void DrawEnergyBars(float width)
        {
#if dUI_EnergyBarToolkit
            QUI.Space(SPACE_2);

            tempFloat = (20 + 2 + 18 * (sceneLoader.energyBars.Count + 1) + 2) * showEnergyBars.faded; //background height
            if (showEnergyBars.faded > 0.1f)
            {
                QUI.BeginHorizontal(width);
                {
                    QUI.Space(4 * showEnergyBars.faded);
                    QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, sceneLoader.energyBars.Count > 0 ? QColors.Color.Purple : QColors.Color.Gray), width - 4, tempFloat);
                }
                QUI.EndHorizontal();
                QUI.Space(-tempFloat);
            }

            if (QUI.SlicedBar("Energy Bars", sceneLoader.energyBars.Count > 0 ? QColors.Color.Purple : QColors.Color.Gray, showEnergyBars, width, BarHeight))
            {
                showEnergyBars.target = !showEnergyBars.target;
            }

            QUI.BeginHorizontal(width);
            {
                QUI.Space(8 * showEnergyBars.faded);
                if (QUI.BeginFadeGroup(showEnergyBars.faded))
                {
                    QUI.BeginVertical(width - 8);
                    {
                        QUI.Space(2);

                        if (sceneLoader.energyBars.Count == 0)
                        {
                            QUI.BeginHorizontal(width - 8);
                            {
                                QLabel.text  = "No Energy Bars referenced... Click [+] to start...";
                                QLabel.style = Style.Text.Help;
                                QUI.BeginVertical(QLabel.x, QUI.SingleLineHeight);
                                {
                                    QUI.Label(QLabel);
                                    QUI.Space(2);
                                }
                                QUI.EndVertical();

                                QUI.FlexibleSpace();

                                QUI.BeginVertical(16, QUI.SingleLineHeight);
                                {
                                    if (QUI.ButtonPlus())
                                    {
                                        Undo.RecordObject(sceneLoader, "Added Energy Bar");
                                        sceneLoader.energyBars = new List <EnergyBar> {
                                            null
                                        };
                                    }
                                    QUI.Space(1);
                                }
                                QUI.EndVertical();

                                QUI.Space(4);
                            }
                            QUI.EndHorizontal();
                        }
                        else
                        {
                            QUI.BeginVertical(width - 8);
                            {
                                QLabel.style = Style.Text.Help;
                                for (int i = 0; i < sceneLoader.energyBars.Count; i++)
                                {
                                    QUI.BeginHorizontal(width - 8, QUI.SingleLineHeight);
                                    {
                                        QLabel.text = i.ToString();
                                        QUI.Label(QLabel);

                                        QUI.Space(2);

                                        sceneLoader.energyBars[i] = (EnergyBar)QUI.ObjectField(sceneLoader.energyBars[i], typeof(EnergyBar), true, width - QLabel.x - 2 - 16 - 12 - 8);

                                        if (QUI.ButtonMinus())
                                        {
                                            Undo.RecordObject(sceneLoader, "Removed Energy Bar");
                                            sceneLoader.energyBars.RemoveAt(i);
                                        }

                                        QUI.Space(8);
                                    }
                                    QUI.EndHorizontal();
                                }

                                QUI.BeginHorizontal(width - 8);
                                {
                                    QUI.FlexibleSpace();

                                    QUI.BeginVertical(16, QUI.SingleLineHeight);
                                    {
                                        if (QUI.ButtonPlus())
                                        {
                                            Undo.RecordObject(sceneLoader, "Added Energy Bar");
                                            sceneLoader.energyBars.Add(null);
                                        }
                                        QUI.Space(1);
                                    }
                                    QUI.EndVertical();

                                    QUI.Space(4);
                                }
                                QUI.EndHorizontal();
                            }
                            QUI.EndVertical();

                            QUI.Space(2);

                            QUI.Space(4 * showEnergyBars.faded);
                        }
                    }
                    QUI.EndVertical();
                }
                QUI.EndFadeGroup();
            }
            QUI.EndHorizontal();

