisible) { modalEffect.Show(false); ValueAnimator.Animate("ModalEffect", delegate(float val) { modalEffect.opacity = val; }, new AnimatedFloat(0f, 1f, 0.7f, EasingType.CubicEaseOut)); } BringToFront(); fileNameInput.Focus(); }
private void Initialise() { Panel = UIView.GetAView().AddUIComponent(typeof(UIPanel)) as UIPanel; Panel.name = "MoveIt_MoveToPanel"; Panel.atlas = ResourceLoader.GetAtlas("Ingame"); Panel.backgroundSprite = "MenuPanel2"; Panel.size = new Vector2(190, 185); Panel.absolutePosition = new Vector3(Panel.GetUIView().GetScreenResolution().x - 220, Panel.GetUIView().GetScreenResolution().y - 600); Panel.clipChildren = true; Panel.isVisible = false; Panel.anchor = UIAnchorStyle.None; TitleContainer = Panel.AddUIComponent <UISlicedSprite>(); TitleContainer.position = new Vector3(0, 0); TitleContainer.size = new Vector2(Panel.width, 40); TitleIcon = TitleContainer.AddUIComponent(typeof(UISprite)) as UISprite; TitleIcon.relativePosition = new Vector3(4, 4); TitleIcon.size = new Vector2(32, 32); TitleIcon.atlas = UIMoveItButton.GetAtlas(new string[] { "MoveIt" }); TitleIcon.spriteName = "MoveIt"; TitleCaption = TitleContainer.AddUIComponent <UILabel>(); TitleCaption.anchor = UIAnchorStyle.CenterHorizontal | UIAnchorStyle.CenterVertical; TitleCaption.size = new Vector2(Panel.width, 40); TitleCaption.text = Str.setpos_Title; TitleDrag = TitleContainer.AddUIComponent(typeof(UIDragHandle)) as UIDragHandle; TitleDrag.relativePosition = new Vector3(0, 0); TitleDrag.size = new Vector2(Panel.width, 40); TitleDrag.target = Panel; TitleClose = TitleContainer.AddUIComponent <UIButton>(); TitleClose.atlas = ResourceLoader.GetAtlas("Ingame"); TitleClose.normalBgSprite = "buttonclose"; TitleClose.pressedBgSprite = "buttonclosepressed"; TitleClose.hoveredBgSprite = "buttonclosehover"; TitleClose.size = new Vector2(32, 32); TitleClose.relativePosition = new Vector3(Panel.width - 36, 4); TitleClose.eventClicked += (UIComponent c, UIMouseEventParameter p) => { MoveItTool.instance.DeactivateTool(); }; XLabel = Panel.AddUIComponent <UILabel>(); XLabel.relativePosition = new Vector3(8, 52); XLabel.text = "X:"; XInput = UIUtils.CreateTextField(Panel); XInput.relativePosition = new Vector3(30, 48); XInput.size = new Vector2(148, 24); XInput.horizontalAlignment = UIHorizontalAlignment.Left; XInput.tabIndex = 0; XInput.eventLostFocus += (UIComponent c, UIFocusEventParameter f) => { Validate(XInput); }; ZLabel = Panel.AddUIComponent <UILabel>(); ZLabel.relativePosition = new Vector3(8, 86); ZLabel.text = "Y:"; ZInput = UIUtils.CreateTextField(Panel); ZInput.relativePosition = new Vector3(30, 82); ZInput.size = new Vector2(148, 24); ZInput.horizontalAlignment = UIHorizontalAlignment.Left; ZInput.tabIndex = 1; ZInput.eventLostFocus += (UIComponent c, UIFocusEventParameter f) => { Validate(ZInput); }; YLabel = Panel.AddUIComponent <UILabel>(); YLabel.relativePosition = new Vector3(8, 120); YLabel.text = "H:"; YLabel.tooltip = Str.setpos_H_Tooltip; YInput = UIUtils.CreateTextField(Panel); YInput.relativePosition = new Vector3(30, 116); YInput.size = new Vector2(148, 24); YInput.horizontalAlignment = UIHorizontalAlignment.Left; YInput.tabIndex = 2; YInput.eventLostFocus += (UIComponent c, UIFocusEventParameter f) => { Validate(YInput); }; ALabel = Panel.AddUIComponent <UILabel>(); ALabel.relativePosition = new Vector3(8, 154); ALabel.text = "A:"; ALabel.tooltip = Str.setpos_A_Tooltip; AInput = UIUtils.CreateTextField(Panel); AInput.relativePosition = new Vector3(30, 150); AInput.size = new Vector2(100, 24); AInput.horizontalAlignment = UIHorizontalAlignment.Left; AInput.tabIndex = 3; AInput.eventLostFocus += (UIComponent c, UIFocusEventParameter f) => { Validate(AInput); }; Submit = UIUtils.CreateButton(Panel); Submit.relativePosition = new Vector3(138, 146); Submit.size = new Vector2(40, 30); Submit.text = Str.setpos_Go; Submit.tabIndex = 4; Submit.eventClicked += (UIComponent c, UIMouseEventParameter p) => { Go(); }; }
public override void Awake() { height = 46; focusButton = UIUtils.CreateButton(this); focusButton.name = "CCX_FocusButton"; focusButton.text = "Point 0"; focusButton.size = new Vector2(70f, 30f); focusButton.relativePosition = new Vector3(8, 8); focusButton.tooltip = "Click here to place the camera at this point"; easingDropDown = UIUtils.CreateDropDown(this); easingDropDown.name = "CCX_EasingDropDown"; easingDropDown.textScale = 0.9f; easingDropDown.AddItem("None"); easingDropDown.AddItem("Auto"); easingDropDown.AddItem("In"); easingDropDown.AddItem("Out"); easingDropDown.AddItem("InOut"); easingDropDown.selectedValue = "Auto"; easingDropDown.size = new Vector2(80f, 30f); easingDropDown.textFieldPadding.top = 7; easingDropDown.relativePosition = new Vector3(focusButton.relativePosition.x + focusButton.width + 8, 8); easingDropDown.tooltip = "Camera movement easing"; durationInput = UIUtils.CreateTextField(this); durationInput.name = "CCX_DurationInput"; durationInput.size = new Vector2(40f, 26f); durationInput.numericalOnly = true; durationInput.allowFloats = true; durationInput.padding.top = 6; durationInput.relativePosition = new Vector3(easingDropDown.relativePosition.x + easingDropDown.width + 8, 10); durationInput.tooltip = "Duration in seconds"; delayInput = UIUtils.CreateTextField(this); delayInput.name = "CCX_DelayInput"; delayInput.size = new Vector2(45f, 26f); delayInput.numericalOnly = true; delayInput.allowFloats = true; delayInput.padding.top = 6; delayInput.relativePosition = new Vector3(durationInput.relativePosition.x + durationInput.width + 8, 10); delayInput.tooltip = "Delay in seconds"; fovInput = UIUtils.CreateTextField(this); fovInput.name = "CCX_DelayInput"; fovInput.size = new Vector2(45f, 26); fovInput.numericalOnly = true; fovInput.allowFloats = true; fovInput.padding.top = 6; fovInput.relativePosition = new Vector3(delayInput.relativePosition.x + delayInput.width + 8, 10); fovInput.tooltip = "Field of view in degrees"; resetButton = UIUtils.CreateButton(this); resetButton.name = "CCX_ResetButton"; resetButton.text = "O"; resetButton.size = new Vector2(45f, 30f); resetButton.relativePosition = new Vector3(fovInput.relativePosition.x + fovInput.width + 8, 8); resetButton.tooltip = "Recapture the camera position"; removeButton = UIUtils.CreateButton(this); removeButton.name = "CCX_RemoveButton"; removeButton.text = "X"; removeButton.size = new Vector2(40f, 30f); removeButton.relativePosition = new Vector3(resetButton.relativePosition.x + resetButton.width + 8, 8); removeButton.tooltip = "Remove this point"; focusButton.eventClicked += (c, p) => { CameraPath.SetCitiesCameraTransform(knot); }; easingDropDown.eventSelectedIndexChanged += (c, p) => { knot.mode = (EasingMode)p; }; durationInput.eventTextSubmitted += (c, p) => { float value; if (float.TryParse(p, out value) && value > 0) { knot.duration = value; } durationInput.text = knot.duration.ToString(); }; durationInput.eventMouseWheel += (c, p) => { float value; if (float.TryParse(durationInput.text, out value)) { knot.duration = Mathf.Max(0, value + p.wheelDelta); durationInput.text = knot.duration.ToString(); } p.Use(); }; delayInput.eventTextSubmitted += (c, p) => { float value; if (float.TryParse(p, out value)) { knot.delay = Mathf.Max(0, value); } delayInput.text = knot.delay.ToString(); }; delayInput.eventMouseWheel += (c, p) => { float value; if (float.TryParse(delayInput.text, out value)) { knot.delay = Mathf.Max(0, value + p.wheelDelta); delayInput.text = knot.delay.ToString(); } p.Use(); }; fovInput.eventTextSubmitted += (c, p) => { float value; if (float.TryParse(p, out value)) { knot.fov = Mathf.Clamp(value, 20f, 179f) / 2f; } fovInput.text = (2f * knot.fov).ToString(); }; fovInput.eventMouseWheel += (c, p) => { float value; if (float.TryParse(fovInput.text, out value)) { knot.fov = Mathf.Clamp(value + p.wheelDelta, 20f, 179f) / 2f; fovInput.text = (2f * knot.fov).ToString(); } p.Use(); }; resetButton.eventClicked += (c, p) => { knot.CaptureCamera(); fovInput.text = (2f * knot.fov).ToString(); }; removeButton.eventClicked += (c, p) => { CameraDirector.cameraPath.knots.RemoveAt(index); CameraDirector.mainWindow.RefreshKnotList(); }; }
public override void Start() { base.Start(); isVisible = true; canFocus = true; isInteractive = true; width = 740f; height = 40f; m_name = AddUIComponent <UILabel>(); m_name.textScale = 0.9f; m_name.width = 300f; m_name.height = height; m_name.textAlignment = UIHorizontalAlignment.Left; m_name.pivot = UIPivotPoint.MiddleLeft; m_name.relativePosition = new Vector3(10f, 0f); m_lodTextureSize = AddUIComponent <UILabel>(); m_lodTextureSize.textScale = 0.9f; m_lodTextureSize.width = 70f; m_lodTextureSize.height = height; m_lodTextureSize.textAlignment = UIHorizontalAlignment.Center; m_lodTextureSize.pivot = UIPivotPoint.MiddleCenter; m_lodTextureSize.padding = new RectOffset(0, 10, 0, 0); m_lodTextureSize.AlignTo(this, UIAlignAnchor.TopRight); m_textureSize = AddUIComponent <UILabel>(); m_textureSize.textScale = 0.9f; m_textureSize.width = 90f; m_textureSize.height = height; m_textureSize.textAlignment = UIHorizontalAlignment.Center; m_textureSize.pivot = UIPivotPoint.MiddleCenter; m_textureSize.padding = new RectOffset(0, 10, 0, 0); m_textureSize.relativePosition = m_lodTextureSize.relativePosition - new Vector3(90f, 0f); m_lodWeight = AddUIComponent <UILabel>(); m_lodWeight.textScale = 0.9f; m_lodWeight.width = 50f; m_lodWeight.height = height; m_lodWeight.textAlignment = UIHorizontalAlignment.Center; m_lodWeight.pivot = UIPivotPoint.MiddleCenter; m_lodWeight.relativePosition = m_textureSize.relativePosition - new Vector3(50f, 0f); m_weight = AddUIComponent <UILabel>(); m_weight.textScale = 0.9f; m_weight.width = 50f; m_weight.height = height; m_weight.textAlignment = UIHorizontalAlignment.Center; m_weight.pivot = UIPivotPoint.MiddleCenter; m_weight.relativePosition = m_lodWeight.relativePosition - new Vector3(50f, 0f); m_lodTriangles = AddUIComponent <UILabel>(); m_lodTriangles.textScale = 0.9f; m_lodTriangles.width = 50f; m_lodTriangles.height = height; m_lodTriangles.textAlignment = UIHorizontalAlignment.Center; m_lodTriangles.pivot = UIPivotPoint.MiddleCenter; m_lodTriangles.relativePosition = m_weight.relativePosition - new Vector3(50f, 0f); m_triangles = AddUIComponent <UILabel>(); m_triangles.textScale = 0.9f; m_triangles.width = 80f; m_triangles.height = height; m_triangles.textAlignment = UIHorizontalAlignment.Center; m_triangles.pivot = UIPivotPoint.MiddleCenter; m_triangles.relativePosition = m_lodTriangles.relativePosition - new Vector3(80f, 0f); m_steamID = UIUtils.CreateTextField(this); m_steamID.normalBgSprite = null; m_steamID.padding = new RectOffset(5, 5, 14, 14); m_steamID.textScale = 0.8f; m_steamID.height = 40; m_steamID.textColor = new Color32(128, 128, 128, 255); m_steamID.selectionBackgroundColor = new Color32(0, 0, 0, 128); m_steamID.numericalOnly = true; m_steamID.relativePosition = m_triangles.relativePosition - new Vector3(100f, 0f); m_steamID.eventTextChanged += (c, t) => { if (m_meshData.name.Contains(".")) { m_steamID.text = m_meshData.name.Substring(0, m_meshData.name.IndexOf(".")); } }; m_name.eventDoubleClick += (c, t) => { if (PlatformService.IsOverlayEnabled() && !String.IsNullOrEmpty(m_steamID.text)) { PublishedFileId publishedFileId = new PublishedFileId((ulong)Int32.Parse(m_steamID.text)); if (publishedFileId != PublishedFileId.invalid) { PlatformService.ActivateGameOverlayToWorkshopItem(publishedFileId); } } }; }
public override void Start() { name = "CCX_SaveLoadWindow"; atlas = UIUtils.GetAtlas("Ingame"); backgroundSprite = "SubcategoriesPanel"; size = new Vector2(465, 180); UIDragHandle dragHandle = AddUIComponent <UIDragHandle>(); dragHandle.target = parent; dragHandle.relativePosition = Vector3.zero; close = AddUIComponent <UIButton>(); close.size = new Vector2(30f, 30f); close.text = "X"; close.textScale = 0.9f; close.textColor = new Color32(118, 123, 123, 255); close.focusedTextColor = new Color32(118, 123, 123, 255); close.hoveredTextColor = new Color32(140, 142, 142, 255); close.pressedTextColor = new Color32(99, 102, 102, 102); close.textPadding = new RectOffset(8, 8, 8, 8); close.canFocus = false; close.playAudioEvents = true; close.relativePosition = new Vector3(width - close.width, 0); close.eventClicked += (c, p) => { isVisible = false; Destroy(gameObject); }; UILabel label = AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = "Save/Load Path"; label.relativePosition = new Vector2(8, 8); label.SendToBack(); // Save Panel UIPanel savePanel = AddUIComponent <UIPanel>(); savePanel.atlas = atlas; savePanel.backgroundSprite = "GenericPanel"; savePanel.color = new Color32(206, 206, 206, 255); savePanel.size = new Vector2(width - 16, 46); savePanel.relativePosition = new Vector2(8, 28); // Input fileNameInput = UIUtils.CreateTextField(savePanel); fileNameInput.padding.top = 7; fileNameInput.horizontalAlignment = UIHorizontalAlignment.Left; fileNameInput.relativePosition = new Vector3(8, 8); // Save saveButton = UIUtils.CreateButton(savePanel); saveButton.name = "CCX_SaveButton"; saveButton.text = "Save"; saveButton.size = new Vector2(100f, 30f); saveButton.relativePosition = new Vector3(savePanel.width - saveButton.width - 8, 8); fileNameInput.size = new Vector2(saveButton.relativePosition.x - 16f, 30f); // FastList fastList = UIFastList.Create <UISaveLoadFileRow>(this); fastList.backgroundSprite = "UnlockingPanel"; fastList.width = width - 16; fastList.height = 46 * 5; fastList.canSelect = true; fastList.relativePosition = new Vector3(8, savePanel.relativePosition.y + savePanel.height + 8); fastList.rowHeight = 46f; saveButton.eventClicked += (c, p) => { string filename = fileNameInput.text.Trim(); filename = String.Concat(filename.Split(Path.GetInvalidFileNameChars())); if (!fileNameInput.text.IsNullOrWhiteSpace()) { CameraDirector.cameraPath.Serialize(filename); fileNameInput.text = ""; RefreshFileList(); } }; height = fastList.relativePosition.y + fastList.height + 8; dragHandle.size = size; absolutePosition = new Vector3(savedWindowX.value, savedWindowY.value); MakePixelPerfect(); RefreshFileList(); fileNameInput.Focus(); }
