void DrawEnergyBars(float width) { #if dUI_EnergyBarToolkit QUI.Space(SPACE_2); tempFloat = (20 + 2 + 18 * (sceneLoader.energyBars.Count + 1) + 2) * showEnergyBars.faded; //background height if (showEnergyBars.faded > 0.1f) { QUI.BeginHorizontal(width); { QUI.Space(4 * showEnergyBars.faded); QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, sceneLoader.energyBars.Count > 0 ? QColors.Color.Purple : QColors.Color.Gray), width - 4, tempFloat); } QUI.EndHorizontal(); QUI.Space(-tempFloat); } if (QUI.SlicedBar("Energy Bars", sceneLoader.energyBars.Count > 0 ? QColors.Color.Purple : QColors.Color.Gray, showEnergyBars, width, BarHeight)) { showEnergyBars.target = !showEnergyBars.target; } QUI.BeginHorizontal(width); { QUI.Space(8 * showEnergyBars.faded); if (QUI.BeginFadeGroup(showEnergyBars.faded)) { QUI.BeginVertical(width - 8); { QUI.Space(2); if (sceneLoader.energyBars.Count == 0) { QUI.BeginHorizontal(width - 8); { QLabel.text = "No Energy Bars referenced... Click [+] to start..."; QLabel.style = Style.Text.Help; QUI.BeginVertical(QLabel.x, QUI.SingleLineHeight); { QUI.Label(QLabel); QUI.Space(2); } QUI.EndVertical(); QUI.FlexibleSpace(); QUI.BeginVertical(16, QUI.SingleLineHeight); { if (QUI.ButtonPlus()) { Undo.RecordObject(sceneLoader, "Added Energy Bar"); sceneLoader.energyBars = new List <EnergyBar> { null }; } QUI.Space(1); } QUI.EndVertical(); QUI.Space(4); } QUI.EndHorizontal(); } else { QUI.BeginVertical(width - 8); { QLabel.style = Style.Text.Help; for (int i = 0; i < sceneLoader.energyBars.Count; i++) { QUI.BeginHorizontal(width - 8, QUI.SingleLineHeight); { QLabel.text = i.ToString(); QUI.Label(QLabel); QUI.Space(2); sceneLoader.energyBars[i] = (EnergyBar)QUI.ObjectField(sceneLoader.energyBars[i], typeof(EnergyBar), true, width - QLabel.x - 2 - 16 - 12 - 8); if (QUI.ButtonMinus()) { Undo.RecordObject(sceneLoader, "Removed Energy Bar"); sceneLoader.energyBars.RemoveAt(i); } QUI.Space(8); } QUI.EndHorizontal(); } QUI.BeginHorizontal(width - 8); { QUI.FlexibleSpace(); QUI.BeginVertical(16, QUI.SingleLineHeight); { if (QUI.ButtonPlus()) { Undo.RecordObject(sceneLoader, "Added Energy Bar"); sceneLoader.energyBars.Add(null); } QUI.Space(1); } QUI.EndVertical(); QUI.Space(4); } QUI.EndHorizontal(); } QUI.EndVertical(); QUI.Space(2); QUI.Space(4 * showEnergyBars.faded); } } QUI.EndVertical(); } QUI.EndFadeGroup(); } QUI.EndHorizontal(); QUI.Space(SPACE_8); #endif }
private void DrawLocations() { QUI.BeginHorizontal(WIDTH_420); { QUI.SetGUIBackgroundColor(AccentColorBlue); QUI.BeginChangeCheck(); QUI.Toggle(useSpawnerAsSpawnLocation); if (QUI.EndChangeCheck()) { HandleUtility.Repaint(); SceneView.RepaintAll(); Repaint(); } QUI.ResetColors(); if (useSpawnerAsSpawnLocation.boolValue && poolySpawner.spawnPositions != null && poolySpawner.spawnPositions.Count > 0) { spawnPositions.ClearArray(); spawnPositions.InsertArrayElementAtIndex(0); spawnPositions.GetArrayElementAtIndex(0).FindPropertyRelative("spawnPosition").vector3Value = new Vector3(0, 1, 0); serializedObject.ApplyModifiedProperties(); HandleUtility.Repaint(); SceneView.RepaintAll(); Repaint(); } if (useSpawnerAsSpawnLocation.boolValue && poolySpawner.spawnPoints != null && poolySpawner.spawnPoints.Count > 