            QUI.Space(SPACE_8);
#endif
        }
Exemple #2
0
        private void DrawLocations()
        {
            QUI.BeginHorizontal(WIDTH_420);
            {
                QUI.SetGUIBackgroundColor(AccentColorBlue);
                QUI.BeginChangeCheck();
                QUI.Toggle(useSpawnerAsSpawnLocation);
                if (QUI.EndChangeCheck())
                {
                    HandleUtility.Repaint();
                    SceneView.RepaintAll();
                    Repaint();
                }
                QUI.ResetColors();
                if (useSpawnerAsSpawnLocation.boolValue && poolySpawner.spawnPositions != null && poolySpawner.spawnPositions.Count > 0)
                {
                    spawnPositions.ClearArray();
                    spawnPositions.InsertArrayElementAtIndex(0);
                    spawnPositions.GetArrayElementAtIndex(0).FindPropertyRelative("spawnPosition").vector3Value = new Vector3(0, 1, 0);

                    serializedObject.ApplyModifiedProperties();
                    HandleUtility.Repaint();
                    SceneView.RepaintAll();
                    Repaint();
                }
                if (useSpawnerAsSpawnLocation.boolValue && poolySpawner.spawnPoints != null && poolySpawner.spawnPoints.Count > 0)
                {
                    spawnPoints.ClearArray();
                    spawnPoints.InsertArrayElementAtIndex(0);

                    serializedObject.ApplyModifiedProperties();
                    HandleUtility.Repaint();
                    SceneView.RepaintAll();
                    Repaint();
                }
                QUI.Label("使用预制体的坐标作为产生点", Style.Text.Normal, 200);
            }
            QUI.EndHorizontal();
            if (useSpawnerAsSpawnLocation.boolValue)
            {
                return;
            }
            else
            {
                QUI.Space(-SPACE_4);
            }
            animBoolShowSpawnLocationsOptions.target = !useSpawnerAsSpawnLocation.boolValue;
            if (QUI.BeginFadeGroup(animBoolShowSpawnLocationsOptions.faded))
            {
                QUI.Space(SPACE_8);
                QUI.BeginVertical();
                {
                    QUI.Space(SPACE_4);
                    QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, QColors.Color.Blue), WIDTH_420, 20);
                    QUI.Space(-20);
                    QUI.BeginHorizontal(WIDTH_420);
                    {
                        QUI.Space(SPACE_4);
                        QUI.Label("SPAWN AT", Style.Text.Normal, 60);
                        QUI.SetGUIBackgroundColor(AccentColorBlue);
                        QUI.BeginChangeCheck();
                        {
                            QUI.Popup(spawnAt, 70);
                        }
                        if (QUI.EndChangeCheck())
                        {
                            Undo.RecordObject(poolySpawner, "SpawnAt Change");

                            spawnPositions.ClearArray();
                            spawnPositions.InsertArrayElementAtIndex(0);
                            spawnPositions.GetArrayElementAtIndex(0).FindPropertyRelative("spawnPosition").vector3Value = new Vector3(0, 1, 0);

