Inheritance: MonoBehaviour
コード例 #1
0
        // GET: Rackets/Edit/5
        public ActionResult Edit(int?id)
        {
            if (Session["admin"] == null)
            {
                return(RedirectToAction("Show", "Users"));
            }

            foreach (var item in db.Admins)
            {
                if (Session["username"] == null || (int)Session["username"] != item.IdAdmin)
                {
                    return(RedirectToAction("Show", "Users"));
                }
            }
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            Racket racket = db.Rackets.Find(id);

            if (racket == null)
            {
                return(HttpNotFound());
            }
            ViewBag.IdBrand = new SelectList(db.Brands, "IdBrand", "NameBrand", racket.IdBrand);
            return(View(racket));
        }
コード例 #2
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 // Task 4
 public static void ShootPlayerRacket(Gift gift, Racket racket)
 {
     if (gift.IsDestroyed == true)
     {
         racket = new ShootingRacket(racket.TopLeft, racket.Width);
     }
 }
コード例 #3
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 // Use this for initialization
 void Start()
 {
     racket         = GameObject.FindObjectOfType <Racket>();
     _currentPower  = 0.1f;
     _attenuateRate = 0f;
     _renderer      = GetComponent <Renderer>();
 }
コード例 #4
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 /// <summary>
 /// 初始化组件函数.
 /// </summary>
 private void InitWidget()
 {
     _instance     = this;
     _playerRacket = GameObject.Find("PlayerRacket").GetComponent <Racket>();
     _aiRacket     = GameObject.Find("AIRacket").GetComponent <Racket>();
     _ballPrefab   = Resources.Load <GameObject>("Ball");
 }
コード例 #5
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 /// <summary>
 /// 初始化函数.
 /// </summary>
 private void Init()
 {
     _hitter     = _aiRacket;
     _turnRacket = _aiRacket;
     UpdateScoreText();
     _hitTableCount = 0;
 }
コード例 #6
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        public async Task <IActionResult> Edit(int id, [Bind("Id,BladeId,FhrubberId,BhrubberId")] Racket racket)
        {
            if (id != racket.Id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(racket);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!RacketExists(racket.Id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            ViewData["BhrubberId"] = new SelectList(_context.Rubber, "Id", "RubberName", racket.BhrubberId);
            ViewData["BladeId"]    = new SelectList(_context.Blade, "Id", "BladeName", racket.BladeId);
            ViewData["FhrubberId"] = new SelectList(_context.Rubber, "Id", "RubberName", racket.FhrubberId);
            return(View(racket));
        }
コード例 #7
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    // Use this for initialization
    void Start()
    {
        mainManager   = GameObject.Find("MainManager").GetComponent <MainManager>();
        itemManager   = GameObject.Find("ItemManager").GetComponent <ItemManager>();
        signalManager = GameObject.Find("SignalManager").GetComponent <SignalManager>();
        prefabSounds  = GameObject.Find("PrefabSounds").GetComponent <PrefabSounds>();

        ball   = GameObject.Find("TheBall").GetComponent <Ball>();
        racket = GameObject.Find("TheRacket").GetComponent <Racket>();

        if (itemCode >= 0)
        {
            itemCode = mainManager.GetCurrentStage().GenerateItemCode(itemCode);
        }
        else
        {
            itemCode *= -1;
        }

        if (itemCode == NOTHING)
        {
            Destroy(this.gameObject);
        }
        else
        {
            this.GetComponent <Rigidbody2D>().velocity  = new Vector2(0.0f, -200.0f);
            this.GetComponent <SpriteRenderer>().sprite = spritesItem[itemCode];
        }
    }
コード例 #8
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ファイル: MultiPlayerGameMode.cs プロジェクト: disas69/Pong
        private void RegisterPlayer(NetworkRacket networkRacket, Action onRegisterdCallbak)
        {
            if (NetworkManager.IsHost)
            {
                if (networkRacket.isLocalPlayer)
                {
                    networkRacket.Object.Setup(RacketType.Bottom);
                    _racket = networkRacket.Object;
                }
                else
                {
                    networkRacket.Object.Setup(RacketType.Top);
                }
            }
            else
            {
                if (networkRacket.isLocalPlayer)
                {
                    networkRacket.Object.Setup(RacketType.Top);
                    _racket = networkRacket.Object;
                }
                else
                {
                    networkRacket.Object.Setup(RacketType.Bottom);
                }
            }