0) { spawnPoints.ClearArray(); spawnPoints.InsertArrayElementAtIndex(0); serializedObject.ApplyModifiedProperties(); HandleUtility.Repaint(); SceneView.RepaintAll(); Repaint(); } QUI.Label("使用预制体的坐标作为产生点", Style.Text.Normal, 200); } QUI.EndHorizontal(); if (useSpawnerAsSpawnLocation.boolValue) { return; } else { QUI.Space(-SPACE_4); } animBoolShowSpawnLocationsOptions.target = !useSpawnerAsSpawnLocation.boolValue; if (QUI.BeginFadeGroup(animBoolShowSpawnLocationsOptions.faded)) { QUI.Space(SPACE_8); QUI.BeginVertical(); { QUI.Space(SPACE_4); QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, QColors.Color.Blue), WIDTH_420, 20); QUI.Space(-20); QUI.BeginHorizontal(WIDTH_420); { QUI.Space(SPACE_4); QUI.Label("SPAWN AT", Style.Text.Normal, 60); QUI.SetGUIBackgroundColor(AccentColorBlue); QUI.BeginChangeCheck(); { QUI.Popup(spawnAt, 70); } if (QUI.EndChangeCheck()) { Undo.RecordObject(poolySpawner, "SpawnAt Change"); spawnPositions.ClearArray(); spawnPositions.InsertArrayElementAtIndex(0); spawnPositions.GetArrayElementAtIndex(0).FindPropertyRelative("spawnPosition").vector3Value = new Vector3(0, 1, 0); spawnPoints.ClearArray(); spawnPoints.InsertArrayElementAtIndex(0); serializedObject.ApplyModifiedProperties(); } QUI.ResetColors(); QUI.FlexibleSpace(); if ((poolySpawner.spawnPositions != null && poolySpawner.spawnPositions.Count > 1 && poolySpawner.spawnAt == PoolySpawner.SpawnAt.Position) || (poolySpawner.spawnPoints != null && poolySpawner.spawnPoints.Count > 1 && poolySpawner.spawnAt == PoolySpawner.SpawnAt.Transform)) { QUI.Label("Spawn Type", Style.Text.Normal, 68); QUI.SetGUIBackgroundColor(AccentColorBlue); QUI.Popup(locationSpawnType, 80, SpawnTypes); QUI.ResetColors(); } QUI.Space(SPACE_8); } QUI.EndHorizontal(); QUI.Space(SPACE_4); switch (poolySpawner.spawnAt) { case PoolySpawner.SpawnAt.Position: if (poolySpawner.spawnPositions == null || poolySpawner.spawnPositions.Count == 0) { poolySpawner.spawnPositions = new List <PoolySpawner.SpawnPosition> { new PoolySpawner.SpawnPosition(new Vector3(0, 1, 0)) }; } if (poolySpawner.spawnPositions.Count == 1 && poolySpawner.locationSpawnType == PoolySpawner.SpawnType.Random) { poolySpawner.locationSpawnType = PoolySpawner.SpawnType.Sequential; } for (int i = 0; i < poolySpawner.spawnPositions.Count; i++) { QUI.BeginHorizontal(WIDTH_420); { tempContent = new GUIContent(i.ToString()); tempContentSize = QStyles.CalcSize(tempContent, Style.Text.Small); QUI.Label(tempContent.text, Style.Text.Small, tempContentSize.x); QUI.BeginChangeCheck(); Vector3 spawnPosition = poolySpawner.spawnPositions[i].spawnPosition; QUI.SetGUIBackgroundColor(AccentColorBlue); spawnPosition = QUI.Vector3(spawnPosition, (WIDTH_420 - SPACE_2 - tempContentSize.x - SPACE_8 - SPACE_16 - SPACE_4) - 240 * animBoolRandomSpawnLocation.faded); QUI.ResetColors(); if (QUI.EndChangeCheck()) { Undo.RecordObject(poolySpawner, "Changed Spawn Position " + i); poolySpawner.spawnPositions[i].spawnPosition = spawnPosition; QUI.SetDirty(poolySpawner); } if (QUI.ButtonMinus()) { if (poolySpawner.spawnPositions.Count > 1) { Undo.RecordObject(poolySpawner, "Removed Spawn Position " + i); poolySpawner.spawnPositions.RemoveAt(i); } else if (poolySpawner.spawnPositions == null || poolySpawner.spawnPositions[0].spawnPosition != new Vector3(poolySpawner.transform.position.x, poolySpawner.transform.position.y + 