                            spawnPoints.ClearArray();
                            spawnPoints.InsertArrayElementAtIndex(0);
                            serializedObject.ApplyModifiedProperties();
                        }
                        QUI.ResetColors();
                        QUI.FlexibleSpace();
                        if ((poolySpawner.spawnPositions != null && poolySpawner.spawnPositions.Count > 1 && poolySpawner.spawnAt == PoolySpawner.SpawnAt.Position) ||
                            (poolySpawner.spawnPoints != null && poolySpawner.spawnPoints.Count > 1 && poolySpawner.spawnAt == PoolySpawner.SpawnAt.Transform))
                        {
                            QUI.Label("Spawn Type", Style.Text.Normal, 68);
                            QUI.SetGUIBackgroundColor(AccentColorBlue);
                            QUI.Popup(locationSpawnType, 80, SpawnTypes);
                            QUI.ResetColors();
                        }
                        QUI.Space(SPACE_8);
                    }
                    QUI.EndHorizontal();
                    QUI.Space(SPACE_4);
                    switch (poolySpawner.spawnAt)
                    {
                    case PoolySpawner.SpawnAt.Position:
                        if (poolySpawner.spawnPositions == null || poolySpawner.spawnPositions.Count == 0)
                        {
                            poolySpawner.spawnPositions = new List <PoolySpawner.SpawnPosition> {
                                new PoolySpawner.SpawnPosition(new Vector3(0, 1, 0))
                            };
                        }
                        if (poolySpawner.spawnPositions.Count == 1 && poolySpawner.locationSpawnType == PoolySpawner.SpawnType.Random)
                        {
                            poolySpawner.locationSpawnType = PoolySpawner.SpawnType.Sequential;
                        }
                        for (int i = 0; i < poolySpawner.spawnPositions.Count; i++)
                        {
                            QUI.BeginHorizontal(WIDTH_420);
                            {
                                tempContent     = new GUIContent(i.ToString());
                                tempContentSize = QStyles.CalcSize(tempContent, Style.Text.Small);
                                QUI.Label(tempContent.text, Style.Text.Small, tempContentSize.x);
                                QUI.BeginChangeCheck();
                                Vector3 spawnPosition = poolySpawner.spawnPositions[i].spawnPosition;
                                QUI.SetGUIBackgroundColor(AccentColorBlue);
                                spawnPosition = QUI.Vector3(spawnPosition, (WIDTH_420 - SPACE_2 - tempContentSize.x - SPACE_8 - SPACE_16 - SPACE_4) - 240 * animBoolRandomSpawnLocation.faded);
                                QUI.ResetColors();
                                if (QUI.EndChangeCheck())
                                {
                                    Undo.RecordObject(poolySpawner, "Changed Spawn Position " + i);
                                    poolySpawner.spawnPositions[i].spawnPosition = spawnPosition;
                                    QUI.SetDirty(poolySpawner);
                                }
                                if (QUI.ButtonMinus())
                                {
                                    if (poolySpawner.spawnPositions.Count > 1)
                                    {
                                        Undo.RecordObject(poolySpawner, "Removed Spawn Position " + i);
                                        poolySpawner.spawnPositions.RemoveAt(i);
                                    }
                                    else if (poolySpawner.spawnPositions == null || poolySpawner.spawnPositions[0].spawnPosition != new Vector3(poolySpawner.transform.position.x, poolySpawner.transform.position.y + 1, poolySpawner.transform.position.z))
                                    {
                                        Undo.RecordObject(poolySpawner, "Reset Spawn Position");
                                        poolySpawner.spawnPositions = new List <PoolySpawner.SpawnPosition> {
                                            new PoolySpawner.SpawnPosition(new Vector3(poolySpawner.transform.position.x, poolySpawner.transform.position.y + 1, poolySpawner.transform.position.z))
                                        };
                                    }
                                    QUI.SetDirty(poolySpawner);
                                    QUI.ExitGUI();
                                }
                                animBoolRandomSpawnLocation.target = locationSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random;
                                if (poolySpawner.spawnPositions != null && poolySpawner.spawnPositions.Count > 1 && locationSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random)
                                {
                                    QUI.Space(SPACE_2);
                                    QUI.Label("weight", Style.Text.Small, 40 * animBoolRandomSpawnLocation.faded);
                                    QUI.Space(-SPACE_8);
                                    QUI.BeginChangeCheck();
                                    int spawnPositionWeight = poolySpawner.spawnPositions[i].weight;
                                    QUI.SetGUIBackgroundColor(AccentColorBlue);
                                    spawnPositionWeight = EditorGUILayout.IntSlider(spawnPositionWeight, 0, 100);
                                    QUI.ResetColors();
                                    if (QUI.EndChangeCheck())
                                    {
                                        Undo.RecordObject(poolySpawner, "Changed Weight Of Spawn Position " + i);
                                        poolySpawner.spawnPositions[i].weight = spawnPositionWeight;
                                    }
                                }
                                QUI.FlexibleSpace();
                                QUI.Space(SPACE_8);
                            }
                            QUI.EndHorizontal();
                            QUI.Space(1);
                        }
                        QUI.Space(SPACE_2);
                        QUI.BeginHorizontal(WIDTH_420);
                        {
                            QUI.FlexibleSpace();
                            if (QUI.ButtonPlus())
                            {
                                Undo.RecordObject(poolySpawner, "Added Spawn Position");
                                poolySpawner.spawnPositions.Add(new PoolySpawner.SpawnPosition(new Vector3(poolySpawner.transform.position.x, poolySpawner.transform.position.y + 1, poolySpawner.transform.position.z)));
                                QUI.SetDirty(poolySpawner);
                                QUI.ExitGUI();
                            }
                            QUI.Space(3 + 240 * animBoolRandomSpawnLocation.faded);
                        }
                        QUI.EndHorizontal();
                        break;

