public void Defaults() { PlayerPrefController.SetMasterVolume(defaultVolume); PlayerPrefController.SetDifficulty(defaultDifficulty); if (SettingsMenu) { Start(); } }
public void SaveAndExit() { PlayerPrefController.SetMasterVolume(volumeSlider.value); PlayerPrefController.SetDifficulty(diffulctySlider.value); FindObjectOfType <LevelLoader>().LoadMainMenu(); }
public void SaveAndQuit() { PlayerPrefController.SetMasterVolume(volumeSlider.value); PlayerPrefController.SetDifficulty(Mathf.RoundToInt(difficultySlider.value)); }
public void SaveAndExit() { PlayerPrefController.SetMasterVolume(M_volumeSlider.value); PlayerPrefController.SetDifficulty(M_DifficultySlider.value); LevelLoader.instance.LoadMainMenu(); }