コード例 #1
0
    public override void ExecuteBuild()
    {
        var bLayered        = ParseParam("layered");
        var SourceDirectory = ParseParamValue("sourcedirectory", null);
        var TargetDirectory = ParseParamValue("targetdirectory", null);
        var CryptoKeysFile  = ParseParamValue("cryptokeysjson", null);
        var Compressor      = ParseParamValue("customcompressor", null);
        var Project         = ParseParamValue("project", null);

        string ExtraArgs = "";

        if (!string.IsNullOrEmpty(Compressor))
        {
            ExtraArgs += "-customcompressor=" + Compressor;
        }

        if (Params.Contains("passargs"))
        {
            IEnumerable <string> ExtraArgArray = Params.Where((arg, index) => index > Array.IndexOf(Params, "passargs"));

            if (ExtraArgArray.Count() > 0)
            {
                ExtraArgs += " -" + string.Join(" -", ExtraArgArray);
            }
        }

        if (String.IsNullOrEmpty(SourceDirectory))
        {
            throw new AutomationException("SourceDirectory is a required parameter");
        }
        if (String.IsNullOrEmpty(TargetDirectory))
        {
            throw new AutomationException("TargetDirectory is a required parameter");
        }
        if (String.IsNullOrEmpty(CryptoKeysFile))
        {
            throw new AutomationException("CryptoKeysJson is a required parameter");
        }

        DirectoryInfo SourceDirectoryInfo = new DirectoryInfo(SourceDirectory);

        LogInformation("Extracting paks from {0} to {1}", SourceDirectory, TargetDirectory);

        FileReference ProjectFile = null;

        if (!string.IsNullOrEmpty(Project))
        {
            ProjectFile = ProjectUtils.FindProjectFileFromName(Project);

            if (ProjectFile == null)
            {
                throw new AutomationException("Could not find project file based on {0}", Project);
            }
        }

        PackageUtils.ExtractPakFiles(SourceDirectoryInfo, TargetDirectory, CryptoKeysFile, ExtraArgs, bLayered, ProjectFile);
    }
        /// <summary>
        /// Called after command line params are applied. Perform any checks / fixup
        /// </summary>
        /// <param name="InParams"></param>
        public virtual void ParametersWereApplied(string[] InParams)
        {
            // save params
            this.Params = new Params(InParams);

            if (string.IsNullOrEmpty(TempDir))
            {
                TempDir = Globals.TempDir;
            }
            else
            {
                Globals.TempDir = TempDir;
            }

            if (string.IsNullOrEmpty(LogDir))
            {
                LogDir = Globals.LogDir;
            }
            else
            {
                Globals.LogDir = LogDir;
            }


            // normalize the project name and get the path
            if (File.Exists(Project))
            {
                ProjectPath = new FileReference(Project);
                Project     = ProjectPath.GetFileNameWithoutExtension();
            }
            else
            {
                if (!string.IsNullOrEmpty(Project))
                {
                    ProjectPath = ProjectUtils.FindProjectFileFromName(Project);

                    if (ProjectPath == null)
                    {
                        throw new AutomationException("Could not find project file for {0}", Project);
                    }
                    Project = ProjectPath.GetFileNameWithoutExtension();
                }
            }

            if (string.IsNullOrEmpty(Sandbox))
            {
                Sandbox = Project;
            }

            // parse platforms. These will be in the format of Win64(param1,param2='foo,bar') etc

            // check for old-style -platform=Win64(params)
            List <string> PlatformArgStrings = Params.ParseValues("Platform=");

            // check for convenience flags of -Win64(params) (TODO - need to think about this..)

            /*foreach (UnrealTargetPlatform Plat in UnrealTargetPlatform.GetValidPlatforms())
             * {
             *      IEnumerable<string> RawPlatformArgs = InParams.Where(P => P.ToLower().StartsWith(Plat.ToString().ToLower()));
             *
             *      PlatformArgStrings.AddRange(RawPlatformArgs);
             * }*/

            // now turn the Plat(param1,param2) etc into an argument/parm pair
            PlatformList = PlatformArgStrings.SelectMany(P => ArgumentWithParams.CreateFromString(P)).ToList();

            List <string> TestArgStrings = Params.ParseValues("test=");

