public static void UpdateCameraPosition() { float time = 0.3f; Vector2 branchPos2D = new Vector2(); Vector3 branchPos = STLevel.GetRootNode().activeNode.transform.position; branchPos2D.x = branchPos.x; branchPos2D.y = branchPos.y; float maxBranchLength = STLevel.GetBranchSize(); STScene.Instance().moveCamera(branchPos2D, maxBranchLength, time); }