1, poolySpawner.transform.position.z)) { Undo.RecordObject(poolySpawner, "Reset Spawn Position"); poolySpawner.spawnPositions = new List <PoolySpawner.SpawnPosition> { new PoolySpawner.SpawnPosition(new Vector3(poolySpawner.transform.position.x, poolySpawner.transform.position.y + 1, poolySpawner.transform.position.z)) }; } QUI.SetDirty(poolySpawner); QUI.ExitGUI(); } animBoolRandomSpawnLocation.target = locationSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random; if (poolySpawner.spawnPositions != null && poolySpawner.spawnPositions.Count > 1 && locationSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random) { QUI.Space(SPACE_2); QUI.Label("weight", Style.Text.Small, 40 * animBoolRandomSpawnLocation.faded); QUI.Space(-SPACE_8); QUI.BeginChangeCheck(); int spawnPositionWeight = poolySpawner.spawnPositions[i].weight; QUI.SetGUIBackgroundColor(AccentColorBlue); spawnPositionWeight = EditorGUILayout.IntSlider(spawnPositionWeight, 0, 100); QUI.ResetColors(); if (QUI.EndChangeCheck()) { Undo.RecordObject(poolySpawner, "Changed Weight Of Spawn Position " + i); poolySpawner.spawnPositions[i].weight = spawnPositionWeight; } } QUI.FlexibleSpace(); QUI.Space(SPACE_8); } QUI.EndHorizontal(); QUI.Space(1); } QUI.Space(SPACE_2); QUI.BeginHorizontal(WIDTH_420); { QUI.FlexibleSpace(); if (QUI.ButtonPlus()) { Undo.RecordObject(poolySpawner, "Added Spawn Position"); poolySpawner.spawnPositions.Add(new PoolySpawner.SpawnPosition(new Vector3(poolySpawner.transform.position.x, poolySpawner.transform.position.y + 1, poolySpawner.transform.position.z))); QUI.SetDirty(poolySpawner); QUI.ExitGUI(); } QUI.Space(3 + 240 * animBoolRandomSpawnLocation.faded); } QUI.EndHorizontal(); break; case PoolySpawner.SpawnAt.Transform: if (poolySpawner.spawnPoints == null || poolySpawner.spawnPoints.Count == 0) { poolySpawner.spawnPoints = new List <PoolySpawner.SpawnPoint> { new PoolySpawner.SpawnPoint(null) }; } if (poolySpawner.spawnPoints.Count == 1 && poolySpawner.locationSpawnType == PoolySpawner.SpawnType.Random) { poolySpawner.locationSpawnType = PoolySpawner.SpawnType.Sequential; } infoMessage["NoSpawnPoint"].show.target = !poolySpawner.HasSpawnPoints(); // 画框框提示 DrawInfoMessage("NoSpawnPoint", WIDTH_420 - 20); for (int i = 0; i < poolySpawner.spawnPoints.Count; i++) { QUI.BeginHorizontal(WIDTH_420); { tempContent = new GUIContent(i.ToString()); tempContentSize = QStyles.CalcSize(tempContent, Style.Text.Small); QUI.Label(tempContent.text, Style.Text.Small, tempContentSize.x); QUI.BeginChangeCheck(); Transform spawnPoint = poolySpawner.spawnPoints[i].spawnPoint; QUI.SetGUIBackgroundColor(AccentColorBlue); spawnPoint = (Transform)QUI.ObjectField(spawnPoint, typeof(Transform), true, (WIDTH_420 - SPACE_2 - tempContentSize.x - SPACE_8 - SPACE_16 - SPACE_4) - 240 * animBoolRandomSpawnLocation.faded); QUI.ResetColors(); if (QUI.IsPersistent(spawnPoint)) { spawnPoint = poolySpawner.spawnPoints[i].spawnPoint; } if (QUI.EndChangeCheck()) { Undo.RecordObject(poolySpawner, "Changed Reference For Spawn Point Slot " + i); poolySpawner.spawnPoints[i].spawnPoint = spawnPoint; QUI.SetDirty(poolySpawner); } QUI.BeginVertical(16); { QUI.Space(SPACE_2); if (QUI.ButtonMinus()) { if (poolySpawner.spawnPoints.Count > 1) { Undo.RecordObject(poolySpawner, "Removed Spawn Point Slot " + i); poolySpawner.spawnPoints.RemoveAt(i); } else