            // clear all tests incase this is called multiple times
            TestList.Clear();

            if (TestArgStrings.Count == 0)
            {
                TestArgStrings = Params.ParseValues("tests=");
            }

            foreach (string TestArg in TestArgStrings)
            {
                foreach (ArgumentWithParams TestWithParms in ArgumentWithParams.CreateFromString(TestArg))
                {
                    TestRequest Test = new TestRequest()
                    {
                        TestName = TestWithParms.Argument, TestParams = new Params(TestWithParms.AllArguments)
                    };

                    // parse any specified platforms
                    foreach (string PlatformArg in Test.TestParams.ParseValues("Platform="))
                    {
                        List <ArgumentWithParams> PlatParams = ArgumentWithParams.CreateFromString(PlatformArg);
                        Test.Platforms.AddRange(PlatParams);

                        // register platform in test options
                        PlatParams.ForEach(TestPlat => { if (PlatformList.Where(Plat => Plat.Argument == TestPlat.Argument).Count() == 0)
                                                         {
                                                             PlatformList.Add(TestPlat);
                                                         }
                                           });
                    }

                    TestList.Add(Test);
                }
            }

            if (PlatformList.Count == 0)
            {
                // Default to local platform
                PlatformList.Add(new ArgumentWithParams(BuildHostPlatform.Current.Platform.ToString(), new string[0]));
            }

            // do we have any tests? Need to check the global test list
            bool HaveTests = TestList.Count > 0 || PlatformList.Where(Plat => Plat.ParseValues("test").Count() > 0).Count() > 0;

            // turn -device=BobsKit,BobsKit(PS4) into a device list
            List <string> DeviceArgStrings = Params.ParseValues("device=");

            if (DeviceArgStrings.Count == 0)
            {
                DeviceArgStrings = Params.ParseValues("devices=");
            }

            DeviceList = DeviceArgStrings.SelectMany(D => ArgumentWithParams.CreateFromString(D)).ToList();

            if (DeviceList.Count == 0)
            {
                // Add the default test
                DeviceList.Add(new ArgumentWithParams("default", new string[0]));
            }

            // remote all -test and -platform arguments from our params. Nothing else should be looking at these now...
            string[] CleanArgs = Params.AllArguments
                                 .Where(Arg => !Arg.StartsWith("test=", StringComparison.OrdinalIgnoreCase) &&
                                        !Arg.StartsWith("platform=", StringComparison.OrdinalIgnoreCase) &&
                                        !Arg.StartsWith("device=", StringComparison.OrdinalIgnoreCase))
                                 .ToArray();
            Params = new Params(CleanArgs);
        }
コード例 #3
0
    public override ExitCode Execute()
    {
        LogInformation("************************* SyncProject");

        // These are files that should always be synced because tools update them
        string[] ForceSyncFiles = new string[]
        {
            "Engine/Build/Build.version",
            "Engine/Source/Programs/DotNETCommon/MetaData.cs"
        };

        // Parse the project filename (as a local path)
        string ProjectArg = ParseParamValue("Project", null);

        // Parse the changelist to sync to. -1 will sync to head.
        int  CL          = ParseParamInt("CL", -1);
        int  Threads     = ParseParamInt("threads", 2);
        bool ForceSync   = ParseParam("force");
        bool PreviewOnly = ParseParam("preview");

        bool ProjectOnly = ParseParam("projectonly");

        int  Retries     = ParseParamInt("retries", 3);
        bool Unversioned = ParseParam("unversioned");

        bool BuildProject    = ParseParam("build");
        bool OpenProject     = ParseParam("open");
        bool GenerateProject = ParseParam("generate");

        string PathArg = ParseParamValue("paths", "");

        IEnumerable <string> ExplicitPaths = PathArg.Split(new char[] { ',', ';' }, StringSplitOptions.RemoveEmptyEntries).Select(S => S.Trim());

        if (CL == 0)
        {
            if (!ForceSync)
            {
                throw new AutomationException("If using 0 CL to remove files -force must also be specified");
            }

            // Cannot unsync the engine folder
            ProjectOnly = true;
        }
        else if (CL == -1)
        {
            // find most recent change
            List <P4Connection.ChangeRecord> Records;

            string Cmd = string.Format("-s submitted -m1 //{0}/...", P4Env.Client);
            if (!P4.Changes(out Records, Cmd, false))
            {
                throw new AutomationException("p4 changes failed. Cannot find most recent CL");
            }

