// Update is called once per frame void Update() { _timer += Time.deltaTime; if (_state == 0) { Debug.Log("State:" + _state + " Start"); if (_done_state) { _done_state = false; _root.StartGame(); _meteoriteGenerator.gameObject.SetActive(true); } if (Input.GetKeyDown(KeyCode.LeftAlt)) { _state = 9; _timer = 0f; _meteoriteGenerator.SlowDownAll(.5f); _done_state = true; } /* * if (Input.GetKeyDown(KeyCode.E)) * { * _state = 110; * _timer = 0f; * _done_state = true; * } */ } if (_state == 9) { Debug.Log("State:" + _state + " Establishing..."); if (_done_state) { _done_state = false; _root.HideShipStatusMain(); _root.ShowMainTextEstablishing(2f); _root.PlayEstablishSound(); } if (_root._pause_time <= 0.1f) { _root.StopMainTextEstablishing(); _state = 10; _timer = 0f; _done_state = true; } } if (_state == 10) { Debug.Log("State:" + _state + " Decode Signal 1"); if (_done_state) { _done_state = false; _root.PlayDecodingSound(); _root.ShowTextDecoding(); _root.ShowShipStatus(); } _signal[0].SetActive(true); bool result = _signal[0].GetComponent <Signal>()._isWin; if (result) { _state = 20; _timer = 0f; StartCoroutine(DelayDisactive(_signal[0])); //_signal[0].SetActive(false); _root.StopDecodingSound(); _root.StopTextDecodingVideo(); //_root.PlayDecodeSuccessSound(); _done_state = true; } } if (_state == 20) { Debug.Log("State:" + _state + " Video from daughter"); if (_done_state) { _done_state = false; _root.PlayVideo(0); _root.ShowTextTransmitting(); } if (_root._pause_time <= 0.1f || Input.GetKeyDown(KeyCode.LeftAlt)) { _state = 31; _timer = 0f; _root.StopVideo(0); _root.StopTextTransmitting(); _done_state = true; } } if (_state == 30) { Debug.Log("State:" + _state + " First attack"); if (_done_state) { _done_state = false; _root.FirstAttack(); } if (_timer > 15f && Input.GetKeyDown(KeyCode.LeftAlt)) { _state = 31; _timer = 0f; _done_state = true; } } if (_state == 31) { Debug.Log("State:" + _state + " First attack A"); if (_done_state) { _done_state = false; _root.FirstAttackA(); _root.ShowShipStatusMain(); } if (_root.StateIsDone()) { _state = 32; _timer = 0f; _root.HideShipStatusMain(); _done_state = true; } } if (_state == 32) { Debug.Log("State:" + _state + " First attack B"); if (_done_state) { _done_state = false; _root.FirstAttackB(); _alienAttackManager._enable = true; } // if (_alienAttackManager._firstWin) //if(_root.StateIsDone()) { _state = 33; _timer = 0f; _done_state = true; } } if (_state == 33) { Debug.Log("State:" + _state + " First attack C"); if (_done_state) { _done_state = false; _root.FirstAttackC(); } if (_root.StateIsDone()) { _state = 38; _timer = 0f; _done_state = true; } } if (_state == 38) { Debug.Log("State:" + _state + " Show ship status"); if (_done_state) { _done_state = false; _root.ShowShipStatusMain(); } if (Input.GetKeyDown(KeyCode.LeftAlt)) { _state = 39; _timer = 0f; _root.HideShipStatusMain(); _root.ShowShipStatus(); _done_state = true; } } if (_state == 39) { Debug.Log("State:" + _state + " Establishing..."); if (_done_state) { _done_state = false; _root.ShowMainTextEstablishing(2f); _root.PlayEstablishSound(); } if (_root._pause_time <= 0.1f) { _root.StopMainTextEstablishing(); _state = 40; _timer = 0f; _done_state = true; } } if (_state == 40) { Debug.Log("State:" + _state + " Decode signal 2"); if (_done_state) { _done_state = false; _root.PlayDecodingSound(); _root.ShowTextDecoding(); _root.ShowShipStatus(); } _signal[1].SetActive(true); bool result = _signal[1].GetComponent <Signal>()._isWin; _alienAttackManager._enable = true; if (result) { _alienAttackManager._enable = false; _state = 50; _timer = 