void OnTriggerEnter(Collider other) //set player in range and slows down player by calling the player healths slowdown function { if (other.tag == "Player") { playerInRange = true; thePlayerHealth.slowDown(reducePlayerSpeed); } }
void OnTriggerEnter(Collider other) //set player in range and slows down player by calling the player healths slowdown function { if (other.tag == "Player") { playerInRange = true; thePlayerHealth.slowDown(reducePlayerSpeed); } }