            CL = Records.First().CL;
        }

        bool EngineOnly = string.IsNullOrEmpty(ProjectArg);

        // Will be the full local path to the project file once resolved
        FileReference ProjectFile = null;

        // Will be the full workspace path to the project in P4 (if a project was specified)
        string P4ProjectPath = null;

        // Will be the full workspace path to the engine in P4 (If projectonly wasn't specified);
        string P4EnginePath = null;

        // If we're syncing a project find where it is in P4
        if (!EngineOnly)
        {
            ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectArg);

            if (ProjectFile != null)
            {
                // get the path in P4
                P4WhereRecord Record = P4.Where(ProjectFile.FullName, AllowSpew: false).FirstOrDefault(x => x.DepotFile != null && !x.bUnmap);
                P4ProjectPath = Record.ClientFile;
            }
            else
            {
                // if they provided a name and not a path then find the file (requires that it's synced).
                string RelativePath = ProjectArg;

                if (Path.GetExtension(RelativePath).Length == 0)
                {
                    RelativePath = Path.ChangeExtension(RelativePath, "uproject");
                }

                if (!RelativePath.Contains(Path.DirectorySeparatorChar) && !RelativePath.Contains(Path.AltDirectorySeparatorChar))
                {
                    RelativePath = CommandUtils.CombinePaths(PathSeparator.Slash, Path.GetFileNameWithoutExtension(RelativePath), RelativePath);
                }

                Log.TraceInformation("{0} not on disk. Searching P4 for {1}", ProjectArg, RelativePath);

                List <string> SearchPaths = new List <string>();
                SearchPaths.Add("");
                string ProjectDirsFile = Directory.EnumerateFiles(CommandUtils.CombinePaths(CmdEnv.LocalRoot), "*.uprojectdirs").FirstOrDefault();
                if (ProjectDirsFile != null)
                {
                    foreach (string FilePath in File.ReadAllLines(ProjectDirsFile))
                    {
                        string Trimmed = FilePath.Trim();
                        if (!Trimmed.StartsWith("./", StringComparison.OrdinalIgnoreCase) &&
                            !Trimmed.StartsWith(";", StringComparison.OrdinalIgnoreCase) &&
                            Trimmed.IndexOfAny(Path.GetInvalidPathChars()) < 0)
                        {
                            SearchPaths.Add(Trimmed);
                        }
                    }
                }

                // Get the root of the branch containing the selected file
                foreach (string SearchPath in SearchPaths)
                {
                    string P4Path = CommandUtils.CombinePaths(PathSeparator.Slash, P4Env.ClientRoot, SearchPath, RelativePath);

                    if (P4.FileExistsInDepot(P4Path))
                    {
                        P4WhereRecord Record = P4.Where(P4Path, AllowSpew: false).FirstOrDefault(x => x.DepotFile != null && !x.bUnmap);
                        // make sure to sync with //workspace/path as it cleans up files if the user has stream switched
                        P4ProjectPath = Record.ClientFile;
                        Log.TraceInformation("Found project at {0}", P4ProjectPath);
                        break;
                    }
                }
            }

            if (string.IsNullOrEmpty(P4ProjectPath))
            {
                throw new AutomationException("Could not find project file for {0} locally or in P4. Provide a full path or check the subdirectory is listed in UE4Games.uprojectdirs", ProjectArg);
            }

            Log.TraceVerbose("Resolved {0} to P4 Path {1}", ProjectArg, P4ProjectPath);
        }

        // Build the list of paths that need syncing
        List <string> SyncPaths = new List <string>();


