void Awake() { m_Transform = gameObject.GetComponent <Transform>(); gird_Transform = m_Transform.Find("InventoryBackground/InventoryGrid").GetComponent <Transform>(); craftingCenter = GameObject.Find("CanvasCamera/InventoryPanel/CraftingPanel/CraftingCenter"); prefab_Slot = Resources.Load <GameObject>("UI/Prefabs/InventorySlot"); prefab_Item = Resources.Load <GameObject>("UI/Prefabs/InventoryItem"); inventoryDic = ResourcesTool.LoadSpriteWithPath("UI/ItemTextures/Inventory"); }
/// <summary> /// 初始化字典 /// </summary> private void InitDic() { tabDic = ResourcesTool.LoadSpriteWithPath("UI/ItemTextures/Crafting/Icon"); slotDic = ResourcesTool.LoadSpriteWithPath("UI/ItemTextures/Crafting/Material"); craftingItemDic = ResourcesTool.LoadSpriteWithPath("UI/ItemTextures/Crafting/Item"); }