void OnTriggerStay(Collider other) { if (other.CompareTag("Player")) { if (Input.GetKeyDown(KeyCode.E) && transform.childCount == 3) { PlayerMovement.syringe++; Debug.Log("Total Syringe: " + PlayerMovement.syringe.ToString()); Destroy(transform.GetChild(2).gameObject); roomTemplates.SpawnSyringe(transform.gameObject); } } }