if (poolySpawner.spawnPoints == null || poolySpawner.spawnPoints[0].spawnPoint != null) { Undo.RecordObject(poolySpawner, "Reset Spawn Point Slot"); poolySpawner.spawnPoints = new List <PoolySpawner.SpawnPoint> { new PoolySpawner.SpawnPoint(null) }; } QUI.SetDirty(poolySpawner); QUI.ExitGUI(); } } QUI.EndVertical(); animBoolRandomSpawnLocation.target = locationSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random; if (poolySpawner.spawnPoints != null && poolySpawner.spawnPoints.Count > 1 && locationSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random) { QUI.Space(SPACE_2); QUI.Label("weight", Style.Text.Small, 40); QUI.Space(-SPACE_8); QUI.BeginChangeCheck(); int spawnPointWeight = poolySpawner.spawnPoints[i].weight; QUI.SetGUIBackgroundColor(AccentColorBlue); spawnPointWeight = EditorGUILayout.IntSlider(spawnPointWeight, 0, 100); QUI.ResetColors(); if (QUI.EndChangeCheck()) { Undo.RecordObject(poolySpawner, "Changed Weight Of Spawn Point " + i); poolySpawner.spawnPoints[i].weight = spawnPointWeight; } } QUI.FlexibleSpace(); QUI.Space(SPACE_8); } QUI.EndHorizontal(); QUI.Space(1); } QUI.Space(SPACE_2); QUI.BeginHorizontal(WIDTH_420); { QUI.FlexibleSpace(); if (QUI.ButtonPlus()) { Undo.RecordObject(poolySpawner, "Added Spawn Point Slot"); poolySpawner.spawnPoints.Add(new PoolySpawner.SpawnPoint(null)); QUI.SetDirty(poolySpawner); QUI.ExitGUI(); } QUI.Space(3 + 240 * animBoolRandomSpawnLocation.faded); } QUI.EndHorizontal(); break; } } QUI.EndVertical(); } QUI.EndFadeGroup(); }
void DrawEnergyBars() { #if dUI_EnergyBarToolkit QUI.DrawTexture(DUIResources.barEnergyBars.texture, WIDTH_420, 18); SaveColors(); QUI.SetGUIBackgroundColor(DUIColors.PurpleLight.Color); QUI.Space(SPACE_2); if (sceneLoader.energyBars == null || sceneLoader.energyBars.Count == 0) { QUI.BeginHorizontal(WIDTH_420); { QUI.Label("No Energy Bars referenced... Click [+] to start...", WIDTH_420 - 27); QUI.BeginVertical(18); { QUI.Space(-1); if (QUI.ButtonPlus()) { Undo.RecordObject(sceneLoader, "Added Energy Bar"); sceneLoader.energyBars = new List <EnergyBar> { null }; } } QUI.EndVertical(); } QUI.EndHorizontal(); QUI.Space(SPACE_8); return; } QUI.BeginVertical(WIDTH_420); { for (int i = 0; i < sceneLoader.energyBars.Count; i++) { QUI.BeginHorizontal(WIDTH_420); { QUI.Space(-4); QUI.Label(" " + i.ToString(), 22); QUI.ObjectField(sceneLoader.energyBars[i], typeof(EnergyBar), true, WIDTH_420 - 18 - 18 - 13); QUI.BeginVertical(18); { QUI.Space(-1); if (QUI.ButtonMinus()) { Undo.RecordObject(sceneLoader, "Removed Energy Bar"); sceneLoader.energyBars.RemoveAt(i); } } QUI.EndVertical(); } QUI.EndHorizontal(); } QUI.BeginHorizontal(WIDTH_420); { QUI.Space(WIDTH_420 - 23); QUI.BeginVertical(18); { QUI.Space(-1); if (QUI.ButtonPlus()) { Undo.RecordObject(sceneLoader, "Added Energy Bar"); sceneLoader.energyBars.Add(null); } } QUI.EndVertical(); QUI.Space(2); } QUI.EndHorizontal(); } QUI.EndVertical(); QUI.Space(SPACE_8); RestoreColors(); #endif }
