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C# (CSharp) PlayerMovement.AddMaxSpeedの例
プログラミング言語:
C# (CSharp)
クラス/型:
PlayerMovement
メソッド/関数:
AddMaxSpeed
hotexamples.comのコード掲載数:
1
C# (CSharp) PlayerMovement.AddMaxSpeed - 1件のコード例が見つかりました
。すべてオープンソースプロジェクトから抽出されたC# (CSharp)の
PlayerMovement.AddMaxSpeed
パッケージから Ninja_Dudesの実例で、最も評価が高いものを厳選しています。コード例の評価を行っていただくことで、より質の高いコード例が表示されるようになります。
よく使われるメソッド
表示
非表示
AddForce(5)
AllowMovement(4)
Activate(4)
Accelerate(3)
AddScore(3)
AddMovementSpeed(3)
AddMovementCallbacks(3)
AddTriggerCallbacks(3)
AddImpact(3)
AddSpeed(3)
AddToJumpHeight(2)
AddToSpeed(2)
AddMoney(2)
AddLife(2)
AddHealth(2)
AllowControl(2)
AddForceToPlayer(2)
SetPlayer(2)
GetFloor(2)
GetPlayerNum(2)
getDelta(2)
AddTorpedos(1)
setConfusion(1)
AddSpeedValue(1)
AddToHorizontalMovement(1)
setBot(1)
AddToReset(1)
playerModel(1)
getAction(1)
AllowInput(1)
activateCharacter(1)
AllowMoving(1)
AdjustDirection(1)
AimDirection(1)
SetOwner(1)
AirControl(1)
AirMove(1)
AirborneJump(1)
SetMoveVector(1)
SetAction(1)
AddSpeedMultiplier(1)
AddPoints(1)
AddShuriken(1)
AddControl(1)
AcceptNextIndex(1)
AcceptRotationDirection(1)
Acellerate(1)
ActivateControls(1)
ActivatePulses(1)
ActivateRotatePlayer(1)
よく使われるメソッド
AddForce (5)
AllowMovement (4)
Activate (4)
Accelerate (3)
AddScore (3)
AddMovementSpeed (3)
AddMovementCallbacks (3)
AddTriggerCallbacks (3)
AddImpact (3)
AddSpeed (3)
よく使われるメソッド
AddToJumpHeight (2)
AddToSpeed (2)
AddMoney (2)
AddLife (2)
AddHealth (2)
AllowControl (2)
AddForceToPlayer (2)
SetPlayer (2)
GetFloor (2)
GetPlayerNum (2)
getDelta (2)
AddTorpedos (1)
setConfusion (1)
AddSpeedValue (1)
AddToHorizontalMovement (1)
setBot (1)
AddToReset (1)
playerModel (1)
getAction (1)
AllowInput (1)
よく使われるメソッド
getDelta (2)
AddTorpedos (1)
setConfusion (1)
AddSpeedValue (1)
AddToHorizontalMovement (1)
setBot (1)
AddToReset (1)
playerModel (1)
getAction (1)
AllowInput (1)
activateCharacter (1)
AllowMoving (1)
AdjustDirection (1)
AimDirection (1)
SetOwner (1)
AirControl (1)
AirMove (1)
AirborneJump (1)
SetMoveVector (1)
SetAction (1)
AddSpeedMultiplier (1)
AddPoints (1)
AddShuriken (1)
AddControl (1)
AcceptNextIndex (1)
AcceptRotationDirection (1)
Acellerate (1)
ActivateControls (1)
ActivatePulses (1)
ActivateRotatePlayer (1)
よく使われるメソッド
activateCharacter (1)
AllowMoving (1)
AdjustDirection (1)
AimDirection (1)
SetOwner (1)
AirControl (1)
AirMove (1)
AirborneJump (1)
SetMoveVector (1)
SetAction (1)
AddSpeedMultiplier (1)
AddPoints (1)
AddShuriken (1)
AddControl (1)
AcceptNextIndex (1)
AcceptRotationDirection (1)
Acellerate (1)
ActivateControls (1)
ActivatePulses (1)
ActivateRotatePlayer (1)
ActivateSpeedBoost (1)
ActivateTagLantai2 (1)
Actualize (1)
Add (1)
AddAmmo (1)
AddBling (1)
AddDelayBeforeGameStart (1)
AddRocketBoost (1)
AddEnergy (1)
AddExp (1)
AddItem (1)
AddJump (1)
AddJumpInputMessage (1)
AddMaxJump (1)
AddMaxSpeed (1)
AddModifier (1)
AddMoveForce (1)
AddMovementModifier (1)
AddNitro (1)
Acceleration (1)
PlayerMovement Class Documentation
コード例 #1
0
ファイルを表示
ファイル:
PlayerManager.cs
プロジェクト:
NovelleTeam/YogcastJam
public void AddSpeed() { _playerMovement.AddMaxSpeed(); }
x