コード例 #1
0
        public void PreRenderMeshes()
        {
            TexturesManager.Instance.clearAll();

            OldRenderTarget = Device.GetRenderTarget(0);
            OldDepthStencil = Device.DepthStencilSurface;
            Surf            = RenderTarget2D.GetSurfaceLevel(0);

            Device.SetRenderTarget(0, Surf);
            Device.DepthStencilSurface = DepthStencil;
            Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1f, 0);

            Device.BeginScene();
        }