        //
        if (ExplicitPaths.Any())
        {
            // Add all explicit paths as <root>/Path/...
            ExplicitPaths.ToList().ForEach(P => SyncPaths.Add(CommandUtils.CombinePaths(PathSeparator.Slash, P4Env.ClientRoot, P, "...")));
        }
        else
        {
            // See if the engine is in P4 too by checking the p4 location of a local file
            string        LocalEngineFile = CommandUtils.CombinePaths(CmdEnv.LocalRoot, "Engine", "Source", "UE4Editor.target.cs");
            P4WhereRecord EngineRecord    = P4.Where(LocalEngineFile, AllowSpew: false).FirstOrDefault(x => x.DepotFile != null && !x.bUnmap);

            if (!ProjectOnly && P4.FileExistsInDepot(EngineRecord.DepotFile))
            {
                // make sure to sync with //workspace/path as it cleans up files if the user has stream switched
                P4EnginePath = EngineRecord.ClientFile.Replace("Engine/Source/UE4Editor.target.cs", "");
                SyncPaths.Add(CommandUtils.CombinePaths(PathSeparator.Slash, P4EnginePath + "*"));
                SyncPaths.Add(CommandUtils.CombinePaths(PathSeparator.Slash, P4EnginePath, "Engine", "..."));
            }

            if (!string.IsNullOrEmpty(P4ProjectPath))
            {
                string P4ProjectDir = Regex.Replace(P4ProjectPath, @"[^/]+\.uproject", "...", RegexOptions.IgnoreCase);
                SyncPaths.Add(P4ProjectDir);
            }
        }

        // Force these files as they can be overwritten by tools
        if (!PreviewOnly && !string.IsNullOrEmpty(P4EnginePath) && !ProjectOnly)
        {
            IEnumerable <string> ForceSyncList = ForceSyncFiles.Select(F => CommandUtils.CombinePaths(PathSeparator.Slash, P4EnginePath, F));

            foreach (var F in ForceSyncList)
            {
                LogInformation("Force-updating {0}", F);

                string SyncCommand = string.Format("-f {0}@{1}", F, CL);

                // sync with retries
                P4.Sync(SyncCommand, true, false, Retries);
            }
        }

        // Sync all the things
        foreach (string SyncPath in SyncPaths)
        {
            string SyncCommand = "";

            if (Threads > 1)
            {
                SyncCommand = string.Format(" --parallel \"threads={0}\" {1}", Threads, SyncCommand);
            }

            if (ForceSync)
            {
                SyncCommand = SyncCommand + " -f";
            }

            SyncCommand += string.Format(" {0}@{1}", SyncPath, CL);

            if (!PreviewOnly)
            {
                // sync with retries
                P4.Sync(SyncCommand, true, false, Retries);
            }
            else
            {
                LogInformation("sync {0}", SyncCommand);
            }
        }

        // P4 utils don't return errors :(
        ExitCode ExitStatus = ExitCode.Success;

        // Sync is complete so do the actions
        if (!PreviewOnly && CL > 0)
        {
            // Argument to pass to the editor (could be null with no project).
            string ProjectArgForEditor = "";

            if (!string.IsNullOrEmpty(ProjectArg))
            {
                // If we synced the project from P4 we couldn't resolve this earlier
                if (ProjectFile == null)
                {
                    NativeProjects.ClearCache();
                    ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectArg);
                }

                ProjectArgForEditor = ProjectFile.FullName;
            }

            if (GenerateProject)
            {
                Log.TraceVerbose("Generating project files for {0}", ProjectArgForEditor);

                if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 ||
                    BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32)
                {
                    CommandUtils.Run("GenerateProjectFiles.bat", ProjectArgForEditor);
                }
                else
                {
                    CommandUtils.Run("GenerateProjectFiles.sh", ProjectArgForEditor);
                }
            }

            UE4Build Build = new UE4Build(this);
            if (!Unversioned && !ProjectOnly)
            {
                Build.UpdateVersionFiles(ActuallyUpdateVersionFiles: true, ChangelistNumberOverride: CL, IsPromotedOverride: false);
            }

            // Build everything
            if (BuildProject && ExitStatus == ExitCode.Success)
            {
                Log.TraceVerbose("Building Editor for {0}", ProjectArgForEditor);

                BuildEditor BuildCmd = new BuildEditor();
                BuildCmd.Clean       = ParseParam("clean");
                BuildCmd.ProjectName = ProjectArgForEditor;
                ExitStatus           = BuildCmd.Execute();
            }

            if (OpenProject && ExitStatus == ExitCode.Success)
            {
                Log.TraceVerbose("Opening Editor for {0}", ProjectArgForEditor);

