static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> geometries = new List <IGeometry2D>(); List <Coefficients> coefficients = new List <Coefficients>(); float da = MathHelper.PI * 2 / 5; float podlength = 50; for (float angle = 0; angle < MathHelper.PI * 2; angle += da) { Vector2D direction = Vector2D.Rotate(angle - MathHelper.PI, Vector2D.XAxis); if (angle == 0) { geometries.Add(new Polygon2D(new ALVector2D(angle - MathHelper.PI, direction * .3f * podlength), Polygon2D.FromRectangle(9, podlength * .6f))); geometries.Add(new Polygon2D(new ALVector2D(0, direction * podlength * .6f), Polygon2D.FromNumberofSidesAndRadius(8, 10))); } else { geometries.Add(new Polygon2D(new ALVector2D(angle - MathHelper.PI, direction * .5f * podlength), Polygon2D.FromRectangle(9, podlength))); geometries.Add(new Polygon2D(new ALVector2D(0, direction * podlength), Polygon2D.FromNumberofSidesAndRadius(8, 10))); } coefficients.Add(DefaultCoefficients); coefficients.Add(DefaultCoefficients); } geometries.Add(new Polygon2D(ALVector2D.Zero, Polygon2D.FromNumberofSidesAndRadius(10, 15))); coefficients.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(16, 1569.670392957858f, geometries.ToArray(), coefficients.ToArray()); DefaultShape.BalanceBody(); // ////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShapes() { DefaultCoefficients = new Coefficients(1.1f, .2f, .2f); int length = 6; Templates = new RigidBodyTemplate[length]; List <Vector2D> vertexes = new List <Vector2D>(); for (int pos = 0; pos < length; ++pos) { int numberofSides = rand.Next(5, 10); float radius = 20 + (float)rand.NextDouble() * 20; Vector2D[] poly = Polygon2D.FromNumberofSidesAndRadius(numberofSides, radius); vertexes.AddRange(poly); for (int numbertoRemove = rand.Next(0, numberofSides - 4); numbertoRemove > 0; --numbertoRemove) { vertexes.RemoveAt(rand.Next(0, vertexes.Count)); } Polygon2D polly = new Polygon2D(ALVector2D.Zero, poly); poly = Polygon2D.MakeCentroidOrigin(vertexes.ToArray()); MassInertia mi = MassInertia.FromSolidCylinder(1 + (float)rand.NextDouble() * 2, polly.BoundingRadius); Templates[pos] = new RigidBodyTemplate(mi, new IGeometry2D[] { polly }, new Coefficients[] { DefaultCoefficients }); vertexes.Clear(); } }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] engineconevertecies = new Vector2D[] { new Vector2D(-50, 10), new Vector2D(-100, 20), new Vector2D(-100, -20), new Vector2D(-50, -10) }; Vector2D offset = Polygon2D.CalcCentroid(engineconevertecies); //engineconevertecies = Vector2D.Translate( -offset,engineconevertecies); OperationHelper.ArrayRefOp <Vector2D, Vector2D, Vector2D>( engineconevertecies, ref offset, engineconevertecies, Vector2D.Subtract); goes.Add(new Polygon2D(ALVector2D.Zero, Polygon2D.FromRectangle(20, 150))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(-100, 0)), Polygon2D.FromNumberofSidesAndRadius(10, 20))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, offset), engineconevertecies)); coes.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(18, 3383.9114375372737f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); ////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] hullvertecies = new Vector2D[] { new Vector2D(30, 13), new Vector2D(0, 18), new Vector2D(-30, 20), new Vector2D(-30, -20), new Vector2D(0, -18), new Vector2D(30, -13) }; goes.Add(new Polygon2D(new ALVector2D(0, hullvertecies[0]), Polygon2D.FromNumberofSidesAndRadius(8, 12))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, hullvertecies[5]), Polygon2D.FromNumberofSidesAndRadius(8, 12))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, hullvertecies[2]), Polygon2D.FromNumberofSidesAndRadius(8, 12))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, hullvertecies[3]), Polygon2D.FromNumberofSidesAndRadius(8, 12))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(ALVector2D.Zero, hullvertecies)); coes.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(7, 771.453f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); //DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients coe = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); goes.Add(new Polygon2D(ALVector2D.Zero, Polygon2D.FromNumberofSidesAndRadius(6, 15))); coes.Add(coe); DefaultShape = new RigidBodyTemplate(MassInertia.FromSolidCylinder(.4f, 15), goes.ToArray(), coes.ToArray()); //DefaultShape.BalanceBody(); ////DefaultShape.CalcInertiaMultiplier(.1f); goes.Clear(); coes.Clear(); goes.Add(new Polygon2D(ALVector2D.Zero, Polygon2D.FromNumberofSidesAndRadius(6, 9))); coes.Add(coe); SubDefaultShape = new RigidBodyTemplate(MassInertia.FromSolidCylinder(.01f, 9), goes.ToArray(), coes.ToArray()); //SubDefaultShape.BalanceBody(); //Sub//DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients coe = TimeWarp.Coefficients; IGeometry2D enginecone = new Polygon2D(ALVector2D.Zero, Polygon2D.FromNumberofSidesAndRadius(10, 20)); DefaultShape = new RigidBodyTemplate(MassInertia.FromSolidCylinder(.001f, 20), new IGeometry2D[] { enginecone }, new Coefficients[] { coe }); DefaultShape.BalanceBody(); //////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients coe = TimeWarp.Coefficients; DefaultShape = new RigidBodyTemplate(MassInertia.FromSolidCylinder(.01f, 7), new IGeometry2D[] { new Polygon2D(Polygon2D.FromNumberofSidesAndRadius(10, 7)) }, new Coefficients[] { coe }); DefaultShape.BalanceBody(); }
