void Start() { templates = GameObject.FindGameObjectWithTag("Rooms").GetComponent <RoomTemplates>(); templateRoom = templates.templateRoom; tunnelRoom = templates.tunnelRoom; GameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); myIndex = templates.GetRoomSpawnerIndex(); myRoomsDestroyer.GetComponent <Destroyer>().myIndex = myIndex; foreach (var checker in myRoomCheckers) { validSpawnRoomExits.Add(checker.GetName()); } }