                OpenEditor OpenCmd = new OpenEditor();
                OpenCmd.ProjectName = ProjectArgForEditor;
                ExitStatus          = OpenCmd.Execute();
            }
        }

        return(ExitCode.Success);
    }
コード例 #4
0
    public override ExitCode Execute()
    {
        // Parse the project filename (as a local path)
        ProjectArg = ParseParamValue("Project", ProjectArg);
        Preview    = Preview || ParseParam("Preview");

        // Will be the full local path to the project file once resolved
        FileReference ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectArg);

        if (ProjectFile == null)
        {
            throw new AutomationException("Could not find project file for {0}. Provide a full path or check the subdirectory is listed in UE4Games.uprojectdirs", ProjectArg);
        }

        // Will be the full workspace path to the project in P4
        P4WhereRecord ProjectRecord = GetP4RecordForPath(ProjectFile.FullName);

        if (ProjectRecord == null)
        {
            throw new AutomationException("Could not find a P4 record for {0} with the current workspace settings. use RunUAT P4WriteConfig to write a config file with the relevant info", ProjectFile.FullName);
        }

        // get the path to binaries in the depot
        string DepotBinaryPath = GetZippedBinaryPathFromUGSConfig(ProjectFile.Directory, ProjectRecord.DepotFile);

        // get the CL
        int CompatibleChangeList = 0;
        int CurrentChangeList    = 0;

        GetCurrentAndCompatibleChangeLists(ProjectRecord.DepotFile, out CurrentChangeList, out CompatibleChangeList);

        LogInformation("Current CL: {0}, Required Compatible CL: {1}", CurrentChangeList, CompatibleChangeList);

        List <P4Connection.ChangeRecord> BinaryChanges;

        P4.Changes(out BinaryChanges, DepotBinaryPath, AllowSpew: false);

        // changes will be in ascending order, so pull out the CL's they were submitted for and return the first CL that is greater than
        // the change we need. This lets people regress issues if needed.
        int CheckedInBinaryCL = BinaryChanges.Where(R => {
            // use a regex to pull the CL the binaries were built from. The description will be something like "[CL 21611] Updated..",
            // where 21611 is the change they were generated from
            Match M = Regex.Match(R.Summary, @"\[CL\s+(\d+)\]");

            if (M == null)
            {
                LogWarning("Change description for {0} did not include expected format of [CL xxxx]", R.CL);
                return(false);
            }

            int SourceCL = Convert.ToInt32(M.Groups[1].ToString());

            // Only interested in records greater than the code CL
            return(SourceCL >= CompatibleChangeList);
        })
                                .Select(R => R.CL) // We want the CL of that record
                                .FirstOrDefault(); // And we only care about the first match

        if (CheckedInBinaryCL == 0)
        {
            throw new AutomationException("Could not find a submitted CL for {0} that was for source code >= CL {1}", DepotBinaryPath, CompatibleChangeList);
        }

        string VersionedFile = string.Format("{0}@{1}", DepotBinaryPath, CheckedInBinaryCL);

        LogInformation("Will sync and extract binaries from {0}", VersionedFile);

        if (!Preview)
        {
            string TmpFile = Path.Combine(Path.GetTempPath(), "UGS.zip");

            try
            {
                P4.PrintToFile(VersionedFile, TmpFile);

                LogInformation("Unzipping to {0}", CommandUtils.RootDirectory);

                // we can't use helpers as unlike UGS we don't want to extract anything for UAT, since that us running us....
                // That should be fine since we are either being run from the source CL that has already been syned to, or the
                // next time UAT is run we'll be rebuilt with that CL...

                int    FileCount    = 0;
                string UATDirectory = "Engine/Binaries/DotNET";

                using (Ionic.Zip.ZipFile Zip = new Ionic.Zip.ZipFile(TmpFile))
                {
                    foreach (Ionic.Zip.ZipEntry Entry in Zip.Entries.Where(x => !x.IsDirectory))
                    {
                        string OutputFileName = Path.Combine(CommandUtils.RootDirectory.FullName, Entry.FileName);

                        if (Entry.FileName.Replace("\\", "/").StartsWith(UATDirectory, StringComparison.OrdinalIgnoreCase))
                        {
                            LogInformation("Skipping {0} as UAT is running", OutputFileName);
                        }
                        else
                        {
                            Directory.CreateDirectory(Path.GetDirectoryName(OutputFileName));
                            using (FileStream OutputStream = new FileStream(OutputFileName, FileMode.Create, FileAccess.Write))
                            {
                                Entry.Extract(OutputStream);
                            }
                            LogInformation("Extracted {0}", OutputFileName);
                            FileCount++;
                        }
                    }
                }