/*public override void OnDestroy() * { * base.OnDestroy(); * * DebugUtils.Log("Destroying UIMainPanel"); * * if (m_button != null) GameObject.Destroy(m_button.gameObject); * GameObject.Destroy(m_optionPanel.gameObject); * }*/ private void SetupControls() { float offset = 40f; // Title Bar m_title = AddUIComponent <UITitleBar>(); m_title.iconSprite = "InfoIconTrafficCongestion"; m_title.title = "Advanced Vehicle Options " + ModInfo.version; // Category DropDown UILabel label = AddUIComponent <UILabel>(); label.textScale = 0.8f; label.padding = new RectOffset(0, 0, 8, 0); label.relativePosition = new Vector3(10f, offset); label.text = "Category :"; m_category = UIUtils.CreateDropDown(this); m_category.width = 150; for (int i = 0; i < categoryList.Length; i++) { m_category.AddItem(categoryList[i]); } m_category.selectedIndex = 0; m_category.tooltip = "Select a category to display\nTip: Use the mouse wheel to switch between categories faster"; m_category.relativePosition = label.relativePosition + new Vector3(75f, 0f); m_category.eventSelectedIndexChanged += (c, t) => { m_category.enabled = false; PopulateList(); m_category.enabled = true; }; // Search m_search = UIUtils.CreateTextField(this); m_search.width = 145f; m_search.height = 30f; m_search.padding = new RectOffset(6, 6, 6, 6); m_search.tooltip = "Type the name of a vehicle type"; m_search.relativePosition = new Vector3(WIDTHLEFT - m_search.width, offset); m_search.eventTextChanged += (c, t) => PopulateList(); label = AddUIComponent <UILabel>(); label.textScale = 0.8f; label.padding = new RectOffset(0, 0, 8, 0); label.relativePosition = m_search.relativePosition - new Vector3(60f, 0f); label.text = "Search :"; // FastList m_fastList = UIFastList.Create <UIVehicleItem>(this); m_fastList.backgroundSprite = "UnlockingPanel"; m_fastList.width = WIDTHLEFT - 5; m_fastList.height = height - offset - 110; m_fastList.canSelect = true; m_fastList.relativePosition = new Vector3(5, offset + 35); // Configuration file buttons UILabel configLabel = this.AddUIComponent <UILabel>(); configLabel.text = "Configuration file:"; configLabel.textScale = 0.8f; configLabel.relativePosition = new Vector3(10, height - 60); m_import = UIUtils.CreateButton(this); m_import.text = "Import"; m_import.tooltip = "Import the configuration"; m_import.relativePosition = new Vector3(10, height - 40); m_export = UIUtils.CreateButton(this); m_export.text = "Export"; m_export.tooltip = "Export the configuration"; m_export.relativePosition = new Vector3(105, height - 40); // Preview UIPanel panel = AddUIComponent <UIPanel>(); panel.backgroundSprite = "GenericPanel"; panel.width = WIDTHRIGHT - 10; panel.height = HEIGHT - 420; panel.relativePosition = new Vector3(WIDTHLEFT + 5, offset); m_preview = panel.AddUIComponent <UITextureSprite>(); m_preview.size = panel.size; m_preview.relativePosition = Vector3.zero; m_previewRenderer = gameObject.AddComponent <PreviewRenderer>(); m_previewRenderer.size = m_preview.size * 2; // Twice the size for anti-aliasing m_preview.texture = m_previewRenderer.texture; // Follow if (m_cameraController != null) { m_followVehicle = AddUIComponent <UISprite>(); m_followVehicle.spriteName = "LocationMarkerFocused"; m_followVehicle.width = m_followVehicle.spriteInfo.width; m_followVehicle.height = m_followVehicle.spriteInfo.height; m_followVehicle.tooltip = "Click here to cycle through the existing vehicles of that type"; m_followVehicle.relativePosition = new Vector3(panel.relativePosition.x + panel.width - m_followVehicle.width - 5, panel.relativePosition.y + 5); m_followVehicle.eventClick += (c, p) => FollowNextVehicle(); } // Option panel m_optionPanel = AddUIComponent <UIOptionPanel>(); m_optionPanel.relativePosition = new Vector3(WIDTHLEFT, height - 370); // Event handlers m_fastList.eventSelectedIndexChanged += OnSelectedItemChanged; m_optionPanel.eventEnableCheckChanged += OnEnableStateChanged; m_import.eventClick += (c, t) => { DefaultOptions.RestoreAll(); AdvancedVehicleOptions.ImportConfig(); optionList = AdvancedVehicleOptions.config.options; }; m_export.eventClick += (c, t) => AdvancedVehicleOptions.ExportConfig(); panel.eventMouseDown += (c, p) => { eventMouseMove += RotateCamera; if (m_optionPanel.m_options != null && m_optionPanel.m_options.useColorVariations) { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab, m_previewColor); } else { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab); } }; panel.eventMouseUp += (c, p) => { eventMouseMove -= RotateCamera; if (m_optionPanel.m_options != null && m_optionPanel.m_options.useColorVariations) { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab, m_previewColor); } else { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab); } }; panel.eventMouseWheel += (c, p) => { m_previewRenderer.zoom -= Mathf.Sign(p.wheelDelta) * 0.25f; if (m_optionPanel.m_options != null && m_optionPanel.m_options.useColorVariations) { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab, m_previewColor); } else { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab); } }; }
private void SetupControls() { float offset = 40f; //Beta Testing Timestamp //DateTime now = DateTime.Now; //m_title.title = "Advanced Vehicle Options " + ModInfo.version + " " + now; // Title Bar m_title = AddUIComponent <UITitleBar>(); m_title.iconSprite = "InfoIconTrafficCongestion"; m_title.title = "Advanced Vehicle Options " + ModInfo.version; // Category DropDown UILabel label = AddUIComponent <UILabel>(); label.textScale = 0.8f; label.padding = new RectOffset(0, 0, 8, 0); label.relativePosition = new Vector3(10f, offset); label.text = "Category :"; m_category = UIUtils.CreateDropDown(this); m_category.width = 175; for (int i = 0; i < categoryList.Length; i++) { m_category.AddItem(categoryList[i]); } m_category.selectedIndex = 0; m_category.tooltip = "Select a category to display\nTip: Use the mouse wheel to switch between categories faster"; m_category.relativePosition = label.relativePosition + new Vector3(75f, 0f); m_category.eventSelectedIndexChanged += (c, t) => { m_category.enabled = false; PopulateList(); m_category.enabled = true; }; // Search m_search = UIUtils.CreateTextField(this); m_search.width = 145f; m_search.height = 30f; m_search.padding = new RectOffset(6, 6, 6, 6); m_search.tooltip = "Type the name of a vehicle type"; m_search.relativePosition = new Vector3(WIDTHLEFT - m_search.width, offset); m_search.eventTextChanged += (c, t) => PopulateList(); label = AddUIComponent <UILabel>(); label.textScale = 0.8f; label.padding = new RectOffset(0, 0, 8, 0); label.relativePosition = m_search.relativePosition - new Vector3(60f, 0f); label.text = "Search :"; // FastList m_fastList = UIFastList.Create <UIVehicleItem>(this); m_fastList.backgroundSprite = "UnlockingPanel"; m_fastList.width = WIDTHLEFT - 5; m_fastList.height = height - offset - 110; m_fastList.canSelect = true; m_fastList.relativePosition = new Vector3(5, offset + 35); // Configuration file buttons UILabel configLabel = this.AddUIComponent <UILabel>(); configLabel.text = "Actions for Vehicle Configuration:"; configLabel.textScale = 0.8f; configLabel.relativePosition = new Vector3(16, height - 65); m_import = UIUtils.CreateButton(this); m_import.text = "Import"; m_import.width = 80; m_import.tooltip = "Import the configuration"; m_import.relativePosition = new Vector3(10, height - 45); m_export = UIUtils.CreateButton(this); m_export.text = "Export"; m_export.width = 80; m_export.tooltip = "Export the configuration"; m_export.relativePosition = new Vector3(95, height - 45); m_resetall = UIUtils.CreateButton(this); m_resetall.text = "Reset all"; m_resetall.width = 80; m_resetall.tooltip = "Reset full configuration"; m_resetall.relativePosition = new Vector3(180, height - 45); // Preview UIPanel panel = AddUIComponent <UIPanel>(); panel.backgroundSprite = "GenericPanel"; panel.width = WIDTHRIGHT - 10; panel.height = HEIGHT - 420; panel.relativePosition = new Vector3(WIDTHLEFT + 5, offset); m_preview = panel.AddUIComponent <UITextureSprite>(); m_preview.size = panel.size; m_preview.relativePosition = Vector3.zero; m_previewRenderer = gameObject.AddComponent <PreviewRenderer>(); m_previewRenderer.size = m_preview.size * 2; // Twice the size for anti-aliasing m_preview.texture = m_previewRenderer.texture; // Follow a vehicle if (m_cameraController != null) { m_followVehicle = AddUIComponent <UISprite>(); m_followVehicle.spriteName = "LocationMarkerFocused"; m_followVehicle.width = m_followVehicle.spriteInfo.width; m_followVehicle.height = m_followVehicle.spriteInfo.height; m_followVehicle.tooltip = "Click here to cycle through the existing vehicles of that type.\nHold Shift Key down for zooming directly to vehicle."; m_followVehicle.relativePosition = new Vector3(panel.relativePosition.x + panel.width - m_followVehicle.width - 5, panel.relativePosition.y + 5); m_followVehicle.eventClick += (c, p) => FollowNextVehicle(); } //Remove the followed vehicle { m_removeVehicle = AddUIComponent <UISprite>(); m_removeVehicle.Hide(); m_removeVehicle.spriteName = "IconPolicyOldTown"; m_removeVehicle.width = m_removeVehicle.spriteInfo.width - 12; m_removeVehicle.height = m_removeVehicle.spriteInfo.height - 12; m_removeVehicle.tooltip = "Click here to remove the selected vehicle."; m_removeVehicle.relativePosition = new Vector3(panel.relativePosition.x + panel.width - m_removeVehicle.width - 33, panel.relativePosition.y + 7); m_removeVehicle.eventClick += (c, p) => RemoveThisVehicle(); } // Option panel m_optionPanel = AddUIComponent <UIOptionPanel>(); m_optionPanel.relativePosition = new Vector3(WIDTHLEFT, height - 370); // Event handlers m_fastList.eventSelectedIndexChanged += OnSelectedItemChanged; m_optionPanel.eventEnableCheckChanged += OnEnableStateChanged; m_import.eventClick += (c, t) => { DefaultOptions.RestoreAll(); AdvancedVehicleOptionsUID.ImportConfig(); optionList = AdvancedVehicleOptionsUID.config.options; }; m_export.eventClick += (c, t) => AdvancedVehicleOptionsUID.ExportConfig(); m_resetall.eventClick += (c, t) => { ConfirmPanel.ShowModal("Confirm Reset Configuration", "Customized settings for all vehicles will be reset.\n\n" + "Proceed with Configuration reset ?", (comp, ret) => { if (ret != 1) { return; } DefaultOptions.RestoreAll(); AdvancedVehicleOptionsUID.ResetConfig(); optionList = AdvancedVehicleOptionsUID.config.options; ExceptionPanel resetpanel = UIView.library.ShowModal <ExceptionPanel>("ExceptionPanel"); resetpanel.SetMessage("Advanced Vehicle Options", "All vehicle configuration and customized settings\n" + "have been reset to the Game Defaults.", false); }); }; panel.eventMouseDown += (c, p) => { eventMouseMove += RotateCamera; if (m_optionPanel.m_options != null && m_optionPanel.m_options.useColorVariations) { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab, m_previewColor); } else { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab); } }; panel.eventMouseUp += (c, p) => { eventMouseMove -= RotateCamera; if (m_optionPanel.m_options != null && m_optionPanel.m_options.useColorVariations) { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab, m_previewColor); } else { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab); } }; panel.eventMouseWheel += (c, p) => { m_previewRenderer.zoom -= Mathf.Sign(p.wheelDelta) * 0.25f; if (m_optionPanel.m_options != null && m_optionPanel.m_options.useColorVariations) { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab, m_previewColor); } else { m_previewRenderer.RenderVehicle(m_optionPanel.m_options.prefab); } }; }
private void SetupControls() { UIPanel panel = AddUIComponent <UIPanel>(); panel.gameObject.AddComponent <UICustomControl>(); panel.backgroundSprite = "UnlockingPanel"; panel.width = width - 10; panel.height = height - 75; panel.relativePosition = new Vector3(5, 0); // Max Speed UILabel maxSpeedLabel = panel.AddUIComponent <UILabel>(); maxSpeedLabel.text = "Maximum speed:"; maxSpeedLabel.textScale = 0.8f; maxSpeedLabel.relativePosition = new Vector3(15, 14); m_maxSpeed = UIUtils.CreateTextField(panel); m_maxSpeed.numericalOnly = true; m_maxSpeed.width = 75; m_maxSpeed.tooltip = "Change the maximum speed of the vehicle\nPlease note that vehicles do not go beyond speed limits"; m_maxSpeed.relativePosition = new Vector3(15, 33); kmhLabel = panel.AddUIComponent <UILabel>(); kmhLabel.text = "km/h"; kmhLabel.textScale = 0.8f; kmhLabel.relativePosition = new Vector3(95, 38); // Acceleration UILabel accelerationLabel = panel.AddUIComponent <UILabel>(); accelerationLabel.text = "Acceleration/Brake/Turning:"; accelerationLabel.textScale = 0.8f; accelerationLabel.relativePosition = new Vector3(160, 13); m_acceleration = UIUtils.CreateTextField(panel); m_acceleration.numericalOnly = true; m_acceleration.allowFloats = true; m_acceleration.width = 60; m_acceleration.tooltip = "Change the vehicle acceleration factor"; m_acceleration.relativePosition = new Vector3(160, 33); // Braking m_braking = UIUtils.CreateTextField(panel); m_braking.numericalOnly = true; m_braking.allowFloats = true; m_braking.width = 60; m_braking.tooltip = "Change the vehicle braking factor"; m_braking.relativePosition = new Vector3(230, 33); // Turning m_turning = UIUtils.CreateTextField(panel); m_turning.numericalOnly = true; m_turning.allowFloats = true; m_turning.width = 60; m_turning.tooltip = "Change the vehicle turning factor;\nDefines how well the car corners"; m_turning.relativePosition = new Vector3(300, 33); // Springs UILabel springsLabel = panel.AddUIComponent <UILabel>(); springsLabel.text = "Springs/Dampers:"; springsLabel.textScale = 0.8f; springsLabel.relativePosition = new Vector3(15, 66); m_springs = UIUtils.CreateTextField(panel); m_springs.numericalOnly = true; m_springs.allowFloats = true; m_springs.width = 60; m_springs.tooltip = "Change the vehicle spring factor;\nDefines how much the suspension moves"; m_springs.relativePosition = new Vector3(15, 85); // Dampers m_dampers = UIUtils.CreateTextField(panel); m_dampers.numericalOnly = true; m_dampers.allowFloats = true; m_dampers.width = 60; m_dampers.tooltip = "Change the vehicle damper factor;\nDefines how quickly the suspension returns to the default state"; m_dampers.relativePosition = new Vector3(85, 85); // LeanMultiplier UILabel leanMultiplierLabel = panel.AddUIComponent <UILabel>(); leanMultiplierLabel.text = "Lean/Nod Multiplier:"; leanMultiplierLabel.textScale = 0.8f; leanMultiplierLabel.relativePosition = new Vector3(160, 66); m_leanMultiplier = UIUtils.CreateTextField(panel); m_leanMultiplier.numericalOnly = true; m_leanMultiplier.allowFloats = true; m_leanMultiplier.width = 60; m_leanMultiplier.tooltip = "Change the vehicle lean multiplication factor;\nDefines how much the vehicle leans to the sides when turning"; m_leanMultiplier.relativePosition = new Vector3(160, 85); // NodMultiplier m_nodMultiplier = UIUtils.CreateTextField(panel); m_nodMultiplier.numericalOnly = true; m_nodMultiplier.allowFloats = true; m_nodMultiplier.width = 60; m_nodMultiplier.tooltip = "Change the vehicle nod multiplication factor;\nDefines how much the vehicle nods forward/backward when braking or accelerating"; m_nodMultiplier.relativePosition = new Vector3(230, 85); // Colors m_useColors = UIUtils.CreateCheckBox(panel); m_useColors.text = "Enable Color variations:"; m_useColors.isChecked = true; m_useColors.width = width - 40; m_useColors.tooltip = "Enable color variations\nA random color is chosen between the four following colors"; m_useColors.relativePosition = new Vector3(15, 116); m_color0 = UIUtils.CreateColorField(panel); m_color0.name = "AVO-color0"; m_color0.popupTopmostRoot = false; m_color0.relativePosition = new Vector3(35, 135); m_color0_hex = UIUtils.CreateTextField(panel); m_color0_hex.maxLength = 6; m_color0_hex.relativePosition = new Vector3(80, 137); m_color1 = UIUtils.CreateColorField(panel); m_color1.name = "AVO-color1"; m_color1.popupTopmostRoot = false; m_color1.relativePosition = new Vector3(35, 160); m_color1_hex = UIUtils.CreateTextField(panel); m_color1_hex.maxLength = 6; m_color1_hex.relativePosition = new Vector3(80, 162); m_color2 = UIUtils.CreateColorField(panel); m_color2.name = "AVO-color2"; m_color2.popupTopmostRoot = false; m_color2.relativePosition = new Vector3(182, 135); m_color2_hex = UIUtils.CreateTextField(panel); m_color2_hex.maxLength = 6; m_color2_hex.relativePosition = new Vector3(225, 137); m_color3 = UIUtils.CreateColorField(panel); m_color3.name = "AVO-color3"; m_color3.popupTopmostRoot = false; m_color3.relativePosition = new Vector3(182, 160); m_color3_hex = UIUtils.CreateTextField(panel); m_color3_hex.maxLength = 6; m_color3_hex.relativePosition = new Vector3(225, 162); m_useColorsLabel = panel.AddUIComponent <UILabel>(); m_useColorsLabel.Hide(); m_useColorsLabel.textScale = 0.8f; m_useColorsLabel.text = "Colors are managed by Vehicle Color Expander"; m_useColorsLabel.relativePosition = new Vector3(15, 116); // Enable & BackEngine m_enabled = UIUtils.CreateCheckBox(panel); m_enabled.text = "Allow this vehicle to spawn"; m_enabled.isChecked = true; m_enabled.width = width - 40; m_enabled.tooltip = "Make sure you have at least one vehicle allowed to spawn for that category"; m_enabled.relativePosition = new Vector3(15, 195);; m_addBackEngine = UIUtils.CreateCheckBox(panel); m_addBackEngine.text = "Replace last car with engine"; m_addBackEngine.isChecked = false; m_addBackEngine.width = width - 40; m_addBackEngine.tooltip = "Make the last car of this train be an engine"; m_addBackEngine.relativePosition = new Vector3(15, 215); // LargeVehicle Setting for NoBigTruck Delivery Mod m_isLargeVehicle = UIUtils.CreateCheckBox(panel); m_isLargeVehicle.text = "Flag as Large Vehicle"; m_isLargeVehicle.width = width - 40; m_isLargeVehicle.tooltip = "Prevent vehicles with trailer to deliver to small buildings\n\nNeeds No Big Trucks mod to work"; m_isLargeVehicle.relativePosition = new Vector3(15, 215); // Capacity UIPanel capacityPanel = panel.AddUIComponent <UIPanel>(); capacityPanel.size = Vector2.zero; capacityPanel.relativePosition = new Vector3(15, 240); capacityLabel = capacityPanel.AddUIComponent <UILabel>(); capacityLabel.text = "Capacity: "; capacityLabel.textScale = 0.8f; capacityLabel.relativePosition = new Vector3(0, 2); m_capacity = UIUtils.CreateTextField(capacityPanel); m_capacity.numericalOnly = true; m_capacity.maxLength = 8; m_capacity.width = 100; m_capacity.tooltip = "Change the capacity of the vehicle"; m_capacity.relativePosition = new Vector3(0, 21); // Special Capacity specialcapacityLabel = capacityPanel.AddUIComponent <UILabel>(); specialcapacityLabel.Hide(); specialcapacityLabel.text = "Special Capacity: "; specialcapacityLabel.textScale = 0.8f; specialcapacityLabel.relativePosition = new Vector3(160, 2); m_specialcapacity = UIUtils.CreateTextField(capacityPanel); m_specialcapacity.Hide(); m_specialcapacity.numericalOnly = true; m_specialcapacity.maxLength = 8; m_specialcapacity.width = 100; m_specialcapacity.tooltip = "Change special parameters of the vehicle"; m_specialcapacity.relativePosition = new Vector3(160, 21); // Userguide Special Capacity Button m_userguidespecialcapacity = UIUtils.CreateButton(capacityPanel); m_userguidespecialcapacity.Hide(); m_userguidespecialcapacity.normalBgSprite = "EconomyMoreInfo"; m_userguidespecialcapacity.hoveredBgSprite = "EconomyMoreInfoHovered"; m_userguidespecialcapacity.size = new Vector2(14f, 14f); m_userguidespecialcapacity.tooltip = "If you do not know, what this value is:\nDo not touch it!