public static bool SelectTexture_PEGI(this PlaytimePainter p) { int ind = p.SelectedTexture; if (pegi.select(ref ind, p.GetMaterialTextureNames())) { p.SetOriginalShaderOnThis(); p.SelectedTexture = ind; p.OnChangedTexture_OnMaterial(); p.CheckPreviewShader(); return(true); } return(false); }