public override void ExecuteBuild() { var bLayered = ParseParam("layered"); var SourceDirectory = ParseParamValue("sourcedirectory", null); var TargetDirectory = ParseParamValue("targetdirectory", null); var CryptoKeysFile = ParseParamValue("cryptokeysjson", null); var Compressor = ParseParamValue("customcompressor", null); var Project = ParseParamValue("project", null); string ExtraArgs = ""; if (!string.IsNullOrEmpty(Compressor)) { ExtraArgs += "-customcompressor=" + Compressor; } if (Params.Contains("passargs")) { IEnumerable <string> ExtraArgArray = Params.Where((arg, index) => index > Array.IndexOf(Params, "passargs")); if (ExtraArgArray.Count() > 0) { ExtraArgs += " -" + string.Join(" -", ExtraArgArray); } } if (String.IsNullOrEmpty(SourceDirectory)) { throw new AutomationException("SourceDirectory is a required parameter"); } if (String.IsNullOrEmpty(TargetDirectory)) { throw new AutomationException("TargetDirectory is a required parameter"); } if (String.IsNullOrEmpty(CryptoKeysFile)) { throw new AutomationException("CryptoKeysJson is a required parameter"); } DirectoryInfo SourceDirectoryInfo = new DirectoryInfo(SourceDirectory); LogInformation("Extracting paks from {0} to {1}", SourceDirectory, TargetDirectory); FileReference ProjectFile = null; if (!string.IsNullOrEmpty(Project)) { ProjectFile = ProjectUtils.FindProjectFileFromName(Project); if (ProjectFile == null) { throw new AutomationException("Could not find project file based on {0}", Project); } } PackageUtils.ExtractPakFiles(SourceDirectoryInfo, TargetDirectory, CryptoKeysFile, ExtraArgs, bLayered, ProjectFile); }
/// <summary> /// Called after command line params are applied. Perform any checks / fixup /// </summary> /// <param name="InParams"></param> public virtual void ParametersWereApplied(string[] InParams) { // save params this.Params = new Params(InParams); if (string.IsNullOrEmpty(TempDir)) { TempDir = Globals.TempDir; } else { Globals.TempDir = TempDir; } if (string.IsNullOrEmpty(LogDir)) { LogDir = Globals.LogDir; } else { Globals.LogDir = LogDir; } // normalize the project name and get the path if (File.Exists(Project)) { ProjectPath = new FileReference(Project); Project = ProjectPath.GetFileNameWithoutExtension(); } else { if (!string.IsNullOrEmpty(Project)) { ProjectPath = ProjectUtils.FindProjectFileFromName(Project); if (ProjectPath == null) { throw new AutomationException("Could not find project file for {0}", Project); } Project = ProjectPath.GetFileNameWithoutExtension(); } } if (string.IsNullOrEmpty(Sandbox)) { Sandbox = Project; } // parse platforms. These will be in the format of Win64(param1,param2='foo,bar') etc // check for old-style -platform=Win64(params) List <string> PlatformArgStrings = Params.ParseValues("Platform="); // check for convenience flags of -Win64(params) (TODO - need to think about this..) /*foreach (UnrealTargetPlatform Plat in UnrealTargetPlatform.GetValidPlatforms()) * { * IEnumerable<string> RawPlatformArgs = InParams.Where(P => P.ToLower().StartsWith(Plat.ToString().ToLower())); * * PlatformArgStrings.AddRange(RawPlatformArgs); * }*/ // now turn the Plat(param1,param2) etc into an argument/parm pair PlatformList = PlatformArgStrings.SelectMany(P => ArgumentWithParams.CreateFromString(P)).ToList(); List <string> TestArgStrings = Params.ParseValues("test="); // clear all tests incase this is called multiple times TestList.Clear(); if (TestArgStrings.Count == 0) { TestArgStrings = Params.ParseValues("tests="); } foreach (string TestArg in TestArgStrings) { foreach (ArgumentWithParams TestWithParms in ArgumentWithParams.CreateFromString(TestArg)) { TestRequest Test = new TestRequest() { TestName = TestWithParms.Argument, TestParams = new Params(TestWithParms.AllArguments) }; // parse any specified platforms foreach (string PlatformArg in Test.TestParams.ParseValues("Platform=")) { List <ArgumentWithParams> PlatParams = ArgumentWithParams.CreateFromString(PlatformArg); Test.Platforms.AddRange(PlatParams); // register platform in test options PlatParams.ForEach(TestPlat => { if (PlatformList.Where(Plat => Plat.Argument == TestPlat.Argument).Count() == 0) { PlatformList.Add(TestPlat); } }); } TestList.Add(Test); } } if (PlatformList.Count == 0) { // Default to local platform PlatformList.Add(new ArgumentWithParams(BuildHostPlatform.Current.Platform.ToString(), new string[0])); } // do we have any tests? Need to check the global test list bool HaveTests = TestList.Count > 0 || PlatformList.Where(Plat => Plat.ParseValues("test").Count() > 0).Count() > 0; // turn -device=BobsKit,BobsKit(PS4) into a device list List <string> DeviceArgStrings = Params.ParseValues("device="); if (DeviceArgStrings.Count == 0) { DeviceArgStrings = Params.ParseValues("devices="); } DeviceList = DeviceArgStrings.SelectMany(D => ArgumentWithParams.CreateFromString(D)).ToList(); if (DeviceList.Count == 0) { // Add the default test DeviceList.Add(new ArgumentWithParams("default", new string[0])); } // remote all -test and -platform arguments from our params. Nothing else should be looking at these now... string[] CleanArgs = Params.AllArguments .Where(Arg => !Arg.StartsWith("test=", StringComparison.OrdinalIgnoreCase) && !Arg.StartsWith("platform=", StringComparison.OrdinalIgnoreCase) && !Arg.StartsWith("device=", StringComparison.OrdinalIgnoreCase)) .ToArray(); Params = new Params(CleanArgs); }
public override ExitCode Execute() { LogInformation("************************* SyncProject"); // These are files that should always be synced because tools update them string[] ForceSyncFiles = new string[] { "Engine/Build/Build.version", "Engine/Source/Programs/DotNETCommon/MetaData.cs" }; // Parse the project filename (as a local path) string ProjectArg = ParseParamValue("Project", null); // Parse the changelist to sync to. -1 will sync to head. int CL = ParseParamInt("CL", -1); int Threads = ParseParamInt("threads", 2); bool ForceSync = ParseParam("force"); bool PreviewOnly = ParseParam("preview"); bool ProjectOnly = ParseParam("projectonly"); int Retries = ParseParamInt("retries", 3); bool Unversioned = ParseParam("unversioned"); bool BuildProject = ParseParam("build"); bool OpenProject = ParseParam("open"); bool GenerateProject = ParseParam("generate"); string PathArg = ParseParamValue("paths", ""); IEnumerable <string> ExplicitPaths = PathArg.Split(new char[] { ',', ';' }, StringSplitOptions.RemoveEmptyEntries).Select(S => S.Trim()); if (CL == 0) { if (!ForceSync) { throw new AutomationException("If using 0 CL to remove files -force must also be specified"); } // Cannot unsync the engine folder ProjectOnly = true; } else if (CL == -1) { // find most recent change List <P4Connection.ChangeRecord> Records; string Cmd = string.Format("-s submitted -m1 //{0}/...", P4Env.Client); if (!P4.Changes(out Records, Cmd, false)) { throw new AutomationException("p4 changes failed. Cannot find most recent CL"); } CL = Records.First().CL; } bool EngineOnly = string.IsNullOrEmpty(ProjectArg); // Will be the full local path to the project file once resolved FileReference ProjectFile = null; // Will be the full workspace path to the project in P4 (if a project was specified) string P4ProjectPath = null; // Will be the full workspace path to the engine in P4 (If projectonly wasn't specified); string P4EnginePath = null; // If we're syncing a project find where it is in P4 if (!EngineOnly) { ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectArg); if (ProjectFile != null) { // get the path in P4 P4WhereRecord Record = P4.Where(ProjectFile.FullName, AllowSpew: false).FirstOrDefault(x => x.DepotFile != null && !x.bUnmap); P4ProjectPath = Record.ClientFile; } else { // if they provided a name and not a path then find the file (requires that it's synced). string RelativePath = ProjectArg; if (Path.GetExtension(RelativePath).Length == 0) { RelativePath = Path.ChangeExtension(RelativePath, "uproject"); } if (!RelativePath.Contains(Path.DirectorySeparatorChar) && !RelativePath.Contains(Path.AltDirectorySeparatorChar)) { RelativePath = CommandUtils.CombinePaths(PathSeparator.Slash, Path.GetFileNameWithoutExtension(RelativePath), RelativePath); } Log.TraceInformation("{0} not on disk. Searching P4 for {1}", ProjectArg, RelativePath); List <string> SearchPaths = new List <string>(); SearchPaths.Add(""); string ProjectDirsFile = Directory.EnumerateFiles(CommandUtils.CombinePaths(CmdEnv.LocalRoot), "*.uprojectdirs").FirstOrDefault(); if (ProjectDirsFile != null) { foreach (string FilePath in File.ReadAllLines(ProjectDirsFile)) { string Trimmed = FilePath.Trim(); if (!Trimmed.StartsWith("./", StringComparison.OrdinalIgnoreCase) && !Trimmed.StartsWith(";", StringComparison.OrdinalIgnoreCase) && Trimmed.IndexOfAny(Path.GetInvalidPathChars()) < 0) { SearchPaths.Add(Trimmed); } } } // Get the root of the branch containing the selected file foreach (string SearchPath in SearchPaths) { string P4Path = CommandUtils.CombinePaths(PathSeparator.Slash, P4Env.ClientRoot, SearchPath, RelativePath); if (P4.FileExistsInDepot(P4Path)) { P4WhereRecord Record = P4.Where(P4Path, AllowSpew: false).FirstOrDefault(x => x.DepotFile != null && !x.bUnmap); // make sure to sync with //workspace/path as it cleans up files if the user has stream switched P4ProjectPath = Record.ClientFile; Log.TraceInformation("Found project at {0}", P4ProjectPath); break; } } } if (string.IsNullOrEmpty(P4ProjectPath)) { throw new AutomationException("Could not find project file for {0} locally or in P4. Provide a full path or check the subdirectory is listed in UE4Games.uprojectdirs", ProjectArg); } Log.TraceVerbose("Resolved {0} to P4 Path {1}", ProjectArg, P4ProjectPath); } // Build the list of paths that need syncing List <string> SyncPaths = new List <string>(); // if (ExplicitPaths.Any()) { // Add all explicit paths as <root>/Path/... ExplicitPaths.ToList().ForEach(P => SyncPaths.Add(CommandUtils.CombinePaths(PathSeparator.Slash, P4Env.ClientRoot, P, "..."))); } else { // See if the engine is in P4 too by checking the p4 location of a local file string LocalEngineFile = CommandUtils.CombinePaths(CmdEnv.LocalRoot, "Engine", "Source", "UE4Editor.target.cs"); P4WhereRecord EngineRecord = P4.Where(LocalEngineFile, AllowSpew: false).FirstOrDefault(x => x.DepotFile != null && !x.bUnmap); if (!ProjectOnly && P4.FileExistsInDepot(EngineRecord.DepotFile)) { // make sure to sync with //workspace/path as it cleans up files if the user has stream switched P4EnginePath = EngineRecord.ClientFile.Replace("Engine/Source/UE4Editor.target.cs", ""); SyncPaths.Add(CommandUtils.CombinePaths(PathSeparator.Slash, P4EnginePath + "*")); SyncPaths.Add(CommandUtils.CombinePaths(PathSeparator.Slash, P4EnginePath, "Engine", "...")); } if (!string.IsNullOrEmpty(P4ProjectPath)) { string P4ProjectDir = Regex.Replace(P4ProjectPath, @"[^/]+\.uproject", "...", RegexOptions.IgnoreCase); SyncPaths.Add(P4ProjectDir); } } // Force these files as they can be overwritten by tools if (!PreviewOnly && !string.IsNullOrEmpty(P4EnginePath) && !ProjectOnly) { IEnumerable <string> ForceSyncList = ForceSyncFiles.Select(F => CommandUtils.CombinePaths(PathSeparator.Slash, P4EnginePath, F)); foreach (var F in ForceSyncList) { LogInformation("Force-updating {0}", F); string SyncCommand = string.Format("-f {0}@{1}", F, CL); // sync with retries P4.Sync(SyncCommand, true, false, Retries); } } // Sync all the things foreach (string SyncPath in SyncPaths) { string SyncCommand = ""; if (Threads > 1) { SyncCommand = string.Format(" --parallel \"threads={0}\" {1}", Threads, SyncCommand); } if (ForceSync) { SyncCommand = SyncCommand + " -f"; } SyncCommand += string.Format(" {0}@{1}", SyncPath, CL); if (!PreviewOnly) { // sync with retries