void doDamage() { if (playerHealth.current_hp > 0 && playerHealth.Can_Take_Damage && canAttack) { playerHealth.Damage(attack); } }
void OnCollisionEnter2D(Collision2D col) { if (col.transform.CompareTag("Player")) { player.Damage(1); // StartCoroutine (player.Knockback (0.2f, 50, player.transform.position)); } }