IEnumerator PlayerSticksCardCorrectRoutine(PlayerModule player1, PlayerModule player2, CardSlot cardSlot, CardData card) { isBusy = true; yield return(0); cardSlot.Card.SetInfo(card); cardSlot.Card.Align(DumpPile.TopCard.transform, player1); AudioControl.Instance.PlayInPosition("fp_deal_cards_justwhoosh", cardSlot.transform.position); while (cardSlot.Card.isLerping) { yield return(0); } DumpPile.PushCard(cardSlot.Card.Data); DestroyCard(cardSlot.Card); cardSlot.Card = null; GameObject particlesObj = ResourcesLoader.Instance.GetRecycledObject("GoodParticles"); particlesObj.transform.position = DumpPile.transform.position; AudioControl.Instance.PlayInPosition("fp_play_button", particlesObj.transform.position); yield return(new WaitForSeconds(1f)); yield return(0); if (player1 == player2 || (player1 != player2 && player1.GetNextMannedSlot() == null)) { CurrentSticker = ""; } else { UnsetMarkers(); if (player1.isPlayer) { foreach (CardSlot slot in player1.CardSlots) { if (slot.Card != null) { SetMarker(slot.Card.transform); } } } } isBusy = false; }