void Awake() { if (SceneController.Instance.WasReloaded) { Ship.Target.transform.position = Ship.EndPosition.position; Ship.EngineParticles.Stop(); enabled = false; foreach (GameObject s in GameObject.FindGameObjectsWithTag("spawner")) { s.GetComponent <ObstaclesSpawner>()?.Activate(); } return; } Item.Init(); Player.Init(); }