public void RaycastChinaAnimation2Exit() { if (nextRaycast) { nextRaycast.RaycastChinaAnimation2Exit(); } animator.SetTrigger("Exit"); }
protected override void ContinueFinishBody() { base.ContinueFinishBody(); AudioManager.Instance.PlaySoundStopByLoop(); if (currRaycast) { currRaycast.RaycastChinaAnimation2Exit(); } }