P4.Sync(SyncCommand, true, false, Retries); } else { LogInformation("sync {0}", SyncCommand); } } // P4 utils don't return errors :( ExitCode ExitStatus = ExitCode.Success; // Sync is complete so do the actions if (!PreviewOnly && CL > 0) { // Argument to pass to the editor (could be null with no project). string ProjectArgForEditor = ""; if (!string.IsNullOrEmpty(ProjectArg)) { // If we synced the project from P4 we couldn't resolve this earlier if (ProjectFile == null) { NativeProjects.ClearCache(); ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectArg); } ProjectArgForEditor = ProjectFile.FullName; } if (GenerateProject) { Log.TraceVerbose("Generating project files for {0}", ProjectArgForEditor); if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 || BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32) { CommandUtils.Run("GenerateProjectFiles.bat", ProjectArgForEditor); } else { CommandUtils.Run("GenerateProjectFiles.sh", ProjectArgForEditor); } } UE4Build Build = new UE4Build(this); if (!Unversioned && !ProjectOnly) { Build.UpdateVersionFiles(ActuallyUpdateVersionFiles: true, ChangelistNumberOverride: CL, IsPromotedOverride: false); } // Build everything if (BuildProject && ExitStatus == ExitCode.Success) { Log.TraceVerbose("Building Editor for {0}", ProjectArgForEditor); BuildEditor BuildCmd = new BuildEditor(); BuildCmd.Clean = ParseParam("clean"); BuildCmd.ProjectName = ProjectArgForEditor; ExitStatus = BuildCmd.Execute(); } if (OpenProject && ExitStatus == ExitCode.Success) { Log.TraceVerbose("Opening Editor for {0}", ProjectArgForEditor); OpenEditor OpenCmd = new OpenEditor(); OpenCmd.ProjectName = ProjectArgForEditor; ExitStatus = OpenCmd.Execute(); } } return(ExitCode.Success); }
public override ExitCode Execute() { // Parse the project filename (as a local path) ProjectArg = ParseParamValue("Project", ProjectArg); Preview = Preview || ParseParam("Preview"); // Will be the full local path to the project file once resolved FileReference ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectArg); if (ProjectFile == null) { throw new AutomationException("Could not find project file for {0}. Provide a full path or check the subdirectory is listed in UE4Games.uprojectdirs", ProjectArg); } // Will be the full workspace path to the project in P4 P4WhereRecord ProjectRecord = GetP4RecordForPath(ProjectFile.FullName); if (ProjectRecord == null) { throw new AutomationException("Could not find a P4 record for {0} with the current workspace settings. use RunUAT P4WriteConfig to write a config file with the relevant info", ProjectFile.FullName); } // get the path to binaries in the depot string DepotBinaryPath = GetZippedBinaryPathFromUGSConfig(ProjectFile.Directory, ProjectRecord.DepotFile); // get the CL int CompatibleChangeList = 0; int CurrentChangeList = 0; GetCurrentAndCompatibleChangeLists(ProjectRecord.DepotFile, out CurrentChangeList, out CompatibleChangeList); LogInformation("Current CL: {0}, Required Compatible CL: {1}", CurrentChangeList, CompatibleChangeList); List <P4Connection.ChangeRecord> BinaryChanges; P4.Changes(out BinaryChanges, DepotBinaryPath, AllowSpew: false); // changes will be in ascending order, so pull out the CL's they were submitted for and return the first CL that is greater than // the change we need. This lets people regress issues if needed. int CheckedInBinaryCL = BinaryChanges.Where(R => { // use a regex to pull the CL the binaries were built from. The description will be something like "[CL 21611] Updated..", // where 21611 is the change they were generated from Match M = Regex.Match(R.Summary, @"\[CL\s+(\d+)\]"); if (M == null) { LogWarning("Change description for {0} did not include expected format of [CL xxxx]", R.CL); return(false); } int SourceCL = Convert.ToInt32(M.Groups[1].ToString()); // Only interested in records greater than the code CL return(SourceCL >= CompatibleChangeList); }) .Select(R => R.CL) // We