            ResetRacket(networkRacket.Object);
            networkRacket.gameObject.SetActive(true);

            onRegisterdCallbak.SafeInvoke();
        }
コード例 #9
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        public Ball
            (System.Windows.Forms.PictureBox scene, Settings settings, Board board, Racket racket)
            : base(scene, settings)
        {
            Board  = board;
            Racket = racket;

            Width     = settings.BallDiameter;
            Height    = settings.BallDiameter;
            BackColor = settings.BallBackColor;

            //SpeedX =
            //	Infrastructure.Utility.GetRandom() * GetRandomSpeedX();

            //SpeedY =
            //	Infrastructure.Utility.GetRandom() * GetRandomSpeedY();

            SpeedX =
                Infrastructure.Utility.GetRandom() * 2;

            SpeedY =
                Infrastructure.Utility.GetRandom() * 4;

            Y = Board.Y;
            X = Infrastructure.Utility.GetRandomNumber(Board.X + Width, Board.X + board.Width - Width);

            MyTimer.Start();
        }
コード例 #10
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        // GET: Rackets/Delete/5
        public ActionResult Delete(int?id)
        {
            if (Session["admin"] == null)
            {
                return(RedirectToAction("Show", "Users"));
            }

            foreach (var item in db.Admins)
            {
                if (Session["username"] == null || (int)Session["username"] != item.IdAdmin)
                {
                    return(RedirectToAction("Show", "Users"));
                }
            }
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            Racket racket = db.Rackets.Find(id);

            if (racket == null)
            {
                return(HttpNotFound());
            }
            return(View(racket));
        }
コード例 #11
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 // Use this for initialization
 void Start()
 {
     _rigidbody = GetComponent <Rigidbody>();
     //_rigidbody.AddForce (Vector3.left * 3 + Vector3.down * 3, ForceMode.Impulse);
     _racket    = GameObject.FindObjectOfType <Racket> ();
     _hitRacket = false;
 }
コード例 #12
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ファイル: Pongpector.cs プロジェクト: abagames/pongpector
 void Start()
 {
     texture = new Texture2D(width, height);
     balls.Clear();
     topRacket = new Racket(this, true);
     bottomRacket = new Racket(this, false);
     AddBall();
 }
コード例 #13
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        public ActionResult DeleteConfirmed(int id)
        {
            Racket racket = db.Rackets.Find(id);

            db.Rackets.Remove(racket);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
コード例 #14
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 void Start()
 {
     texture = new Texture2D(width, height);
     balls.Clear();
     topRacket    = new Racket(this, true);
     bottomRacket = new Racket(this, false);
     AddBall();
 }
コード例 #15
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ファイル: GreenGem.cs プロジェクト: dqchess/ArkanoidClone
 public override void ApplyBuff(Racket player)
 {
     if (!player.HasBuff)
     {
         player.BrickBreaker.Damage += _dmgBuff;
         player.BuffTime             = _buffTime;
     }
 }
コード例 #16
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ファイル: Bonus.cs プロジェクト: ma-chu/Arkanoid
    private void Awake()
    {
        gameManager     = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>();
        racket          = GameObject.FindGameObjectWithTag("Racket").GetComponent <Racket>();
        racketTransform = racket.GetComponent <Transform>();

        bonusTransform = GetComponent <Transform>();
    }
コード例 #17
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 protected void ThrowRacket(Vector3 direction)
 {
     hasRacket = false;
     racketObject.transform.SetParent(null, true);
     racketObject.ThrowRacket(direction, Tennis.Instance.ReturnOppositePlayer(this));
     racketObject = null;
     _animator.SetBool(_primeHash, false);
 }
コード例 #18
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        private static void DecreaseRacketSize(Racket racket)
        {
            var racketSize  = racket.Box.transform.localScale;
            var racketSizeX = Mathf.Clamp(racketSize.x - GameConfiguration.Instance.RacketSizeDecreaseValue,
                                          GameConfiguration.Instance.RacketMinSize, GameConfiguration.Instance.RacketMaxSize);