\n\nClick for User Guide: Special Capacity"; m_userguidespecialcapacity.relativePosition = new Vector3(265, 24); // Transport Line Overview Button m_lineoverview = UIUtils.CreateButton(panel); m_lineoverview.Hide(); m_lineoverview.textScale = 0.8f; m_lineoverview.height = 18; m_lineoverview.textVerticalAlignment = UIVerticalAlignment.Bottom; m_lineoverview.text = "Manage Spawning in Transport Line Overview"; m_lineoverview.width = 335; m_lineoverview.tooltip = "Open the Transport Line Overview and manage the vehicle spawning"; m_lineoverview.relativePosition = new Vector3(15, 194); // Userguide Spawn Button m_userguidespawn = UIUtils.CreateButton(panel); m_userguidespawn.Hide(); m_userguidespawn.normalBgSprite = "EconomyMoreInfo"; m_userguidespawn.hoveredBgSprite = "EconomyMoreInfoHovered"; m_userguidespawn.size = new Vector2(14f, 14f); m_userguidespawn.tooltip = "Click for User Guide: Spawn Control"; m_userguidespawn.relativePosition = new Vector3(355, 195); // Buslabel bustrailerLabel = panel.AddUIComponent <UILabel>(); bustrailerLabel.textScale = 0.8f; bustrailerLabel.text = "Bus trailers spawning is controlled by the main\n" + "Bus vehicle. Settings must be configured from\n" + "the Transport Line Overview panel."; bustrailerLabel.relativePosition = new Vector3(15, 194); // Restore default m_restore = UIUtils.CreateButton(panel); m_restore.text = "Default Values"; m_restore.width = 120; m_restore.tooltip = "Restore all values to default"; m_restore.relativePosition = new Vector3(250, height - 45); // Remove Vehicles m_removeLabel = this.AddUIComponent <UILabel>(); m_removeLabel.text = "Global Actions for: "; m_removeLabel.textScale = 0.8f; m_removeLabel.relativePosition = new Vector3(10, height - 65); m_clearVehicles = UIUtils.CreateButton(this); m_clearVehicles.text = "Remove Driving"; m_clearVehicles.width = 120; m_clearVehicles.tooltip = "Remove all driving vehicles of that type\nHold the SHIFT key to remove all types"; m_clearVehicles.relativePosition = new Vector3(5, height - 45); m_clearParked = UIUtils.CreateButton(this); m_clearParked.text = "Remove Parked"; m_clearParked.width = 120; m_clearParked.tooltip = "Remove all parked vehicles of that type\nHold the SHIFT key to remove all types"; m_clearParked.relativePosition = new Vector3(130, height - 45); panel.BringToFront(); // Event handlers m_maxSpeed.eventTextSubmitted += OnMaxSpeedSubmitted; m_acceleration.eventTextSubmitted += OnAccelerationSubmitted; m_braking.eventTextSubmitted += OnBrakingSubmitted; m_turning.eventTextSubmitted += OnTurningSubmitted; m_springs.eventTextSubmitted += OnSpringsSubmitted; m_dampers.eventTextSubmitted += OnDampersSubmitted; m_leanMultiplier.eventTextSubmitted += OnleanMultiplierSubmitted; m_nodMultiplier.eventTextSubmitted += OnnodMultiplierSubmitted; m_useColors.eventCheckChanged += OnCheckChanged; MouseEventHandler mousehandler = (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor((c as UIColorField).selectedColor); } }; m_color0.eventMouseEnter += mousehandler; m_color1.eventMouseEnter += mousehandler; m_color2.eventMouseEnter += mousehandler; m_color3.eventMouseEnter += mousehandler; m_color0_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color0.selectedColor); } }; m_color1_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color1.selectedColor); } }; m_color2_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color2.selectedColor); } }; m_color3_hex.eventMouseEnter += (c, p) => { if (m_initialized) { (parent as UIMainPanel).ChangePreviewColor(m_color3.selectedColor); } }; m_color0.eventSelectedColorChanged += OnColorChanged; m_color1.eventSelectedColorChanged += OnColorChanged; m_color2.eventSelectedColorChanged += OnColorChanged; m_color3.eventSelectedColorChanged += OnColorChanged; m_color0_hex.eventTextSubmitted += OnColorHexSubmitted; m_color1_hex.eventTextSubmitted += OnColorHexSubmitted; m_color2_hex.eventTextSubmitted += OnColorHexSubmitted; m_color3_hex.eventTextSubmitted += OnColorHexSubmitted; m_enabled.eventCheckChanged += OnCheckChanged; m_addBackEngine.eventCheckChanged += OnCheckChanged; m_isLargeVehicle.eventCheckChanged += OnCheckChanged; m_capacity.eventTextSubmitted += OnCapacitySubmitted; m_specialcapacity.eventTextSubmitted += OnSpecialCapacitySubmitted; m_restore.eventClick += (c, p) => { m_initialized = false; bool isEnabled = m_options.enabled; DefaultOptions.Restore(m_options.prefab); VehicleOptions.UpdateTransfertVehicles(); VehicleOptions.prefabUpdateEngine = m_options.prefab; VehicleOptions.prefabUpdateUnits = m_options.prefab; new EnumerableActionThread(VehicleOptions.UpdateBackEngines); new EnumerableActionThread(VehicleOptions.UpdateCapacityUnits); Show(m_options); if (m_options.enabled != isEnabled) { eventEnableCheckChanged(this, m_options.enabled); } }; m_clearVehicles.eventClick += OnClearVehicleClicked; m_clearParked.eventClick += OnClearVehicleClicked; m_lineoverview.eventClick += OnlineoverviewClicked; m_userguidespawn.eventClick += OnUserGuideSpawnClicked; m_userguidespecialcapacity.eventClick += OnUserGuideSpecialCapacityClicked; }
public override void Start() { base.Start(); atlas = UIUtils.GetAtlas("Ingame"); backgroundSprite = "MenuPanel"; color = new Color32(58, 88, 104, 255); isVisible = false; canFocus = true; isInteractive = true; clipChildren = true; width = 400; height = 380; relativePosition = new Vector3(Mathf.Floor((GetUIView().fixedWidth - width) / 2), Mathf.Floor((GetUIView().fixedHeight - height) / 2)); // Title Bar m_title = AddUIComponent <UITitleBar>(); m_title.title = "New Shortcut"; m_title.isModal = true; // Name UILabel label = AddUIComponent <UILabel>(); label.text = "Shortcut name:"; label.autoHeight = true; label.relativePosition = new Vector2(20, 60); m_name = UIUtils.CreateTextField(this); m_name.size = new Vector2(width - 40, 30); m_name.relativePosition = label.relativePosition + new Vector3(0, label.height + 5); m_name.textScale = 1.1f; m_name.padding.top = 6; m_name.useDropShadow = true; m_name.eventTextChanged += (c, s) => { m_ok.isEnabled = !s.IsNullOrWhiteSpace(); }; // Component Name label = AddUIComponent <UILabel>(); label.text = "Button name:"; label.autoHeight = true; label.relativePosition = m_name.relativePosition + new Vector3(0, m_name.height + 15); m_componentName = UIUtils.CreateTextField(this); m_componentName.size = new Vector2(width - 40, 30); m_componentName.relativePosition = label.relativePosition + new Vector3(0, label.height + 5); m_componentName.textScale = 1.1f; m_componentName.padding.top = 6; m_componentName.useDropShadow = true; m_componentName.isEnabled = false; // Binding label = AddUIComponent <UILabel>(); label.text = "Key binding:"; label.autoHeight = true; label.relativePosition = m_componentName.relativePosition + new Vector3(0, m_componentName.height + 15); m_binding = OptionsKeymapping.GetKeymapping(this, null); m_binding.width = width - 40; m_binding.relativePosition = label.relativePosition + new Vector3(0, label.height + 5); // Use Path m_usePath = UIUtils.CreateCheckBox(this); m_usePath.label.text = "Use button's full path"; m_usePath.tooltip = "If checked, the full path to the button is used rather than the name alone.\nThis ensure the button is unique."; m_usePath.relativePosition = m_binding.relativePosition + new Vector3(0, m_binding.height + 15); m_usePath.eventCheckChanged += (c, state) => { shortcut.usePath = state; }; // Only visible m_onlyVisible = UIUtils.CreateCheckBox(this); m_onlyVisible.label.text = "Trigger only if visible"; m_onlyVisible.tooltip = "If checked, the button is only triggered if visible.\nUseful for buttons with the same name but only one visible at a time."; m_onlyVisible.relativePosition = m_usePath.relativePosition + new Vector3(0, m_usePath.height + 10); m_onlyVisible.eventCheckChanged += (c, state) => { shortcut.onlyVisible = state; }; // Ok m_ok = UIUtils.CreateButton(this); m_ok.text = "OK"; m_ok.relativePosition = new Vector2(20, height - m_ok.height - 20); m_ok.isEnabled = false; m_ok.eventClick += (c, p) => { if (isVisible) { if (m_name.text != shortcut.name) { shortcut.name = Shortcut.GetUniqueName(m_name.text); } shortcut.usePath = m_usePath.isChecked; shortcut.onlyVisible = m_onlyVisible.isChecked; shortcut.inputKey = ((Shortcut)m_binding.objectUserData).inputKey; Shortcut.AddShortcut(shortcut); Shortcut.SaveShorcuts(); OptionsKeymapping.RefreshShortcutsList(); UIView.PopModal(); Hide(); } }; // Cancel m_cancel = UIUtils.CreateButton(this); m_cancel.text = "Cancel"; m_cancel.relativePosition = new Vector2(width - m_cancel.width - 20, height - m_cancel.height - 20); m_cancel.eventClick += (c, p) => { if (isVisible) { UIView.PopModal(); Hide(); } }; isVisible = false; }
