protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Assets.LoadContent(Content); Playfield.Initialize(); // Start Game FullScreen. //ScreenManager.StartFullScreen(graphics); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Assets.LoadContent(Content); SoundManager.Initialize(); Playfield.Initialize(); HUD.Initialize(); #if !__IOS__ && !__ANDROID__ if (startFullscreen) { ScreenManager.StartFullScreen(graphics); } #endif }