want the CL of that record .FirstOrDefault(); // And we only care about the first match if (CheckedInBinaryCL == 0) { throw new AutomationException("Could not find a submitted CL for {0} that was for source code >= CL {1}", DepotBinaryPath, CompatibleChangeList); } string VersionedFile = string.Format("{0}@{1}", DepotBinaryPath, CheckedInBinaryCL); LogInformation("Will sync and extract binaries from {0}", VersionedFile); if (!Preview) { string TmpFile = Path.Combine(Path.GetTempPath(), "UGS.zip"); try { P4.PrintToFile(VersionedFile, TmpFile); LogInformation("Unzipping to {0}", CommandUtils.RootDirectory); // we can't use helpers as unlike UGS we don't want to extract anything for UAT, since that us running us.... // That should be fine since we are either being run from the source CL that has already been syned to, or the // next time UAT is run we'll be rebuilt with that CL... int FileCount = 0; string UATDirectory = "Engine/Binaries/DotNET"; using (Ionic.Zip.ZipFile Zip = new Ionic.Zip.ZipFile(TmpFile)) { foreach (Ionic.Zip.ZipEntry Entry in Zip.Entries.Where(x => !x.IsDirectory)) { string OutputFileName = Path.Combine(CommandUtils.RootDirectory.FullName, Entry.FileName); if (Entry.FileName.Replace("\\", "/").StartsWith(UATDirectory, StringComparison.OrdinalIgnoreCase)) { LogInformation("Skipping {0} as UAT is running", OutputFileName); } else { Directory.CreateDirectory(Path.GetDirectoryName(OutputFileName)); using (FileStream OutputStream = new FileStream(OutputFileName, FileMode.Create, FileAccess.Write)) { Entry.Extract(OutputStream); } LogInformation("Extracted {0}", OutputFileName); FileCount++; } } } LogInformation("Unzipped {0} files", FileCount); } catch (Exception Ex) { throw new AutomationException("Failed to uinzip files: {0}", Ex.Message); } finally { try { if (File.Exists(TmpFile)) { File.Delete(TmpFile); } } catch { LogInformation("Failed to remove tmp file {0}", TmpFile); } } // Update version files with our current and compatible CLs LogInformation("Updating Version files to CL: {0} CompatibleCL: {1}", CurrentChangeList, CompatibleChangeList); UE4Build Build = new UE4Build(this); Build.UpdateVersionFiles(ActuallyUpdateVersionFiles: true, ChangelistNumberOverride: CurrentChangeList, CompatibleChangelistNumberOverride: CompatibleChangeList, IsPromotedOverride: false); } return(ExitCode.Success); }
public override ExitCode Execute() { BenchmarkOptions Options = new BenchmarkOptions(); Options.ParseParams(this.Params); List <BenchmarkTaskBase> Tasks = new List <BenchmarkTaskBase>(); Dictionary <BenchmarkTaskBase, List <TimeSpan> > Results = new Dictionary <BenchmarkTaskBase, List <TimeSpan> >(); for (int ProjectIndex = 0; ProjectIndex < Options.ProjectsToTest.Count(); ProjectIndex++) { string Project = Options.ProjectsToTest.ElementAt(ProjectIndex); FileReference ProjectFile = ProjectUtils.FindProjectFileFromName(Project); if (ProjectFile == null && !Project.Equals("UE4", StringComparison.OrdinalIgnoreCase)) { throw new AutomationException("Could not find project file for {0}", Project); } if (Options.DoBuildEditorTests) { Tasks.AddRange(AddBuildTests(ProjectFile, BuildHostPlatform.Current.Platform, "Editor", Options)); } // do startup tests if (Options.DoPIETests) { Tasks.AddRange(AddPIETests(ProjectFile, Options)); } foreach (var ClientPlatform in Options.PlatformsToTest) { // build a client if the project supports it string TargetName = ProjectSupportsClientBuild(ProjectFile) ? "Client" : "Game"; if (Options.DoBuildClientTests) { // do build tests Tasks.AddRange(AddBuildTests(ProjectFile, ClientPlatform, TargetName, Options)); } // do cook tests if (Options.DoCookTests) { Tasks.AddRange(AddCookTests(ProjectFile, ClientPlatform, Options)); } } } Log.TraceInformation("Will execute tests:"); foreach (var Task in Tasks) { Log.TraceInformation("{0}", Task.GetFullTaskName()); } if (!Options.Preview) { // create results