void OnEnable() { PlayerSettings setting = PlayerSettings.Instance; seSlider.value = setting.seVolume; seText.text = (int)(100 * seSlider.value) + ""; musicSlider.value = setting.musicVolume; musicText.text = (int)(100 * musicSlider.value) + ""; buttons = new KeyCodeButton[] { key0, key1, key2, key3, key4 }; for (int i = 0; i < 5; i++) { buttons[i].SetKeyCode(setting.GetKeyCode(i)); } /* * key0.SetKeyCode(setting.KEY0); * key1.SetKeyCode(setting.KEY1); * key2.SetKeyCode(setting.KEY2); * key3.SetKeyCode(setting.KEY3); * key4.SetKeyCode(setting.KEY4); */ clap.isOn = (setting.clap == 1); offsetSlider.value = setting.playerOffset; offsetText.text = setting.playerOffset + ""; speedSlider.value = setting.speed; speedText.text = setting.speed + ""; pages = new GameObject[] { page0, page1 }; Switch(0); }