public static void SetPPXTarget(RenderTarget2D color, RenderTarget2D depth, bool clear, Color clearColor) { if (color == null && depth == null && Backbuffer != null) { color = Backbuffer; } ActiveColor = color; if (color == Backbuffer && depth == null && BackbufferDepth != null) { depth = BackbufferDepth; } ActiveDepth = depth; if (color != null && depth != null) { depth.InheritDepthStencil(color); } var gd = GD; gd.SetRenderTarget(color); //can be null if (clear) { StencilValue = 1; gd.Clear(clearColor);// FSO.Common.Rendering.Framework.GameScreen.ClearColor); if (depth != null) { gd.SetRenderTarget(depth); gd.Clear(Color.White); } } if (FSOEnvironment.UseMRT) { if (depth != null) { gd.SetRenderTargets(color, depth); } } }