lists foreach (var Task in Tasks) { Results.Add(Task, new List <TimeSpan>()); } DateTime StartTime = DateTime.Now; for (int i = 0; i < Options.Iterations; i++) { foreach (var Task in Tasks) { Log.TraceInformation("Starting task {0} (Pass {1})", Task.GetFullTaskName(), i + 1); Task.Run(); Log.TraceInformation("Task {0} took {1}", Task.GetFullTaskName(), Task.TaskTime.ToString(@"hh\:mm\:ss")); Results[Task].Add(Task.TaskTime); // write results so far WriteCSVResults(Options.FileName, Tasks, Results); Log.TraceInformation("Waiting {0} secs until next task", Options.TimeBetweenTasks); Thread.Sleep(Options.TimeBetweenTasks * 1000); } } Log.TraceInformation("**********************************************************************"); Log.TraceInformation("Test Results:"); foreach (var Task in Tasks) { string TimeString = ""; IEnumerable <TimeSpan> TaskTimes = Results[Task]; foreach (var TaskTime in TaskTimes) { if (TimeString.Length > 0) { TimeString += ", "; } if (TaskTime == TimeSpan.Zero) { TimeString += "Failed"; } else { TimeString += TaskTime.ToString(@"hh\:mm\:ss"); } } var AvgTimeString = ""; if (TaskTimes.Count() > 1) { var AvgTime = new TimeSpan(TaskTimes.Sum(T => T.Ticks) / TaskTimes.Count()); AvgTimeString = string.Format(" (Avg: {0})", AvgTime.ToString(@"hh\:mm\:ss")); } Log.TraceInformation("Task {0}:\t{1}{2}", Task.GetFullTaskName(), TimeString, AvgTimeString); } Log.TraceInformation("**********************************************************************"); TimeSpan Elapsed = DateTime.Now - StartTime; Log.TraceInformation("Total benchmark time: {0}", Elapsed.ToString(@"hh\:mm\:ss")); WriteCSVResults(Options.FileName, Tasks, Results); } return(ExitCode.Success); }
protected bool FindProjectFileAndP4Path(string InProjectArgument, out FileReference OutProjectFile, out string OutP4ProjectPath) { OutProjectFile = null; OutP4ProjectPath = null; OutProjectFile = ProjectUtils.FindProjectFileFromName(InProjectArgument); if (OutProjectFile != null) { // get the path in P4 P4WhereRecord Record = GetP4RecordForPath(OutProjectFile.FullName); OutP4ProjectPath = Record.ClientFile; } else { // if they provided a name and not a path then find the file (requires that it's synced). string RelativePath = InProjectArgument; if (Path.GetExtension(RelativePath).Length == 0) { RelativePath = Path.ChangeExtension(RelativePath, "uproject"); } if (!RelativePath.Contains(Path.DirectorySeparatorChar) && !RelativePath.Contains(Path.AltDirectorySeparatorChar)) { RelativePath = CommandUtils.CombinePaths(PathSeparator.Slash, Path.GetFileNameWithoutExtension(RelativePath), RelativePath); } Log.TraceInformation("{0} not on disk. Searching P4 for {1}", InProjectArgument, RelativePath); List <string> SearchPaths = new List <string>(); SearchPaths.Add(""); string ProjectDirsFile = Directory.EnumerateFiles(CommandUtils.CombinePaths(CmdEnv.LocalRoot), "*.uprojectdirs").FirstOrDefault(); if (ProjectDirsFile != null) { foreach (string FilePath in File.ReadAllLines(ProjectDirsFile)) { string Trimmed = FilePath.Trim(); if (!Trimmed.StartsWith("./", StringComparison.OrdinalIgnoreCase) && !Trimmed.StartsWith(";", StringComparison.OrdinalIgnoreCase) && Trimmed.IndexOfAny(Path.GetInvalidPathChars()) < 0) { SearchPaths.Add(Trimmed); } } } // Get the root of the branch containing the selected file foreach (string SearchPath in SearchPaths) { string P4Path = CommandUtils.CombinePaths(PathSeparator.Slash, P4Env.ClientRoot, SearchPath, RelativePath); if (P4.FileExistsInDepot(P4Path)) { P4WhereRecord Record = GetP4RecordForPath(P4Path); // make sure to sync with //workspace/path as it cleans up files if the user has stream switched OutP4ProjectPath = Record.ClientFile; Log.TraceInformation("Found project at {0}", OutP4ProjectPath); break; } } } Log.TraceVerbose("Resolved {0} to P4 Path {1}", InProjectArgument, OutP4ProjectPath); return(OutP4ProjectPath != null && OutProjectFile != null); }