            racket.Box.transform.localScale = new Vector3(racketSizeX, racketSize.y, racketSize.z);
        }
コード例 #19
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 private void InitializeRacket(Vector2 position)
 {
     _racket = Object.Instantiate(
         Resources.Load <GameObject>(
             ResourcesNames.PrefabsNames.RACKET))
               .GetComponent <Racket>();
     _racket.OnCollisionEnter2DEvent += OnRacketCollisionEnter;
     _racket.transform.position       = position;
 }
コード例 #20
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ファイル: NetworkRacket.cs プロジェクト: disas69/Pong
        private void Awake()
        {
            Object = GetComponent <Racket>();

            if (Object == null)
            {
                Debug.LogError(string.Format("NetworkObject<{0}> can be attached only to MonoBehaviour of that type", typeof(Racket).Name));
            }
        }
コード例 #21
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 private void InitializeVars()
 {
     this.ball               = GameObject.FindWithTag("Ball").GetComponent <BallMovement>();
     this.racket             = GameObject.FindWithTag("Player").GetComponent <Racket>();
     this.brickStartingPoint = GameObject.Find("BrickStartingPoint");
     uiManager.InitializeVars();
     this.bricksPerLevel = new int[arkanoidLevels.Length];
     this.gameLost       = false;
     this.currentLifes   = maximumLifes;
 }
コード例 #22
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    private void Start()
    {
        Racket racket = Instantiate(RacketPrefab.gameObject).GetComponent <Racket>();

        RacketMoving.SetRacket(racket);
        foreach (RacketChangePositionHandler handler in PositionHandlers)
        {
            handler.SetRacket(racket);
        }
        racket.transform.position = InitialPosProvider.GetInitialPosition();
    }
コード例 #23
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    private void CheckForRacketHit(Collision2D collision)
    {
        Racket racket = collision.collider.GetComponent <Racket>();

        if (racket != null)
        {
            float   x    = (transform.position.x - collision.transform.position.x) / collision.collider.bounds.size.x;
            Vector2 _dir = new Vector2(x + m_RigidBody2D.velocity.x / 2f, 1f).normalized;
            m_RigidBody2D.velocity = _dir * m_BallSpeed;
        }
    }
コード例 #24
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 public ActionResult Edit([Bind(Include = "IdRacket,NameRacket,IdBrand,Quantity,Price,ImageLink")] Racket racket)
 {
     if (ModelState.IsValid)
     {
         db.Entry(racket).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     ViewBag.IdBrand = new SelectList(db.Brands, "IdBrand", "NameBrand", racket.IdBrand);
     return(View(racket));
 }
コード例 #25
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 /// <summary>
 /// 球碰到桌面,计数增加.
 /// </summary>
 public void HitTable()
 {
     _hitTableCount++;
     //判断是否满足击中两次桌面的要求.
     if (_hitTableCount == 2)
     {
         _hitter        = _turnRacket;
         _hitTableCount = 0;
         Debug.Log("当前击球成功的一方为:" + _hitter.gameObject.name);
     }
 }
コード例 #26
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ファイル: GameMode.cs プロジェクト: disas69/Pong
        protected virtual void ResetRacket(Racket racket)
        {
            racket.transform.SetParent(RacketRoot);

            racket.transform.position = racket.Type == RacketType.Top
                ? _defaultTopRacketPosition
                : _defaultBottomRacketPosition;

            var racketSize = racket.Box.transform.localScale;

            racket.Box.transform.localScale = new Vector3(GameConfiguration.Instance.RacketMaxSize, racketSize.y,
                                                          racketSize.z);
        }
コード例 #27
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        public async Task <IActionResult> AddRacket([FromBody] Racket racket)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            await db.AddAsync(racket);

