public void ChangeLevel() { y = y + 1; Vector2 pos = gameObject.transform.position; Quaternion quar = gameObject.transform.rotation; tal.CheckPlayer(); if (y < 6) { Debug.Log(y); Debug.Log(LevelGoes[y]); ps.CreateHero(LevelGoes[y], pos, quar, y, Level, bonusHealth, bonusDamage, BonusHealthRegen, bonusExp, bonusThirst, move.bonusSpeed, move.bonusRotateSpeed, shoot.bonusFireRate, chanceAvoid, Exp, Health / MaxHealth, bonusBlidam); Debug.Log(Health / MaxHealth); } Destroy(gameObject); }