                    case PoolySpawner.SpawnAt.Transform:
                        if (poolySpawner.spawnPoints == null || poolySpawner.spawnPoints.Count == 0)
                        {
                            poolySpawner.spawnPoints = new List <PoolySpawner.SpawnPoint> {
                                new PoolySpawner.SpawnPoint(null)
                            };
                        }
                        if (poolySpawner.spawnPoints.Count == 1 && poolySpawner.locationSpawnType == PoolySpawner.SpawnType.Random)
                        {
                            poolySpawner.locationSpawnType = PoolySpawner.SpawnType.Sequential;
                        }
                        infoMessage["NoSpawnPoint"].show.target = !poolySpawner.HasSpawnPoints();
                        // 画框框提示
                        DrawInfoMessage("NoSpawnPoint", WIDTH_420 - 20);
                        for (int i = 0; i < poolySpawner.spawnPoints.Count; i++)
                        {
                            QUI.BeginHorizontal(WIDTH_420);
                            {
                                tempContent     = new GUIContent(i.ToString());
                                tempContentSize = QStyles.CalcSize(tempContent, Style.Text.Small);
                                QUI.Label(tempContent.text, Style.Text.Small, tempContentSize.x);
                                QUI.BeginChangeCheck();
                                Transform spawnPoint = poolySpawner.spawnPoints[i].spawnPoint;
                                QUI.SetGUIBackgroundColor(AccentColorBlue);
                                spawnPoint = (Transform)QUI.ObjectField(spawnPoint, typeof(Transform), true, (WIDTH_420 - SPACE_2 - tempContentSize.x - SPACE_8 - SPACE_16 - SPACE_4) - 240 * animBoolRandomSpawnLocation.faded);
                                QUI.ResetColors();
                                if (QUI.IsPersistent(spawnPoint))
                                {
                                    spawnPoint = poolySpawner.spawnPoints[i].spawnPoint;
                                }
                                if (QUI.EndChangeCheck())
                                {
                                    Undo.RecordObject(poolySpawner, "Changed Reference For Spawn Point Slot " + i);
                                    poolySpawner.spawnPoints[i].spawnPoint = spawnPoint;
                                    QUI.SetDirty(poolySpawner);
                                }
                                QUI.BeginVertical(16);
                                {
                                    QUI.Space(SPACE_2);
                                    if (QUI.ButtonMinus())
                                    {
                                        if (poolySpawner.spawnPoints.Count > 1)
                                        {
                                            Undo.RecordObject(poolySpawner, "Removed Spawn Point Slot " + i);
                                            poolySpawner.spawnPoints.RemoveAt(i);
                                        }
                                        else if (poolySpawner.spawnPoints == null || poolySpawner.spawnPoints[0].spawnPoint != null)
                                        {
                                            Undo.RecordObject(poolySpawner, "Reset Spawn Point Slot");
                                            poolySpawner.spawnPoints = new List <PoolySpawner.SpawnPoint> {
                                                new PoolySpawner.SpawnPoint(null)
                                            };
                                        }
                                        QUI.SetDirty(poolySpawner);
                                        QUI.ExitGUI();
                                    }
                                }
                                QUI.EndVertical();
                                animBoolRandomSpawnLocation.target = locationSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random;
                                if (poolySpawner.spawnPoints != null && poolySpawner.spawnPoints.Count > 1 && locationSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random)
                                {
                                    QUI.Space(SPACE_2);
                                    QUI.Label("weight", Style.Text.Small, 40);
                                    QUI.Space(-SPACE_8);
                                    QUI.BeginChangeCheck();
                                    int spawnPointWeight = poolySpawner.spawnPoints[i].weight;
                                    QUI.SetGUIBackgroundColor(AccentColorBlue);
                                    spawnPointWeight = EditorGUILayout.IntSlider(spawnPointWeight, 0, 100);
                                    QUI.ResetColors();
                                    if (QUI.EndChangeCheck())
                                    {
                                        Undo.RecordObject(poolySpawner, "Changed Weight Of Spawn Point " + i);
                                        poolySpawner.spawnPoints[i].weight = spawnPointWeight;
                                    }
                                }
                                QUI.FlexibleSpace();
                                QUI.Space(SPACE_8);
                            }
                            QUI.EndHorizontal();
                            QUI.Space(1);
                        }
                        QUI.Space(SPACE_2);
                        QUI.BeginHorizontal(WIDTH_420);
                        {
                            QUI.FlexibleSpace();
                            if (QUI.ButtonPlus())
                            {
                                Undo.RecordObject(poolySpawner, "Added Spawn Point Slot");
                                poolySpawner.spawnPoints.Add(new PoolySpawner.SpawnPoint(null));
                                QUI.SetDirty(poolySpawner);
                                QUI.ExitGUI();
                            }
                            QUI.Space(3 + 240 * animBoolRandomSpawnLocation.faded);
                        }
                        QUI.EndHorizontal();
                        break;
                    }
                }
                QUI.EndVertical();
            }
            QUI.EndFadeGroup();
        }
Exemple #3
0
        void DrawEnergyBars()
        {
#if dUI_EnergyBarToolkit
            QUI.DrawTexture(DUIResources.barEnergyBars.texture, WIDTH_420, 18);
            SaveColors();
            QUI.SetGUIBackgroundColor(DUIColors.PurpleLight.Color);
            QUI.Space(SPACE_2);
            if (sceneLoader.energyBars == null || sceneLoader.energyBars.Count == 0)
            {
                QUI.BeginHorizontal(WIDTH_420);
                {
                    QUI.Label("No Energy Bars referenced... Click [+] to start...", WIDTH_420 - 27);
                    QUI.BeginVertical(18);
                    {
                        QUI.Space(-1);
                        if (QUI.ButtonPlus())
                        {
                            Undo.RecordObject(sceneLoader, "Added Energy Bar");
                            sceneLoader.energyBars = new List <EnergyBar> {
                                null
                            };
                        }
                    }
                    QUI.EndVertical();
                }
                QUI.EndHorizontal();
                QUI.Space(SPACE_8);
                return;
            }