                LogInformation("Unzipped {0} files", FileCount);
            }
            catch (Exception Ex)
            {
                throw new AutomationException("Failed to uinzip files: {0}", Ex.Message);
            }
            finally
            {
                try
                {
                    if (File.Exists(TmpFile))
                    {
                        File.Delete(TmpFile);
                    }
                }
                catch
                {
                    LogInformation("Failed to remove tmp file {0}", TmpFile);
                }
            }

            // Update version files with our current and compatible CLs
            LogInformation("Updating Version files to CL: {0} CompatibleCL: {1}", CurrentChangeList, CompatibleChangeList);
            UE4Build Build = new UE4Build(this);
            Build.UpdateVersionFiles(ActuallyUpdateVersionFiles: true, ChangelistNumberOverride: CurrentChangeList, CompatibleChangelistNumberOverride: CompatibleChangeList, IsPromotedOverride: false);
        }

        return(ExitCode.Success);
    }
コード例 #5
0
        public override ExitCode Execute()
        {
            BenchmarkOptions Options = new BenchmarkOptions();

            Options.ParseParams(this.Params);

            List <BenchmarkTaskBase> Tasks = new List <BenchmarkTaskBase>();

            Dictionary <BenchmarkTaskBase, List <TimeSpan> > Results = new Dictionary <BenchmarkTaskBase, List <TimeSpan> >();

            for (int ProjectIndex = 0; ProjectIndex < Options.ProjectsToTest.Count(); ProjectIndex++)
            {
                string Project = Options.ProjectsToTest.ElementAt(ProjectIndex);

                FileReference ProjectFile = ProjectUtils.FindProjectFileFromName(Project);

                if (ProjectFile == null && !Project.Equals("UE4", StringComparison.OrdinalIgnoreCase))
                {
                    throw new AutomationException("Could not find project file for {0}", Project);
                }

                if (Options.DoBuildEditorTests)
                {
                    Tasks.AddRange(AddBuildTests(ProjectFile, BuildHostPlatform.Current.Platform, "Editor", Options));
                }

                // do startup tests
                if (Options.DoPIETests)
                {
                    Tasks.AddRange(AddPIETests(ProjectFile, Options));
                }

                foreach (var ClientPlatform in Options.PlatformsToTest)
                {
                    // build a client if the project supports it
                    string TargetName = ProjectSupportsClientBuild(ProjectFile) ? "Client" : "Game";

                    if (Options.DoBuildClientTests)
                    {
                        // do build tests
                        Tasks.AddRange(AddBuildTests(ProjectFile, ClientPlatform, TargetName, Options));
                    }

                    // do cook tests
                    if (Options.DoCookTests)
                    {
                        Tasks.AddRange(AddCookTests(ProjectFile, ClientPlatform, Options));
                    }
                }
            }

            Log.TraceInformation("Will execute tests:");

            foreach (var Task in Tasks)
            {
                Log.TraceInformation("{0}", Task.GetFullTaskName());
            }

            if (!Options.Preview)
            {
                // create results lists
                foreach (var Task in Tasks)
                {
                    Results.Add(Task, new List <TimeSpan>());
                }

                DateTime StartTime = DateTime.Now;

                for (int i = 0; i < Options.Iterations; i++)
                {
                    foreach (var Task in Tasks)
                    {
                        Log.TraceInformation("Starting task {0} (Pass {1})", Task.GetFullTaskName(), i + 1);

                        Task.Run();

                        Log.TraceInformation("Task {0} took {1}", Task.GetFullTaskName(), Task.TaskTime.ToString(@"hh\:mm\:ss"));

                        Results[Task].Add(Task.TaskTime);

                        // write results so far
                        WriteCSVResults(Options.FileName, Tasks, Results);

                        Log.TraceInformation("Waiting {0} secs until next task", Options.TimeBetweenTasks);
                        Thread.Sleep(Options.TimeBetweenTasks * 1000);
                    }
                }

                Log.TraceInformation("**********************************************************************");
                Log.TraceInformation("Test Results:");
                foreach (var Task in Tasks)
                {
                    string TimeString = "";

