private void EnemyBullet_Player(JIBulletProperty enemyBullet, PlayerProperty player) { if (!player.m_god) { player.GetComponentInChildren <PlayerTakeDamage> ().PlayerDeath(); } if (enemyBullet.Type == JIBulletType.Normal) { BulletPool.Instance.ReleaseGameObject(enemyBullet.gameObject); } else { Destroy(enemyBullet.gameObject); } }