            await db.SaveChangesAsync();

            return(Ok(racket.Id));
        }
コード例 #28
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    // Use this for initialization
    void Start()
    {
        mainManager             = GameObject.Find("MainManager").GetComponent <MainManager>();
        systemManager           = GameObject.Find("SystemManager").GetComponent <SystemManager>();
        screenNavigationManager = GameObject.Find("ScreenNavigationManager").GetComponent <ScreenNavigationManager>();

        aurora = GameObject.Find("Aurora").GetComponent <Aurora>();

        theBall   = GameObject.Find("TheBall").GetComponent <Ball>();
        theRacket = GameObject.Find("TheRacket").GetComponent <Racket>();

        audioSource = GetComponent <AudioSource>();
    }
コード例 #29
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        public async Task <IActionResult> Create([Bind("Id,BladeId,FhrubberId,BhrubberId")] Racket racket)
        {
            if (ModelState.IsValid)
            {
                _context.Add(racket);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            ViewData["BhrubberId"] = new SelectList(_context.Rubber, "Id", "RubberName", racket.BhrubberId);
            ViewData["BladeId"]    = new SelectList(_context.Blade, "Id", "BladeName", racket.BladeId);
            ViewData["FhrubberId"] = new SelectList(_context.Rubber, "Id", "RubberName", racket.FhrubberId);
            return(View(racket));
        }
コード例 #30
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        protected override void Awake()
        {
            base.Awake();

            _topRacket = Instantiate(_racketPrefab, RacketRoot);
            _topRacket.Setup(RacketType.Top);

            _bottomRacket = Instantiate(_racketPrefab, RacketRoot);
            _bottomRacket.Setup(RacketType.Bottom);

            SignalsManager.Register(_hitRacketSignal.Name, OnHitRacketAction);
            SignalsManager.Register(_hitTopBoundSignal.Name, OnHitBoundsAction);
            SignalsManager.Register(_hitBottomBoundSignal.Name, OnHitBoundsAction);
        }
コード例 #31
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        // GET: Racket/Details/5
        public ActionResult Details(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            Racket racket = db.Rackets.Find(id);

            if (racket == null)
            {
                return(HttpNotFound());
            }
            return(View(racket));
        }
コード例 #32
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        static void Initialize(Engine engine)
        {
            int startRow = 3;
            int startCol = 2;
            int endRow = WorldRows;
            int endCol = WorldCols - 2;

            for (int i = startCol; i < endCol; i++)
            {
                Block currBlock = new Block(new MatrixCoords(startRow, i));

                //if (i == startCol + 7)
                //    currBlock = new ExplodingBlock(new MatrixCoords(startRow, i));
                currBlock = new GiftBlock(new MatrixCoords(startRow, i));
                //if (i > startCol + 3 && i < endCol - 25)
                //    currBlock = new UnpassableBlock(new MatrixCoords(startRow, i));

                engine.AddObject(currBlock);
            }

            for (int i = startRow; i < endRow; i++)
            {
                IndestructibleBlock wallBlockLeft = new IndestructibleBlock(new MatrixCoords(i, startCol - 1));
                engine.AddObject(wallBlockLeft);

                IndestructibleBlock wallBlockRight = new IndestructibleBlock(new MatrixCoords(i, endCol));
                engine.AddObject(wallBlockRight);
            }

            //for (int i = 6; i < 9; i++)
            //{
            //    TrailObject trailObject = new TrailObject(new MatrixCoords(startRow + 1, i));
            //    engine.AddObject(trailObject);
            //}

            Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0),
                new MatrixCoords(1, 1));
            engine.AddObject(theBall);

            //MeteoriteBall theMeteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 1), new MatrixCoords(1, 1));
            //engine.AddObject(theMeteoriteBall);

            //UnstoppableBall theUnstoppableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 1),   new MatrixCoords(-1, 1));
            //engine.AddObject(theUnstoppableBall);

            Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2 - 3), RacketLength);

            engine.AddObject(theRacket);
        }