private void SetupControls() { float offset = 40f; m_title = AddUIComponent <UITitleBar>(); m_title.iconSprite = "IconAssetBuilding"; m_title.title = "Mayoral City Service Info " + MCSI.version; _tabstrip = UIUtils.CreateTabStrip(this); _tabstrip.tabPages = UIUtils.CreateTabContainer(this); _templateButton = UIUtils.CreateTabButton(this); for (int i = 0; i < kServices.Length; i++) { SpawnSubEntry(_tabstrip, kServices[i]); } _tabstrip.relativePosition = new Vector3(15f, offset); _tabstrip.eventSelectedIndexChanged += (c, t) => PopulateList(); Destroy(_templateButton); /* * // Sorting DropDown * label = AddUIComponent<UILabel>(); * label.textScale = 0.8f; * label.padding = new RectOffset(0, 0, 8, 0); * label.relativePosition = m_prefabType.relativePosition + new Vector3(130f, 0f); * label.text = "Sort by :"; * * m_sorting = UIUtils.CreateDropDown(this); * m_sorting.width = 125; * m_sorting.AddItem("Name"); * m_sorting.AddItem("Triangles"); * m_sorting.AddItem("LOD Triangles"); * m_sorting.AddItem("Weight"); * m_sorting.AddItem("LOD Weight"); * m_sorting.AddItem("Texture"); * m_sorting.AddItem("LOD Texture"); * m_sorting.selectedIndex = 0; * m_sorting.relativePosition = label.relativePosition + new Vector3(60f, 0f); * * m_sorting.eventSelectedIndexChanged += (c, t) => * { * m_sorting.enabled = false; * m_isSorted = false; * PopulateList(); * m_sorting.enabled = true; * }; * * // Sorting direction * m_sortDirection = AddUIComponent<UISprite>(); * m_sortDirection.atlas = GetUIView().defaultAtlas; * m_sortDirection.spriteName = "IconUpArrow"; * m_sortDirection.relativePosition = m_sorting.relativePosition + new Vector3(130f, 0f); * * m_sortDirection.eventClick += (c, t) => * { * m_sortDirection.flip = (m_sortDirection.flip == UISpriteFlip.None) ? UISpriteFlip.FlipVertical : UISpriteFlip.None; * m_isSorted = false; * PopulateList(); * }; */ // Search m_search = UIUtils.CreateTextField(this); m_search.width = 150f; m_search.height = 30f; m_search.padding = new RectOffset(6, 6, 6, 6); m_search.relativePosition = new Vector3(width - m_search.width - 15f, offset + 5f); UILabel label = AddUIComponent <UILabel>(); label.textScale = 0.8f; label.padding = new RectOffset(0, 0, 8, 0); label.relativePosition = m_search.relativePosition - new Vector3(60f, 0f); label.text = "Search :"; m_search.eventTextChanged += (c, t) => PopulateList(); // Labels label = AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = Locale.Get("EXTENDED_PUBLIC_TRANSPORT_UI_ITEM_1"); label.relativePosition = new Vector3(15f, offset + 45f); label = AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = Locale.Get("TUTORIAL_ADVISER_TITLE", "District"); label.relativePosition = new Vector3(550f, offset + 45f); label = AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = Locale.Get("CAMPUSPANEL_VARSITYSPORTS_UPKEEP"); label.relativePosition = new Vector3(675f, offset + 45f); // Item List m_itemList = UIFastList.Create <UIPrefabItem>(this); m_itemList.RowHeight = 40f; m_itemList.CanSelect = true; m_itemList.BackgroundSprite = "UnlockingPanel"; m_itemList.width = width - 10; m_itemList.height = height - offset - 75; m_itemList.relativePosition = new Vector3(5f, offset + 70f); }
public override void Start() { name = "CCX_MainWindow"; atlas = UIUtils.GetAtlas("Ingame"); backgroundSprite = "SubcategoriesPanel"; size = new Vector2(465, 180); isVisible = false; UIDragHandle dragHandle = AddUIComponent <UIDragHandle>(); dragHandle.target = parent; dragHandle.relativePosition = Vector3.zero; UIButton close = AddUIComponent <UIButton>(); close.size = new Vector2(30f, 30f); close.text = "X"; close.textScale = 0.9f; close.textColor = new Color32(118, 123, 123, 255); close.focusedTextColor = new Color32(118, 123, 123, 255); close.hoveredTextColor = new Color32(140, 142, 142, 255); close.pressedTextColor = new Color32(99, 102, 102, 102); close.textPadding = new RectOffset(8, 8, 8, 8); close.canFocus = false; close.playAudioEvents = true; close.relativePosition = new Vector3(width - close.width, 0); close.eventClicked += (c, p) => { if (isVisible) { CameraDirector.ToggleUI(); } }; // Control panel UILabel label = AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = "Cinematic Camera Extended"; label.relativePosition = new Vector2(8, 8); label.SendToBack(); UIPanel controlPanel = AddUIComponent <UIPanel>(); controlPanel.atlas = atlas; controlPanel.backgroundSprite = "GenericPanel"; controlPanel.color = new Color32(206, 206, 206, 255); controlPanel.size = new Vector2(width - 16, 46); controlPanel.relativePosition = new Vector2(8, 28); addKnotButton = UIUtils.CreateButton(controlPanel); addKnotButton.name = "CCX_AddKnot"; addKnotButton.textScale = 1.5f; addKnotButton.text = "+"; addKnotButton.size = new Vector2(40f, 30f); addKnotButton.relativePosition = new Vector3(8, 8); addKnotButton.tooltip = "Add a new point to the path"; playButton = UIUtils.CreateButton(controlPanel); playButton.name = "CCX_Play"; playButton.textScale = 1.5f; playButton.text = ">"; playButton.size = new Vector2(40f, 30f); playButton.playAudioEvents = false; playButton.relativePosition = new Vector3(controlPanel.width - playButton.width - 8, 8); playButton.tooltip = "Play the current path"; playSpeedDropDown = UIUtils.CreateDropDown(controlPanel); playSpeedDropDown.width = 75; playSpeedDropDown.items = new string[] { "x 1/16", "x 1/8", "x 1/4", "x 1/2", "x 1", "x 2", "x 4", "x 8", "x 16" }; playSpeedDropDown.selectedValue = "x 1"; playSpeedDropDown.relativePosition = new Vector3(playButton.relativePosition.x - playSpeedDropDown.width - 8, 8); playSpeedDropDown.tooltip = "Playback speed"; timelineSlider = controlPanel.AddUIComponent <UISlider>(); timelineSlider.name = "CCX_TimelineSlider"; timelineSlider.size = new Vector2(playSpeedDropDown.relativePosition.x - addKnotButton.relativePosition.x - addKnotButton.width - 20, 18); timelineSlider.relativePosition = new Vector2(addKnotButton.relativePosition.x + addKnotButton.width + 10, 14); UISlicedSprite bgSlider = timelineSlider.AddUIComponent <UISlicedSprite>(); bgSlider.atlas = atlas; bgSlider.spriteName = "BudgetSlider"; bgSlider.size = new Vector2(timelineSlider.width, 9); bgSlider.relativePosition = new Vector2(0, 4); bgSlider.tooltip = "Drag the slider to preview the animation"; UISlicedSprite thumb = timelineSlider.AddUIComponent <UISlicedSprite>(); thumb.atlas = atlas; thumb.spriteName = "SliderBudget"; timelineSlider.thumbObject = thumb; timelineSlider.minValue = 0f; timelineSlider.maxValue = 1f; timelineSlider.stepSize = 0; timelineSlider.value = 0; // FOV panel UIPanel fovPanel = AddUIComponent <UIPanel>(); fovPanel.atlas = atlas; fovPanel.backgroundSprite = "GenericPanel"; fovPanel.color = new Color32(206, 206, 206, 255); fovPanel.size = new Vector2(width - 120 - 8 * 3, 46); fovPanel.relativePosition = new Vector2(8, controlPanel.relativePosition.y + controlPanel.height + 8); label = fovPanel.AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = "Fov:"; label.autoSize = false; label.height = 30; label.verticalAlignment = UIVerticalAlignment.Middle; label.relativePosition = new Vector2(8, 8); fovInput = UIUtils.CreateTextField(fovPanel); fovInput.name = "CCX_MainFovInput"; fovInput.size = new Vector2(45f, 26); fovInput.text = (2f * CameraDirector.camera.fieldOfView).ToString(); fovInput.numericalOnly = true; fovInput.allowFloats = true; fovInput.padding.top = 6; fovInput.relativePosition = new Vector3(fovPanel.width - fovInput.width - 8, 10); fovInput.tooltip = "Field of view in degrees"; fovSlider = fovPanel.AddUIComponent <UISlider>(); fovSlider.name = "CCX_TimelineSlider"; fovSlider.size = new Vector2(fovInput.relativePosition.x - label.relativePosition.x - label.width - 20, 18); fovSlider.relativePosition = new Vector2(label.relativePosition.x + label.width + 10, 14); bgSlider = fovSlider.AddUIComponent <UISlicedSprite>(); bgSlider.atlas = atlas; bgSlider.spriteName = "BudgetSlider"; bgSlider.size = new Vector2(fovSlider.width, 9); bgSlider.relativePosition = new Vector2(0, 4); bgSlider.tooltip = "Drag the slider to change the field of view"; thumb = fovSlider.AddUIComponent <UISlicedSprite>(); thumb.atlas = atlas; thumb.spriteName = "SliderBudget"; fovSlider.thumbObject = thumb; fovSlider.minValue = 20f; fovSlider.maxValue = 179f; fovSlider.stepSize = 1f; fovSlider.value = CameraDirector.camera.fieldOfView * 2f; // FPS panel UIPanel fpsPanel = AddUIComponent <UIPanel>(); fpsPanel.atlas = atlas; fpsPanel.backgroundSprite = "GenericPanel"; fpsPanel.color = new Color32(206, 206, 206, 255); fpsPanel.size = new Vector2(120, 46); fpsPanel.relativePosition = new Vector2(fovPanel.relativePosition.x + fovPanel.width + 8, fovPanel.relativePosition.y); fpsInput = UIUtils.CreateTextField(fpsPanel); fpsInput.name = "CCX_FpsInput"; fpsInput.size = new Vector2(45f, 26); fpsInput.text = CameraDirector.fps.ToString(); fpsInput.numericalOnly = true; fpsInput.allowFloats = true; fpsInput.padding.top = 6; fpsInput.relativePosition = new Vector3(fpsPanel.width - fpsInput.width - 8, 10); fpsInput.tooltip = "Fps"; fpsInput.tooltip = "Sync the camera and the simulation at a set frame rate"; fpsCheckBox = UIUtils.CreateCheckBox(fpsPanel); fpsCheckBox.text = "Fps:"; fpsCheckBox.isChecked = false; fpsCheckBox.width = fpsPanel.width - fpsInput.width - 24; fpsCheckBox.relativePosition = new Vector2(8, 16); fpsCheckBox.tooltip = "Sync the camera and the simulation at a set frame rate"; // Hide UI checkbox hideUICheckBox = UIUtils.CreateCheckBox(this); hideUICheckBox.name = "CCX_HideUICheckBox"; hideUICheckBox.text = "Hide UI during playback"; hideUICheckBox.isChecked = true; hideUICheckBox.width = width - 16; hideUICheckBox.relativePosition = new Vector2(8, fovPanel.relativePosition.y + fovPanel.height + 8); // Start simulation checkbox startSimCheckBox = UIUtils.CreateCheckBox(this); startSimCheckBox.name = "CCX_StartSimCheckBox"; startSimCheckBox.text = "Unpause simulation"; startSimCheckBox.isChecked = false; startSimCheckBox.width = (width - 16) / 2; startSimCheckBox.relativePosition = new Vector2(8, hideUICheckBox.relativePosition.y + hideUICheckBox.height + 8); // FastList fastList = UIFastList.Create <UIKnotsListRow>(this); fastList.backgroundSprite = "UnlockingPanel"; fastList.width = width - 16; fastList.height = 46 * 5; fastList.canSelect = true; fastList.relativePosition = new Vector3(8, startSimCheckBox.relativePosition.y + startSimCheckBox.height + 8); fastList.rowHeight = 46f; fastList.rowsData = CameraDirector.cameraPath.knots; // Load/Save saveLoadButton = UIUtils.CreateButton(this); saveLoadButton.name = "CCX_SaveLoadButton"; saveLoadButton.text = "Save/Load"; saveLoadButton.size = new Vector2(100f, 30f); saveLoadButton.relativePosition = new Vector3(width - saveLoadButton.width - 8, fastList.relativePosition.y + fastList.height + 8); saveLoadButton.tooltip = "Work in progress"; height = saveLoadButton.relativePosition.y + saveLoadButton.height + 8; dragHandle.size = size; absolutePosition = new Vector3(savedWindowX.value, savedWindowY.value); MakePixelPerfect(); addKnotButton.eventClicked += (c, p) => { int i = CameraDirector.cameraPath.AddKnot(); fastList.DisplayAt(i); timelineSlider.minValue = 0f; float duration = CameraDirector.cameraPath.CalculateTotalDuraction(); if (duration <= 0f) { duration = 1f; } timelineSlider.maxValue = duration; }; playButton.eventClicked += (c, p) => { CameraDirector.cameraPath.Play(); }; timelineSlider.eventMouseDown += (c, p) => { CameraPath.currentTransfrom = new Knot(); }; timelineSlider.eventValueChanged += (c, p) => { CameraDirector.cameraPath.SetToTime(p); }; hideUICheckBox.eventCheckChanged += (c, p) => { CameraDirector.freeCamera = p; }; startSimCheckBox.eventCheckChanged += (c, p) => { CameraDirector.startSimulation = p; }; fovSlider.eventValueChanged += (c, p) => { CameraDirector.camera.fieldOfView = p / 2f; fovInput.text = p.ToString(); }; fovInput.eventTextSubmitted += (c, p) => { float value; if (float.TryParse(p, out value)) { CameraDirector.camera.fieldOfView = Mathf.Clamp(value, 20f, 179f) / 2f; if (fovSlider.value != value) { fovSlider.value = value; } } fovInput.text = (2f * CameraDirector.camera.fieldOfView).ToString(); }; fovInput.eventMouseWheel += (c, p) => { if (!p.used) { fovSlider.value += p.wheelDelta; p.Use(); } }; fpsCheckBox.eventCheckChanged += (c, p) => { CameraDirector.useFps = p; }; fpsInput.eventTextSubmitted += (c, p) => { float value; if (float.TryParse(p, out value)) { CameraDirector.fps = Mathf.Max(0, value); } fpsInput.text = CameraDirector.fps.ToString(); }; fpsInput.eventMouseWheel += (c, p) => { if (!p.used) { CameraDirector.fps = Mathf.Max(0, CameraDirector.fps + p.wheelDelta); fpsInput.text = CameraDirector.fps.ToString(); p.Use(); } }; saveLoadButton.eventClicked += (c, p) => { if (saveLoadWindow == null) { saveLoadWindow = (UISaveLoadWindow)GetUIView().AddUIComponent(typeof(UISaveLoadWindow)); } else { Destroy(saveLoadWindow); } }; DebugUtils.Log("UIMainWindow created"); }