public void Disappear() { PlayerProperty property = GetComponent <PlayerProperty>(); if (property.HaveEquipment("GoldenApple") && !Player.GetInstance().hasRelived) { AudioManager.GetInstance().PlayRecoverAudio(); Player.GetInstance().hasRelived = true; animator.SetTrigger(relive); property.isDead = false; property.SetHealth(4); return; } StartCoroutine(FadeOut()); }