/// <summary> /// Initialize the class with its type. /// </summary> /// <param name="type"></param> public override void Initialize(UnitType type) { base.Initialize(type); _raycast = GetComponent <Raycast>(); _neuralNetwork = new NeuralNetwork(); //_neuralNetwork.Create( new int[]{ 5, 2}); _raycast.Initialize(); Reset(); }
/// <summary> /// Initializes the class with its type. /// </summary> /// <param name="type"></param> public override void Initialize(UnitType type) { base.Initialize(type); _raycast = GetComponent <Raycast>(); _raycast.Initialize(); _distances = new List <float>(_raycast.numberOfRays); for (int i = 0; i < _raycast.numberOfRays; i++) {//sets up distances to be the amount of rays being casted _distances.Add(1); } _progressingDistance = 0; _rightForce = 0; _leftForce = 0; }