public DeploymentContext( FileReference RawProjectPathOrName, DirectoryReference InLocalRoot, DirectoryReference BaseStageDirectory, DirectoryReference BaseArchiveDirectory, Platform InSourcePlatform, Platform InTargetPlatform, List <UnrealTargetConfiguration> InTargetConfigurations, IEnumerable <StageTarget> InStageTargets, List <String> InStageExecutables, bool InServer, bool InCooked, bool InStageCrashReporter, bool InStage, bool InCookOnTheFly, bool InArchive, bool InProgram, bool IsClientInsteadOfNoEditor, bool InForceChunkManifests, bool InSeparateDebugStageDirectory ) { bStageCrashReporter = InStageCrashReporter; RawProjectPath = RawProjectPathOrName; DedicatedServer = InServer; LocalRoot = InLocalRoot; CookSourcePlatform = InSourcePlatform; StageTargetPlatform = InTargetPlatform; StageTargetConfigurations = new List <UnrealTargetConfiguration>(InTargetConfigurations); StageTargets = new List <StageTarget>(InStageTargets); StageExecutables = InStageExecutables; IsCodeBasedProject = ProjectUtils.IsCodeBasedUProjectFile(RawProjectPath, StageTargetConfigurations); ShortProjectName = ProjectUtils.GetShortProjectName(RawProjectPath); Stage = InStage; Archive = InArchive; if (CookSourcePlatform != null && InCooked) { CookPlatform = CookSourcePlatform.GetCookPlatform(DedicatedServer, IsClientInsteadOfNoEditor); } else if (CookSourcePlatform != null && InProgram) { CookPlatform = CookSourcePlatform.GetCookPlatform(false, false); } else { CookPlatform = ""; } if (StageTargetPlatform != null && InCooked) { FinalCookPlatform = StageTargetPlatform.GetCookPlatform(DedicatedServer, IsClientInsteadOfNoEditor); } else if (StageTargetPlatform != null && InProgram) { FinalCookPlatform = StageTargetPlatform.GetCookPlatform(false, false); } else { FinalCookPlatform = ""; } PlatformDir = StageTargetPlatform.PlatformType.ToString(); if (BaseStageDirectory != null) { StageDirectory = DirectoryReference.Combine(BaseStageDirectory, FinalCookPlatform); DebugStageDirectory = InSeparateDebugStageDirectory? DirectoryReference.Combine(BaseStageDirectory, FinalCookPlatform + "Debug") : StageDirectory; } if (BaseArchiveDirectory != null) { ArchiveDirectory = DirectoryReference.Combine(BaseArchiveDirectory, FinalCookPlatform); } if (!FileReference.Exists(RawProjectPath)) { throw new AutomationException("Can't find uproject file {0}.", RawProjectPathOrName); } EngineRoot = DirectoryReference.Combine(LocalRoot, "Engine"); ProjectRoot = RawProjectPath.Directory; RelativeProjectRootForStage = new StagedDirectoryReference(ShortProjectName); ProjectArgForCommandLines = CommandUtils.MakePathSafeToUseWithCommandLine(RawProjectPath.FullName); CookSourceRuntimeRootDir = RuntimeRootDir = LocalRoot; RuntimeProjectRootDir = ProjectRoot; if (Stage) { CommandUtils.CreateDirectory(StageDirectory.FullName); RuntimeRootDir = StageDirectory; CookSourceRuntimeRootDir = DirectoryReference.Combine(BaseStageDirectory, CookPlatform); RuntimeProjectRootDir = DirectoryReference.Combine(StageDirectory, RelativeProjectRootForStage.Name); ProjectArgForCommandLines = CommandUtils.MakePathSafeToUseWithCommandLine(UProjectCommandLineArgInternalRoot + RelativeProjectRootForStage.Name + "/" + ShortProjectName + ".uproject"); } if (Archive) { CommandUtils.CreateDirectory(ArchiveDirectory.FullName); } ProjectArgForCommandLines = ProjectArgForCommandLines.Replace("\\", "/"); ProjectBinariesFolder = DirectoryReference.Combine(ProjectUtils.GetClientProjectBinariesRootPath(RawProjectPath, TargetType.Game, IsCodeBasedProject), PlatformDir); // Build a list of restricted folder names. This will comprise all other restricted platforms, plus standard restricted folder names such as NoRedist, NotForLicensees, etc... RestrictedFolderNames.UnionWith(PlatformExports.GetPlatformFolderNames()); foreach (UnrealTargetPlatform StagePlatform in StageTargetPlatform.GetStagePlatforms()) { RestrictedFolderNames.ExceptWith(PlatformExports.GetIncludedFolderNames(StagePlatform)); } RestrictedFolderNames.UnionWith(FileFilter.RestrictedFolderNames); RestrictedFolderNames.Remove(new FileSystemName(StageTargetPlatform.IniPlatformType.ToString())); // Read the game config files ConfigHierarchy GameConfig = ConfigCache.ReadHierarchy(ConfigHierarchyType.Game, ProjectRoot, InTargetPlatform.PlatformType); // Read the list of directories to remap when staging List <string> RemapDirectoriesList; if (GameConfig.GetArray("Staging", "RemapDirectories", out RemapDirectoriesList)) { foreach (string RemapDirectory in RemapDirectoriesList) { Dictionary <string, string> Properties; if (!ConfigHierarchy.TryParse(RemapDirectory, out Properties)) { throw new AutomationException("Unable to parse '{0}'", RemapDirectory); } string FromDir; if (!Properties.TryGetValue("From", out FromDir)) { throw new AutomationException("Missing 'From' property in '{0}'", RemapDirectory); } string ToDir; if (!Properties.TryGetValue("To", out ToDir)) { throw new AutomationException("Missing 'To' property in '{0}'", RemapDirectory); } RemapDirectories.Add(Tuple.Create(new StagedDirectoryReference(FromDir), new StagedDirectoryReference(ToDir))); } } // Read the list of directories to whitelist from restricted folder warnings List <string> WhitelistDirectoriesList; if (GameConfig.GetArray("Staging", "WhitelistDirectories", out WhitelistDirectoriesList)) { foreach (string WhitelistDirectory in WhitelistDirectoriesList) { WhitelistDirectories.Add(new StagedDirectoryReference(WhitelistDirectory)); } } // Read the list of files which are whitelisted to be staged ReadConfigFileList(GameConfig, "Staging", "WhitelistConfigFiles", WhitelistConfigFiles); ReadConfigFileList(GameConfig, "Staging", "BlacklistConfigFiles", BlacklistConfigFiles); // If we were configured to use manifests across the whole project, then this platform should use manifests. // Otherwise, read whether we are generating chunks from the ProjectPackagingSettings ini. if (InForceChunkManifests) { PlatformUsesChunkManifests = true; } else { ConfigHierarchy GameIni = ConfigCache.ReadHierarchy(ConfigHierarchyType.Game, ProjectRoot, InTargetPlatform.PlatformType); String IniPath = "/Script/UnrealEd.ProjectPackagingSettings"; bool bSetting = false; if (GameIni.GetBool(IniPath, "bGenerateChunks", out bSetting)) { PlatformUsesChunkManifests = bSetting; } } }
public DeploymentContext( FileReference RawProjectPathOrName, string InLocalRoot, string BaseStageDirectory, string BaseArchiveDirectory, Platform InSourcePlatform, Platform InTargetPlatform, List <UnrealTargetConfiguration> InTargetConfigurations, IEnumerable <StageTarget> InStageTargets, List <String> InStageExecutables, bool InServer, bool InCooked, bool InStageCrashReporter, bool InStage, bool InCookOnTheFly, bool InArchive, bool InProgram, bool IsClientInsteadOfNoEditor, bool InForceChunkManifests, bool bInUseWebsocketNetDriver = false ) { bStageCrashReporter = InStageCrashReporter; RawProjectPath = RawProjectPathOrName; DedicatedServer = InServer; LocalRoot = CommandUtils.CombinePaths(InLocalRoot); CookSourcePlatform = InSourcePlatform; StageTargetPlatform = InTargetPlatform; StageTargetConfigurations = new List <UnrealTargetConfiguration>(InTargetConfigurations); StageTargets = new List <StageTarget>(InStageTargets); StageExecutables = InStageExecutables; IsCodeBasedProject = ProjectUtils.IsCodeBasedUProjectFile(RawProjectPath); ShortProjectName = ProjectUtils.GetShortProjectName(RawProjectPath); Stage = InStage; Archive = InArchive; bUseWebsocketNetDriver = bInUseWebsocketNetDriver; if (CookSourcePlatform != null && InCooked) { CookPlatform = CookSourcePlatform.GetCookPlatform(DedicatedServer, IsClientInsteadOfNoEditor); } else if (CookSourcePlatform != null && InProgram) { CookPlatform = CookSourcePlatform.GetCookPlatform(false, false); } else { CookPlatform = ""; } if (StageTargetPlatform != null && InCooked) { FinalCookPlatform = StageTargetPlatform.GetCookPlatform(DedicatedServer, IsClientInsteadOfNoEditor); } else if (StageTargetPlatform != null && InProgram) { FinalCookPlatform = StageTargetPlatform.GetCookPlatform(false, false); } else { FinalCookPlatform = ""; } PlatformDir = StageTargetPlatform.PlatformType.ToString(); StageDirectory = CommandUtils.CombinePaths(BaseStageDirectory, FinalCookPlatform); ArchiveDirectory = CommandUtils.CombinePaths(BaseArchiveDirectory, FinalCookPlatform); if (!CommandUtils.FileExists(RawProjectPath.FullName)) { throw new AutomationException("Can't find uproject file {0}.", RawProjectPathOrName); } ProjectRoot = CommandUtils.CombinePaths(CommandUtils.GetDirectoryName(RawProjectPath.FullName)); if (!CommandUtils.DirectoryExists(ProjectRoot)) { throw new AutomationException("Project Directory {0} doesn't exist.", ProjectRoot); } RelativeProjectRootForStage = ShortProjectName; ProjectArgForCommandLines = CommandUtils.MakePathSafeToUseWithCommandLine(RawProjectPath.FullName); CookSourceRuntimeRootDir = RuntimeRootDir = LocalRoot; RuntimeProjectRootDir = ProjectRoot; RelativeProjectRootForUnrealPak = CommandUtils.CombinePaths(RelativeProjectRootForStage).Replace("\\", "/"); if (RelativeProjectRootForUnrealPak.StartsWith("/")) { RelativeProjectRootForUnrealPak = RelativeProjectRootForUnrealPak.Substring(1); RelativeProjectRootForStage = RelativeProjectRootForStage.Substring(1); } SourceRelativeProjectRoot = RelativeProjectRootForStage; // for foreign projects this doesn't make much sense, but it turns into a noop on staging files if (ProjectRoot.StartsWith(LocalRoot, StringComparison.InvariantCultureIgnoreCase)) { SourceRelativeProjectRoot = ProjectRoot.Substring(LocalRoot.Length); } if (SourceRelativeProjectRoot.StartsWith("/") || SourceRelativeProjectRoot.StartsWith("\\")) { SourceRelativeProjectRoot = SourceRelativeProjectRoot.Substring(1); } if (Stage) { CommandUtils.CreateDirectory(StageDirectory); StageProjectRoot = CommandUtils.CombinePaths(StageDirectory, RelativeProjectRootForStage); RuntimeRootDir = StageDirectory; CookSourceRuntimeRootDir = CommandUtils.CombinePaths(BaseStageDirectory, CookPlatform); RuntimeProjectRootDir = StageProjectRoot; ProjectArgForCommandLines = CommandUtils.MakePathSafeToUseWithCommandLine(UProjectCommandLineArgInternalRoot + RelativeProjectRootForStage + "/" + ShortProjectName + ".uproject"); } if (Archive) { CommandUtils.CreateDirectory(ArchiveDirectory); } ProjectArgForCommandLines = ProjectArgForCommandLines.Replace("\\", "/"); ProjectBinariesFolder = CommandUtils.CombinePaths(ProjectUtils.GetClientProjectBinariesRootPath(RawProjectPath, TargetRules.TargetType.Game, IsCodeBasedProject), PlatformDir); // If we were configured to use manifests across the whole project, then this platform should use manifests. // Otherwise, read whether we are generating chunks from the ProjectPackagingSettings ini. if (InForceChunkManifests) { PlatformUsesChunkManifests = true; } else { ConfigCacheIni GameIni = ConfigCacheIni.CreateConfigCacheIni(InTargetPlatform.PlatformType, "Game", RawProjectPath.Directory); String IniPath = "/Script/UnrealEd.ProjectPackagingSettings"; bool bSetting = false; if (GameIni.GetBool(IniPath, "bGenerateChunks", out bSetting)) { PlatformUsesChunkManifests = bSetting; } } }
