public ItemUI(GameObject go) { uiTarget = GameObject.Instantiate(ResourcesTool.GetResoureGameObject(ResourcesTool.ResourceName.itemPrefab)); uiTarget.transform.SetParent(go.transform); uiTarget.transform.localPosition = Vector3.zero; uiTarget.transform.localScale = Vector3.one; }
/// <summary> /// 初始化方法 /// </summary> /// <param name="go"></param> public ItemUI(GameObject go, Item item, int amount = 1) { uiTarget = GameObject.Instantiate(ResourcesTool.GetResoureGameObject(ResourcesTool.ResourceName.itemPrefab)); uiTarget.transform.SetParent(go.transform); uiTarget.transform.localPosition = Vector3.zero; uiTarget.transform.localScale = Vector3.one; InitItem(item, amount); SetActive(true); }