private void DrawPrefabs() { // 先画个盒子,再提上去写文字 QUI.Space(SPACE_8); QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, QColors.Color.Orange), WIDTH_420, 20); QUI.Space(-20); QUI.BeginHorizontal(WIDTH_420); { QUI.Space(SPACE_4); QUI.Label("PREFAB" + ((poolySpawner.spawnPrefabs != null && poolySpawner.spawnPrefabs.Count > 1) ? "S" : "") + " TO SPAWN(拖预制体进来)", Style.Text.Normal, 200, HEIGHT_16); QUI.Space(SPACE_4); QUI.FlexibleSpace(); if (poolySpawner.spawnPrefabs != null && poolySpawner.spawnPrefabs.Count > 1) { QUI.Label("Spawn Type", Style.Text.Normal, 68); QUI.SetGUIBackgroundColor(AccentColorOrange); QUI.Popup(prefabSpawnType, 80, SpawnTypes); QUI.ResetColors(); } QUI.Space(SPACE_8); } QUI.EndHorizontal(); QUI.Space(SPACE_4); if (poolySpawner.spawnPrefabs == null || poolySpawner.spawnPrefabs.Count == 0) { poolySpawner.spawnPrefabs = new List <PoolySpawner.SpawnPrefab> { new PoolySpawner.SpawnPrefab(null) }; } if (poolySpawner.spawnPrefabs.Count == 1 && poolySpawner.prefabSpawnType == PoolySpawner.SpawnType.Random) { poolySpawner.prefabSpawnType = PoolySpawner.SpawnType.Sequential; } infoMessage["NoPrefabs"].show.target = !poolySpawner.HasPrefabs(); // 画框框提示 DrawInfoMessage("NoPrefabs", WIDTH_420 - 20); for (int i = 0; i < poolySpawner.spawnPrefabs.Count; i++) { QUI.Space(SPACE_2); QUI.BeginHorizontal(WIDTH_420); { tempContent = new GUIContent(i.ToString()); tempContentSize = QStyles.CalcSize(tempContent, Style.Text.Small); QUI.Label(tempContent.text, Style.Text.Small, tempContentSize.x); QUI.BeginChangeCheck(); Transform prefabObject = poolySpawner.spawnPrefabs[i].prefab; QUI.SetGUIBackgroundColor(AccentColorOrange); prefabObject = (Transform)QUI.ObjectField(prefabObject, typeof(Transform), false, (WIDTH_420 - SPACE_2 - tempContentSize.x - SPACE_8 - SPACE_16) - 240 * animBoolSpawnRandomPrefab.faded); QUI.ResetColors(); if (QUI.EndChangeCheck()) { Undo.RecordObject(poolySpawner, "Changed Value For Prefab Slot " + i); poolySpawner.spawnPrefabs[i].prefab = prefabObject; } if (QUI.ButtonMinus()) { if (poolySpawner.spawnPrefabs.Count > 1) { Undo.RecordObject(poolySpawner, "Removed Prefab Slot " + i); poolySpawner.spawnPrefabs.RemoveAt(i); } else if (poolySpawner.spawnPrefabs == null || poolySpawner.spawnPrefabs[0].prefab != null) { Undo.RecordObject(poolySpawner, "Reset Prefab Slot"); poolySpawner.spawnPrefabs = new List <PoolySpawner.SpawnPrefab> { new PoolySpawner.SpawnPrefab(null) }; } QUI.SetDirty(poolySpawner); QUI.ExitGUI(); } animBoolSpawnRandomPrefab.target = prefabSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random; if (poolySpawner.spawnPrefabs != null && poolySpawner.spawnPrefabs.Count > 1 && prefabSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random) { QUI.Space(SPACE_2); QUI.Label("weight", Style.Text.Small, 50 * animBoolSpawnRandomPrefab.faded); QUI.Space(-SPACE_8); QUI.BeginChangeCheck(); int spawnPrefabWeight = poolySpawner.spawnPrefabs[i].weight; QUI.SetGUIBackgroundColor(AccentColorOrange); spawnPrefabWeight = EditorGUILayout.IntSlider(spawnPrefabWeight, 0, 100); QUI.ResetColors(); if (QUI.EndChangeCheck()) { Undo.RecordObject(poolySpawner, "Changed Weight Of Prefab " + i); poolySpawner.spawnPrefabs[i].weight = spawnPrefabWeight; } } QUI.FlexibleSpace(); } QUI.EndHorizontal(); } QUI.Space(SPACE_2); QUI.BeginHorizontal(WIDTH_420); { QUI.FlexibleSpace(); if (QUI.ButtonPlus()) { Undo.RecordObject(poolySpawner, "Added New Prefab Slot"); poolySpawner.spawnPrefabs.Add(new PoolySpawner.SpawnPrefab(null)); QUI.SetDirty(poolySpawner); QUI.ExitGUI(); } QUI.Space(3 + 240 * animBoolSpawnRandomPrefab.faded); } QUI.EndHorizontal(); }