void FindMergingTerrain(PlaytimePainter painter) { if (!mergingTerrain && painter.terrain) { mergingTerrain = painter.GetComponent <MergingTerrainController>(); } }
void FindMergingTerrain(PlaytimePainter pntr) { if ((mergingTerrain == null) && (pntr.terrain != null)) { mergingTerrain = pntr.GetComponent <MergingTerrainController>(); } }