                    IEnumerable <TimeSpan> TaskTimes = Results[Task];

                    foreach (var TaskTime in TaskTimes)
                    {
                        if (TimeString.Length > 0)
                        {
                            TimeString += ", ";
                        }

                        if (TaskTime == TimeSpan.Zero)
                        {
                            TimeString += "Failed";
                        }
                        else
                        {
                            TimeString += TaskTime.ToString(@"hh\:mm\:ss");
                        }
                    }

                    var AvgTimeString = "";

                    if (TaskTimes.Count() > 1)
                    {
                        var AvgTime = new TimeSpan(TaskTimes.Sum(T => T.Ticks) / TaskTimes.Count());

                        AvgTimeString = string.Format(" (Avg: {0})", AvgTime.ToString(@"hh\:mm\:ss"));
                    }

                    Log.TraceInformation("Task {0}:\t{1}{2}", Task.GetFullTaskName(), TimeString, AvgTimeString);
                }
                Log.TraceInformation("**********************************************************************");

                TimeSpan Elapsed = DateTime.Now - StartTime;

                Log.TraceInformation("Total benchmark time: {0}", Elapsed.ToString(@"hh\:mm\:ss"));

                WriteCSVResults(Options.FileName, Tasks, Results);
            }

            return(ExitCode.Success);
        }
コード例 #6
0
    protected bool FindProjectFileAndP4Path(string InProjectArgument, out FileReference OutProjectFile, out string OutP4ProjectPath)
    {
        OutProjectFile   = null;
        OutP4ProjectPath = null;

        OutProjectFile = ProjectUtils.FindProjectFileFromName(InProjectArgument);

        if (OutProjectFile != null)
        {
            // get the path in P4
            P4WhereRecord Record = GetP4RecordForPath(OutProjectFile.FullName);
            OutP4ProjectPath = Record.ClientFile;
        }
        else
        {
            // if they provided a name and not a path then find the file (requires that it's synced).
            string RelativePath = InProjectArgument;

            if (Path.GetExtension(RelativePath).Length == 0)
            {
                RelativePath = Path.ChangeExtension(RelativePath, "uproject");
            }

            if (!RelativePath.Contains(Path.DirectorySeparatorChar) && !RelativePath.Contains(Path.AltDirectorySeparatorChar))
            {
                RelativePath = CommandUtils.CombinePaths(PathSeparator.Slash, Path.GetFileNameWithoutExtension(RelativePath), RelativePath);
            }

            Log.TraceInformation("{0} not on disk. Searching P4 for {1}", InProjectArgument, RelativePath);

            List <string> SearchPaths = new List <string>();
            SearchPaths.Add("");
            string ProjectDirsFile = Directory.EnumerateFiles(CommandUtils.CombinePaths(CmdEnv.LocalRoot), "*.uprojectdirs").FirstOrDefault();
            if (ProjectDirsFile != null)
            {
                foreach (string FilePath in File.ReadAllLines(ProjectDirsFile))
                {
                    string Trimmed = FilePath.Trim();
                    if (!Trimmed.StartsWith("./", StringComparison.OrdinalIgnoreCase) &&
                        !Trimmed.StartsWith(";", StringComparison.OrdinalIgnoreCase) &&
                        Trimmed.IndexOfAny(Path.GetInvalidPathChars()) < 0)
                    {
                        SearchPaths.Add(Trimmed);
                    }
                }
            }

            // Get the root of the branch containing the selected file
            foreach (string SearchPath in SearchPaths)
            {
                string P4Path = CommandUtils.CombinePaths(PathSeparator.Slash, P4Env.ClientRoot, SearchPath, RelativePath);

                if (P4.FileExistsInDepot(P4Path))
                {
                    P4WhereRecord Record = GetP4RecordForPath(P4Path);
                    // make sure to sync with //workspace/path as it cleans up files if the user has stream switched
                    OutP4ProjectPath = Record.ClientFile;
                    Log.TraceInformation("Found project at {0}", OutP4ProjectPath);
                    break;
                }
            }
        }

        Log.TraceVerbose("Resolved {0} to P4 Path {1}", InProjectArgument, OutP4ProjectPath);

        return(OutP4ProjectPath != null && OutProjectFile != null);
    }