public void HitWindow() { _root.PlayDecodeFailedSound(); if (_alienAttackManager._left) { _root.AttackSoundLeft(); _root.ForceShake(1, 2, .1f); } if (_alienAttackManager._right) { _root.AttackSoundRight(); _root.ForceShake(-1, 2, .1f); } GameObject go = GameObject.FindGameObjectWithTag("Signal"); if (go) { go.GetComponent <Signal>().Disorder(); } }