public DeploymentContext( string RawProjectPathOrName, string InLocalRoot, string BaseStageDirectory, string BaseArchiveDirectory, string CookFlavor, Platform InSourcePlatform, Platform InTargetPlatform, List <UnrealTargetConfiguration> InTargetConfigurations, List <String> InStageExecutables, bool InServer, bool InCooked, bool InStageCrashReporter, bool InStage, bool InCookOnTheFly, bool InArchive, bool InProgram, bool bHasDedicatedServerAndClient ) { bStageCrashReporter = InStageCrashReporter; RawProjectPath = RawProjectPathOrName; DedicatedServer = InServer; LocalRoot = CommandUtils.CombinePaths(InLocalRoot); CookSourcePlatform = InSourcePlatform; StageTargetPlatform = InTargetPlatform; StageTargetConfigurations = new List <UnrealTargetConfiguration>(InTargetConfigurations); StageExecutables = InStageExecutables; IsCodeBasedProject = ProjectUtils.IsCodeBasedUProjectFile(RawProjectPath); ShortProjectName = ProjectUtils.GetShortProjectName(RawProjectPath); Stage = InStage; Archive = InArchive; if (CookSourcePlatform != null && InCooked) { CookPlatform = CookSourcePlatform.GetCookPlatform(DedicatedServer, bHasDedicatedServerAndClient, CookFlavor); } else if (CookSourcePlatform != null && InProgram) { CookPlatform = CookSourcePlatform.GetCookPlatform(false, false, ""); } else { CookPlatform = ""; } if (StageTargetPlatform != null && InCooked) { FinalCookPlatform = StageTargetPlatform.GetCookPlatform(DedicatedServer, bHasDedicatedServerAndClient, CookFlavor); } else if (StageTargetPlatform != null && InProgram) { FinalCookPlatform = StageTargetPlatform.GetCookPlatform(false, false, ""); } else { FinalCookPlatform = ""; } PlatformDir = StageTargetPlatform.PlatformType.ToString(); StageDirectory = CommandUtils.CombinePaths(BaseStageDirectory, FinalCookPlatform); ArchiveDirectory = CommandUtils.CombinePaths(BaseArchiveDirectory, FinalCookPlatform); if (!CommandUtils.FileExists(RawProjectPath)) { throw new AutomationException("Can't find uproject file {0}.", RawProjectPathOrName); } ProjectRoot = CommandUtils.CombinePaths(CommandUtils.GetDirectoryName(Path.GetFullPath(RawProjectPath))); if (!CommandUtils.DirectoryExists(ProjectRoot)) { throw new AutomationException("Project Directory {0} doesn't exist.", ProjectRoot); } RelativeProjectRootForStage = ShortProjectName; ProjectArgForCommandLines = CommandUtils.MakePathSafeToUseWithCommandLine(RawProjectPath); CookSourceRuntimeRootDir = RuntimeRootDir = LocalRoot; RuntimeProjectRootDir = ProjectRoot; RelativeProjectRootForUnrealPak = CommandUtils.CombinePaths(RelativeProjectRootForStage).Replace("\\", "/"); if (RelativeProjectRootForUnrealPak.StartsWith("/")) { RelativeProjectRootForUnrealPak = RelativeProjectRootForUnrealPak.Substring(1); RelativeProjectRootForStage = RelativeProjectRootForStage.Substring(1); } SourceRelativeProjectRoot = RelativeProjectRootForStage; // for foreign projects this doesn't make much sense, but it turns into a noop on staging files if (ProjectRoot.StartsWith(LocalRoot, StringComparison.InvariantCultureIgnoreCase)) { SourceRelativeProjectRoot = ProjectRoot.Substring(LocalRoot.Length); } if (SourceRelativeProjectRoot.StartsWith("/") || SourceRelativeProjectRoot.StartsWith("\\")) { SourceRelativeProjectRoot = SourceRelativeProjectRoot.Substring(1); } if (Stage) { CommandUtils.CreateDirectory(StageDirectory); StageProjectRoot = CommandUtils.CombinePaths(StageDirectory, RelativeProjectRootForStage); RuntimeRootDir = StageDirectory; CookSourceRuntimeRootDir = CommandUtils.CombinePaths(BaseStageDirectory, CookPlatform); RuntimeProjectRootDir = StageProjectRoot; ProjectArgForCommandLines = CommandUtils.MakePathSafeToUseWithCommandLine(UProjectCommandLineArgInternalRoot + RelativeProjectRootForStage + "/" + ShortProjectName + ".uproject"); } if (Archive) { CommandUtils.CreateDirectory(ArchiveDirectory); } ProjectArgForCommandLines = ProjectArgForCommandLines.Replace("\\", "/"); }
