public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); PlayerPosition = reader.ReadVector3(); PlayerRotation = reader.ReadQuaternion(); CameraDegrees = reader.ReadSingle(); }
public override void Deserialize(QNetworkReader reader) { NetId = reader.ReadNetworkId(); assetId = reader.ReadNetworkHash128(); Position = reader.ReadVector3(); Payload = reader.ReadBytesAndSize(); if (reader.Length - reader.Position >= 16U) { Rotation = reader.ReadQuaternion(); } }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); SocketId = reader.ReadInt32(); LocalRotation = reader.ReadQuaternion(); }