Exemplo n.º 1
0
        public static bool SelectTexture_PEGI(this PlaytimePainter p)
        {
            int ind = p.SelectedTexture;

            if (pegi.select(ref ind, p.GetMaterialTextureNames()))
            {
                p.SetOriginalShaderOnThis();
                p.SelectedTexture = ind;
                p.OnChangedTexture_OnMaterial();
                p.CheckPreviewShader();
                return(true);
            }
            return(false);
        }