            QUI.BeginVertical(WIDTH_420);
            {
                for (int i = 0; i < sceneLoader.energyBars.Count; i++)
                {
                    QUI.BeginHorizontal(WIDTH_420);
                    {
                        QUI.Space(-4);
                        QUI.Label(" " + i.ToString(), 22);
                        QUI.ObjectField(sceneLoader.energyBars[i], typeof(EnergyBar), true, WIDTH_420 - 18 - 18 - 13);
                        QUI.BeginVertical(18);
                        {
                            QUI.Space(-1);
                            if (QUI.ButtonMinus())
                            {
                                Undo.RecordObject(sceneLoader, "Removed Energy Bar");
                                sceneLoader.energyBars.RemoveAt(i);
                            }
                        }
                        QUI.EndVertical();
                    }
                    QUI.EndHorizontal();
                }

                QUI.BeginHorizontal(WIDTH_420);
                {
                    QUI.Space(WIDTH_420 - 23);
                    QUI.BeginVertical(18);
                    {
                        QUI.Space(-1);
                        if (QUI.ButtonPlus())
                        {
                            Undo.RecordObject(sceneLoader, "Added Energy Bar");
                            sceneLoader.energyBars.Add(null);
                        }
                    }
                    QUI.EndVertical();
                    QUI.Space(2);
                }
                QUI.EndHorizontal();
            }
            QUI.EndVertical();
            QUI.Space(SPACE_8);
            RestoreColors();
#endif
        }
Exemple #4
0
 private void DrawPrefabs()
 {
     // 先画个盒子,再提上去写文字
     QUI.Space(SPACE_8);
     QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, QColors.Color.Orange), WIDTH_420, 20);
     QUI.Space(-20);
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Space(SPACE_4);
         QUI.Label("PREFAB" + ((poolySpawner.spawnPrefabs != null && poolySpawner.spawnPrefabs.Count > 1) ? "S" : "") + " TO SPAWN(拖预制体进来)", Style.Text.Normal, 200, HEIGHT_16);
         QUI.Space(SPACE_4);
         QUI.FlexibleSpace();
         if (poolySpawner.spawnPrefabs != null && poolySpawner.spawnPrefabs.Count > 1)
         {
             QUI.Label("Spawn Type", Style.Text.Normal, 68);
             QUI.SetGUIBackgroundColor(AccentColorOrange);
             QUI.Popup(prefabSpawnType, 80, SpawnTypes);
             QUI.ResetColors();
         }
         QUI.Space(SPACE_8);
     }
     QUI.EndHorizontal();
     QUI.Space(SPACE_4);
     if (poolySpawner.spawnPrefabs == null || poolySpawner.spawnPrefabs.Count == 0)
     {
         poolySpawner.spawnPrefabs = new List <PoolySpawner.SpawnPrefab> {
             new PoolySpawner.SpawnPrefab(null)
         };
     }
     if (poolySpawner.spawnPrefabs.Count == 1 && poolySpawner.prefabSpawnType == PoolySpawner.SpawnType.Random)
     {
         poolySpawner.prefabSpawnType = PoolySpawner.SpawnType.Sequential;
     }
     infoMessage["NoPrefabs"].show.target = !poolySpawner.HasPrefabs();
     // 画框框提示
     DrawInfoMessage("NoPrefabs", WIDTH_420 - 20);
     for (int i = 0; i < poolySpawner.spawnPrefabs.Count; i++)
     {
