コード例 #1
0
ファイル: Player.cs プロジェクト: joecons97/Voxel.Net
        public override void Update()
        {
            if (!hasHadInitialSet)
            {
                Position.Y = Chunk.HEIGHT;
                if (Raycast.CastVoxel(new Vector3(Position),
                                      new Vector3(0, -1, 0), Chunk.HEIGHT, out RayVoxelOut hit))
                {
                    var chunkWp = (hit.BlockPosition);
                    Position = chunkWp + new Vector3(0.5f, Chunk.HEIGHT, 0.5f);
                    Debug.Log("Hit block for y pos " + Position.Y);
                    rigidbody        = new Rigidbody(this, 70, new BoundingBox(-0.25f, 0.25f, 0, 2, -0.25f, 0.25f));
                    hasHadInitialSet = true;
                }
            }

            currentWorld.WorldCamera.Position = Position + new Vector3(0, 1.7f, 0);

            if (hasHadInitialSet)
            {
                HandleInput();

                var chunkPos = Position.ToChunkPosition();
                if (World.GetInstance().TryGetChunkAtPosition((int)chunkPos.X, (int)chunkPos.Z, out Chunk chunk))
                {
                    var block = Position.ToChunkSpaceFloored();
                    isInWater      = chunk.GetBlockID((int)block.X, (int)block.Y, (int)block.Z) == GameBlocks.WATER.ID;
                    rigidbody.Drag = isInWater ? UnderWaterDrag : 0;
                }
            }

            if (currentWorld.HasFinishedInitialLoading)
            {
                if (lastHungerLossTick + hungerLossTickRate <= Time.GameTime)
                {
                    hungerLossAmount = isSprinting ? 0.25f : 0.01f;

                    if (currentHunger > 0)
                    {
                        currentHunger -= hungerLossAmount;
                    }
                    else
                    {
                        currentHealth -= 0.0625f;
                        TakeDamage(0);
                    }
                    lastHungerLossTick = Time.GameTime;
                }

                if (lastHealthIncreaseTick + healthIncreaseTickRate <= Time.GameTime)
                {
                    if (currentHealth < MAX_HEALTH && currentHunger == MAX_HUNGER)
                    {
                        SetHealth((int)currentHealth + 1);
                    }

                    lastHealthIncreaseTick = Time.GameTime;
                }
            }
        }
コード例 #2
0
ファイル: Player.cs プロジェクト: joecons97/Voxel.Net
        void InputInteract()
        {
            if (!controlsEnabled)
            {
                return;
            }

            if (Raycast.CastVoxel(currentWorld.WorldCamera.Position, currentWorld.WorldCamera.GetForward(), 5,
                                  out RayVoxelOut op))
            {
                int  x             = (int)Math.Floor(GetPositionInChunk().X);
                int  z             = (int)Math.Floor(GetPositionInChunk().Z);
                bool isPlayerAtPos = (int)op.PlacementPosition.X == x && (int)op.PlacementPosition.Z == z;
                if (currentWorld.TryGetChunkAtPosition((int)op.PlacementChunk.X, (int)op.PlacementChunk.Y, out Chunk chunk) &&
                    !isPlayerAtPos)
                {
                    var stack = inventory.GetItemStackByLocation(inventory.SelectedItemIndex, 0);
                    if (stack != null)
                    {
                        stack.Item.OnInteract(op.PlacementPosition, chunk);
                        inventory.RemoveItemFromStack(stack.Item, stack);
                        currentWorld.RequestChunkUpdate(chunk, true, (int)op.BlockPosition.X, (int)op.BlockPosition.Z);
                    }
                }
            }
        }
コード例 #3
0
ファイル: Player.cs プロジェクト: joecons97/Voxel.Net
        void InputJump()
        {
            if (!controlsEnabled || isInWater)
            {
                return;
            }

            if (Raycast.CastVoxel(currentWorld.WorldCamera.Position, new Vector3(0, -1, 0), 2.1f, out RayVoxelOut output))
            {
                rigidbody.AddImpluse(new Vector3(0, 1, 0) * 600);
            }
        }
コード例 #4
0
ファイル: Player.cs プロジェクト: joecons97/Voxel.Net
        void InputDestroyBlock()
        {
            if (!controlsEnabled)
            {
                return;
            }

            if (Raycast.CastVoxel(currentWorld.WorldCamera.Position, currentWorld.WorldCamera.GetForward(), 5,
                                  out RayVoxelOut op))
            {
                if (currentWorld.TryGetChunkAtPosition((int)op.ChunkPosition.X, (int)op.ChunkPosition.Y,
                                                       out Chunk chunk))
                {
                    chunk.DestroyBlock((int)op.BlockPosition.X, (int)op.BlockPosition.Y, (int)op.BlockPosition.Z);

                    var chunkWp = (op.ChunkPosition * Chunk.WIDTH);
                    var wp      = new Vector3(chunkWp.X, 0, chunkWp.Y) + op.BlockPosition;
                    BlockDatabase.GetBlock(op.BlockID).OnBreak(wp, op.ChunkPosition);

                    currentWorld.RequestChunkUpdate(chunk, true, (int)op.BlockPosition.X, (int)op.BlockPosition.Z);
                }
            }
        }