Beispiel #1
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Assets.LoadContent(Content);

            Playfield.Initialize();

            // Start Game FullScreen.
            //ScreenManager.StartFullScreen(graphics);
        }
Beispiel #2
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Assets.LoadContent(Content);

            SoundManager.Initialize();
            Playfield.Initialize();
            HUD.Initialize();

#if !__IOS__ && !__ANDROID__
            if (startFullscreen)
            {
                ScreenManager.StartFullScreen(graphics);
            }
#endif
        }