0f; StartCoroutine(DelayDisactive(_signal[1])); //_signal[1].SetActive(false); _root.StopDecodingSound(); _root.StopTextDecodingVideo(); //_root.PlayDecodeSuccessSound(); _done_state = true; } } if (_state == 50) { Debug.Log("State:" + _state + " Video from command 1"); if (_done_state) { _done_state = false; _root.PlayVideo(1); _root.ShowTextTransmitting(); } if (_root._pause_time <= 0.1f || Input.GetKeyDown(KeyCode.LeftAlt)) { _state = 60; _timer = 0f; _root.StopVideo(1); _root.StopTextTransmitting(); _done_state = true; } } if (_state == 60) { Debug.Log("State:" + _state + " Place coordinates"); if (_done_state) { _root.ShowSkymap(); _coordinate.SetActive(true); _root.PlayDecodingSound(); _root.ShowShipStatus(); _done_state = false; } bool result = _coordinate.GetComponent <Coodinate> ()._isWin; if (result && Input.GetKeyDown(KeyCode.LeftAlt)) { _state = 70; _timer = 0f; _done_state = true; } } if (_state == 70) { Debug.Log("State:" + _state + " Update map"); if (_done_state) { _root.UpdateSkymap(); _done_state = false; } if (_timer >= 1f && Input.GetKeyDown(KeyCode.LeftAlt)) { _root.HideSkymap(); Destroy(_coordinate); _state = 79; _timer = 0f; _done_state = true; } } if (_state == 79) { Debug.Log("State:" + _state + " Establishing..."); if (_done_state) { _done_state = false; _root.ShowMainTextEstablishing(2f); _root.PlayEstablishSound(); } if (_root._pause_time <= 0.1f) { _root.StopMainTextEstablishing(); _state = 80; _timer = 0f; _done_state = true; } } if (_state == 80) { Debug.Log("State:" + _state + " Decode signal 3"); _signal[2].SetActive(true); bool result = _signal[2].GetComponent <Signal>()._isWin; _alienAttackManager._enable = true; if (_done_state) { _done_state = false; _root.PlayDecodingSound(); _root.ShowTextDecoding(); _root.ShowShipStatus(); } if (result) { _alienAttackManager._enable = false; _state = 90; _timer = 0f; StartCoroutine(DelayDisactive(_signal[2])); //_signal[2].SetActive(false); _root.StopDecodingSound(); _root.StopTextDecodingVideo(); //_root.PlayDecodeSuccessSound(); _done_state = true; } } if (_state == 90) { Debug.Log("State:" + _state + " Video from command 2"); if (_done_state) { _done_state = false; _root.PlayVideo(2); _root.ShowTextTransmitting(); _alienFlying.SetActive(true); _alienFlying.GetComponent <MeteoriteGenerator>()._enable = true; } if (_root._pause_time <= 0.1f || Input.GetKeyDown(KeyCode.LeftAlt)) { _state = 100; _timer = 0f; _root.StopVideo(2); _root.StopTextTransmitting(); _done_state = true; } } if (_state == 100) { Debug.Log("State:" + _state + " Major attack"); if (_done_state) { _done_state = false; _root.MajorAttack(); // aliens fly to you // aliens hit you } if (_timer >= 15f && Input.GetKeyDown(KeyCode.LeftAlt)) { _state = 110; _timer = 0f; _done_state = true; } } if (_state == 110) { Debug.Log("State:" + _state + " Fly to destination"); if (_done_state) { _done_state = false; _alienFlying.GetComponent <MeteoriteGenerator>()._enable = false; _meteoriteGenerator.gameObject.SetActive(false); _root.FlyToDestination(); _root.PlayVideo(3); } if (_root._pause_time <= 1f) { _state = 120; _timer = 0f; _done_state = true; } } if (_state == 120) { Debug.Log("State:" + _state + " End"); if (_done_state) { _done_state = false; _root.EndGame(); } if (_root.GameIsEnd()) { _state = 130; _timer = 0f; _done_state = true; } } if (_state == 130) { Debug.Log("State:" + _state + " Credits"); if (_done_state) { _done_state = false; _root.ShowCredits(); } if (_root._pause_time <= 0.1f && Input.GetKeyDown(KeyCode.LeftAlt)) { _state = 0; _timer = 0f; _done_state = true; } } // original /* * if(_state == 0) * { * Debug.Log("State:" + _state + " Radio"); * * if (_done_state) * { * _done_state = false; * _root.StartGame(); * } * * _root.ShowTextRadio(); * * if (Input.GetKeyDown(KeyCode.LeftAlt)) * { * _state = 10; * _timer = 0f; * _meteoriteGenerator.SlowDownAll(.5f); * _root.StopTextRadio(); * _done_state = true; * } * } * * * if(_state == 10) * { * Debug.Log ("State:" + _state + " First Attack"); * * if (_done_state) * { * _done_state = false; * _root.FirstAttack(); * } * * if(_timer > 15f) * { * _state = 20; * _timer = 0f; * _done_state = true; * } * } * * if(_state == 20) * { * Debug.Log("State:" + _state + " Radio"); * * _root.ShowTextRadio(); * * if (Input.GetKeyDown(KeyCode.LeftAlt)) * { * _state = 30; * _timer = 0f; * _root.StopTextRadio(); * } * } * * if(_state == 30) * { * Debug.Log("State:" + _state + " Decode Signal"); * * if (_done_state) * { * _done_state = false; * _root.ShowMainTextEstablishing(2f); * } * * if (_root._pause_time <= 0.1f) * { * _root.StopMainTextEstablishing(); * * _signal[0].SetActive(true); * bool result = _signal[0].GetComponent<Signal>()._isWin; * _root.PlayDecodingSound(); * _root.ShowTextDecoding(); * * if (result) * { * _state = 40; * _timer = 0f; * _signal[0].SetActive(false); * _root.StopDecodingSound(); * _root.StopTextDecodingVideo(); * _root.PlayDecodeSuccessSound(); * _done_state = true; * } * } * } * * if(_state == 40) * { * Debug.Log("State:" + _state + " Video (Command 1)"); * * if (_done_state) * { * _done_state = false; * _root.PlayVideo(1); * } * * if (_root._pause_time <= 0.1f) * { * _state = 50; * _timer = 0f; * _done_state = true; * } * } * * if(_state == 50) * { * Debug.Log("State:" + _state + " Radio"); * * _root.ShowTextRadio(); * * if (Input.GetKeyDown(KeyCode.LeftAlt)) * { * _state = 60; * _timer = 0f; * _root.StopTextRadio(); * } * } * * if(_state == 60) * { * Debug.Log("State:" + _state + " Decode Signal 2"); * * if (_done_state) * { * _done_state = false; * _root.ShowMainTextEstablishing (2f); * } * * if (_root._pause_time <= 0.1f) * { * _root.StopMainTextEstablishing(); * * _signal[1].SetActive(true); * bool result = _signal[1].GetComponent<Signal>()._isWin; * _root.PlayDecodingSound(); * _root.ShowTextDecoding(); * * if (result) * { * _state = 70; * _timer = 0f; * _signal[1].SetActive(false); * _root.StopDecodingSound(); * _root.StopTextDecodingVideo(); * _root.PlayDecodeSuccessSound(); * _done_state = true; * } * } * } * * if(_state == 70) * { * Debug.Log("State:" + _state + " Video (Command 2)"); * * if (_done_state) * { * _done_state = false; * _root.PlayVideo(2); * } * * if (_root._pause_time <= 0.1f) * { * _state = 75; * _timer = 0f; * _done_state = true; * } * } * * if(_state == 75) * { * Debug.Log("State:" + _state + " Major Attack"); * * if (_done_state) * { * _done_state = false; * _root.MajorAttack(); * } * * if(_timer > 6f) * { * _state = 80; * _timer = 0f; * _done_state = true; * } * } * * if(_state == 80) * { * Debug.Log("State:" + _state + " Radio"); * _root.ShowTextRadio(); * * if (Input.GetKeyDown(KeyCode.LeftAlt)) * { * _state = 90; * _timer = 0f; * _root.StopTextRadio(); * } * } * * if (_state == 90) * { * Debug.Log("State:" + _state + " End?"); * * if (Input.GetKeyDown(KeyCode.F)) * { * _alienPlanet.EnableFly(); * _meteoriteGenerator.SlowDownAll(2.0f); * } * * if (_alienPlanet._is_arrived && _done_state) * { * _done_state = false; * // fade into black * _root.EndGame(); * } * * if (_root.GameIsEnd()) { * _state = 100; * _timer = 0f; * CancelInvoke(); * _done_state = true; * } * } * * if (_state == 100) * { * Debug.Log("State:" + _state + " Credits"); * * if (_done_state) * { * _done_state = false; * _meteoriteGenerator.gameObject.SetActive (false); * _root.ShowCredits(); * } * * if (Input.GetKeyDown(KeyCode.LeftAlt) && _root._pause_time <= 0.1f) * { * _state = 0; * _timer = 0f; * _done_state = true; * } * } */ }