void guiPlayToolBarButtons() { GUI.BeginGroup(toolBarRect); { GUILayout.BeginVertical(); { if (GUILayout.Button("Mix Level", GUILayout.Height(buttonHeight))) { STLevel.Mix(); } if (GUILayout.Button("Solve Level", GUILayout.Height(buttonHeight))) { STLevel.Solve(); } if (GUILayout.Button("Next Skin", GUILayout.Height(buttonHeight))) { selectedSkin++; if (selectedSkin > 5) { selectedSkin = 0; } STLevel.ChangeSkin(selectedSkin); } } GUILayout.EndVertical(); } GUI.EndGroup(); }