public DeploymentContext( FileReference RawProjectPathOrName, DirectoryReference InLocalRoot, DirectoryReference BaseStageDirectory, DirectoryReference BaseArchiveDirectory, Platform InSourcePlatform, Platform InTargetPlatform, List <UnrealTargetConfiguration> InTargetConfigurations, IEnumerable <StageTarget> InStageTargets, List <String> InStageExecutables, bool InServer, bool InCooked, bool InStageCrashReporter, bool InStage, bool InCookOnTheFly, bool InArchive, bool InProgram, bool IsClientInsteadOfNoEditor, bool InForceChunkManifests ) { bStageCrashReporter = InStageCrashReporter; RawProjectPath = RawProjectPathOrName; DedicatedServer = InServer; LocalRoot = InLocalRoot; CookSourcePlatform = InSourcePlatform; StageTargetPlatform = InTargetPlatform; StageTargetConfigurations = new List <UnrealTargetConfiguration>(InTargetConfigurations); StageTargets = new List <StageTarget>(InStageTargets); StageExecutables = InStageExecutables; IsCodeBasedProject = ProjectUtils.IsCodeBasedUProjectFile(RawProjectPath); ShortProjectName = ProjectUtils.GetShortProjectName(RawProjectPath); Stage = InStage; Archive = InArchive; if (CookSourcePlatform != null && InCooked) { CookPlatform = CookSourcePlatform.GetCookPlatform(DedicatedServer, IsClientInsteadOfNoEditor); } else if (CookSourcePlatform != null && InProgram) { CookPlatform = CookSourcePlatform.GetCookPlatform(false, false); } else { CookPlatform = ""; } if (StageTargetPlatform != null && InCooked) { FinalCookPlatform = StageTargetPlatform.GetCookPlatform(DedicatedServer, IsClientInsteadOfNoEditor); } else if (StageTargetPlatform != null && InProgram) { FinalCookPlatform = StageTargetPlatform.GetCookPlatform(false, false); } else { FinalCookPlatform = ""; } PlatformDir = StageTargetPlatform.PlatformType.ToString(); if (BaseStageDirectory != null) { StageDirectory = DirectoryReference.Combine(BaseStageDirectory, FinalCookPlatform); } if (BaseArchiveDirectory != null) { ArchiveDirectory = DirectoryReference.Combine(BaseArchiveDirectory, FinalCookPlatform); } if (!FileReference.Exists(RawProjectPath)) { throw new AutomationException("Can't find uproject file {0}.", RawProjectPathOrName); } EngineRoot = DirectoryReference.Combine(LocalRoot, "Engine"); ProjectRoot = RawProjectPath.Directory; RelativeProjectRootForStage = new StagedDirectoryReference(ShortProjectName); ProjectArgForCommandLines = CommandUtils.MakePathSafeToUseWithCommandLine(RawProjectPath.FullName); CookSourceRuntimeRootDir = RuntimeRootDir = LocalRoot; RuntimeProjectRootDir = ProjectRoot; if (Stage) { CommandUtils.CreateDirectory(StageDirectory.FullName); RuntimeRootDir = StageDirectory; CookSourceRuntimeRootDir = DirectoryReference.Combine(BaseStageDirectory, CookPlatform); RuntimeProjectRootDir = DirectoryReference.Combine(StageDirectory, RelativeProjectRootForStage.Name); ProjectArgForCommandLines = CommandUtils.MakePathSafeToUseWithCommandLine(UProjectCommandLineArgInternalRoot + RelativeProjectRootForStage.Name + "/" + ShortProjectName + ".uproject"); } if (Archive) { CommandUtils.CreateDirectory(ArchiveDirectory.FullName); } ProjectArgForCommandLines = ProjectArgForCommandLines.Replace("\\", "/"); ProjectBinariesFolder = DirectoryReference.Combine(ProjectUtils.GetClientProjectBinariesRootPath(RawProjectPath, TargetType.Game, IsCodeBasedProject), PlatformDir); // If we were configured to use manifests across the whole project, then this platform should use manifests. // Otherwise, read whether we are generating chunks from the ProjectPackagingSettings ini. if (InForceChunkManifests) { PlatformUsesChunkManifests = true; } else { ConfigHierarchy GameIni = ConfigCache.ReadHierarchy(ConfigHierarchyType.Game, ProjectRoot, InTargetPlatform.PlatformType); String IniPath = "/Script/UnrealEd.ProjectPackagingSettings"; bool bSetting = false; if (GameIni.GetBool(IniPath, "bGenerateChunks", out bSetting)) { PlatformUsesChunkManifests = bSetting; } } }
