protected override void Draw(TimeHandler time) { base.Draw(time); RenderTarget2D.Clear(ColorUtils.MakeColor(Color.DarkGray)); RenderTarget2D.FillRectangle(new SharpDX.Mathematics.Interop.RawRectangleF(MX - 5f, MY - 5f, MX + 5f, MY + 5f), SceneColorBrush); }