static void InitShape() { Coefficients coe = TimeWarp.Coefficients; IGeometry2D enginecone = new Polygon2D(ALVector2D.Zero, Polygon2D.FromNumberofSidesAndRadius(6, 6)); DefaultShape = new RigidBodyTemplate(.001f, 9.012392754810497f, new IGeometry2D[] { enginecone }, new Coefficients[] { coe }); DefaultShape.BalanceBody(); //////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; IGeometry2D mainhull = new Polygon2D(new ALVector2D(0, new Vector2D(35, 0)), Polygon2D.FromRectangle(50, 20)); IGeometry2D engine = new Polygon2D(ALVector2D.Zero, Polygon2D.FromNumberofSidesAndRadius(10, 40)); DefaultShape = new RigidBodyTemplate(18, 1239.4170508254688f, new IGeometry2D[] { mainhull, engine, }, new Coefficients[] { DefaultCoefficients, DefaultCoefficients }); DefaultShape.BalanceBody(); ////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients coe = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); goes.Add(new Polygon2D(ALVector2D.Zero, Polygon2D.FromNumberofSidesAndRadius(6, 20))); coes.Add(coe); DefaultShape = new RigidBodyTemplate(MassInertia.FromSolidCylinder(1, 20), goes.ToArray(), coes.ToArray()); }
/// <summary> /// Initializes the ships shape. /// </summary> static void InitShape() { //This method is complicated and i dont fell like commenting it. // this one is actaully very simple compared to the rest but still anoying. Coefficients DefaultCoefficients = TimeWarp.Coefficients; DefaultShape = new RigidBodyTemplate( MassInertia.FromSolidCylinder(4, 20), new IGeometry2D[] { new Polygon2D(ALVector2D.Zero, Polygon2D.FromNumberofSidesAndRadius(10, 20)) }, new Coefficients[] { DefaultCoefficients }); //DefaultShape.BalanceBody(); //////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] pods = Polygon2D.FromRectangle(10, 70); Vector2D[] leftWingvertecies = new Vector2D[] { new Vector2D(25, 20), new Vector2D(-30, 20), new Vector2D(-40, -50), new Vector2D(-5, -50) }; Vector2D[] RightWingvertecies = new Vector2D[] { new Vector2D(-5, 50), new Vector2D(-40, 50), new Vector2D(-30, -20), new Vector2D(25, -20) }; goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(-10, -30)), leftWingvertecies)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(-10, 30)), RightWingvertecies)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-35, 75)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-35, -75)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(20, 0)), Polygon2D.FromRectangle(20, 120))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(90, 0)), Polygon2D.FromNumberofSidesAndRadius(5, 25))); coes.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(18, 3923.7657051329197f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); //////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] pods = Polygon2D.FromRectangle(20, 70); Vector2D[] mainhullp = Polygon2D.FromRectangle(30, 140); Vector2D[] subhullp = Polygon2D.FromRectangle(40, 20); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI + .7f, new Vector2D(-35, 22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI - .7f, new Vector2D(-35, -22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-50, 35)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-50, -35)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(95, 0)), Polygon2D.FromNumberofSidesAndRadius(4, 25))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(15f, 0)), mainhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(30, 0)), Polygon2D.FromRectangle(80, 50))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(120, 0)), Polygon2D.FromRectangle(50, 50))); coes.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(18, 4077.711f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); //DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(0, 0)), Polygon2D.FromNumberofSidesAndRadius(8, 30))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(-30, 0)), Polygon2D.FromNumberofSidesAndRadius(8, 12))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(-15, 25)), Polygon2D.FromNumberofSidesAndRadius(8, 12))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(-15, -25)), Polygon2D.FromNumberofSidesAndRadius(8, 12))); coes.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(5, 3383.9114375372737f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); ////DefaultShape.CalcInertiaMultiplier(.1f); }
