Esempio n. 1
0
        void OnEnable()
        {
            PlayerSettings setting = PlayerSettings.Instance;

            seSlider.value = setting.seVolume;
            seText.text    = (int)(100 * seSlider.value) + "";

            musicSlider.value = setting.musicVolume;
            musicText.text    = (int)(100 * musicSlider.value) + "";

            buttons = new KeyCodeButton[] { key0, key1, key2, key3, key4 };
            for (int i = 0; i < 5; i++)
            {
                buttons[i].SetKeyCode(setting.GetKeyCode(i));
            }

            /*
             * key0.SetKeyCode(setting.KEY0);
             * key1.SetKeyCode(setting.KEY1);
             * key2.SetKeyCode(setting.KEY2);
             * key3.SetKeyCode(setting.KEY3);
             * key4.SetKeyCode(setting.KEY4);
             */
            clap.isOn = (setting.clap == 1);

            offsetSlider.value = setting.playerOffset;
            offsetText.text    = setting.playerOffset + "";

            speedSlider.value = setting.speed;
            speedText.text    = setting.speed + "";


            pages = new GameObject[] { page0, page1 };
            Switch(0);
        }