         QUI.Space(SPACE_2);
         QUI.BeginHorizontal(WIDTH_420);
         {
             tempContent     = new GUIContent(i.ToString());
             tempContentSize = QStyles.CalcSize(tempContent, Style.Text.Small);
             QUI.Label(tempContent.text, Style.Text.Small, tempContentSize.x);
             QUI.BeginChangeCheck();
             Transform prefabObject = poolySpawner.spawnPrefabs[i].prefab;
             QUI.SetGUIBackgroundColor(AccentColorOrange);
             prefabObject = (Transform)QUI.ObjectField(prefabObject, typeof(Transform), false, (WIDTH_420 - SPACE_2 - tempContentSize.x - SPACE_8 - SPACE_16) - 240 * animBoolSpawnRandomPrefab.faded);
             QUI.ResetColors();
             if (QUI.EndChangeCheck())
             {
                 Undo.RecordObject(poolySpawner, "Changed Value For Prefab Slot " + i);
                 poolySpawner.spawnPrefabs[i].prefab = prefabObject;
             }
             if (QUI.ButtonMinus())
             {
                 if (poolySpawner.spawnPrefabs.Count > 1)
                 {
                     Undo.RecordObject(poolySpawner, "Removed Prefab Slot " + i);
                     poolySpawner.spawnPrefabs.RemoveAt(i);
                 }
                 else if (poolySpawner.spawnPrefabs == null || poolySpawner.spawnPrefabs[0].prefab != null)
                 {
                     Undo.RecordObject(poolySpawner, "Reset Prefab Slot");
                     poolySpawner.spawnPrefabs = new List <PoolySpawner.SpawnPrefab> {
                         new PoolySpawner.SpawnPrefab(null)
                     };
                 }
                 QUI.SetDirty(poolySpawner);
                 QUI.ExitGUI();
             }
             animBoolSpawnRandomPrefab.target = prefabSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random;
             if (poolySpawner.spawnPrefabs != null && poolySpawner.spawnPrefabs.Count > 1 && prefabSpawnType.enumValueIndex == (int)PoolySpawner.SpawnType.Random)
             {
                 QUI.Space(SPACE_2);
                 QUI.Label("weight", Style.Text.Small, 50 * animBoolSpawnRandomPrefab.faded);
                 QUI.Space(-SPACE_8);
                 QUI.BeginChangeCheck();
                 int spawnPrefabWeight = poolySpawner.spawnPrefabs[i].weight;
                 QUI.SetGUIBackgroundColor(AccentColorOrange);
                 spawnPrefabWeight = EditorGUILayout.IntSlider(spawnPrefabWeight, 0, 100);
                 QUI.ResetColors();
                 if (QUI.EndChangeCheck())
                 {
                     Undo.RecordObject(poolySpawner, "Changed Weight Of Prefab " + i);
                     poolySpawner.spawnPrefabs[i].weight = spawnPrefabWeight;
                 }
             }
             QUI.FlexibleSpace();
         }
         QUI.EndHorizontal();
     }
     QUI.Space(SPACE_2);
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.FlexibleSpace();
         if (QUI.ButtonPlus())
         {
             Undo.RecordObject(poolySpawner, "Added New Prefab Slot");
             poolySpawner.spawnPrefabs.Add(new PoolySpawner.SpawnPrefab(null));
             QUI.SetDirty(poolySpawner);
             QUI.ExitGUI();
         }
         QUI.Space(3 + 240 * animBoolSpawnRandomPrefab.faded);
     }
     QUI.EndHorizontal();
 }