public void ResetPosition() { Debug.Log(_charRigid.position); _charRigid.velocity = new Vector3(0f, 0f, 0f); charRacket.ResetPosRacket(); _charRigid.position = new Vector3((isLeft ? -1: 1) * 7f, 0f, 0f); }
public void ResetPosition() { var myAreaPosition = myArea.position; _mAgentRb.velocity = new Vector3(0f, 0f, 0f); _mAgentRb.position = new Vector3(myAreaPosition.x + _mInvertMult * 7f, myAreaPosition.y, myAreaPosition.z); charRacket.ResetPosRacket(); }