protected override RigidBodyTemplate GetShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] pods = Polygon2D.FromRectangle(20, 70); Vector2D[] mainhullp = Polygon2D.FromRectangle(30, 150); Vector2D[] subhullp = Polygon2D.FromRectangle(40, 20); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI + .7f, new Vector2D(-35, 22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI + .7f, new Vector2D(35, 22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI - .7f, new Vector2D(-35, -22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI - .7f, new Vector2D(35, -22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(40, 40)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(40, -40)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-40, 40)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-40, -40)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(20, 0)), mainhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(120, 0)), Polygon2D.FromNumberofSidesAndRadius(10, 35))); coes.Add(DefaultCoefficients); RigidBodyTemplate DefaultShape = new RigidBodyTemplate(18, 3923.7657051329197f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); return(DefaultShape); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; Vector2D[] engineconevertecies = new Vector2D[] { new Vector2D(30, 10), new Vector2D(-30, 40), new Vector2D(-30, -40), new Vector2D(30, -10) }; Vector2D offset = Polygon2D.CalcCentroid(engineconevertecies); OperationHelper.ArrayRefOp <Vector2D, Vector2D, Vector2D>( engineconevertecies, ref offset, engineconevertecies, Vector2D.Subtract); //engineconevertecies = Vector2D.Translate(-offset, engineconevertecies); IGeometry2D mainhull = new Polygon2D(ALVector2D.Zero, Polygon2D.FromRectangle(80, 10)); IGeometry2D engine = new Polygon2D(new ALVector2D(0, new Vector2D(-30, 0)), Polygon2D.FromNumberofSidesAndRadius(10, 40)); IGeometry2D enginecone = new Polygon2D(new ALVector2D(0, offset), engineconevertecies); DefaultShape = new RigidBodyTemplate(12, 1231.9384791047398f, new IGeometry2D[] { engine, mainhull, enginecone }, new Coefficients[] { DefaultCoefficients, DefaultCoefficients, DefaultCoefficients }); DefaultShape.BalanceBody(); //////DefaultShape.CalcInertiaMultiplier(.1f); }
static ISolidWeapon CreateWeapon() { Coefficients coe = TimeWarp.Coefficients; float radius = 20; return(new Controlable( DefaultLifeTime, MassInertia.FromSolidCylinder(1, radius), new PhysicsState(), DefaultBodyFlags, new ICollidableBodyPart[] { new RigidBodyPart(ALVector2D.Zero, (Polygon2D)Polygon2D.FromNumberofSidesAndRadius(8, radius), coe) }, new ShipMovementInfo(DefaultMovementInfo), new ShipState(DefaultState), new ControlableSounds(), new WeaponsLogic(TargetingInfo.All, new EffectCollection(DefaultEffectCollection)))); }
static ISolidWeapon[] CreateWeapons() { Coefficients coe = TimeWarp.Coefficients; int count = 4; ISolidWeapon[] weapons = new ISolidWeapon[count]; for (int pos = 0; pos < count; ++pos) { float radius = 5 + 5 * pos; weapons[pos] = new Controlable( DefaultLifeTimes[pos], MassInertia.FromSolidCylinder(.1f, radius), new PhysicsState(), DefaultBodyFlags, new ICollidableBodyPart[] { new RigidBodyPart(ALVector2D.Zero, (Polygon2D)Polygon2D.FromNumberofSidesAndRadius(8, radius), coe) }, new ShipMovementInfo(DefaultMovementInfo), new ShipState(DefaultState[pos]), new ControlableSounds("EnergyChargeUp", null), new WeaponsLogic(TargetingInfo.All, new EffectCollection(DefaultEffectCollections[pos]))); } return(weapons); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; IGeometry2D mainhull = new Polygon2D(ALVector2D.Zero, Polygon2D.FromRectangle(10, 120)); IGeometry2D sphereone = new Polygon2D(new ALVector2D(0, new Vector2D(-60, 0)), Polygon2D.FromNumberofSidesAndRadius(10, 25)); IGeometry2D spheretwo = new Polygon2D(new ALVector2D(0, new Vector2D(60, 0)), Polygon2D.FromNumberofSidesAndRadius(10, 25)); IGeometry2D subsphereone = new Polygon2D(new ALVector2D(0, new Vector2D(0, 30)), Polygon2D.FromNumberofSidesAndRadius(10, 10)); IGeometry2D subspheretwo = new Polygon2D(new ALVector2D(0, new Vector2D(0, -30)), Polygon2D.FromNumberofSidesAndRadius(10, 10)); DefaultShape = new RigidBodyTemplate( 8, 2635.9963064342355f, new IGeometry2D[] { sphereone, spheretwo, subsphereone, subspheretwo, mainhull }, new Coefficients[] { DefaultCoefficients, DefaultCoefficients, DefaultCoefficients, DefaultCoefficients, DefaultCoefficients }); DefaultShape.BalanceBody(); ////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients coe = TimeWarp.Coefficients; IGeometry2D enginecone = new Polygon2D(new ALVector2D(0, new Vector2D(0, 0)), Polygon2D.FromNumberofSidesAndRadius(8, 8)); DefaultShape = new RigidBodyTemplate(MassInertia.FromSolidCylinder(.1f, 8), new IGeometry2D[] { enginecone }, new Coefficients[] { coe }); DefaultShape.BalanceBody(); }