protected ProjectParams SetupParams() { Log("Setting up ProjectParams for {0}", ProjectPath); var Params = new ProjectParams ( Command: this, // Shared RawProjectPath: ProjectPath ); // @rocket hack: non-code projects cannot run in Debug if (Params.Rocket && !ProjectUtils.IsCodeBasedUProjectFile(ProjectPath)) { if (Params.ClientConfigsToBuild.Contains(UnrealTargetConfiguration.Debug)) { Log("Non-code projects cannot run in Debug game clients. Defaulting to Development."); Params.ClientConfigsToBuild.Remove(UnrealTargetConfiguration.Debug); Params.ClientConfigsToBuild.Add(UnrealTargetConfiguration.Development); } if (Params.ClientConfigsToBuild.Contains(UnrealTargetConfiguration.Debug)) { Log("Non-code projects cannot run in Debug game servers. Defaulting to Development."); Params.ServerConfigsToBuild.Remove(UnrealTargetConfiguration.Debug); Params.ServerConfigsToBuild.Add(UnrealTargetConfiguration.Development); } } var DirectoriesToCook = ParseParamValue("cookdir"); if (!String.IsNullOrEmpty(DirectoriesToCook)) { Params.DirectoriesToCook = new ParamList <string>(DirectoriesToCook.Split('+')); } var InternationalizationPreset = ParseParamValue("i18npreset"); if (!String.IsNullOrEmpty(InternationalizationPreset)) { Params.InternationalizationPreset = InternationalizationPreset; } var CulturesToCook = ParseParamValue("cookcultures"); if (!String.IsNullOrEmpty(CulturesToCook)) { Params.CulturesToCook = new ParamList <string>(CulturesToCook.Split('+')); } if (Params.DedicatedServer) { foreach (var ServerPlatformInstance in Params.ServerTargetPlatformInstances) { ServerPlatformInstance.PlatformSetupParams(ref Params); } } else { foreach (var ClientPlatformInstance in Params.ClientTargetPlatformInstances) { ClientPlatformInstance.PlatformSetupParams(ref Params); } } Params.ValidateAndLog(); return(Params); }
protected ProjectParams SetupParams() { Log("Setting up ProjectParams for {0}", ProjectPath); var Params = new ProjectParams ( Command: this, // Shared RawProjectPath: ProjectPath ); // Initialize map var Map = ParseParamValue("map"); if (Map == null) { LogVerbose("-map command line param not found, trying to find DefaultMap in INI."); Map = GetDefaultMap(Params); } if (!String.IsNullOrEmpty(Map)) { if (ParseParam("allmaps")) { Log("Cooking all maps"); } else { Params.MapsToCook = new ParamList <string>(Map); } Params.MapToRun = GetFirstMap(Map); } // @rocket hack: non-code projects cannot run in Debug if (Params.Rocket && !ProjectUtils.IsCodeBasedUProjectFile(ProjectPath)) { if (Params.ClientConfigsToBuild.Contains(UnrealTargetConfiguration.Debug)) { Log("Non-code projects cannot run in Debug game clients. Defaulting to Development."); Params.ClientConfigsToBuild.Remove(UnrealTargetConfiguration.Debug); Params.ClientConfigsToBuild.Add(UnrealTargetConfiguration.Development); } if (Params.ClientConfigsToBuild.Contains(UnrealTargetConfiguration.Debug)) { Log("Non-code projects cannot run in Debug game servers. Defaulting to Development."); Params.ServerConfigsToBuild.Remove(UnrealTargetConfiguration.Debug); Params.ServerConfigsToBuild.Add(UnrealTargetConfiguration.Development); } } var DirectoriesToCook = ParseParamValue("cookdir"); if (!String.IsNullOrEmpty(DirectoriesToCook)) { Params.DirectoriesToCook = new ParamList <string>(DirectoriesToCook.Split('+')); } var CulturesToCook = ParseParamValue("cookcultures"); if (!String.IsNullOrEmpty(CulturesToCook)) { Params.CulturesToCook = new ParamList <string>(CulturesToCook.Split('+')); } if (Params.DedicatedServer) { foreach (var ServerPlatformInstance in Params.ServerTargetPlatformInstances) { ServerPlatformInstance.PlatformSetupParams(ref Params); } } else { foreach (var ClientPlatformInstance in Params.ClientTargetPlatformInstances) { ClientPlatformInstance.PlatformSetupParams(ref Params); } } Params.ValidateAndLog(); return(Params); }