Exemple #1
0
    private void EnemyBullet_Player(JIBulletProperty enemyBullet, PlayerProperty player)
    {
        if (!player.m_god)
        {
            player.GetComponentInChildren <PlayerTakeDamage> ().PlayerDeath();
        }

        if (enemyBullet.Type == JIBulletType.Normal)
        {
            BulletPool.Instance.ReleaseGameObject(enemyBullet.gameObject);
        }
        else
        {
            Destroy(enemyBullet.gameObject);
        }
    }