コード例 #1
0
 void OnTriggerStay(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         if (Input.GetKeyDown(KeyCode.E) && transform.childCount == 3)
         {
             PlayerMovement.syringe++;
             Debug.Log("Total Syringe: " + PlayerMovement.syringe.ToString());
             Destroy(transform.GetChild(2).gameObject);
             roomTemplates.SpawnSyringe(transform.gameObject);
         }
     }
 }